#C4DQuickTip

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Maxon Training Team

Maxon Training Team

Күн бұрын

Пікірлер: 22
@ExpressoMechanicTV
@ExpressoMechanicTV 11 ай бұрын
Fab - thanks for sharing!
@wolfgangbiebach8610
@wolfgangbiebach8610 11 ай бұрын
Great! Thanks for this short tutorial!
@ehsankeshavarzi891
@ehsankeshavarzi891 11 ай бұрын
Very Useful, Thank you Knowsman! :)
@natsart5386
@natsart5386 2 ай бұрын
Thanks for sharing!
@multimotionstudio
@multimotionstudio 2 ай бұрын
Awsome sir ! :)
@MRasey22
@MRasey22 10 ай бұрын
Nice and to the point
@tierfilmer
@tierfilmer 10 ай бұрын
Tried it immediately. My blood cells don't disappear at the spline end, but instead fly back to the spline start via the shortest route. Can somebody tell me why?
@MaxonTrainingTeam
@MaxonTrainingTeam 10 ай бұрын
Apparently you used the new Rigid Body Dynamics and not Bullet. This is a limitation currently.
@adamtubak
@adamtubak 3 ай бұрын
@@MaxonTrainingTeam Is there a workaround for Rigid Body Dynamics then?
@AndreyKochkin1982
@AndreyKochkin1982 10 ай бұрын
Great stuff, thank you!
@yunjihwang7805
@yunjihwang7805 11 ай бұрын
AMAZING
@dmellis
@dmellis 11 ай бұрын
I think you could have unchecked Self Collisions in the rigid body tag to avoid the exploding at the beginning.
@Havealot
@Havealot 10 ай бұрын
Resolving collisions is why he created the rigid body tag in the first place. The idea here is to get both, control over the animation through mograph and a simulation on top to keep the elements from intersecting.
@SteveBell-xl2fi
@SteveBell-xl2fi 10 ай бұрын
Great quick tutorial thanks, Im using the Bulletsystem but still get the looping clones (C4D 2024..3.1)
@vladan.Poison
@vladan.Poison 11 ай бұрын
thanks ❤
@dmellis
@dmellis 11 ай бұрын
I tried this with the new rigid body tag and got a very strange looping effect where the clones jump from the end of the spline back towards the beginning of the spline. Any idea why that happens?
@noseman
@noseman 11 ай бұрын
This is how Mograph handles the clones that "exit" the spline. It recycles the Clone index and it reappears at the beginning. This is not visible with Bullet as it has a special exception. You will see the clone flying back if you render using Motion Blur. The workaround is to make the clone very small at the beginning and the end.
@dmellis
@dmellis 11 ай бұрын
@@noseman Thanks. I added an effector that only affects visibility and placed that at the close end of the splines. That hid the looping but the movement overall isn't nearly as smooth as the bullet system.
@simontrickfilmer
@simontrickfilmer 11 ай бұрын
I wish, "C" current state to object, would work for syms.
@dmellis
@dmellis 11 ай бұрын
Depending on what you need, try caching or bake to alembic.
@simontrickfilmer
@simontrickfilmer 11 ай бұрын
ok you are right: go to file: export as alemic, it's possible to export just one frame.@@dmellis
@tyfihi7901
@tyfihi7901 10 ай бұрын
Blender is free
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