Maya 2018 - Dynamic Spinning Drum

  Рет қаралды 10,768

Ian Waters

Ian Waters

Күн бұрын

Пікірлер: 13
@ivan_v_videos
@ivan_v_videos 5 жыл бұрын
Hi from Colombia! Man...i have completely binge watch all of your MASH series like it was Stranger Things! hahahaha thank you so much
@valbals
@valbals 7 жыл бұрын
love it, insane, can't take my eyes of your tutorials, love your presentation style ;)
@jfaquaccu
@jfaquaccu 7 жыл бұрын
Cant wait to start this one .:D
@pinetreeYT
@pinetreeYT 7 жыл бұрын
yesssssss! you're my new favourite in this shit hole of a website
@AmitKumar-te6vw
@AmitKumar-te6vw 4 жыл бұрын
Spheres start to fly out of the cylinder once it reaches its maximum rotation speed...
@Stormy101
@Stormy101 6 жыл бұрын
Hi Ian, Great videos. I got a question for you! I'm using MASH for object placement along splines as a general modeling tool, Just adding paving blocks along the edge of a path. Is it possible plug in to different paving blocks, one large and one small for example, and have mash altinate between the two blocks as they are placed. IE Plug multipal objects into the Distribution node.
@ianwaters6035
@ianwaters6035 6 жыл бұрын
Hey, to get more than one object, add an Id node. Hope that helps!
@ImEndlessAirdrop
@ImEndlessAirdrop 7 жыл бұрын
Hi Ian! I have a question. Is there a way to prevent intersections of the Repromesh if you scatter for example 50 Cubes on a Sphere without the new collision nodes (i am using maya 2017)? Do you have to work with particles or smth maybe? I am really struggling on this one. Thank you btw for your great videos. I learned most of MASH only by watching your channel! :) Greetings from Austria
@ianwaters6035
@ianwaters6035 6 жыл бұрын
The World or Placer nodes have simple 'dynamic free' intersection resolution. Start with an object 1 scene unit in size, then when you use the World node to distribute it (on a mesh) they will not intersect. Same for Placer, it has a collide brush you can use to 'paint' objects apart.
@mehmetpolat6738
@mehmetpolat6738 6 жыл бұрын
hi! how can export fbx folder for using unreal engine.Thanks
@pakapeta7772
@pakapeta7772 2 жыл бұрын
How to do that with python?
@AbelKohen
@AbelKohen 7 жыл бұрын
Haha this is familiar :D
@ianwaters6035
@ianwaters6035 7 жыл бұрын
Seemed like a good candidate for a tutorial ;)
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