Hi from Colombia! Man...i have completely binge watch all of your MASH series like it was Stranger Things! hahahaha thank you so much
@valbals7 жыл бұрын
love it, insane, can't take my eyes of your tutorials, love your presentation style ;)
@jfaquaccu7 жыл бұрын
Cant wait to start this one .:D
@pinetreeYT7 жыл бұрын
yesssssss! you're my new favourite in this shit hole of a website
@AmitKumar-te6vw4 жыл бұрын
Spheres start to fly out of the cylinder once it reaches its maximum rotation speed...
@Stormy1016 жыл бұрын
Hi Ian, Great videos. I got a question for you! I'm using MASH for object placement along splines as a general modeling tool, Just adding paving blocks along the edge of a path. Is it possible plug in to different paving blocks, one large and one small for example, and have mash altinate between the two blocks as they are placed. IE Plug multipal objects into the Distribution node.
@ianwaters60356 жыл бұрын
Hey, to get more than one object, add an Id node. Hope that helps!
@ImEndlessAirdrop7 жыл бұрын
Hi Ian! I have a question. Is there a way to prevent intersections of the Repromesh if you scatter for example 50 Cubes on a Sphere without the new collision nodes (i am using maya 2017)? Do you have to work with particles or smth maybe? I am really struggling on this one. Thank you btw for your great videos. I learned most of MASH only by watching your channel! :) Greetings from Austria
@ianwaters60356 жыл бұрын
The World or Placer nodes have simple 'dynamic free' intersection resolution. Start with an object 1 scene unit in size, then when you use the World node to distribute it (on a mesh) they will not intersect. Same for Placer, it has a collide brush you can use to 'paint' objects apart.
@mehmetpolat67386 жыл бұрын
hi! how can export fbx folder for using unreal engine.Thanks