Thank you Ian!!! just the video I was looking for (and I looked a lot)
@aliiraq96553 жыл бұрын
Awesome ..
@samisp46723 жыл бұрын
Thank you
@perfectastudio62593 жыл бұрын
Good video, thank you. Sometimes the meshes collide and move "forever". How do I force a Dynamics to softly calm down? I do this Keying MashDynamics>Velocity>Maximum Translation and Maximum Rotational from 100 to 0, but the problem using this is that sometimes things stops in the middle of the air. I'd like to have some feature that simply calm down all dynamics instead of freeze them.
@mrhollywood52857 жыл бұрын
Hi Ian ........... really enjoying your tuts. One little adjustment you could make is, is it possible to go a little slower with description and mouse movement. Best Mash tuts on the NET. Thanks Cheers MR HOLLYWOOD
@pandoraskeyboard7 жыл бұрын
Hi Ian, a request for future updates. It would be great to have the Mash Bias Position/Rotation Strength be controllable with a falloff shape. I have no idea if this is possible but it would be much appreciated. Cheers, Jason
@ianwaters60357 жыл бұрын
This is coming in 2018 Update 1 :)
@natearts4 жыл бұрын
Hi Ian, I tried making a tunnel for my mash network to travel through as you did in your last example; unfortunately MASH seems to be interpreting my tunnel as a solid cylinder-- the objects collide with an invisible wall at the entrance to the tunnel and scatter around it. Any thoughts? I've done the basics, like deleting history off the tunnel, switching the dynamic node's collision mode to mesh...
@adamdargan_pf4 жыл бұрын
In case anyone is still wondering about this, select your collision geo shape node. In the attribute editor open the "mash" dropdown. Change collision shape to "Mesh". In order to confirm this change, select the Mash_BulletSolver and check "collision shapes" . You'll see the collision boundaries for all of your objects. Hope this helps!