A catch-up tutorial for my students in IADT. Watch this as an example of how I work - your bouncing ball will probably be very different.
Пікірлер: 40
@artSqoolType9 жыл бұрын
I created the squash and stretch by animating the scale values.
@angelinaklenke28448 жыл бұрын
I'm taking an Animation Course and this is the first thing we have to do
@vedangsharma1000pixels4 жыл бұрын
Tell me about it.
@CriminalYukuzay6 жыл бұрын
Thank you so much! this is our exact assignment, helps a lot ~
@Sarahmint6 жыл бұрын
@7:14 THAT explains those weird animation glitches I've always wondered about Mystery of the Universe #1409 solved
@lucasdante46684 жыл бұрын
Thank you man. You helped me so much. Cheers and stay safe
@michelleknobloch77323 жыл бұрын
This video was really helpful. Thank you :)
@rorikuki5 жыл бұрын
thank you so much, this helped me a lot with my assignment!!!!!!!
@gaurisen61744 жыл бұрын
GOD BLESS YOU AND YOUR WHOLE FAMILY AND ALL YOUR DESCENDANTS.
@artSqoolType4 жыл бұрын
No problem
@IrishGamer96 жыл бұрын
thank you Teemu, you glorious man
@aud53075 жыл бұрын
Thank you so much! It helped me a lot!
@InsaneCoasterPOVs8 жыл бұрын
Thanks Man!! =D
@darronanderson74687 жыл бұрын
Beautiful tutorial!
@thienhuynh72878 жыл бұрын
thank you very much, Because your movie clip show hot key...and slowly...i like it
@eymme55713 жыл бұрын
Thanks very helpful
@SDMattos9 жыл бұрын
one more thing, the ball goes from top to bottom without any transitional movement, just jumpy, thanks for any help.
@tanvipurandare8637 Жыл бұрын
helpful!!!
@ikbenlhmnn84215 жыл бұрын
thank you for this!😃
@yb_ofentseАй бұрын
🔥
@Astrovic14 жыл бұрын
cool video!:) you explain things very easy.. with with software do you record the videos so that all the keys youre pressing are showing on screen?
@artSqoolType4 жыл бұрын
Great to hear! I think I made this in Camtasia. You can turn on keyboard actions and edit them.
@lei4moon7 жыл бұрын
thank you! :)
@tstone91517 жыл бұрын
Aye fam, thank you very much!
@azzamohammad32276 жыл бұрын
thank you for your efforts ,i am having a problem with selecting tangents ,it just selecting hey point only and key by key , i cannot select several keys together , any help please
@jordanvanderkeyl6423 жыл бұрын
when I delete the breakdown keys, like at 7:57 , it deletes what I did with them. Making them no longer slowdown at the top. How can I fix that?
@artSqoolType3 жыл бұрын
No need to delete them if you are happy with the animation. I deleted the keys there to show another approach.
@PScraftGaming3 жыл бұрын
at 10min, i cant find the translate Z I only have X and Y
@tuyetmainguyenthi81386 жыл бұрын
Thanks a lot :)
@AlienLiaru27 жыл бұрын
Please help, I can't make it so only selected tangents become linear, it makes all of them linear when I click that buton
@artSqoolType7 жыл бұрын
Are you selecting the tangents or key points? If you select key points it should work. Or you could skip that step and go directly to unlocking the tangent handles.
@deanywong55946 жыл бұрын
i not sure how u do the squash and strech in graph editor by edit the point and so on cause u didnt show , i know to edit the scale but can u show how to do it graoh editor?hope u see my comment thanks
@artSqoolType6 жыл бұрын
Hi, on a simple setup like this it makes sense to animate the scale values in Viewport. It's not a proper squash and stretch anyway, just a quick demo. In Maya you can't rotate the object freely if you play around with scale values. You'd need a separate node for squashing and another for rotating parented to it.
@SDMattos9 жыл бұрын
Hi there, im doing your tutorial but my graph editor has sharp right angled lines for the timeline, any idea how to make it so that it is a smooth curve?
@artSqoolType9 жыл бұрын
SD Mattos Perhaps your tangent type is set to linear or even stepped? Select some of those keypoints in graph editor and go to tangent / spline. If this helps you can also change the default tangent type in animation preferences to "auto", flat or spline.
@brenolad3 жыл бұрын
Don't just scale it for squash and stretch, you really should be rigging up a ball designed to squash stretch and roll, which all have variable pivot points (the ball squashes on the base of contact and rolls from the centre.) Using scale parameters is not the right way to go because this will affect your spacing. Also never animate geometry, you want to animate NURBS controllers. Animating purely on geometry is not how 3D animation is designed to work.
@artSqoolType3 жыл бұрын
Totally. I give this exercise to students who have animated balls in 2D, pencil on paper. I want to keep the exercise as simple as possible, but someone always asks how they could add squach and stretch.
@aiseruchan9 жыл бұрын
I followed the instructions and everything... But it doesn't squash and stretch at all... It just jumps? Please help!
@AhmirRevolution5 жыл бұрын
Thank you so much! this is our exact assignment, helps a lot ~
@taabraizakhtar73025 жыл бұрын
Thank you so much! this is our exact assignment, helps a lot ~