Sphere Ball Rig with Squash and Stretch Maya Tutorial

  Рет қаралды 44,779

What Make Art

What Make Art

Күн бұрын

Пікірлер: 56
@samsanimationcorner3820
@samsanimationcorner3820 2 жыл бұрын
Thank you so much. My animation teacher wanted me to do an animation with a ping pong ball and a bowling ball, but the the ball she gave us to work with won't scale, so my pingpong and bowling ball would end up the same size. At the rate she answers her e-mails, and with hardly anything free that's pre rigged, I decided it was easier to make my own. I've got nearly a year's experience modeling in Maya, no experience rigging, so this will be my first foray into that.
@WhatMakeArt
@WhatMakeArt 2 жыл бұрын
Take it step by step and enjoy the fun Hope your animation ball rig project turns out good 👍
@samsanimationcorner3820
@samsanimationcorner3820 2 жыл бұрын
@@WhatMakeArt One question, so how come when I go to the connection editor to modify the controller is factor greyed out? When I make the connection, it also doesn't do anything.
@WhatMakeArt
@WhatMakeArt 2 жыл бұрын
You likely didn't click everything in the right order in the properties on the right. You have to select everything in the right order for it to be activated. I know it's frustrating but I recommend trying to follow the steps exactly
@avygaildelmontealcantara9894
@avygaildelmontealcantara9894 3 жыл бұрын
Such a big help for my 3D Animation assignment! Thank you!
@WhatMakeArt
@WhatMakeArt 3 жыл бұрын
👍
@MiMicheIIe
@MiMicheIIe Жыл бұрын
A little update: Connecting the squash attribute as shown in the video may not work for you anymore, depending on your Maya version. To fix this, select the squash_ctrl controller and the squash1HandleShape in the node editor, then connect the Squash attribute to the Factor of squash1HandleShape.
@WhatMakeArt
@WhatMakeArt Жыл бұрын
Thanks for sharing the updated method with everyone, will make sure to make a revised Maya video and post a link
@noticeme4846
@noticeme4846 5 ай бұрын
How exactly to do that? I'm a sort of beginner so I'm not sure what are nodes
@WhatMakeArt
@WhatMakeArt 5 ай бұрын
Looking the attribute editor and channel box
@victoriajohn7079
@victoriajohn7079 2 ай бұрын
The old way still worked for me.
@WhatMakeArt
@WhatMakeArt 2 ай бұрын
@victoriajohn7079 thanks for sharing
@Wendyjoys
@Wendyjoys 3 жыл бұрын
This is awesome! You are so good at explaining how to do this!
@WhatMakeArt
@WhatMakeArt 3 жыл бұрын
👍
@saintrackula2437
@saintrackula2437 2 жыл бұрын
OMG your explanations are so clear ! thank you so much
@WhatMakeArt
@WhatMakeArt 2 жыл бұрын
You're welcome, 👍
@EV_Prod
@EV_Prod 2 жыл бұрын
This is lifesaving
@WhatMakeArt
@WhatMakeArt 2 жыл бұрын
Glad it helped
@alext-rex5492
@alext-rex5492 Жыл бұрын
I've been looking everywhere for someone to explain this, thank you a lot! You do a very good job and explain everything with a talent! :)
@WhatMakeArt
@WhatMakeArt Жыл бұрын
Glad it helped 👍🏐⚾🎱⚽🥎🏀
@makeupkat4745
@makeupkat4745 2 жыл бұрын
this was so well explained and shown! everything was clear and it was a pleasure to learn from you!
@WhatMakeArt
@WhatMakeArt 2 жыл бұрын
Glad it helped, happy animating 👍
@grafidargraphics8628
@grafidargraphics8628 2 жыл бұрын
Ya you are right
@WhatMakeArt
@WhatMakeArt 2 жыл бұрын
👍
@paku7329
@paku7329 2 жыл бұрын
This video is so easy for beginners like me!
@WhatMakeArt
@WhatMakeArt 2 жыл бұрын
Glad it was helpful!
@rolandorodriguez6918
@rolandorodriguez6918 Жыл бұрын
It worked well for the entire animation but when i export it in FBX and use it in another scene or engine, the animation plays without the squash movements. Do you know why?
@WhatMakeArt
@WhatMakeArt Жыл бұрын
The squash is a deformation, so perhaps it needs to be baked or frozen, have not imported it as an FBX before
@barkhadighe8672
@barkhadighe8672 2 жыл бұрын
Very helpful video. Thankyou
@WhatMakeArt
@WhatMakeArt 2 жыл бұрын
Glad it helped 👍
@ericoftheotherworld1525
@ericoftheotherworld1525 9 ай бұрын
How does one figure this out on their own? jeez, some things in maya can be really crazy sometimes.
@WhatMakeArt
@WhatMakeArt 9 ай бұрын
All software and processes can be a little confusing for a bit but generally become more familiar with use, but Maya has a lot of legacy interfaces that can be extra confusing
@ericoftheotherworld1525
@ericoftheotherworld1525 9 ай бұрын
@@WhatMakeArt Aw yes, I remember the first time messing with music recording software, but this is even more of a mess. I feel like it's definitely something you can't learn on your own unless someone someone knows how to do it, because things are very specific. Thank you for your clear and concise instructions, this will help me animate my joyful rubber ducky XD.
@masoudrashidinezhad9429
@masoudrashidinezhad9429 Жыл бұрын
Please learn more about Rig. Thanks.
@WhatMakeArt
@WhatMakeArt Жыл бұрын
What do you want to learn? 👍
@masoudrashidinezhad9429
@masoudrashidinezhad9429 Жыл бұрын
​@@WhatMakeArt work with Expression Editor, Connection Editors and and especially Utility nodes in Rigging. Thanks a lot.
@Cocoandco_off
@Cocoandco_off Жыл бұрын
it worked but if I add a global scale on the ball the squash don't work anymore, the squash handle scale too but it feel like it's not, someone know I can fix this please ?
@WhatMakeArt
@WhatMakeArt Жыл бұрын
Is everything parented to the global scale?
@Cocoandco_off
@Cocoandco_off Жыл бұрын
​@@WhatMakeArt Thanks for the quick answer ! Yes everything is parented, I have a main group named 'all_anim" which has a global scale on it. But I found a solution, in the node editor I connected the squash attribute output from the squash controller to the factor attribute of the squashHandle. In the outliner I put these two out of my group "all_anim" then I created a new nurbCircle into "all_anim" and I put it on the top of my sphere geometry. (with a freeze transform and a delete history of the nurbCircle once I placed it) And again in the node editor I connected the translate Y of this nurbCircle to the input of squash attribute of the squash controller. Then I hide the squash controller and the squashHandle (which are still out of the group "all anim") into the outliner and the viewport so I can only see my all_anim group in outliner, and have the nurbCircle that work with the globalscale in the viewport. It's a little messy for an explanation and my english isn't perfect sorry 😅
@natoc9293
@natoc9293 3 жыл бұрын
WoW you help me Thank you so much !!
@WhatMakeArt
@WhatMakeArt 3 жыл бұрын
Welcome 👍
@isshmeet
@isshmeet 3 жыл бұрын
The inputs of squash1handle aren't whitened out to make a connection. Instead, they're totally greyed out and when I click the squash attribute on the left and then the factor on the right in the connection editor; there's no connection being made. It's just blank and the squash does not work. Any idea how I can correct this issue? Would be really helpful. Thanks in advance. :-D
@WhatMakeArt
@WhatMakeArt 3 жыл бұрын
You have to click squash over in the right hand side of the screen first so that you can get the right attributes. Go back and look at the video and make sure you do everything exactly on the right order and it should work
@isshmeet
@isshmeet 3 жыл бұрын
@@WhatMakeArt oh yes. I went over it three times. They’re always appearing greyer out. Tried it with 3 polygons with enough subdivisions too to make sure that it’s not the subdivisions causing an issue. Still the same. But yeah I’ll probably try it again if it works in any way. Thanks. 🙂
@WhatMakeArt
@WhatMakeArt 3 жыл бұрын
Sometimes it might be best to start with a new scene to make sure you didn't have any settings wrong, sorry that you're having trouble with the technique
@isshmeet
@isshmeet 3 жыл бұрын
@@WhatMakeArt Oh yes surely. No worries. Not a problem in starting again.
@arturogranados2138
@arturogranados2138 2 жыл бұрын
thks bro
@WhatMakeArt
@WhatMakeArt 2 жыл бұрын
👍
@utsavinfinity3272
@utsavinfinity3272 2 жыл бұрын
When i import file it doesn't do the squash btw thanks this vid was a great help, hope u can give a solution to this 😊
@WhatMakeArt
@WhatMakeArt 2 жыл бұрын
When you import it, make sure it's referenced correctly, sometimes the actual controllers will be inside a folder on the left of the screen
@thecuriousbeing2969
@thecuriousbeing2969 Жыл бұрын
I successfully created the exact same thing. But the concepts and principles used are beyond my understanding :( I know what to do, but I do not know why it should be done and what it does.
@WhatMakeArt
@WhatMakeArt Жыл бұрын
The more you use it the more it will make sense
@jonathandupuis2634
@jonathandupuis2634 Жыл бұрын
ty +1 like
@WhatMakeArt
@WhatMakeArt Жыл бұрын
👍
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