Maya Auto Rig with Quick Rig and Mixamo - Rig Any Character in Minutes!

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On Mars 3D

On Mars 3D

Күн бұрын

Пікірлер: 52
@mitchalegron4977
@mitchalegron4977 2 жыл бұрын
Thanks for all your great work helping me with my homework! You do a great job explaining things and I really enjoy watching your tutorials.
@OnMars3D
@OnMars3D 2 жыл бұрын
Happy to help!
@ronydey2696
@ronydey2696 2 жыл бұрын
Great and thankful sir for these valuable explains and tutorials over auto rig and animate the mesh chacrecter over mixamo to maya ..Hi sir myself Rony an VFX student from India
@evodesignsracing5925
@evodesignsracing5925 2 жыл бұрын
mixamo saved me on my fmp as the first method wasn't working cheers!
@OnMars3D
@OnMars3D 2 жыл бұрын
Glad I could help!
@TheLillianYoung
@TheLillianYoung 2 жыл бұрын
That's very cool. I'm not good at modeling characters nor rigging. It takes a long time for me to follow a rigging tutorial BUT my hardsurface models no matter how cool only get a few likes. Moving, animated beings that seem to have should garner more attention, I believe.
@OnMars3D
@OnMars3D 2 жыл бұрын
I agree, quick rigging is a great way to present you models.
@ayumaki
@ayumaki Жыл бұрын
man just saved my life, ty so much
@CombatFXZone
@CombatFXZone 3 жыл бұрын
The Mixamo solution is great for quick and dirty prototyping, but I struggled once I tried to make custom animations in Unity (use keys and animate bones in the editor). The Problem is that Mixamo is rather bad when it comes to skinning.
@OnMars3D
@OnMars3D 3 жыл бұрын
Agreed, you definitely have to clean up the skinning when it comes from Mixamo. I mainly use it for quickly posing my character models
@epicvillain8308
@epicvillain8308 3 жыл бұрын
Would honestly love to see this done using anything but a 1:1 humanoid format. Like a baby or Pokémon for example. Something with tiny legs or short arms that don’t have elbows or knees. It’s not so simple once you get there…
@OnMars3D
@OnMars3D 3 жыл бұрын
Yeah, definitely agree, anything non humanoid would need a custom rig, but there are tools out there to help with the process.
@sanggnas2329
@sanggnas2329 Жыл бұрын
??? ???? ????? HELP ME, i couldnt keframe individual controls... example, when i keyframe his foot ik, the rest of the controls also got keyframed????????????? ??? ???? ?????
@sanggnas2329
@sanggnas2329 Жыл бұрын
HELP
@youmiaaaaaaaaaa
@youmiaaaaaaaaaa Жыл бұрын
thanks! it s help me
@cakeartbym
@cakeartbym 3 жыл бұрын
Great tutorial
@OnMars3D
@OnMars3D 3 жыл бұрын
Glad you enjoyed it, thanks!
@GENIUSGT
@GENIUSGT 3 жыл бұрын
I think Adobe used to have a Mixamo auto control rig plugin for Maya but removed it. Academic Phoenix Plus made a video about it with a link to her copy of the plugin.
@OnMars3D
@OnMars3D 3 жыл бұрын
Good to know, thank you for sharing!
@staffanhermansson
@staffanhermansson 3 жыл бұрын
Thank you!
@OnMars3D
@OnMars3D 3 жыл бұрын
You're welcome!
@danpym3D
@danpym3D Жыл бұрын
Is there a way to create a master control to move the character or scale it?
@julienrobinson5849
@julienrobinson5849 2 жыл бұрын
hey, great tutorial, quick and easy. I have a question tho, can you rework the skinning with the paint skin weight after using the maya auto rig?
@OnMars3D
@OnMars3D 2 жыл бұрын
Yeah, you can edit the skinning once you've implemented the auto rig.
@christiangrafe8048
@christiangrafe8048 2 жыл бұрын
Its not working for me, i just get the notification "unable to create guides: unable to perform discrete embedding. Try using different Skeleton embedding method or a different mesh"
@ACEcrafter77
@ACEcrafter77 Жыл бұрын
I'm having this weird issue where after I add the skeleton and try to go into Arnold Render View, my texture disappears and basically becomes translucent. It only happens for the main body mesh though, every other mesh/object seems fine. Any tips on fixing this issue?
@Haruyuki_Art
@Haruyuki_Art 4 жыл бұрын
awesome thank you
@OnMars3D
@OnMars3D 4 жыл бұрын
You're welcome!
@MichaelChidubem
@MichaelChidubem 2 жыл бұрын
Hello. Great video. Thanks for sharing. Is there a way to get Mixamo script run properly in Maya 2022. I keep getting an error message when running the Mixamo script. I look forward to your response. Thanks
@OnMars3D
@OnMars3D 2 жыл бұрын
What is the error message you are getting? For Mixamo, you just download the model from the website and import it into Maya. Did you mean the QuickRig?
@MichaelChidubem
@MichaelChidubem 2 жыл бұрын
@@OnMars3D Hello. Thanks for getting back to me . This is the error message I get import MayaAutoControlRig MayaAutoControlRig.UI.Main_UI.MIXAMO_AutoControlRig_UI() # Error: ModuleNotFoundError: file C:\Program Files\Autodesk\Maya2022\Python37\lib\site-packages\shiboken2\files.dir\shibokensupport\__feature__.py line 142: No module named 'Utils' #
@sohanv996
@sohanv996 10 ай бұрын
when i move the hip joint the eye balls and eye brows move. they are already parented to the head joint ,any help?
@MauricioBG
@MauricioBG 2 жыл бұрын
I´m getting some problems animating by hand with the HIK, some strange interpolation happens and chaging the tangent types in graph editor have no effect (I already changed the quaternion curve type to independent euler for rotations). Some hint?
@Jamie_D
@Jamie_D Жыл бұрын
Wish you could bloody just drag the auto rig parts around to put them where they should be, would be so much easier, for me the entire rig is just maybe 3 cm to the left of where it needs to be :(
@Violazemo
@Violazemo Жыл бұрын
For quick rig, how do you add the fingers??
@OnMars3D
@OnMars3D Жыл бұрын
This should help: kzbin.info/www/bejne/epzIhZycoKl7n7M
@grahamhiggins1816
@grahamhiggins1816 3 жыл бұрын
What about. skinning the character afterwards?
@OnMars3D
@OnMars3D 3 жыл бұрын
Yup, you can modify the skin after quick rigging or importing from Mixamo.
@dremm9502
@dremm9502 2 жыл бұрын
can I add a facial rig to an already auto rigged character?
@OnMars3D
@OnMars3D 2 жыл бұрын
Yup, you can expand upon either of the auto rigged characters and add your own custom controls.
@3ddesk988
@3ddesk988 3 жыл бұрын
Hi, can you help me? It's doesn't work Mixamo. After set markers showing error
@OnMars3D
@OnMars3D 3 жыл бұрын
lets talk on Discord: OnMars3D#8621
@PKUltra
@PKUltra 2 жыл бұрын
Are you able to remove joints and then reposition auto rig joints?
@OnMars3D
@OnMars3D 2 жыл бұрын
Yeah, you can modify the Auto Rig just like any Maya skeletal rig.
@imydavies3744
@imydavies3744 Жыл бұрын
does this work with xgen?
@vijaykohli1999
@vijaykohli1999 2 жыл бұрын
My character is A pose how to change it in T pose
@dacarly1330
@dacarly1330 2 жыл бұрын
I am having a problem where when I import the fbx to maya, it only will import 30 frames, and I cannot fix it for the life of me.
@OnMars3D
@OnMars3D 2 жыл бұрын
How many frames does it show under the "Trim" menu in Mixamo when you want to export? There are sliders there so you can export more or less frames.
@dacarly1330
@dacarly1330 2 жыл бұрын
@@OnMars3D I got it to work but it was very bizarre! It was playing the speed of lightning and I made a brand new scene and it magically started working. I am assuming it was Maya shenanigans😭
@alexstuf3
@alexstuf3 11 ай бұрын
very low quality rigging job for non realistic human models
@3dmodelers
@3dmodelers 3 жыл бұрын
Thank you very much!
@OnMars3D
@OnMars3D 3 жыл бұрын
You're welcome!
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