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@dctheguitarhero3 жыл бұрын
"It might have contributed to their extinction" hahaha this is brilliant
@animationpandemic3 жыл бұрын
I was starting to think no one would dig that. Thanks!
@cloudshifter2 жыл бұрын
1:24 Glad I am not the only one that does it.
@davidbuecherl2 жыл бұрын
this is, hands down, the best maya channel out there!!!
@animationpandemic2 жыл бұрын
Wow! Thanks!
@nhatkhoaphan971 Жыл бұрын
Now I know what they mean when they say Maya is industry standard! Thankyou sir
@prony51459 ай бұрын
So beautifully explained, it's a very practical problem faced in production pipeline! Excellent job!❤❤
@AlexisRivera3D2 ай бұрын
I am migrating from Blender and this feature is nice
@joshstrickland874 жыл бұрын
Great video sir! I loved how thorough you were on the whys and the hows.
@animationpandemic4 жыл бұрын
Glad you enjoyed it!
@jillustration4 жыл бұрын
Thank you for this, I'm sending this to my students :P
@animationpandemic4 жыл бұрын
Thanks, I am glad you found it useful!
@DanielAner3 жыл бұрын
Thanks, i wanted to sahre this exact explanation. you saved me sharing screen and all of that.
@animationpandemic3 жыл бұрын
Glad it spared you some work!
@zegodhand2 жыл бұрын
Should you reference a model when rigging? Or should you just reference a rig when animating?
@CVerse Жыл бұрын
You should totally reference your model when rigging. Any changes you make to the model file will save and roll over to the rig file. Keep in mind that you will have to rebind skin and reimport skin weights in certain circumstances
@TimLinklater3 жыл бұрын
Thanks so much for creating this tutorial
@animationpandemic3 жыл бұрын
You're very welcome!
@charlesjoshi5154 Жыл бұрын
Awesome, Thanks!
@daviddelgadillo45029 ай бұрын
When importing 2 of the same reference, is possible to change the color of one but not the other? Like say you want one red bug, but want the other bug blue?
@chrisgallagher852 жыл бұрын
thanks for sharing
@brandonjacksoon4 жыл бұрын
Thank you! Liked and subscribed))
@animationpandemic4 жыл бұрын
Thanks!
@animationpandemic4 жыл бұрын
Thanks!
@jobsonchelsea64343 жыл бұрын
Thank you Sir, i come from your Udemy Class
@animationpandemic3 жыл бұрын
Thanks for your support, I hope you enjoyed the class!!!
@ojwangvicky542 жыл бұрын
Thank you for the video. I am greatful, I want to as if you needed to parent an object to the referenced item then at some point in the animation you wish to unparent it, how would you go about it?
@animationpandemic2 жыл бұрын
Hi there, you would do it with a constraint and animate it off. Check out the parent constraint, in particular.
@ruudygh2 жыл бұрын
if you accidentally deleted your blendshape target on a parent scene and saved and reopened. Then you mostly cant get it back.
@tennisphotography4 жыл бұрын
thsts a great video :) thanks and well done :)
@animationpandemic4 жыл бұрын
Thanks!
@animationpandemic4 жыл бұрын
Thanks for your support!
@hotsauce71242 жыл бұрын
Question: is there a way to break the reference so the asset stays in the scene but is not referenced?
@animationpandemic2 жыл бұрын
You would import it from the reference: knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-550E9963-94EA-4997-AFFF-A828EDC5F073-htm.html
@tounsiya7ki4 жыл бұрын
great video thanks 😍😍 , but i have a question pleaseee , should i make a picker for every dragon or i make it only on the dragon main rig file ? (Some question for Saving poses on studio library )
@animationpandemic4 жыл бұрын
Hi, thanks for your support. It depends on which picker system you use. That I know of, you could do your picker in the main rig file and then reference that file anywhere and how many times you please. Pickers usually let you specify which dragon you want to operate (they use the namespace for that). For poses and studio library you only need one. Studio library can apply that to whichever namespace you desire. Namespaces are those names you see before you control names when you reference the rig: "dragon:hand_CTRL" -> here, "dragon:" is the namespace.
@tounsiya7ki4 жыл бұрын
@@animationpandemic operation accomplished successfully thank youu dudee ur very helpful, keep it up the good work 🥰🥰
@animationpandemic4 жыл бұрын
@@tounsiya7ki nice!
@hotsauce71242 жыл бұрын
Question: is there a way to break a reference so the assets stays in the scene but is not referenced?
@inkman0022 жыл бұрын
Duplicate it. Remove the reference.
@mhamaddaoud-y6l Жыл бұрын
can you talk about your plugins you have a lot :D
@hardyk13 жыл бұрын
but why did your head hit the keyboard??? Was it due to alcohol ?? looool