Why you should reference your rig before animating in Maya

  Рет қаралды 15,484

Animation Pandemic

Animation Pandemic

Күн бұрын

Пікірлер: 44
@animationpandemic
@animationpandemic 3 жыл бұрын
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@dctheguitarhero
@dctheguitarhero 3 жыл бұрын
"It might have contributed to their extinction" hahaha this is brilliant
@animationpandemic
@animationpandemic 3 жыл бұрын
I was starting to think no one would dig that. Thanks!
@cloudshifter
@cloudshifter 2 жыл бұрын
1:24 Glad I am not the only one that does it.
@davidbuecherl
@davidbuecherl 2 жыл бұрын
this is, hands down, the best maya channel out there!!!
@animationpandemic
@animationpandemic 2 жыл бұрын
Wow! Thanks!
@nhatkhoaphan971
@nhatkhoaphan971 Жыл бұрын
Now I know what they mean when they say Maya is industry standard! Thankyou sir
@prony5145
@prony5145 9 ай бұрын
So beautifully explained, it's a very practical problem faced in production pipeline! Excellent job!❤❤
@AlexisRivera3D
@AlexisRivera3D 2 ай бұрын
I am migrating from Blender and this feature is nice
@joshstrickland87
@joshstrickland87 4 жыл бұрын
Great video sir! I loved how thorough you were on the whys and the hows.
@animationpandemic
@animationpandemic 4 жыл бұрын
Glad you enjoyed it!
@jillustration
@jillustration 4 жыл бұрын
Thank you for this, I'm sending this to my students :P
@animationpandemic
@animationpandemic 4 жыл бұрын
Thanks, I am glad you found it useful!
@DanielAner
@DanielAner 3 жыл бұрын
Thanks, i wanted to sahre this exact explanation. you saved me sharing screen and all of that.
@animationpandemic
@animationpandemic 3 жыл бұрын
Glad it spared you some work!
@zegodhand
@zegodhand 2 жыл бұрын
Should you reference a model when rigging? Or should you just reference a rig when animating?
@CVerse
@CVerse Жыл бұрын
You should totally reference your model when rigging. Any changes you make to the model file will save and roll over to the rig file. Keep in mind that you will have to rebind skin and reimport skin weights in certain circumstances
@TimLinklater
@TimLinklater 3 жыл бұрын
Thanks so much for creating this tutorial
@animationpandemic
@animationpandemic 3 жыл бұрын
You're very welcome!
@charlesjoshi5154
@charlesjoshi5154 Жыл бұрын
Awesome, Thanks!
@daviddelgadillo4502
@daviddelgadillo4502 9 ай бұрын
When importing 2 of the same reference, is possible to change the color of one but not the other? Like say you want one red bug, but want the other bug blue?
@chrisgallagher85
@chrisgallagher85 2 жыл бұрын
thanks for sharing
@brandonjacksoon
@brandonjacksoon 4 жыл бұрын
Thank you! Liked and subscribed))
@animationpandemic
@animationpandemic 4 жыл бұрын
Thanks!
@animationpandemic
@animationpandemic 4 жыл бұрын
Thanks!
@jobsonchelsea6434
@jobsonchelsea6434 3 жыл бұрын
Thank you Sir, i come from your Udemy Class
@animationpandemic
@animationpandemic 3 жыл бұрын
Thanks for your support, I hope you enjoyed the class!!!
@ojwangvicky54
@ojwangvicky54 2 жыл бұрын
Thank you for the video. I am greatful, I want to as if you needed to parent an object to the referenced item then at some point in the animation you wish to unparent it, how would you go about it?
@animationpandemic
@animationpandemic 2 жыл бұрын
Hi there, you would do it with a constraint and animate it off. Check out the parent constraint, in particular.
@ruudygh
@ruudygh 2 жыл бұрын
if you accidentally deleted your blendshape target on a parent scene and saved and reopened. Then you mostly cant get it back.
@tennisphotography
@tennisphotography 4 жыл бұрын
thsts a great video :) thanks and well done :)
@animationpandemic
@animationpandemic 4 жыл бұрын
Thanks!
@animationpandemic
@animationpandemic 4 жыл бұрын
Thanks for your support!
@hotsauce7124
@hotsauce7124 2 жыл бұрын
Question: is there a way to break the reference so the asset stays in the scene but is not referenced?
@animationpandemic
@animationpandemic 2 жыл бұрын
You would import it from the reference: knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-550E9963-94EA-4997-AFFF-A828EDC5F073-htm.html
@tounsiya7ki
@tounsiya7ki 4 жыл бұрын
great video thanks 😍😍 , but i have a question pleaseee , should i make a picker for every dragon or i make it only on the dragon main rig file ? (Some question for Saving poses on studio library )
@animationpandemic
@animationpandemic 4 жыл бұрын
Hi, thanks for your support. It depends on which picker system you use. That I know of, you could do your picker in the main rig file and then reference that file anywhere and how many times you please. Pickers usually let you specify which dragon you want to operate (they use the namespace for that). For poses and studio library you only need one. Studio library can apply that to whichever namespace you desire. Namespaces are those names you see before you control names when you reference the rig: "dragon:hand_CTRL" -> here, "dragon:" is the namespace.
@tounsiya7ki
@tounsiya7ki 4 жыл бұрын
@@animationpandemic operation accomplished successfully thank youu dudee ur very helpful, keep it up the good work 🥰🥰
@animationpandemic
@animationpandemic 4 жыл бұрын
@@tounsiya7ki nice!
@hotsauce7124
@hotsauce7124 2 жыл бұрын
Question: is there a way to break a reference so the assets stays in the scene but is not referenced?
@inkman002
@inkman002 2 жыл бұрын
Duplicate it. Remove the reference.
@mhamaddaoud-y6l
@mhamaddaoud-y6l Жыл бұрын
can you talk about your plugins you have a lot :D
@hardyk1
@hardyk1 3 жыл бұрын
but why did your head hit the keyboard??? Was it due to alcohol ?? looool
@animationpandemic
@animationpandemic 3 жыл бұрын
That's a thing we don't discuss in the open.
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