THANK YOUUUUU!!!!!!!!!!!!!!!!!!! I've been manually doing UV's for 14 hours and this might let me sleep for once haha
@MaleOreo7 ай бұрын
this clearly explained 2 minute video has explained UVs better than anyone thats taught me lmao
@emanueledifranco776511 күн бұрын
nice video
@razor-84024 ай бұрын
U SAVED MY LIFE!!! THANK YOU!!!
@mrorange159Ай бұрын
This can work very well on simpler models, but for more complex models you will end up with thousands of little pieces in your UVs. Good video tho
@edjonhadley12 жыл бұрын
Thank you James this helped me out alot!
@AlpsEntertainment-bq2gwАй бұрын
i've followed this video, but when exporting to Substance painter, it somehow only includes some of the UVs. what have i done wrong?
@vteckickedin23654 ай бұрын
Great, succint tutorial. cheers
@user-cq3hp6rc9o2 жыл бұрын
Big thanks to you
@Theflashaus2 жыл бұрын
God dam thankyou. lots of help
@teloscyberman2 жыл бұрын
nice one 👍
@cr3d2942 жыл бұрын
Good video but a bit misleading. Depending on what you're doing that could be a preferred method. However, if you're doing game art I strongly suggest students or aspiring game artist to understand how to efficiently pack your models in one UV space. You also didn't cover UDIMS which are a godsend when dealing with higher fidelity work. It also makes it easier because you don't need multiple material ID's. This can become a hassle when dealing with something like unreal.
@snakebebop2 жыл бұрын
Except the video is about using the auto uv unwrapper. Also he did show how to efficiently pack models. It's a quick and dirty way but it'll get the job done. At this point you may as well also complain that he didn't talk about hard edges or how he made the model lol
@cr3d2942 жыл бұрын
@@snakebebop quick and dirty? Yeah, obviously never worked on a game. Quick and dirty is not efficient nor is it ever the optimal. Good luck ever getting a job with that mentality.
@Geouf2 жыл бұрын
@@cr3d294 what are you on about? The video is about automatic unwrapping, not about making videogames or anything like that.
@popthiccle11582 жыл бұрын
@@cr3d294 everything about battlefield 2042 and cod is quick and dirty tbh
@aussieraver7182 Жыл бұрын
Are you saying to have one asset with several 3D models to be packed into one UV space? I'm trying to find the best option to add into my workflow, and I need answers haha!
@frankfrimperton826610 ай бұрын
Aren't Auto UVs kind of loathed in the industry at large?
@alexgrenlie86210 ай бұрын
It's more that it shows that. You know nothing. And you are taking the easiest way out