Much appreciated thank you. As a 3d design student who really enjoys modelling and texturing, the UV aspect on more than one occasion has had me second guessing at my choice of career goal. I've learned much from your tutorials, again thank you. Follow-up: Just used your method on a high poly lamp that I just wasn't able to make texture properly, and now it looks awesome. So many thank yous!
@leonelaguilar1263 Жыл бұрын
It makes me want to pay someone to uv edit for me 😭
@tomhikon Жыл бұрын
@@leonelaguilar1263 I hear you lol at least the texturing part is fun
@brca95852 ай бұрын
Man, this is the first time i understood UV mapping from watching a clip. The way you shown it feels so grounded and easy to understand. Thanks mate!
@larissahostetter2335 Жыл бұрын
You have made unwrapping less of a chore. I mean some object are a bit much to unwrap but this makes it a bit easier! ❤❤❤
@alldittogames Жыл бұрын
easily the most boring, unsattisfying, wrist-slashing excercise. You are a real hero actually appearing to enjoy this as the majority of us here are probably not enjoying this process at all!
@MHTutorials3D Жыл бұрын
I actually enjoy it... like I enjoy putting red hot needles under my nails LOL
@alldittogames Жыл бұрын
@@MHTutorials3D how about a topic suggestion. To create a workflow for isometric tile generation. Say, we have a small town scene and need to cut isometric tiles to be inserted into a game which, when put together, will re-create such a town. I am sure there is a lot of trickery involved there and since the isometric games are now gaiging back some popularity, this could be a useful topic. Either way, many thanks for your vids, we have all grown up with them and ocasionally reviewing them. I, for one, is a big fan of your vids, even when they are on a boring topic-side, just like this one. LOL
@audiogus26512 ай бұрын
For well over a decade there was no 'unwrap'. Those were the dark times. Now I enjoy UVing as much as modelling.
@7kirito6274 ай бұрын
Thank you for the warm welcome Sir
@Harmzz Жыл бұрын
You can also use the 3d cut & sew tool under the uv menu.
@vikramsharma2389 Жыл бұрын
Welcome back Mike
@7kirito6274 ай бұрын
Thanks !
@salomon_gutierrez9 ай бұрын
Nice, good to see what Maya can now do with Uvs.
@user-lf8zm5bl4nАй бұрын
Best UV tutorial.
@reggiestorm534811 ай бұрын
thanks for the refresh ...very well explained
@7kirito6274 ай бұрын
No problem!
@HassanAli-l9e1i Жыл бұрын
This really helped thank you! Could you also do some more complicated models as well?
@MHTutorials3D Жыл бұрын
Complicated ? Like what ?
@serwizzart Жыл бұрын
Like a car maybe? Or a building :)
@sketchsawyer Жыл бұрын
It just doesn't work the same on my model. This is melting my brain and I want to cry.
@konstantinkrestianikov3043 Жыл бұрын
Mike please give tutorial about rigging character. I studied this topic from different tutorials, but I have a problem with Skinning Painting. I paint over the leg - I move and some vertex stretches on the ear after the leg. And so I didn't do everything. whatever part of the body you do... I have already started to study rigging in a blender, but I still want to achieve this in Maya. Thanks a lot for the UV tutorial.
@MHTutorials3D Жыл бұрын
I have an entire playlist on rigging, animation, weight painting etc on my channel
@DarkFoxOkajima Жыл бұрын
Make sure to add the appropriate joint influence to the affected area (e.g. if you have a head joint make sure it covers the ears as well) most times Maya assigns random influence if some vertices have none. Another thing is sometimes using mirror skin weights can produce weird results like that, usually nothing disruptive but you might need to do some tweaking. Good luck with your studies!
@TheIcelandicBoy Жыл бұрын
Thanks for showing us how to do it on Maya 2023. Though I have to ask, what's the best way to UV map/unfold a model that is more cylinder shaped, or a sphere?
@MHTutorials3D Жыл бұрын
A cylindrical projection ( or spherical one )
@potato_7233 ай бұрын
This video is really helpful
@CarlosSantos-qn8oc Жыл бұрын
Hello, MH Why are the UV clipping marks highlighted when I create the NORMAL MAP AND AMBIENT OCLUSION ? Thanks
@GameCrewzer Жыл бұрын
Great tutorial 👌. Thank you
@MHTutorials3D Жыл бұрын
Thank YOU
@7kirito6274 ай бұрын
@@MHTutorials3D Thank YOU
@keithyakouboff8755 Жыл бұрын
Curious... When you lay out the UVs with the Layout button, they get scattered everywhere so that the UV slices of one object are not grouped together in the grid. Also, their relative proportions get whacked out too, and when I try to fix that, the layout gets messed up. The only way I've can see to do this is to lay everything out manually. But, in a production schedule, that is not feasible. Any suggestions?
@Am-I-Real Жыл бұрын
Hey Mike thanks for the tuto!!! Now, how can I send this map to photoshop for example? to create textures....
@MHTutorials3D Жыл бұрын
Save it as a JPEG
@Am-I-Real Жыл бұрын
@@MHTutorials3D Great thanks!!
@7kirito6274 ай бұрын
Thanks! Save it as a JPEG!
@harshkurkute458111 ай бұрын
Thanks. Your video helps me a lot.
@7kirito6274 ай бұрын
No problem hope you enjoyed !
@chloelaartiste Жыл бұрын
Thanks!
@MHTutorials3D Жыл бұрын
Thank you so much !
@7kirito6274 ай бұрын
Thanks so so sso much for the donation chloeartiste
@nekochan32314 ай бұрын
Help me why is it that every time I thought it's already cut, the vertices are still somehow connected and when I drag the so called 'cut' face, it drags the vertices from the point which it should've been severed from? I'm legit losing my mind please
@yumeiqiao874Ай бұрын
Thank you this is very helpful
@MHTutorials3DАй бұрын
Thank you
@mr.j7899 Жыл бұрын
Awesome tutorial Mike
@MHTutorials3D Жыл бұрын
Thank you so much !
@k1ngsmanyt39111 ай бұрын
Awesome tutorial man
@SOS_MOVIE Жыл бұрын
You Can Delete the Garbeg Down to have more space..
@Damian_DH4 ай бұрын
bro is there any way to pack together the UV shells? in the most optimized way? like when u have too many shells like 0.0001 distance between each other? edit - nvm is Layout/ Layout along option
@Millu305 ай бұрын
Do you know by any chance how to aling UV soo edges are PixelPerfect? I remember that there was an option of doing it but don't remember where it was :L
@ParsleyPunch Жыл бұрын
Am I the only one who enjoys UVing
@Xander3157 ай бұрын
Yes
@ozgurpektas2612 Жыл бұрын
Is there a procedural way to shrink(resize) all uv shells respectful to their center after uvlayout is done?
@tsuhgiaiko4294 Жыл бұрын
Are you possibly referring to texel density??
@ParsleyPunch Жыл бұрын
@@tsuhgiaiko4294it would certainly effect the texel density
@Natalie_51266 ай бұрын
Why does nothing appear when I hit camera based projection
@naorihaissen3256 Жыл бұрын
how can i separate objects that are from blender?
@beeloobhai92009 ай бұрын
so you need just one shader ?
@7kirito6274 ай бұрын
Yes
@irfanirz7510 Жыл бұрын
Sir please tell me how can group uv maps
@sodkosodok673310 ай бұрын
Looks very untidy How texture gonna look real on that ?
@JoeyJoejoe-sq9io7 ай бұрын
You'll hate this. UV Mapping is awful. It's worse than looking for a wedding ring in a septic tank. When you're done, your head will hurt. Now lets begin...
@sodkosodok673310 ай бұрын
It definitely crashes is not good UV at all you are not teaching layout and unfold planar etc.. just look very dirty and texture is not gonna be good
@worldtech8908 Жыл бұрын
1st view
@MHTutorials3D Жыл бұрын
Super
@worldtech8908 Жыл бұрын
@@MHTutorials3D can you please make video on UDIMs