UV Mapping in Maya 2023 made EASY. My process explained

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MH Tutorials, the Modeling Hub

MH Tutorials, the Modeling Hub

Жыл бұрын

People hate UV mapping, but it isn't that bad to be honest. In this video I will show you how to approach the process. How to but, unfold, straighten and layout your UV in an efficient way in Maya 2023
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Пікірлер: 65
@tomhikon
@tomhikon 11 ай бұрын
Much appreciated thank you. As a 3d design student who really enjoys modelling and texturing, the UV aspect on more than one occasion has had me second guessing at my choice of career goal. I've learned much from your tutorials, again thank you. Follow-up: Just used your method on a high poly lamp that I just wasn't able to make texture properly, and now it looks awesome. So many thank yous!
@leonelaguilar1263
@leonelaguilar1263 8 ай бұрын
It makes me want to pay someone to uv edit for me 😭
@tomhikon
@tomhikon 8 ай бұрын
@@leonelaguilar1263 I hear you lol at least the texturing part is fun
@larissahostetter2335
@larissahostetter2335 8 ай бұрын
You have made unwrapping less of a chore. I mean some object are a bit much to unwrap but this makes it a bit easier! ❤❤❤
@Harmzz
@Harmzz Жыл бұрын
You can also use the 3d cut & sew tool under the uv menu.
@salomon_gutierrez
@salomon_gutierrez 5 ай бұрын
Nice, good to see what Maya can now do with Uvs.
@7kirito627
@7kirito627 14 күн бұрын
Thank you for the warm welcome Sir
@reggiestorm5348
@reggiestorm5348 7 ай бұрын
thanks for the refresh ...very well explained
@7kirito627
@7kirito627 14 күн бұрын
No problem!
@keithyakouboff8755
@keithyakouboff8755 10 ай бұрын
Curious... When you lay out the UVs with the Layout button, they get scattered everywhere so that the UV slices of one object are not grouped together in the grid. Also, their relative proportions get whacked out too, and when I try to fix that, the layout gets messed up. The only way I've can see to do this is to lay everything out manually. But, in a production schedule, that is not feasible. Any suggestions?
@CarlosSantos-qn8oc
@CarlosSantos-qn8oc Жыл бұрын
Hello, MH Why are the UV clipping marks highlighted when I create the NORMAL MAP AND AMBIENT OCLUSION ? Thanks
@k1ngsmanyt391
@k1ngsmanyt391 7 ай бұрын
Awesome tutorial man
@harshkurkute4581
@harshkurkute4581 6 ай бұрын
Thanks. Your video helps me a lot.
@7kirito627
@7kirito627 14 күн бұрын
No problem hope you enjoyed !
@user-gb7xr6rn4t
@user-gb7xr6rn4t Жыл бұрын
This really helped thank you! Could you also do some more complicated models as well?
@MHTutorials3D
@MHTutorials3D Жыл бұрын
Complicated ? Like what ?
@serwizzart
@serwizzart Жыл бұрын
Like a car maybe? Or a building :)
@Damian_h
@Damian_h 7 күн бұрын
bro is there any way to pack together the UV shells? in the most optimized way? like when u have too many shells like 0.0001 distance between each other? edit - nvm is Layout/ Layout along option
@mr.j7899
@mr.j7899 Жыл бұрын
Awesome tutorial Mike
@MHTutorials3D
@MHTutorials3D Жыл бұрын
Thank you so much !
@Millu30
@Millu30 Ай бұрын
Do you know by any chance how to aling UV soo edges are PixelPerfect? I remember that there was an option of doing it but don't remember where it was :L
@vikramsharma2389
@vikramsharma2389 Жыл бұрын
Welcome back Mike
@7kirito627
@7kirito627 14 күн бұрын
Thanks !
@TheIcelandicBoy
@TheIcelandicBoy Жыл бұрын
Thanks for showing us how to do it on Maya 2023. Though I have to ask, what's the best way to UV map/unfold a model that is more cylinder shaped, or a sphere?
@MHTutorials3D
@MHTutorials3D Жыл бұрын
A cylindrical projection ( or spherical one )
@LBC213CPT
@LBC213CPT Жыл бұрын
Great tutorial 👌. Thank you
@MHTutorials3D
@MHTutorials3D Жыл бұрын
Thank YOU
@7kirito627
@7kirito627 14 күн бұрын
@@MHTutorials3D Thank YOU
@naorihaissen3256
@naorihaissen3256 8 ай бұрын
how can i separate objects that are from blender?
@irfanirz7510
@irfanirz7510 11 ай бұрын
Sir please tell me how can group uv maps
@konstantinkrestianikov3043
@konstantinkrestianikov3043 Жыл бұрын
Mike please give tutorial about rigging character. I studied this topic from different tutorials, but I have a problem with Skinning Painting. I paint over the leg - I move and some vertex stretches on the ear after the leg. And so I didn't do everything. whatever part of the body you do... I have already started to study rigging in a blender, but I still want to achieve this in Maya. Thanks a lot for the UV tutorial.
@MHTutorials3D
@MHTutorials3D Жыл бұрын
I have an entire playlist on rigging, animation, weight painting etc on my channel
@DarkFoxOkajima
@DarkFoxOkajima Жыл бұрын
Make sure to add the appropriate joint influence to the affected area (e.g. if you have a head joint make sure it covers the ears as well) most times Maya assigns random influence if some vertices have none. Another thing is sometimes using mirror skin weights can produce weird results like that, usually nothing disruptive but you might need to do some tweaking. Good luck with your studies!
@warandvictory3535
@warandvictory3535 8 ай бұрын
easily the most boring, unsattisfying, wrist-slashing excercise. You are a real hero actually appearing to enjoy this as the majority of us here are probably not enjoying this process at all!
@MHTutorials3D
@MHTutorials3D 8 ай бұрын
I actually enjoy it... like I enjoy putting red hot needles under my nails LOL
@warandvictory3535
@warandvictory3535 8 ай бұрын
@@MHTutorials3D how about a topic suggestion. To create a workflow for isometric tile generation. Say, we have a small town scene and need to cut isometric tiles to be inserted into a game which, when put together, will re-create such a town. I am sure there is a lot of trickery involved there and since the isometric games are now gaiging back some popularity, this could be a useful topic. Either way, many thanks for your vids, we have all grown up with them and ocasionally reviewing them. I, for one, is a big fan of your vids, even when they are on a boring topic-side, just like this one. LOL
@Natalie_5126
@Natalie_5126 2 ай бұрын
Why does nothing appear when I hit camera based projection
@nekochan3231
@nekochan3231 21 күн бұрын
Help me why is it that every time I thought it's already cut, the vertices are still somehow connected and when I drag the so called 'cut' face, it drags the vertices from the point which it should've been severed from? I'm legit losing my mind please
@ozgurpektas2612
@ozgurpektas2612 Жыл бұрын
Is there a procedural way to shrink(resize) all uv shells respectful to their center after uvlayout is done?
@tsuhgiaiko4294
@tsuhgiaiko4294 11 ай бұрын
Are you possibly referring to texel density??
@ParsleyPunch
@ParsleyPunch 9 ай бұрын
​@@tsuhgiaiko4294it would certainly effect the texel density
@chloelaartiste
@chloelaartiste 9 ай бұрын
Thanks!
@MHTutorials3D
@MHTutorials3D 9 ай бұрын
Thank you so much !
@7kirito627
@7kirito627 14 күн бұрын
Thanks so so sso much for the donation chloeartiste
@Am-I-Real
@Am-I-Real Жыл бұрын
Hey Mike thanks for the tuto!!! Now, how can I send this map to photoshop for example? to create textures....
@MHTutorials3D
@MHTutorials3D Жыл бұрын
Save it as a JPEG
@Am-I-Real
@Am-I-Real Жыл бұрын
@@MHTutorials3D Great thanks!!
@7kirito627
@7kirito627 14 күн бұрын
Thanks! Save it as a JPEG!
@sketchsawyer
@sketchsawyer 10 ай бұрын
It just doesn't work the same on my model. This is melting my brain and I want to cry.
@SOS_MOVIE
@SOS_MOVIE Жыл бұрын
You Can Delete the Garbeg Down to have more space..
@tushars8897
@tushars8897 Жыл бұрын
Need a playlist say maya beginners/expert on modeling, animation, lighting etc.. 🕵
@TheDorianTube
@TheDorianTube Жыл бұрын
All these videos are for beginners, slightly intermediate. Mike doesn't do advanced or even moderately complicated stuff. You can watch all of them without worrying.
@MHTutorials3D
@MHTutorials3D Жыл бұрын
Correct. I aim at beginners
@TheDorianTube
@TheDorianTube Жыл бұрын
@@MHTutorials3D The gateway to Maya for all beginners
@beeloobhai9200
@beeloobhai9200 5 ай бұрын
so you need just one shader ?
@7kirito627
@7kirito627 14 күн бұрын
Yes
@ParsleyPunch
@ParsleyPunch 9 ай бұрын
Am I the only one who enjoys UVing
@Xander315
@Xander315 3 ай бұрын
Yes
@sodkosodok6733
@sodkosodok6733 6 ай бұрын
Looks very untidy How texture gonna look real on that ?
@worldtech8908
@worldtech8908 Жыл бұрын
1st view
@MHTutorials3D
@MHTutorials3D Жыл бұрын
Super
@worldtech8908
@worldtech8908 Жыл бұрын
@@MHTutorials3D can you please make video on UDIMs
@JoeyJoejoe-sq9io
@JoeyJoejoe-sq9io 3 ай бұрын
You'll hate this. UV Mapping is awful. It's worse than looking for a wedding ring in a septic tank. When you're done, your head will hurt. Now lets begin...
@sodkosodok6733
@sodkosodok6733 6 ай бұрын
It definitely crashes is not good UV at all you are not teaching layout and unfold planar etc.. just look very dirty and texture is not gonna be good
@sodkosodok6733
@sodkosodok6733 6 ай бұрын
UV Doesn't look good at all
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