This video made me feel oddly calm in the midst of my mild stress about this modeling project I'm working on thank you ^^
@lucaslicata41273 жыл бұрын
I always learn something new watching you tutorials, thanks for sharing :)
@gptrage4662 Жыл бұрын
very interesting so many things you could do with this nice tutorial
@keltart8093 жыл бұрын
very intresting, didnt know shrinkwrap works with curves as well.
@marcelodeniz3932 Жыл бұрын
amazing tutorial
@Ammir_koudia3 жыл бұрын
Awesome
@PrtivViP Жыл бұрын
Thank you so much!
@simplegirl23642 жыл бұрын
how did you turn it transparent to get rid of the bottom face?
@rampartapparel Жыл бұрын
Click on the plane in the outliner and click h on the keyboard to hide it
@mischaphr33k8 ай бұрын
I wanted to use your tutorial to make a tree for a project I have in my Virtual Environments class, but the link to your code seems to be broken. Do you have another link?
@cheburushking2 жыл бұрын
Thanks 🤩🤩
@douka39933 жыл бұрын
Master, was wondering if you could make a tutorial on how to match perspective to a technical drawings ( orthographic not perspective )and model from it?
@AlexCheparev3 жыл бұрын
Do you have an example image?
@douka39933 жыл бұрын
@@AlexCheparev yes sir, how i send?
@СергейДобрый-е7ю3 жыл бұрын
Это все прекрасно, а зачем такие заморочки? На дворе не 90-е
@elements2202 Жыл бұрын
What is the hot key you used to go into the "wire mode". New to Maya and I don't know what things are called yet.
@AlexCheparev Жыл бұрын
4 -wireframe, 5 -shaded
@antreasstylianou6492 Жыл бұрын
The structure of the model is bad you made a lot of ngons potential and if you put it in any game engine it would break stop learning people 3d modeling ifyou don’t know what you are doing research and learn more is the key try it 😁
@AlexCheparev Жыл бұрын
I can easily show you that this model has no ngons and I can import into unreal engine without breaking. Feel free to take a screenshot of where you think you see ngons.
@mischaphr33k8 ай бұрын
Game engines use trigons anyway, so that wouldn't be a problem. It isn't like animation, where you have to use quads. All you have to do is retopologize or triangulate and smooth.