Maya IK, Why joints flip

  Рет қаралды 25,003

Edward Kats

Edward Kats

Күн бұрын

Пікірлер: 23
@MistaFraggadeliX
@MistaFraggadeliX 10 жыл бұрын
Thanks for that. There are a lot of these tutorials around that tell you how to fix this, but you finally explained WHY the RotatePlane solver act the way it does. Kudos, man!!!
@peterkuzmenko5743
@peterkuzmenko5743 8 жыл бұрын
It's just gold. I had a lot of time to deal with such problems. Now they are resolved. Thank you very much.
@PacifiqueNzitonda
@PacifiqueNzitonda 7 жыл бұрын
Spent two days on my rig just messing around because of this problem! After solving it 95% by using the "prefered angle" method NOW I SEE YOUR VIDEO!!! Why didn't I see it before yesterday? :-( MANY MANY THANKS
@DarkFoxOkajima
@DarkFoxOkajima 8 жыл бұрын
Thank you SO MUCH! I've been dealing with this problem for hours, now it's fixed
@stevanyaudrey9714
@stevanyaudrey9714 2 күн бұрын
LOVE U MY MAN!!! thankyou
@morgantv5421
@morgantv5421 10 жыл бұрын
a good one, gave me solution more than other tutorials. thanks
@meshwgesh9696
@meshwgesh9696 7 жыл бұрын
THANK YOUUUUUUUUUUUUU, YOU JUST SAVED MY GRADUATION PROJECT
@RealformStudioXR
@RealformStudioXR 4 жыл бұрын
Life saving tutorial
@frassmicce
@frassmicce 11 жыл бұрын
thank you very much, solved a problem for me in crunch time.
@swapnilgopalka
@swapnilgopalka 5 жыл бұрын
Thanks a lot. I was so fussed up about this. When i use IK Spline handle on chest my joint gives rotational values. How do i fix that? Can you make a video about it?
@dwainehiggins4451
@dwainehiggins4451 4 жыл бұрын
How do you snap back the joints if you have many of them?
@SlinkyAnimation
@SlinkyAnimation 8 жыл бұрын
You saved my life dude! Thank you so much !
@kimnoda5026
@kimnoda5026 7 жыл бұрын
what the.... amazing... it's new world Thanks...!
@cheyou20
@cheyou20 11 жыл бұрын
Thanks for the post help me a lot
@DoraKage
@DoraKage 5 жыл бұрын
Im getting this same problem but not in an IK Handle - im using a simple aim constraint between a wrist and an elbow (that's segmented). so when i turn my wrist 90 degrees on the chains forward axis. the bones go flippy floppy. I've tried changing the aim constraint settings, by reversing the up vector settings, but the flipping still happens on the opposite direction of the same rotation. is this an unavoidable problem in the same vein as gimbal locking?
@flipliip
@flipliip 9 жыл бұрын
thanks for this. It helped me a lot :D
@李景天
@李景天 7 жыл бұрын
Brilliant!
@runwu1686
@runwu1686 11 жыл бұрын
Thanks,it helps
@alexanderpinczok6019
@alexanderpinczok6019 5 жыл бұрын
So you can't select the local rotation axis in Maya 2018, so I just had to literally rotate the joint to make it work.
@ruudygh
@ruudygh 6 жыл бұрын
in 2018 still maya doesnt provide an easy way to fix these problem. Artists need to have engineer mindset in order to use maya to do even very simple things
@iboddvisuals142
@iboddvisuals142 10 жыл бұрын
My problem with maya is that they don't make ready made tools that deal with shit like this. They could have made a tool called "arm" with all this built in. But NOOOO you have to do everything from complete scratch! Maya will be overun by some new tool if the company won't start acknowledging this problem.
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