Great content Yone! I'm happy to see you sharing tips and tutorials online! Great work!
@yonesantana5 жыл бұрын
Thanos!!! Great to hear from you! Thanks for dropping by the channel :D
@adamduma35655 жыл бұрын
I need more of your videos. Thanks amazing tutorial.
@yonesantana5 жыл бұрын
thanks for your kind words.
@DeathDiary2 жыл бұрын
Thank you so much for sharing this! This really help my project a lot. I really appreciate you!
@yousefnasralla55655 жыл бұрын
انت رائع ارجوك لا تتوقف U r fantastic please don't stop ❤️❤️
@yonesantana5 жыл бұрын
Thanks for your kind words, I'll keep going.
@LOVER_LINK2 жыл бұрын
if i were to use animbot tool set, what would i use?
@otterryy10 ай бұрын
would be nice to see a blender version of this
@RohitDevgadkar5 ай бұрын
Error= target list was empty or constrained no valid targets maya
@erttttt213 жыл бұрын
doesnt work. i did everythig on the video and when i select tip, it moves just by itself like its not linked at all
@yonesantana3 жыл бұрын
Hey Lester this setup is tricky and one wrong click can break the whole thing. Start a new scene and watch the video 1/2 speed if necessary. If you want to learn more about this workflow I'd recommend checking out Richard Lico's full video here: vimeo.com/297804505 He also has a full course on these type of techniques at Animation Sherpa: www.animationsherpa.com/ I hope you get it to work!
@aydinbadrian164 жыл бұрын
Hi, Thank so much for great tutorial! It is really clear and understandable. I got a question (it's out of topic I know). How could you solve IK / FK matching problem? are you using any kind of Script or plugins for that or there is any other way to do that? I am still struggling with this problem and it continuous!
@yonesantana4 жыл бұрын
Hi Aydin, Thanks for the question. I haven't got a good answer right now, switching between FK and IK is always tricky and should be something preferably solved at a Rig level. (However I know that many rigs don't have this feature) As IK works in world space and FK is a local set of rotations. Going between the 2. It's easier to turn FK into IK with something like a locator or an align script. But I haven't got a smart way of going from IK to FK. It's more practical to have a rig with an extra set of bones that blends between the FK and IK bones using a blend node.
@justinpedersen91745 жыл бұрын
Awesome vid as always! Theres a really cool script for Maya called ZV Parent Master, might be useful for this technique :D
@yonesantana5 жыл бұрын
Hi Justin, thanks for sharing I'll have a look into the script.
@michaelalfonso83704 жыл бұрын
Hi do you have 3dsmax smooth sword animation?
@yonesantana4 жыл бұрын
Sorry, I've only used this technique in Maya. It should be possible to replicate in Max.
@javierpalacio9525 Жыл бұрын
thanks bro!!!!
@GreenTea-Pose4 жыл бұрын
🙌
@yashpatel18624 жыл бұрын
can u give this rig character download link?
@yonesantana4 жыл бұрын
You can buy this rig from Josh Sobel at www.joshsobelrigs.com/ronan
@abdelrahmanelwy16972 жыл бұрын
Great tip I needed ty
@nguyenlingforwork Жыл бұрын
I was hoping for the tutorial about how you animated that character while using the sword. Not just animate that sword:((