Is it possible to export the bifrost simulation as alembic cache?
@jso198019803 жыл бұрын
great pace and voice and everything else
@AntonioPalmucci4 жыл бұрын
mmm...nope, maya 2020 doesn't work
@RedaChekirine4 жыл бұрын
you are simply the best
@Котлетон6 жыл бұрын
Thanks for a useful tutorial, but can you make a tutorial on how to blend ocean and fluids in flame?
@damienvilleneuve1398 Жыл бұрын
Hi, I im facing a weird isuue, at some point, the emission region does something really weird. Is there a way I can share you my scene because I don't know how to explain?
@edufx87226 жыл бұрын
Excelente, ahora tengo que aprender inglés. 😁
@Yiannio2224 жыл бұрын
I followed everything and nothing happens when the sphere meets the wave. I've noticed that the master voxel size doesn't change my liquid container i don't know if that helps you know my problem?
@Autodesk_Maya4 жыл бұрын
Master voxel size wouldn't change the overall size of the container, but it will change the detail of the splash. What do you currently have it set to? Try to get that value as low as possible (if the voxel size is too big, no splash will happen since it will basically have 0 detail).
@Yiannio2224 жыл бұрын
Maya Learning Channel I have it set to 0.150 like in the video :/ I followed everything up until the 3 minute mark and nothing happens
@Autodesk_Maya4 жыл бұрын
@@Yiannio222 Just out of curiosity, if you create a Bifrost Liquid simulation by itself (without the ocean or guided simulation) do you get anything? Alternatively, were you able to successfully do part 4 of this tutorial (the dynamic wake)?
@Yiannio2224 жыл бұрын
@@Autodesk_Maya Nope, i also get this message when i create the bifrost liquid 'cache disabled as unsupported nodes were found in the scene'
@Autodesk_Maya4 жыл бұрын
@@Yiannio222 That's not a problem (it's a warning from the Animation Cache feature, which is not compatible with Bifrost Liquids so it automatically turns off). If you right-click the Time Slider and go to Playback Speed, is yours set to "Play Every Frame, Free"? You must be in this mode for dynamics to work.
@Damich2 жыл бұрын
hi, is it possible to do a ripple effect as we did with the boat in the part three using the same process?
@Autodesk_Maya2 жыл бұрын
You definitely can, but it will be a lot slower since it’s a full particle simulation.
@sergekwamikponsou3956 жыл бұрын
hi the tutorial followed to the letter does not work properly. did you add foam? Are there any steps you forgot to add? at my house there is no Splash and when I leave the simulation started at Frame 1, we do not have the particles generated. but if I start at the frame where the meteor touches the surface, it works, without splashing. I await your answer. thank you
@Autodesk_Maya6 жыл бұрын
When you say it works without splashing, does that mean the particles appear on the ocean surface but they don't interact with the meteor? I would try decreasing the Master Voxel Size and increase the meteor's Emission Region Thickness. Additionally, try slowing down the meteor a bit (just as a test).
@crisantoIII4 жыл бұрын
I have Question on 5:37, the volume shader emission, where is it attached to? It seems been there before the start of the tutorial.
@Autodesk_Maya4 жыл бұрын
Sorry, what do you mean by "been there"? Emission is a standard attribute for an aiStandardVolume, and is typically driven by heat. In this case, we're changing it to be driven by density instead (i.e. denser water = foam).
@Yiannio2224 жыл бұрын
Sorry to be a pest but there's no aistandardvolume in my hypershade, there is however a bifrost foam material? Also out of interest i rendered before the addition of foam and no splash was visible on my render that's not normal is it?
@Autodesk_Maya4 жыл бұрын
Do you have the Arnold Plug-in turned on (mtoa in the Plug-in Manager)? And do you have the latest version of Arnold installed?
@Yiannio2224 жыл бұрын
@@Autodesk_Maya Ye i'm using arnold and its maya 2019
@Autodesk_Maya4 жыл бұрын
@@Yiannio222 Are you sure there's no aiStandardVolume? If you type it into the search field, it doesn't appear? That seems very odd. If anything, I'd try upgrading your version of Arnold. www.arnoldrenderer.com/arnold/download/
@Yiannio2224 жыл бұрын
@@Autodesk_Maya Nope :( theres 3 standard surfaces, bifrost foam material, and then the other normal materials and i'm pretty sure the arnold is up to date as i'm using my universities account
@Yiannio2224 жыл бұрын
I just tried it on my laptop as well and still no volume? I haven't followed any other bifrost liquid tutorials before this would i have missed something?
@christiansummers43185 жыл бұрын
Do you have a tutorial for splash effects from objects emerging from the water like a whale jump?
@Autodesk_Maya5 жыл бұрын
Unfortunately no, but the principle should be the same as this tutorial only running in reverse. In fact, you can just take the meteor_GRP and rotate it -90 degrees in Z to get a pretty decent start.
@christiansummers43185 жыл бұрын
@@Autodesk_Maya Do you have a tutorial about underwater scenes?
@Autodesk_Maya5 жыл бұрын
@@christiansummers4318 You can find all our tutorials here: kzbin.infovideos?view_as=subscriber
@misteridiot1234 жыл бұрын
how can i cache the splash?
@Autodesk_Maya4 жыл бұрын
You can use an Alembic Cache (Cache > Alembic Cache). Note that this will only work for the splash geometry, (so you need to turn the Bifrost Meshing 'on').
@misteridiot1234 жыл бұрын
Maya Learning Channel I see. Thanks, I kept trying BIF.
@krishnaa74165 жыл бұрын
When My Liquid Particles are flying and again fall on the guided surface(boss output) the liquid particles are combining and forming a big surface... it is happening with in the next frame 37.... upto 36 frames the liquid particles are fine.... on 37th frame the all the comeback particles are forming a surface on the boss output... how to solve this... need urgent solveing... i'm trying to make a dolphin jump in ocean...
@Autodesk_Maya5 жыл бұрын
I would try using a a kill plane or kill field to automatically delete the particles that hit guided surface outside the camera. Depending on the shape of your splash, you may even need to setup multiple kill fields. Remember also that you can animate them if you need them to move over the course of your animation.
@krishnaa74165 жыл бұрын
@@Autodesk_Maya The Actual Problem is particles are forming on the surface... Is there anyway without using kill planes... or is there any lifespan option to them?
@Autodesk_Maya5 жыл бұрын
@@krishnaa7416 Yup there is. If you go to the emissionRegionProps tab, under the Emission section, there's a Death Age attribute.
@AbyNeon6 жыл бұрын
it looks like shit and all of this water stuff is super long to set up and uses tons of volatile and non volatile memory...this solution is TOTALLY UNACCEPTABLE for such an expensive suite like maya......I honestly think that maya is a great suite, but without these features working 101% realisticly and easily, maya today shoudl be worth a 10th of the price....or else step up ur game to 2018 istead of offering solutions that are pre microsoft windows stuff.