Omg your first big character rigging tutorial series has been a life saver for YEARS. It’s so great seeing you return to it in modern Maya! Thank you, you wonderful master.
@ThomasStuart6 ай бұрын
Thank you Jon Snow!
@rudy5522 ай бұрын
hello why don't you show how to open the window point constrained options ???????????????
@nicolasapocryphos66962 жыл бұрын
Why do you add a twist joint to the calves and foot
@aqualust5016 Жыл бұрын
I honestly wouldn't mind a modeling course that you gave as I don't trust the last guy at all. Not interested in learning poor performing techniques as a foundation.
@nayandurge88773 жыл бұрын
👍👍👍
@tween_factory3 жыл бұрын
Cool!
@LordAlanttt3 жыл бұрын
I dont understand why u follow mannequin skeleton bone names convention if you changed bones hierarchy. Your skeleton anyway will not works with unreal mannequin animations.