2021 and pondering learning this character. Mind blowing combos, and you even give tips for getting them consistent! Much appreciated.
@XxTexasTimxX3 жыл бұрын
I am the kind of person that likes doing hard combos lol. Happy training mode. Hope that if you do try her out, she is to your liking. Feel free to ask about any specific problems you have with the combos if you cant figure them out. :)
@mikuhatsune29883 жыл бұрын
@@XxTexasTimxX damn this video is 5 years old and you're still replying to comments! Thanks for offering. I bet I'll probably take you up on that. I do wish you had a video for oki/setups though. These are honestly some of the best quality videos I've seen in a while. (Only thing that hurts me is no input display, but I'll figure it out.) I did try her out yesterday and greatly enjoyed it. I see some of her optimals would provide me a near endless challenge!
@XxTexasTimxX3 жыл бұрын
@@mikuhatsune2988 Yeah, sadly, I never sat down and made and oki/pressure guide for her. Though I do demonstrate a variety of oki set ups in the videos, starting with the throw/air throw vid. So there is some ideas showcased, but i never did make a dedicated oki vid for it.
@mikuhatsune29883 жыл бұрын
@@XxTexasTimxX Ah, I see. I'll definitely look at those in more detail.
@darkside62156 жыл бұрын
This combo video is really well made.
@XxTexasTimxX6 жыл бұрын
Thanks! Glad people still like my vids. :)
@rockeversince3 жыл бұрын
thank you 🙏
@teezee93873 жыл бұрын
Planning on using this and part 1 to learn combos for this character
@XxTexasTimxX3 жыл бұрын
Awesome! :) If you have questions about specific combos, feel free to ask.
@CowmanTH33 жыл бұрын
I really appreciate your combo videos, I've been learning a lot on how to play F-PCiel way faster than I thought I would! I was wondering if you had any tips on the timing for j.236AA after airthrow? It's hard for me to consistently get the ground bounce afterwards. Is there some specific delay anywhere or do you just wing it and hope your opponent doesn't tech?
@XxTexasTimxX3 жыл бұрын
The best way to make that 2A pick up off the ground bounce easier is to make it so the opponent is lower to the ground for the AT. So right before you AT, you do 2C 3C B-Rock (usually). Adding in delay there will help get the opponent lower for the AT. So, 2C delay 3C B-Rock AT. After the AT adding some delay to the j.236A can also help. So, AT delay j.236A slight delay A. Alternatively, if the hit count is very low, then getting the opponent really high will also work. So like if you catch them jumping out of pressure with 5B, you can go straight into 3C and hold 8 to auto high jump, and then hit with either AT or like j.C into j.236A~A. That will usually produce more hits on the dive kick and the pick up is almost always easier when that happens.
@unclefungus28292 жыл бұрын
I'm having a hard time getting followups from 236AA. Is it just tight?
@XxTexasTimxX2 жыл бұрын
j.236A~A land 2A? It is kinda hard. I hit the button for 2A when I hear the opponent bounce. You need at least 4 hits from the dive kick follow up to get the bounce, otherwise they tech out (with a couple exceptions). There are a couple ways to extend the window to link the 2A. You can use delay prior to the AT to get the AT as low to the ground as possible. So stuff > 2C delay 3C B-Rock AT > continue combo. You can also use delay on the dick kick follow up so that PCL is lower than the opponent for the 4th hit of the dive kick, and therefore lands a bit sooner than the opponent bounces. So stuff > AT delay j.236A delay A land 2A > continue combo. Hopefully these tips help you out.
@unclefungus28292 жыл бұрын
@@XxTexasTimxX Greatly appreciated! I'll try some of these out next time I hit the lab. Your videos have been massively helpful for raising my punish and timeout game. Thank you!
@WalMartGod9 жыл бұрын
So i should just use rock into jb into whatever as oki
@XxTexasTimxX9 жыл бұрын
Qpunch That is an option yes, and also leads into a pretty good mix-up. But she can dash up meaty and do a charged 3B/partial charged 3B 2C. Or she can dash throw. Or she can do nothing and bait. She has other stuff she can do. But having some solid pressure strings, and doing these types of mix-ups with make ppl crumble.
@WalMartGod9 жыл бұрын
XxTexasTimxX Sweet. Another thing, do any of her combos use initiatize heat or should I just save it for other stuff?
@XxTexasTimxX9 жыл бұрын
She has IH combos that can extend her rock loops, or to get a jump AT after 3C when the jump cancel has been used, and you dont feel like using rock. I haven't played around with IH on her yet to see if she might have other uses.
@esjihn8 жыл бұрын
finally some HD
@XxTexasTimxX8 жыл бұрын
I agree, a lot of ppl dont know what they are doing when they record game footage and upload it to youtube. I was never really a big fan of youtube quality anyways, but the newer standards are noticeably better for my videos in particular. Especially the change to allow 60fps footage.
@esjihn8 жыл бұрын
Is F-Pciel better than H?
@XxTexasTimxX8 жыл бұрын
Like most chars, when you switch between moons, there is a trade off. F has better oki with rock, and arguably better mix-up options, while H has better pressure because it is not as predictable. How their tools preform in neutral depends a lot on your opponent's char. In general, I'd say that F is stronger because of rock.