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Four colours, controlled by marbles, battle for control of a 1000x1000 pixel grid.
Marbles start at number 1, and multiply in value when they enter the corresponding green triggers. If they enter the red triggers, their number will reset to 1, and the number that was reached will be launched as either a burst attack or a charged shot.
Burst attack will fire shots equal to the number reached, up to several hundred or thousand shots per second depending on the number of shots still be to launched. Any subsequent burst attacks will increase the number of shots remaining. Each shot will convert one territory pixel to the player's colour.
A charged shot will combine the full number into one large shot, which will convert territory pixels equal to its number.
If any enemy shots reaches the cannon, one of the marbles is destroyed and launches it current value as a charged shot. If the player has no more marbles remaining, their cannon is destroyed and they are eliminated.
If a friendly burst shot hits a charged shot and the size is less than 100000, the burst shot is added to the charged shot value.
Every few minutes, each colour receives an additional marble. The time taken increases based on how many marbles each player has; a player with fewer marbles will take less time to replenish their next marble.
Who will win?
New in this version: When a charged shot is moving too slowly, it will start firing small shots to increase its speed.