Ghost of Tsushima Analysis

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Meromorphic

Meromorphic

Күн бұрын

Пікірлер: 189
@Altar360
@Altar360 3 жыл бұрын
Bruh, the Haiku bits are great for emersion, the scenery and music is simply breathtaking. And the hot springs serve as great bits of flavor text that fleshes Jin out as a character, and it shows more of his relationships with the side characters.
@_1More_
@_1More_ 3 жыл бұрын
Exactly lol
@slyaspie4934
@slyaspie4934 2 жыл бұрын
Yeah they help break it up a bit and give you time to reflect yourself, but I think it'd be good if your choices in the haiku effected the headband you receive with stats, so depending on what verses you choose the headband could give you more health or stagger / melee damage or a mix of the 3. It'd give the player more agency and immersion whilst still allowing you the moment of quiet reflection
@spidaaahs
@spidaaahs 2 жыл бұрын
@@slyaspie4934 having separate stats for a headband would be broken unless they were only ever minor increases
@Largentina.
@Largentina. Жыл бұрын
*immersion
@smittywerbenjaggermanjensen69
@smittywerbenjaggermanjensen69 Жыл бұрын
​@@spidaaahs just give them set bonuses when combined with a certain armor or colour
@KnotComplicated
@KnotComplicated Жыл бұрын
I'm 2 years late, I agree with a lot of what you said but here's what I disagree with: Witcher 3's Velen isn't trying to be "beautiful", though it is in my eyes, it's a reflection of the unkempt state of war and despair that the region clearly suffers from. Not everything needs to be eye-candy. The Witcher 3 had more than enough beauty presented in Skellige and Kaer Morhen, which you didn't mention in this review. The Haiku spots and hot springs in Ghost of Tsushima are unique and important ways of immersing the player with the world and its main character, they're supposed to be anti-action and provide moments of calm and reflection, which most games lack, though in order to appreciate them you'd need to have an attention span longer than 2 seconds and a sensitivity to silence and art so I don't blame you for thinking that they're boring and "lame". Yes that was a slight jab because I want you to try to appreciate the meaning behind such moments and forget about the damn headbands. As with 99% of game reviews, the music again never gets enough credit. Was there any part of the soundtrack that stood out for you? Did the song playing during your Nobu's passing deserve no mentioning? In any case, great review.
@projectpems8304
@projectpems8304 Ай бұрын
"though in order to appreciate them you'd need to have an attention span longer than 2 seconds and a sensitivity to silence and art so I don't blame you for thinking that they're boring and "lame". Yes that was a slight jab because I want you to try to appreciate the meaning behind such moments and forget about the damn headbands." If you can't find moments of beauty on your own in the wilderness, or appreciate "silence and art" in and of itself and you really need the devs to do it for you, then this joke should not be coming from you.
@GrabaCuppaPodcast
@GrabaCuppaPodcast 2 жыл бұрын
Fam they never try to make Khotun Khan sympathetic or relatable. They're trying to draw a parallel between Khotun and Jin as Jin starts to get more brutal. Khotun even says later "the samurai live by a code of honour, it makes them rigid and easy to break. The Ghost has no such limits. This makes him dangerous."
@NyetherPlays
@NyetherPlays 7 ай бұрын
I gotta say that that is facts
@RONNIEJNZN
@RONNIEJNZN 6 ай бұрын
Khan looks like my Uber driver
@LizardsLore
@LizardsLore 3 ай бұрын
This is my only real critique of the game… there is a lot more to the Mongols but also I kinda get it… this is from Jin’s POV… I just think they could have taken it a little further emotionally
@wplays4271
@wplays4271 2 жыл бұрын
I absolutely loved the Yuriko questline. I immediately saw the signs of dementia since my grandparents suffered/are suffering from dementia. I found it so well made. I also loved your analysis it was really wel made, Keep up the great work!
@jockturner1547
@jockturner1547 3 жыл бұрын
Just to touch on your point about the ludonarrative dissonance with the dicotamy between ghost an samurai. You are meant to feel opposed to using ghost methods during the first 2 acts, as Jin is. I found that it wasn't an example of ludonarrative dissonance but in fact the opposite. When I first started playing I felt I should try my best to play the samurai way as Jin feels it's wrong, but as the story develops and you are shown time and time again that the samurai way doesn't work as the Mongols are using their honour against them and by the end of Act 2 where Jin pretty much falls into his Ghost persona whole heartedly did I start using ghost tactics more and more. When I got to act 3 I pretty much dived completely into ghost. Something I was working very hard to not do at the beginning of the game. I went on Jin's journey with him and I have heard many people did the same, which leads me to believe their was intentional.
@mookiestewart3776
@mookiestewart3776 3 жыл бұрын
I disagree about the lock on . With a lock-on mechanic you simply wouldn’t be able to have the free flowing combat you are supposed to obtain by late game , it would interrupt the flow of combat and you wouldn’t be able to have a real samurai power fantasy , I completely understand why they didn’t use one . Just because we are used to games like this having a mechanic doesn’t mean it was the correct choice for the game . It was intentional
@humdrumfeast
@humdrumfeast 3 жыл бұрын
Completely agree. You aren’t gonna be dancing from target to target in such a seamless, past paced way with a lock on. It’s also gonna make keeping track of enemies who surround you difficult when you’re only focused on one guy.
@Meromorphic
@Meromorphic 2 жыл бұрын
Yeah, after some reflection, I think you are right about this.
@Z-Mikes00
@Z-Mikes00 Жыл бұрын
@@Meromorphic they added a lock on in the rerelease directors cut. after playing the whole game using it, i think having one helped alot. very few times did it pose an issue with it targeting the wrong person or switching targets to someone behind cover. but these were minor nuisances
@jakjones8680
@jakjones8680 Жыл бұрын
I totally agree, I used to hate locking on to enemies in AC only to be killed from behind.
@Soma-vd3lp
@Soma-vd3lp Жыл бұрын
@@Z-Mikes00 I have lock on turned on as well, but I never use it. Having control of the camera feels better for this type of game, imo. Maybe it’s a skill issue for other people who have trouble moving the camera and fighting at the same time, but I don’t have the problem so I can’t really attest to that. Also, I meant no disrespect by saying “skill issue”
@toxronin3971
@toxronin3971 3 жыл бұрын
This is so good it’s insane It’s like my thoughts on this game put into a almost 2 hour video
@romanhorizon
@romanhorizon 3 жыл бұрын
*Mmmmmhmmmm yo goddamn right*
@danszza
@danszza 3 жыл бұрын
Amazing analysis! I absolutely love this game, one of my favorites of all time. Sucker Punch deserve more praise, they outdone themselves with this one.
@Karasugou_
@Karasugou_ 2 жыл бұрын
You stated that fast travel only took a few seconds on ps5, but when I played the game on ps4 the fast travel and load times were easily only about 2 seconds, as every single time I fast travelled I would pick up my phone, as that had become a habit after the minute long load times of other games, but I could barely pick my phone up and unlock it before loading In. On my ps5 though the screen just kinda fades in and out within a second. It’s crazy
@Erosgates
@Erosgates Жыл бұрын
This game is one of the greats. I cannot wait for the sequel. Some of the best sword-based combat I’ve ever played. By the end I was just going into mobs attempting to get the most badass, samurai film-looking fights that I could get with minimal damage. It’s just so much damned fun.
@mookiestewart3776
@mookiestewart3776 8 ай бұрын
Some of Thebes combat I’ve played in any video game ever
@GreenWolf2k
@GreenWolf2k 2 жыл бұрын
Never had a problem with ludonarrative dissonance as I did play the Samuri way for a while in the game but the more I unlocked Jin's more stealth abilities the more I leaned into the Ghost gameplay. I really do feel like the game pushes you that way the longer you play as the enemies can get a bit overwhelming so having smoke bombs, kunai, and those spicy multi-assassination kills helps out a lot. I only ever played the game on hard so I don't know how aggressive the AI would be on normal and playing on lethal sounds like a drag.
@jschlattfunnymic3069
@jschlattfunnymic3069 11 ай бұрын
i know this is a late comment and nobody will ever see it probably. but yes the enemy’s get overwhelming, because the entire game you are told that you can’t win the samurai way
@apictureoffunction
@apictureoffunction 3 жыл бұрын
This game ran fine on PS4, but playing it on PS5 is just an absolute dream. 60fps at checkerboard 4k, instantaneous load times, the adaptive triggers and haptic feedback...definitely the best way to play Tushima, the game looks just unbelievably good
@Meromorphic
@Meromorphic 3 жыл бұрын
This exactly
@toxronin3971
@toxronin3971 3 жыл бұрын
Got the ps5 version for directors cut like 2 weeks ago and honestly 60fps aside the haptic feedback is legit the coolest thing ever I highly underplayed that feature lmao
@Hkpirate11
@Hkpirate11 2 ай бұрын
This is the first "next gen" game I have played that had what it said it would. For example quick load times. Both xbox series x and Playstation 5 said it was a thing. This is the only game I have played where it's true.
@Itsgay2read
@Itsgay2read Жыл бұрын
I cried twice in this game. First for Taka, a lot. Then for the horse. The horse especially, not just cuz it died, but also because you had to bury and mourn it first.
@walterwang4669
@walterwang4669 10 ай бұрын
I thought you were gonna say the epilogue with Shimura… who cares about the horse?
@dathunderman4
@dathunderman4 8 ай бұрын
@@walterwang4669who cares about Shimura? Dudes been a dick the whole game. The horse has been by my side through thick and thin for the entire game
@walterwang4669
@walterwang4669 8 ай бұрын
@@dathunderman4 Shimura raised Jin, he’s virtually a father to him, regardless of the tension later. And he hasn’t been a dick the whole game, they only really start having proper tension during the siege. The horse is with you the whole game, but you never have any particular moments with the horse (unless maybe in the dlc) besides when it dies, which IS sad but no where near as sad as the epilogue.
@fuzzypanda1684
@fuzzypanda1684 7 ай бұрын
​@walterwang4669 Everyone! I was so upset when my horse died, I stopped playing for like, 3 days before I could pick it up again.
@walterwang4669
@walterwang4669 7 ай бұрын
@@fuzzypanda1684 I meant besides it dying, you don’t really cultivate much of a relationship with the horse. It’s sad cause a horse died and it had a name, big whoop
@ThePerfector
@ThePerfector 3 жыл бұрын
I like that you are detailed and scientific-like in the way you teach etc. Great work!
@Meromorphic
@Meromorphic 3 жыл бұрын
Ha! Thank you! That's funny, I was trying to emulate some of the people I enjoy watching (Joseph Anderson, Salt Factory, etc. - check them out for more like this). But idk, maybe that's just my background in Physics seeping through as well? Either way, I'll take the compliment!
@Yeehaw9455
@Yeehaw9455 3 жыл бұрын
Great video! Didn't even realize the video was almost 2 hours long until it finished. Well done!
@KISS_MY_CONVERSE
@KISS_MY_CONVERSE 2 жыл бұрын
this game is so beautiful and immersive. I spent the entire game walking the land on foot and on my horse. I only moved fast when i was in a fight. It took over a hundred hours to beat. But it was worth it.
@_1More_
@_1More_ 3 жыл бұрын
The haikus are actually really immersive and builds jins character. Even if haikus weren’t a real thing in this time period. I really enjoyed them. Other than that I feel the same ways about this masterpiece as you
@tim.noonan
@tim.noonan Жыл бұрын
Haiku existed at that time, but as part of a larger poem called Hokku, itself the opening of an even larger poem called Renga. I think it’s a pretty tasteful anachronism to use the format that’s more familiar to the audience to which the game was marketed. That, and people would probably get bored if they were made to compose poems that were any longer than Haiku. Between that, and the implementation of Katana over Tachi, Sucker Punch did a really good job implementing aspects of Japanese culture that Western audiences are more familiar with than their true historical counterparts, while not being disrespectful about it at the same time.
@brennanhearn6342
@brennanhearn6342 Жыл бұрын
I've always loved that after spoilers' death, when spoiler says "I'm not leaving him", Jin says nothing and simply draws his sword. THAT. Is respect. That is being a man. And that is one of the many things that makes Jin one of the best characters ever.
@eldenspud
@eldenspud Жыл бұрын
respect for not saying the name
@harrisonm.2313
@harrisonm.2313 3 жыл бұрын
Such a nice review, it helped to ease my post-game sadness. I also named my horse Nobu :) and you get your ass I cried when he died.
@cjtucker4958
@cjtucker4958 3 жыл бұрын
The supporting characters continue to help you. You can complete there quest after the story
@kDubz1k99
@kDubz1k99 8 ай бұрын
Very impressive game. It has a very good mix of satisfying game play with immersive story-telling. The combat is good. The characters are fleshed out and have lots of detail, making everyone feel like a real, historical figure instead of a video game character. I especially like how the game kind of shows you how shinobi/ninja class was born. Very cool.
@Z-Mikes00
@Z-Mikes00 Жыл бұрын
Idk why I didn't get around to ghost when it came out, I was interested in it and had every opportunity to. But I just didn't for some reason. Then in may 2022 I managed to get my hands on a PS5. And I went to get some games for it. Those games were death stranding directors cut, cyberpunk (6 hour demo. I did purchase the game as it was on sale at the time and adored it) and ghost directors cut Going in I had high expectations only really knowing it's really good and should've won GOTY in 2020. But after beating it my expectations were blown out of the water. This game is truly one of the most incredible games of all time
@FrttMs
@FrttMs 3 жыл бұрын
Great fucking review! However, I have to disagree on the haiku point. I actually really enjoy the way it works in the game. I like the small moments of reflection (same goes for the hot springs) after battle. I can see why some would find the haikus boring if you're looking for constant action. That's not how it is for me though. I rarely run or even sprint in the game, so after clearing out an enemy territory, it's nice to just calm down again. Also, I think the reason for no wrong answers when making a poem is because it is poetry. You make the poem YOU want to (based on the choices given to you), which is a part your own journey through the game. I realize i made a pretty long comment about damn haiku poems, but I feel like it's a massively misunderstood part of the game lol Edit: Review might not by the right term, but great fucking video nonetheless!
@vangazon
@vangazon 3 жыл бұрын
Well he is a samurai and not a ninja to do flashy grappling stunts which only make sense. This will give the character more room for improvement for the next installment if there will be a sequel. Sucker Punch can turn Sakai from a Ronin to a Shinobi.
@Angushrothgar
@Angushrothgar 5 ай бұрын
I did like that haiku bits, my problem with your solution is it implies there's an objective best set of words, so instead of making your haiku, you would be incentivized to look up what got you the best reward
@bfitz111
@bfitz111 9 ай бұрын
Just finished it today. Bloomin Epic. More of this please Sony
@allendean9807
@allendean9807 9 ай бұрын
My guess is, Jin Sakai will become japan’s first Ninja, or Shinobi. My hope, is in the upcoming part two, his transformation will be complete, as he hits mainland Japan, and recruits shinobi allies and students in his quest to rid Japan of mongol dogs. In the end, the shogun will see the uses for Sakai’s tactics, and establish an order of ninjas, or ‘creed’ if you will…. Heh
@lux6089
@lux6089 Жыл бұрын
Whilst the game isn't a movie, obviously, it is cinematic by nature. It has story to tell with already pre-existing characters. I'd get the criticism for another type of game, but not really this one. Plus, if one branches out too much than that creates a vacuum for the Devs to fill. Choice can only be afforded at certain points in the narrative that are in a sense inconsequential. Stories don't always have to be maleable. Choices don't always have to be four dimensional. It works for a game like this with a story like this.
@LizardsLore
@LizardsLore 3 ай бұрын
I’m currently on a replay and I’m being so turtle slow and enjoying everything and exploring and… it’s even better this time around. Oh I should clarify I’m playing it on PC this round and my gods… it’s glorious
@5urgical
@5urgical 8 ай бұрын
2 years late, but great analysis man.
@Barney_rubble983
@Barney_rubble983 11 ай бұрын
The lack of lock-on is a really bad idea. It would of become one if the greatest combat games ever made. I'm really not a fan of story games but this is definitely worth it.
@Elchinoalto
@Elchinoalto 10 ай бұрын
It adds to the choas of war tbh I’m playing it for the first time I will say fighting indoors is terrible sometime but I’m about 30 hours in and I’m enjoying it so much but I think the trick is to move the camera to the right angle bc that helps me alot I’ll Flickr the camera to the right place so I can properly see what’s going on but it can definitely use a slightly harder lock but not hard lock or anything bc I feel like how chaotic the combat can be adds alot to it bc Jin is still young so it kinda makes sense he doesn’t know who to attack first and stuff like that bc it only happens when it’s with mobs and Jin was basically a new samurai and hadn’t seen a lot of war before the ghost of Tsushima takes place
@lemming9984
@lemming9984 9 ай бұрын
I found it did have a sort of lock-on which got me killed lots of times. When trying to run away when overwhelmed, Jin would not turn around and run, but walk slowly backwards facing the enemies as they closed in. Later I found that spinning the camera to face the enemies broke the lock.
@spendoro525
@spendoro525 2 ай бұрын
@@Elchinoaltothere is a proper lock on now, it’s an option you can turn on in the settings
@Nomadestra
@Nomadestra 11 ай бұрын
Think you missed the point of TW3 and red dead 2's art style. The intention of TW3 is to be drab with hints of beauty here and there. The world in the witcher 3 is dying and bleak because it represents the death of an era, which is a common theme in all the witcher books. Also why red dead 2? That game is arguably the most artistically balanced out of all of them when talking about art style. Each area is filled to the brim of a variety of areas that convey color, darkness, life, death.
@yessirrrrr_daddy
@yessirrrrr_daddy 8 ай бұрын
This guy gets it. It’s so goddamn good. The music, the story, the fighting, the graphics, the themes. The Honor
@yoseflevi3679
@yoseflevi3679 10 ай бұрын
The open world things are fun for a while. After act 1 i skipped them all except of the bambo ones that i liked doing and actually gave you something useful. Hot springs give such a minor boost to health that i stopped bothering with them.
@Altar360
@Altar360 3 жыл бұрын
Although you’re given the choice on how to handle the combat, the game is designed in such a way where you are encouraged to take a more Ghost route. At first you can take the direct approach, only using the stealth tactics when necessary. But as the game progresses you get stronger more varied enemy groups where you can fight them off more easily if you use the Ghost tactics of smoke bombs, grenades, using stealth to thin the herd before committing to combat, etc. Of course, the fact that you can play anyway you want regardless is the game trying to have its cake and eat it to when it comes to the theming vs player options. Hence the luto narrative dissonance. I remember in my first play through I felt more inclined to ve the honorable samurai, but as the game went on, and the narrative turned darker, I used darker methods. My god this game is amazing!
@zaphael7238
@zaphael7238 Жыл бұрын
I’m a practical person, I back stabbed my way through a lot of enemies so I didn’t get the narrative dissonance.
@chasegaetze4507
@chasegaetze4507 11 ай бұрын
Lol that darn tengu demon kicked my butt on hard especially when you forget to swap to your battle armor. Which I love the ronin armor personally with charm of ferocity (moderate damage increase). I was like 3 shotting bosses. But with demon I had traveler armor and kept mopping the floor with me 😂 but the duels are actually my favorite part of the game. This games story telling and music is honestly the best game ever played. I mean you get so emotional the first time you play and your horse dies
@legion9259
@legion9259 Жыл бұрын
An important point for Undying Flame, it makes all of your attacks unblockable
@Angushrothgar
@Angushrothgar 5 ай бұрын
The quest with yuriko was the first time a game made me cry, cause i played it about a month after my grandma died of Alzheimer's.
@brennanhearn6342
@brennanhearn6342 Жыл бұрын
I took...SO many screenshots of this game. And I know PC GAMERS who had to ask if shots were even from a GAME! And that was when I was playing on PS4, on a TV that capped out at 1080p! It's utterly mind melting on PS5 on a 4K TV with HDR.
@dontaddmehobo
@dontaddmehobo Ай бұрын
10:11 I feel like I felt the same at the time, really nailed it why that felt so bad when you play the game trying to stick to your uncles words. After that however, with how the game goes on it made me become fine with being the Ghost, because the world saw me as that anyway. In a way it hooked me into that. Also the pure rage from them killing you know who.
@spendoro525
@spendoro525 2 ай бұрын
I ran into one bug that was memorable, I somehow accidentally glitched the game by climbing something and getting on my horse at the same time, then Jin ran around floating like he was riding the horse until I reloaded a save
@weeniehutsr1205
@weeniehutsr1205 Ай бұрын
From the announcement trailer to the end credits of the game was nothing short of amazing, now Ghost of Yotei baby !!
@Nomadestra
@Nomadestra 11 ай бұрын
It's weird you refer to the haiku as a mini game. Honestly, it's the first time I've read it phrased like that online. I'd say im in the group that it's supposed to be a moment of reflection. Very early on you learn that the headbands have no gameplay value, so i think it's a non issue.
@MegaSheen15
@MegaSheen15 Жыл бұрын
There actually is a hard lock-on system, you press up on the D-pad
@MrValidusLupus
@MrValidusLupus 6 ай бұрын
As a writer and poet myself, I absolutely loved the Haiku mini-games. I understand the reason why somebody wouldn't like it if they're not big into literature, but I thought they were perfect. It slows things down and forces not only Jin, but the player to think about the nature of things. Writing Haiku is also a very personal thing, and a test of skill for the poet. The idea of grading the Haiku kinda works against the purpose, as the style is meant to focus on the harmony of things. Art is also very subjective, so grading whether a Haiku was good or not... also defeats the purpose. Again, I think you have to be into literature and poetry to really understand the direction they went with it. I do, so I loved it.
@ashleykali510
@ashleykali510 Жыл бұрын
I played Ghost immediately after playing Fallout and the beauty of this game was SO incredible and was just refreshing in a way I can't even describe
@zsu-23-4shilka2
@zsu-23-4shilka2 10 ай бұрын
Hey, I’m from the future; you’re gonna fucken *_LOVE_* Iki.
@roninkahn4033
@roninkahn4033 Жыл бұрын
Bro this game really deserves a sequel and there was another mongol invasion of japan with the 2nd time having even more forces and it being the 2nd biggest invasion by sea only topped by operation overlord i think. A game where the mongols not only invade japan but have a foothold and are pushing closer and closer to the shogun and capital would be an amazing concept to explore since thered be more of japan to see. Jin having a legacy in the form of an apprentice could also introduce a vessel for coop gameplay if they ever wanted to go down that route. But a ghost of japan game would print money
@LAK_770
@LAK_770 9 ай бұрын
There are things in GoT that I can point to as lacking - very little going on in the world, some pacing troubles, bad open-world habits like endless trinkets and fetch quests - but the core experience of traversing a gorgeous world and engaging in combat is SO transcendentally great that none of this matters. The combat is butter-smooth and profoundly satisfying, and it seems like every meter of the world was meticulously designed to produce a stunning aesthetic experience. The stealth is actually pretty good too, especially for a western AAA game. Even the parkour is pretty solid and fun. Then there's little touches like the buttons to bow, play your flute, and stylishly sheathe your sword that all add immersion. I expected to be 'meh' about this game when I picked it up from PS+, and got sucked into like 100 hours of nonstop fun and photography.
@captainziggy82
@captainziggy82 3 жыл бұрын
great video, def gonna share this one with the boys
@NoyziNeighborz
@NoyziNeighborz 6 ай бұрын
Funny, I had one audio glitch and I barely thought twice about it. I blamed it on my pc...lol
@odlanorirom
@odlanorirom 2 жыл бұрын
..i have played some assasin's creed and GTA but i have not played the witcher...but this game blew my mind...for me, this should be the benchmark of all future 'open-world' games to follow...😂
@aaronjones5742
@aaronjones5742 Жыл бұрын
Honestly, I love ghost of Tsushima but the Witcher is the golden standard for open world rpgs. You cant compare the story in ghost of Tsushima to the story in the Witcher 3. The Witcher has one of the most In depth stories to ever be in a game period. The Witcher also offers the most varying paths and endings in any open world rpg that I know. Ghost of Tsushima is top tier but the Witcher is the golden standard.
@ImALefty08
@ImALefty08 Жыл бұрын
⁠@@aaronjones5742well the Witcher has a book to base it’s story from while Tsushima (yes it’s loosely based on a true historical event but the story was crafted from scratch) doesn’t so I would argue the writers of the Witcher had an easier time 🙂 Both are great games anyway and I would highly recommend them to anyone who wants to try open world.
@ognenkondratenko3409
@ognenkondratenko3409 Ай бұрын
Metamorphic, if you are reading this, regarding the choice option, the one you discussed in minute 9: I think its not ment to be a choice and the gameplay refect this especialy early. In the beguinning its hard to fight head on so the developers expect you to improvize somehow; with assassinations, ghost weapons and such. The game(gameplay) does a great job to make both the player and Jin understud the reason why its nessesary to "be the ghost" when fighting the mongols. The developers probably expected you to realise in the same moment as jin that the there was a trap set up for the samurai. Thats why in my opinion there is no choice to be made there, Jin is shown as a tactician and would avoid casualties in order to retain a healthy army to reclaim tushima. Granted, there is cognitive disonace, if you try enough times you may jusy beat 300(or how many ever the fuck) mongols in tsushima and it will be fun. Anyway, enjoying the videos bro hope this commemet finds you well, if at all, have a good one
@Ежик-з3г
@Ежик-з3г 3 жыл бұрын
One trophy is called "win all duels" Are those the stand offs when encountering a group?
@Meromorphic
@Meromorphic 3 жыл бұрын
No, I think those are the 1 on 1 mini-bosses you fight around the world.
@Ежик-з3г
@Ежик-з3г 3 жыл бұрын
@@Meromorphic Thanks, wasn't clear to me. I think this is gonna be the first game I'm gonna platinum. I enjoyed the video very much. Just finished Act 1. The plan is doing Act 2 then go to Iki island en then Act 3.
@RPS-ul2is
@RPS-ul2is 5 ай бұрын
This vid was posted 3 years ago. IT IS NOW 3 years later And IT IS STILL THE BEST GAME EVER. 👏👏👏👏👏👏👏👏👏 👍👍👍👍👍👍👍👍👍 🫡🫡🫡🫡🫡🫡🫡🫡🫡 🔥🔥🔥🔥🔥🔥🔥🔥🔥 💯💯💯💯💯💯💯💯💯
@prestonjr2099
@prestonjr2099 9 ай бұрын
I used to not be a huge fan of Ghost Stance, also thought it was op, until I went thru Lethal + Absolutely valuable there. Though everyone onscreen (including Jin) goes down in one or two contact strokes, enemy numbers can be overwhelming, and the G.S. not only provides guaranteed kills, but allows breathing room to think and pause what your next move is once you exit it. Helped me with the end fight with Khan and even then I still bit it a number of times. Granted this is kinda specific bordering on niche but just thought to mention!
@callumcranstoun9067
@callumcranstoun9067 2 жыл бұрын
Can we get some more love for this outstanding video please?
@Meromorphic
@Meromorphic 2 жыл бұрын
👀
@tonytg9099
@tonytg9099 Жыл бұрын
Agree with nearly everything you said about this game
@jacobchesley5375
@jacobchesley5375 6 ай бұрын
Xbox player here, now able to play this amazing game on PC. I CAN'T turn in a direction without finding beauty in this game.
@slyaspie4934
@slyaspie4934 2 жыл бұрын
Fantastic breakdown of this brilliant game, yeah its got some flaws and some things could be made a bit deeper both story and gameplay wise, and it may not be the most original game or do anything groundbreaking but everything it does do, it does incredibly well and slickly. Perfect no, but not far off at least for me anyway. Again great review well done and thanks for the hard work, just subbed to check out your other stuff
@vmaninc.761
@vmaninc.761 9 ай бұрын
7:04 13:51 I believe it was done intentionally to make you experience what jin is going through and how he was forced to go against his uncle's Overbearing sense of Arrogant pride to do what was necessary and needed to save his people and I found that you can use the wind Stance on shield fighters to break their guard as well, Overall the game is awesome, near perfection can't wait for the sequel to come! 💯🔥😁😉👍
@anonykip
@anonykip 3 ай бұрын
I dunno how many times you said “I’ll get to that in a bit”
@MountainRhode
@MountainRhode 18 күн бұрын
Tool me until my third playthrough to agree with this. Must have been in a weird frame of mind...
@mandeepsaini1631
@mandeepsaini1631 11 ай бұрын
When my Kage died, i forgot about honor
@fuzzypanda1684
@fuzzypanda1684 7 ай бұрын
Likewise.
@alan_w_ake
@alan_w_ake Жыл бұрын
When you start the new Game+ you have way more chances to use to grapping hook right from the start 🤔
@jeriah4k218
@jeriah4k218 3 жыл бұрын
This game doesn’t give you a barrage of combos like Spider-Man. Bro is that game there I don’t one button to attack. You press square over and over
@elbuglione
@elbuglione 2 ай бұрын
You really need to play Ghost of Tsushima.
@WashupCyclone
@WashupCyclone Жыл бұрын
Explosive arrows made the final fight way too easy for me even on hard. Usually in the boss fights they disabled your tools but since they introduced mobs I guess they had to give you the option. In my opinion they should have started with the mob fight and ended with the 1 on 1 with khan.
@ManticFilly
@ManticFilly 5 ай бұрын
11:47 almost lost my coffee from laughter
@DANMOTYL
@DANMOTYL Ай бұрын
I need to give this a replay
@turtleberries7530
@turtleberries7530 Жыл бұрын
Really the only complaint i have about this game is the amount of things to find while exploring. This is mostly only relevant in ng+. On my first playthough i would travese the world not knowing what to expect. One of my favorite parts of open world games. However after a while you mostly start to notice the same minigames spread out across the world with a few things changed around. The only time i actually felt like i was truely exploring was when i would find the cosmetic pieces since they were always a kind surprise to come across them, whereas, whenever i would come across a fox den or shrine, i would know exactly what to expect in a way saying "oh you again" and it would just not be on the same level of excitement. The mongol camps also fall into this category of kind of repetitive. This became a problem in ng+ since it didnt really add to the replayablity of the game. Really the only thing worth replaying is the story, and secondary missions. Of course this is the main part of the game, however i do always like to explore a little more incase i missed something, but i didnt with this game. However, Iki island heavily improved in this area. I think the main thing that fixed it was the smaller size. You didnt have to wait too long to find an area that looked completely different from where you were 2 minutes ago, with specialized missions and asthetics. In tsushima you would have to wait an entire act sometimes to really see any variety in the world, like asthetics (act 1) and even the kind of side missions you would find(although these would never really change either). This may seem like a big complaint but it really isnt. This is such a small observation and extremely nip picky, but its is an area that i would like to see improved. To me, this is the difference between a 10/10 and a 9/10. But the world is so damn beautiful I could barely even tell.
@ericgropuis
@ericgropuis 11 ай бұрын
I like and agree with alot of what you said but do want to point out a couple of the things I disagreed on. For the lock-on I don’t think the game needs one, with how surrounded you get and how you be to be able to attack anyone who is a treat to you it helps to not have that and just a soft lock on to help combat flow better The hot springs and haikus let you get a better insight to how Jin thinks because of course he’s not the type of character to talk about how he feels to others so these small moments in time where we let him choose on how to reflect on stuff in the story or characters themselves helps you understand him more. The haikus let you see his insights on things like death, battle, harmony and other aspects of life. It also lets you really take in the beauty of the world and gives you a break from all of the fighting. Now the big one and major thing I heavily disagree with is the ludo narrative dissonance because I believe and know there is no ludo narrative dissonance. First of all this isn’t a branching story it’s a linear narrative which has same outcome every single time, there’s just different ways to approach combat and every way would be a way Jin approaches it. At the start Jin would want to approach it the regular Samurai way with stand offs and head on but as the game progresses there’s more and more enemies which are harder to deal with so makes it harder to just charge head first, still possible but just harder. As the game progresses you learn more and more ghost skills and get more items which a samurai wouldn’t use. Using stealth you can unlock the different stances faster by getting 2 points along with the 1 for killing an enemy leader. The ghost tools become way so much more helpful and a necessity to help deal with the large groups of enemies. Ghost stances gives you some instant kills and is way easier to get full if you decide to go stealth since combat puts you at risk of getting hit. Chain assassinations is more reliable than stand off, while you can get more kills off of stand off with the Sakai armor you get a reliable 3 kills with assassinations. Jin himself also realizes that the Mongals know all too well of the Samurai tactics, it’s what got the entire Samurai forces killed in just 1 battle. Jin didn’t see any other option other than to go in and poison the Mongals or else his uncle Lord Shimura would lead again another troop of Samurai to their deaths which is completely avoidable. I’ve heard from many people and of course myself included to ended up using more and more ghost tactics by Act 3 I gave up using the Sakai armor which I basically used all the time when I unlocked it for the ghost armor to really embrace the ghost persona. In fact the only choice you get in the story is letting your uncle live or not and that’s basically up to how you ended up taking away from the story. Did Jin throw his honor away or not. Does he comply with his Uncle and give his Uncle the honorable death or let his uncle live because he doesn’t want to kill his uncle and sees there’s other ways to handle situations.
@GGamerHD7
@GGamerHD7 3 жыл бұрын
Great video 👍
@rekunta
@rekunta 7 ай бұрын
Love the game to death, but agree on one of your early criticisms. Namely, that the later areas aren’t as visually appealing and interesting. The northern territories and snow are simply put, bland, and are a glaring contrast compared to the first areas. It’s like the developers put all their effort into the early environments with vibrant color contrasts and variety of locales, then got lazy near the end and said, _”ah, fuck it……it’s winter!”_ Otherwise it’s hard to find significant fault, but the end game is always a drag to me because of the snow. Good analysis, mahalos. 🤙🏼
@dragonballamv.z9610
@dragonballamv.z9610 9 ай бұрын
I would say resolve is more like Spiderman's focus bars
@HorusHeresy1982
@HorusHeresy1982 Ай бұрын
Laughs in my 100fps 4K HDR. Oh consoles.
@parabtw599
@parabtw599 5 ай бұрын
There is lock on, not sure if it wasn’t implemented when this video was made though, if not mb
@silveryo7678
@silveryo7678 3 жыл бұрын
Goat of tsushima
@apex_prey
@apex_prey Жыл бұрын
I cannot believe you just said - several times actually - that the haiku bits are boring. Shame. Shame on you.
@6MyUsername9
@6MyUsername9 5 ай бұрын
But he is not wrong, The haikus are quite boring, And this one sucks balls
@apex_prey
@apex_prey 5 ай бұрын
@@6MyUsername9 Yes, he is. And yes, it does.
@StreetSweeper5605
@StreetSweeper5605 2 ай бұрын
​@@6MyUsername9 I did 2 of them and skipped the rest. I couldn't stand doing another one 😂
@benjaminclement8437
@benjaminclement8437 6 ай бұрын
If only they had quick change for the armor, amazing game!
@thatonepersonwhoair-dropsy268
@thatonepersonwhoair-dropsy268 Жыл бұрын
Love the fact that you put your dislikes in GoT in a 6 minute time slot. (As you can probably tell from my pfp) I adore this game, but I think an hour and 44 minute video is a little extreme. Still gonna watch it though
@jodyf8443
@jodyf8443 Жыл бұрын
I like the haiku game. I am a songwriter though so have a natural bias to literature and rhyme and all that wordy stuff. Super fun!!!! Hashtag deep.
@john-hj6lk
@john-hj6lk Жыл бұрын
This literally the only game I have platinum on
@Tman3421
@Tman3421 7 ай бұрын
Bro Sucker Punch does not miss, I promise.
@Wazza555
@Wazza555 8 ай бұрын
My Nobu.. 😢😢😢
@midashitegamer5264
@midashitegamer5264 2 ай бұрын
You completely missed the point of Tsushima if you thought your choices mattered because they don’t it’s a narrative driven game not an rpg. Most games have a set narrative other than said rpgs and even some if not a majority of rpgs have a single narrative if you factor in jrpgs. Ultimately Tsushima isn’t about happy endings rather losing it all to save the majority, the effects of the trolly problem. Save the handful you love and preserve yourself or lose yourself and everything you love for the sake of the greater good. And unlike the classical trolly problem not acting isn’t a solution as it’s his obligation and authority to deal with this issue no matter how outclassed he may be. With the spare ending being canon we know jin isn’t becoming less moral as he becomes more brutal, rather more disillusioned with the later parts of the story showing not his enjoyment which he says the enjoyment of such authority and judgement would make one a monster, but rather he feels vindicated by it, genuinely disregarding his tactics as necessary for the enemy which is true because beyond the easy combat system jin isn’t supposed to be a one man army in the up front sense because it’s not realistic and so aren’t some other elements but those other unrealistic elements tie into culture and folklore whilst Jin being a one man army samurai, isn’t a culture or folklore thing as jin even admits he cannot hope to face the mongols in the same way and win nor can all the samurai together. The choice you would’ve made would’ve killed over 100 men on the bridge and ultimately left Tsushima more defenseless. Whilst Jin’s saved Tsushima. NOT YOU JIN, who isn’t a created character with outside agency. He’s simply who he was written to be, we are here to play HIS story not change it.
@Altar360
@Altar360 3 жыл бұрын
You’re too lenient on Lord Shimura…
@MULTIPLANGOD
@MULTIPLANGOD 7 ай бұрын
stand off watch the legs
@bizmonkey007
@bizmonkey007 2 жыл бұрын
GoT is a great game but it’s just too much like Assassin’s Creed, and every other open-world game released over the past 10 years, to be considered near perfect. It’s gorgeous and can be a lot of fun, but also familiar and more than a little derivative.
@Meromorphic
@Meromorphic 2 жыл бұрын
Too much like AC? LOL. No dude. They are only similar in that they are in the same genre. Wildly different in terms of quality, storytelling, atmosphere, i.e. all the things I laid out in the vid. Also, a thing doesn't need to be original to be perfect. In fact, always the perfect things are a honed version of things that came before.
@bizmonkey007
@bizmonkey007 2 жыл бұрын
@@Meromorphic I appreciate the effort that goes into a video of this length and I’m glad you really loved the game. Obviously, not every game has to be original to be great. However, for me, every trailing or escort mission or mongol base I had to clear in GoT felt all too familiar; there’s just little there that feels fresh despite the brilliant aesthetic. That and unlike Red Dead Redemption 2 or the Witcher 3, the story missions just feel so flat and vanilla.
@John-996
@John-996 2 жыл бұрын
@@bizmonkey007 Yeah Witcher 3 and RDR2 do a great job with the content in their worlds still found New things in them after 5 playthroughs. Ghost lacks the Vaierty of RDR2 side missions and Lacks the choice making of Witcher 3 side quests
@bizmonkey007
@bizmonkey007 2 жыл бұрын
@@John-996 Yeah, I loved RDR2 and the world. You get so attached to those characters that by the end of it you can’t help but get emotional. On the other hand. I just find Jin in GoT to be so bland and his character struggle to be uninteresting. It doesn’t help that the missions can really suck.
@TheOnlyTaps
@TheOnlyTaps 2 жыл бұрын
👌🏿🔥👑
@mgiebus1869
@mgiebus1869 2 жыл бұрын
It's not though...
@Tringledingle
@Tringledingle 7 ай бұрын
Tried playing this game and it’s painfully average I don’t understand how people can call it a 10/10
@datfart9851
@datfart9851 Жыл бұрын
You literally dont know what a haiku is
@non-fictionaltoughguy1208
@non-fictionaltoughguy1208 3 жыл бұрын
You don’t get anywhere near enough views
@8butsideways295
@8butsideways295 3 жыл бұрын
Great video but i have to say yakuza 0 > witcher 3 a open world fan should play atleast yakuza 0 if not all rgg game's
@humdrumfeast
@humdrumfeast 3 жыл бұрын
No
@pigggy2313
@pigggy2313 2 жыл бұрын
"A game so near to perfection that it hurts"? Are you kidding me? I would understand if you enjoyed the game, but to qualify it as almost perfect is absolute blasphemy and discredits every single game that came before it since none of them were ever perfect. You say that the flaws are so minor that they do not detract from the experience, and I absolutely disagree. This game is a masterclass in art direction, not in game design, a lot of the "video game" elements of this game are terrible. Just because the game is beautiful and the combat is fun doesn't mean you should overlook every other flaw. This game's exploration could have been so good, but it falls flat. The bird and wind mechanics are ruined by the fact that there are maybe 6 different things you can possibly explore, and they repeat throughout all the island. If you take a game like BOTW, which is regarded as the gold standard for exploration, what made the exploration so good is that you never knew what you were going to find. That is what exploration is about, the sense of mystery. GOT absolutely destroys that sense of mystery after 2-3 hours of gameplay when you realize you've seen everything there is to see. What I enjoyed the least about the game is definitely the side content, GOT is easily the most padded game I've ever seen. The checklist kind of open-world approach this took is extremely outdated and should be exterminated, as it is regarded by everyone as boring and lazy. All the markers are so boring, except for the outposts, because of the quality of combat, and the hidden shrine, because of the scarcity of them and the grappling mechanic, which is strangely rewarding and fun to use. Apart from those, they're all so boring, the fox shrines boil down to slowly following him and pressing a button, the haikus are a good idea but are monotonous and the options never align so you can make an actually good poem, the hot springs also boil down to hitting a button, seeing the same animation 20 god damn times and hearing Jin say two lines monotonous lines about a subject. Finally, the bamboo strike minigame, even if it is a glorified QTE, can be fun in small quantities. Now, for a part of the game that is even more boring than the tedious side activities, THE SIDE-QUESTS, god are they awful. A far cry from the quests of The Witcher 3, for example, where every side quest had a point, every single side quest is absolutely boring as shit, and they all boil down to the same 3-4 formulas. The mission structure fucking sucks, and is as follows : - Talk to an NPC - Follow them on horse or on foot - Kill a couple guys - Investigate an area or camp (definitely the most boring part) - Follow footsteps (close second) - Trailing mission (close third) You never do anything apart from those things in every side quests, which is absolutely sad. Except for Mythic Tales, which are good, excluding the Farmstead key one, the side quests are simply not worth playing. Even if you can get a slimmer of plot, like with the Ishikawa Tale, and his relation to Tomoe, they are so padded are boring that they become absolute chores, because of the mission structure explained above, which is terrible. Ghost of Tsushima, for its good parts, fall flats in a lot of aspects, because of its lack of streamlining. The game is simply too padded with chores, which makes it really boring, and only the main story is worth playing through, which is a shame. This game can be okay in some sense, but calling it "near perfection" is absolute blasphemy.
@Meromorphic
@Meromorphic 2 жыл бұрын
Looks like you should start your own channel. You have a lot of thoughts. Best of luck!
@themostdiabolicalhater5986
@themostdiabolicalhater5986 2 жыл бұрын
🤓🤓🤓🤓🤓
@onizuka5708
@onizuka5708 Жыл бұрын
This video is a Joke, or this youtuber is a troll/had never played any other open worlds out of that dogshit, only options possible are those.
@kevenbrito1635
@kevenbrito1635 8 ай бұрын
Lock on no you really mis understood the game.
@corvoriever539
@corvoriever539 6 ай бұрын
I’m sorry but you have no rhythm when you fight bro. It was awful watching you play lol great video by the way!
@andydragtstra4707
@andydragtstra4707 10 ай бұрын
Great game but the combat is just... triangle.
@KissMyArs-n9t
@KissMyArs-n9t 11 ай бұрын
If is anything like HZD game play them I’m out I hate Open World RPGs not fun too much work and crafting bs I’m good not for me
@alejandrovallencci
@alejandrovallencci 2 жыл бұрын
I only just started the game a few days ago and I’m in love. My only complaint isn’t really a complaint, that being I wish they put a compass at the top in order to easily find markers without opening the map. However I also don’t know if I would like that because of the guiding wind mechanic and the immersion aspect
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