Messing Around with the Fps in OoT - ZFG Twitch Highlights

  Рет қаралды 124,241

ZFG

ZFG

Күн бұрын

Follow ZFG here:
Twitch: / zfg1
Twitter: / zfg111
Editor: / dry4haz

Пікірлер: 220
@ZFG
@ZFG 6 жыл бұрын
This video took a long time to make, hope it was worth the effort. -Dry4Haz
@Schwanzboxa
@Schwanzboxa 6 жыл бұрын
i just finished watching it and I just wanted to comment about how it is the best zfg highlights video ive seen so far. long, entertaining, fun! gj
@finexxkillerxx
@finexxkillerxx 6 жыл бұрын
ZFG it was 1000% worth the effort. I can’t say I’ve ever laughed that much watching someone play oot or any Zelda before 😂😂😂
@rompetiss
@rompetiss 6 жыл бұрын
over 26 min of content you kidding me? im gonna come at least four times during this!
@gone5599
@gone5599 6 жыл бұрын
After 7 years in development we hope it's worth the wait
@DolanStronk
@DolanStronk 6 жыл бұрын
DRY UR A GENIOS AND WE SHOW RESPEKT // LOVE DOLAN
@Pesthuf
@Pesthuf 6 жыл бұрын
I always thought that ocarina of time 3d's animation were almost completely different. Jumping and rolling felt totally off.But now that I've seen the original game at 30 fps, I realize that they actually got it perfectly right.
@Minty_Meeo
@Minty_Meeo 6 жыл бұрын
Remodeled, retextured, physics adjusted, miscellaneous improvements. More than just an HD texture pack.
@Fakie420
@Fakie420 5 жыл бұрын
Played and enjoyed both. If you play the game regularly, the majority of your points are moot.
@lpfan4491
@lpfan4491 5 жыл бұрын
oot3d has a lot of improvements that basicly make the original obsolete aside for glitchruns. like,it does not even matter that it is sloppily made. the rock was placed there to prevent people from getting there using the chickens and how is it bad that adultlink can get into jabu more easily if you cannot clip in when it would be relevant? oh and that is only regarding the american version. pal runs on 15 fps,so the 30 fps oot3d has really does the game favors in that region
@shagstars
@shagstars 5 жыл бұрын
@@lpfan4491 it ran like 17 fps. but 20 is not that much better so it oot3d is best for everyone.
@popsicIes
@popsicIes 4 жыл бұрын
@@BlueAizu_ the 3ds was a banger. its hardware could've been better but its game library SMACKS
@icautfire123
@icautfire123 6 жыл бұрын
8:03 "Why does Link have a 50 caliber hookshot sniper rifle"
@deltashot5608
@deltashot5608 5 жыл бұрын
hes linking some brains out
@darkbeetlebot
@darkbeetlebot 6 жыл бұрын
Next big category: -FPS%
@halyoalex8942
@halyoalex8942 2 жыл бұрын
Can’t believe it’s been over 4 years of me watching this stuff. Came back to this video for some nostalgia, it’s twice as old as I thought it was. Holy moly.
@TheSonicFairy
@TheSonicFairy 2 жыл бұрын
16:06 Link's instinct to fight with a sword comes to a stop when he decided to take out Bongo the old-fashioned Sheikah way - 16:12 MARTIAL ARTS!
@xYamakaze
@xYamakaze 6 жыл бұрын
60 FPS looking like runescape animations
@abraham3673
@abraham3673 6 жыл бұрын
20 fps to 30 fps feels so silky smooth like watching 30 fps go to 60 fps
@derenyilmaz3598
@derenyilmaz3598 6 жыл бұрын
"I'm gonna do something" -ZFG
@Fakie420
@Fakie420 5 жыл бұрын
I didn't even realize this was a 26 minute video. It seriously only felt like 10 minutes. One of the most entertaining OoT videos I've ever seen. Hell, it might be the most entertaing Zelda video I've ever seen.
@gengar6666
@gengar6666 3 жыл бұрын
Dude.. I watched whole video completely impressed. Loved the moon jumping in sacred temple was awesome. Can't believe this is 2 years old!
@zoraeggs9177
@zoraeggs9177 6 жыл бұрын
I started manually fixing a lot of these problems in my 60 fps hack rom, I got a lot of things working properly like movement and gravity, but it was taking up too much time so I put it on hold. When oot comes to switch virtual console I plan to finish and release it.
@theobserver4214
@theobserver4214 6 жыл бұрын
Zora Eggs where can you get the ROM?
@Klngmaker
@Klngmaker 5 жыл бұрын
oof
@romajimamulo
@romajimamulo 5 жыл бұрын
About that Switch Virtual Console...
@sheriffaboubakar9720
@sheriffaboubakar9720 3 жыл бұрын
Yea it's not coming to switch bro
@0hno4
@0hno4 3 жыл бұрын
Sooo...
@fluffalpenguin
@fluffalpenguin 6 жыл бұрын
I STILL can't believe it's signed. Asked for 0xFF hoping for ultimate slowness, couldn't imagine that they'd make a value like that signed.
@Reonu
@Reonu 6 жыл бұрын
What does it mean for a value to be signed?
@alexstewart9592
@alexstewart9592 6 жыл бұрын
In a computer, a one-byte number can either be an unsigned integer ranging from 0 to 255 or a signed integer ranging from -128 to 127. Basically, a signed number uses half its range to cover negative values, but 0 is still 0, so -1 corresponds to what would be 255 in an unsigned number so that the CPU doesn't have to worry about the sign when incrementing or decrementing. Since signed numbers cannot overflow into other bytes, they're a bit less prone to causing glitches in code using adjoining memory values, but depending on what you're doing you may want to use an unsigned number so you can access 128 to 255 or to prevent negative numbers, which can cause more glitches in the code using the number itself, particularly if said code expects that it is given a positive number (for example, tries to find a square root).
@mzxrules
@mzxrules 6 жыл бұрын
It's slightly more complicated than that. The variable is actually a two byte signed value, but cast to a signed byte in some contexts
@recklesflam1ngo968
@recklesflam1ngo968 6 жыл бұрын
Currently waiting for a pal version of oot to show up, can’t wait to play at a silky smooth 17fps XD
@disfiguringthegoddess1102
@disfiguringthegoddess1102 4 жыл бұрын
It would be 20 fps, but 50 hz right?
@Timehero88
@Timehero88 3 жыл бұрын
@@disfiguringthegoddess1102 Nope, it would be 20 * 50/60 = ~ 17 fps
@nickreeder2979
@nickreeder2979 6 жыл бұрын
This had me in stitches. So fun to watch the glitches/frame manipulation. 😊
@MrFreakHeavy
@MrFreakHeavy 6 жыл бұрын
That Geddan moment was perfection.
@YomiYT
@YomiYT 6 жыл бұрын
Actually crying at the negative framerate
@DarkClaws914
@DarkClaws914 Жыл бұрын
are you still crying
@mel_arky
@mel_arky 6 жыл бұрын
YT recommended this to me, never touched your videos before. Glad I clicked on this gem.
@yearlink
@yearlink 6 жыл бұрын
i watched this pissed and i was so scared of how smooth it was i wanted to cry
@Theosyion
@Theosyion 6 жыл бұрын
22:00 is this vinesauce?
@pikminfreak0011
@pikminfreak0011 6 жыл бұрын
ZineFGause
@userPrehistoricman
@userPrehistoricman 6 жыл бұрын
eat a gherkin
@McSandwich121
@McSandwich121 5 жыл бұрын
yeow
@CalculatedRiskAK
@CalculatedRiskAK 3 жыл бұрын
Soon as I realized the framerate divider was signed, I was screaming with laughter. I woke up my better half and now have to sleep in the living room for a night. Worth.
@Twinrehz
@Twinrehz 6 жыл бұрын
C'mon! 30FP-HESS! You missed the perfect joke!
@phazonjunky1818
@phazonjunky1818 6 жыл бұрын
The pos are smaller(or bigger) because the game uses key framing probably based on % relative to time instead of being frame based. That's what I can guess based on my knowledge of web programming.
@imdone8243
@imdone8243 5 жыл бұрын
Only web programming and you were able to guess that? Kudos!
@tuberguy1836
@tuberguy1836 6 жыл бұрын
My mind exploded when I saw OoT running in 20fps
@NoSafeHavens
@NoSafeHavens 6 жыл бұрын
tuberguy 18 OoT runs at 20 fps naturally.
@lolligerjoj1
@lolligerjoj1 6 жыл бұрын
I think he played PAL version before
@musicdude7502
@musicdude7502 6 жыл бұрын
lolligerjoj I think he's jojing
@kekmctrump5299
@kekmctrump5299 6 жыл бұрын
Pal version runs at 17FPS so yeah enjoy super cinematic experience
@ryanoday4203
@ryanoday4203 6 жыл бұрын
This made me laugh the hardest I've laughed in quite a while xD
@Dumaiu
@Dumaiu 4 жыл бұрын
Sorta like a Hylian version of a Lorentz transformation.
@cedeno8881
@cedeno8881 3 жыл бұрын
The sound of bango bango tossing shiek slowed down to .25 sounds like twilight princess twilight monsters
@oligi3008
@oligi3008 6 жыл бұрын
Someone should do a speedrun with 30 FPS!
@98danielray
@98danielray 6 жыл бұрын
oligi3008 yes
@MidnightMechanic
@MidnightMechanic 6 жыл бұрын
ZFG, maybe?
@ilikezelda64
@ilikezelda64 6 жыл бұрын
I think one would have to make some sort of mod for that - it seems as if you have to continually change the FPS every time you enter a new area or do a transition thing. Also, it could very well be that with the changes in hookshot length, hoverboot length etc affected by the higher FPS that some things would have to be changed. But it would certainly be an interesting watch!
@MidnightMechanic
@MidnightMechanic 6 жыл бұрын
Ilikezelda64 that's part of the challenge, like the two pause run. ;)
@chicaurum
@chicaurum 5 жыл бұрын
New speedrun category: 30fps%
@flutterdashie64
@flutterdashie64 6 жыл бұрын
this is my new favorite thing
@stevevalley2321
@stevevalley2321 3 жыл бұрын
And now apparently link is the best breakdancer in the universe
@MrThetronica
@MrThetronica 4 жыл бұрын
22:00 geddan 22:12 yeets himself out of the map
@Zapstur
@Zapstur 6 жыл бұрын
If you want to manually lower the frame rate, wouldn't making the game lag a lot work well enough to get that extended longshot range? Maybe somehow cause so many things to load in, and not unload to get that lag? Or is there even anything in the area that would work with?
@riseoftheflutes1739
@riseoftheflutes1739 6 жыл бұрын
Thats an interesting concept. Id like to test some shit out
@mzxrules
@mzxrules 6 жыл бұрын
Doesn't work. Ocarina of Time targets a fixed framerate, meaning that when the game lags and drops frames, it doesn't update the game, unlike a game like Donkey Kong 64 which is coded around a variable framerate. The reason say, the hookshot extends longer with a smaller framerate is that most animations use number of frames for determining how long they run, and the Retrace Count variable (the one shown in the video) is used for physics calculations and similar. Under normal circumstances anything that has velocity has their speed bumped up to Retrace Count var / 2, so a retrace of 3 means that everything moves exactly 1.5 times farther in one frame
@TimoKanal
@TimoKanal 6 жыл бұрын
22:33 I'm literally crying, this is the funniest shit I've see in a long time x'DD
@lildmckay
@lildmckay 6 жыл бұрын
26 minutes of highlights?!? Awesome!
@jacobvorhies3720
@jacobvorhies3720 2 жыл бұрын
here we are 2022 with a full pc port that can play flawlessly at 144 fps and 0 input lag my how times have changed
@bombadt-yt9818
@bombadt-yt9818 6 жыл бұрын
A hookshot to pierce the heavens
@NotTheRealURL
@NotTheRealURL 6 жыл бұрын
I assume the frame-rate change doesn't store with the game for a couple frames after un-pausing, does it? Maybe it's possible to fire a hook-shot and continue to pause, slowly increasing the distance a little.
@tovarischkrasnyjeshi
@tovarischkrasnyjeshi 5 жыл бұрын
Does hookshot length change in vanilla according to lag? I'm not sure how to cause a ton at random, but if so it might be a way into Ganon's early (hookshotting the pillar)
@zachrohbock6821
@zachrohbock6821 5 жыл бұрын
tovarischkrasnyjeshi No I don’t believe so. Lag in normal gameplay is when it takes too long to render a frame so the game slows down. He’s using cheats to change the internal frame divisor. This means hookshot is set to extend for X frames and it’s distance per frame uses the same internal frame divisor number. I’m not an expert but I don’t believe hookshot range will change from normal lag.
@ignatiussummers8842
@ignatiussummers8842 6 жыл бұрын
AGDQ 2019 Glitch expo in the works :o
@-MrEpic-
@-MrEpic- 3 жыл бұрын
...If you make the game lag by swapping between menu and game will you be able to generate enough lag to do bombless megaflips?
@gamefunatic2
@gamefunatic2 6 жыл бұрын
HOOKSHOT TO THE MOON
@hunterfountain
@hunterfountain 5 жыл бұрын
Wait, i don't get it, what technically is negative fps and negative lag? Furthermore, if it's lagging, why does it look stable? Is negative lag just stable frames?
@QuickScope60
@QuickScope60 5 жыл бұрын
how was he able to get the script that lets you modify the fps? I can't seem to find it at all, entered the exact codes and everything
@kargaroc386
@kargaroc386 5 жыл бұрын
The one where Link turns into a singularity
@DonutxdGaming
@DonutxdGaming 6 жыл бұрын
Do you think getting on the sky box of kakariko village and tanking the frame rate will ever be useful in a run?
@dikia426
@dikia426 6 жыл бұрын
Remember: don't divide by 0
@wello987
@wello987 6 жыл бұрын
Awesome video, 30 fps looks natural. 60 fps credits!
@kahaedra
@kahaedra 6 жыл бұрын
Just a random thought. Donkey Kong 64 used oranges to create lag. Could you create lag with bomchus and bombs to create lag and get to ganon early?
@niklasberg4763
@niklasberg4763 6 жыл бұрын
This is art
@willtheoct
@willtheoct 5 жыл бұрын
is it possible to manip the framerate normally? could save time
@TimelessWorldOfGaming
@TimelessWorldOfGaming 6 жыл бұрын
What software is being used here? I saw super metroid in there too. lol
@Michael18751
@Michael18751 3 жыл бұрын
21:57 Hyperspeed achieved.
@Doctorpupster
@Doctorpupster 6 жыл бұрын
ZFG cartidge tilting at the end smh
@komos63
@komos63 4 жыл бұрын
can you use srm to divide the framerate by 2 so you get 30fps?
@leggettc18
@leggettc18 6 жыл бұрын
It would be so awesome if there were a romhack that increased the framerate and then changed values in the game so that it still feels the same (since increasing the framerate changes links running speed and jumping distance and everything).
@harstar12345
@harstar12345 5 жыл бұрын
15:58 Link went full Worldstar on Sheik
@newchallengers9420
@newchallengers9420 3 жыл бұрын
Is it bad if I always put on ZFG videos on kinda quiet when I'm going to sleep? 💤 😴
@LoadingError0
@LoadingError0 5 жыл бұрын
Does anyone know what ZFG uses to play these roms? I use Not64 on my Wii but it seems to have a problem loading some textures so any suggestions would be great. Thanks!
@SproingBoing
@SproingBoing 6 жыл бұрын
Ocarina of Time: Powerpoint Edition
@bedaskun5312
@bedaskun5312 6 жыл бұрын
Is there any mod in emulators that allow for 30 fps gameplay with "normal" frame counting to 20 fps?
@dubstepdishwasher977
@dubstepdishwasher977 6 жыл бұрын
Is the framerate memory address different per version? Cause when I search up the same memory address it is definitely not used for framerate
@ZFG
@ZFG 6 жыл бұрын
Yes, this is on 1.0 and you're most likely using 1.2. Sorry I'm not sure what the address is for 1.2.
@dubstepdishwasher977
@dubstepdishwasher977 6 жыл бұрын
Oh, so you just injected a 1.0 rom into GZ? I wondered if it was something like that. I'll just do that then, lol
@renakunisaki
@renakunisaki 6 жыл бұрын
Usually adding 6B0 works for 1.0 -> 1.2
@Swampson1738
@Swampson1738 6 жыл бұрын
14:20 it looks like claymation
@sheriffaboubakar9720
@sheriffaboubakar9720 6 жыл бұрын
FairSquare Gamers lmao
@MiTxGam3r
@MiTxGam3r 2 жыл бұрын
So if you could create enough lag in game with bombs could you get the reach with long shot
@andrewporter1868
@andrewporter1868 5 жыл бұрын
So basically, the explanation for why -FPS does that, my guess is that the actual screen requires an unsigned two's complement integer value [0, 255], but is stored in memory as a signed two's complement integer value [-128, 127]. Since your divisor is negative, the result is a negative quotient. If the divisor is -1 or 0xFF, and the dividend is 60 or 0x3C, the result is -60 or 0xC4 if the value is a single byte. Assuming the value is a single byte, the unsigned two's complement integer value of 0xC4 is 196.
@elsdodo
@elsdodo 6 жыл бұрын
dying in 60fps is just like regular dying, _but faster_
@thomasgensamer8324
@thomasgensamer8324 5 жыл бұрын
This + ace in regular hundo? It's a source requirement right? Not a limitation on how you use them.
@DaviEmanuelAB
@DaviEmanuelAB 4 жыл бұрын
GET DOWN!!!!!
@patrickmacdonald6282
@patrickmacdonald6282 4 жыл бұрын
8:03 Lee Harvey Oswald, November 22 1963
@TimoKanal
@TimoKanal 6 жыл бұрын
23:30 In chat "dbz fight" LMAOO
@proxy1035
@proxy1035 6 жыл бұрын
how do you even get a Hex editor in OoT? this is fun though
@ZFG
@ZFG 6 жыл бұрын
the practice rom practicerom.com/
@DanielDeMark
@DanielDeMark 6 жыл бұрын
Thanks bud it's really fun to play with. Did you ever take off your boots and let a bomb blow next to you? It makes you go forward with incredible speed and if you fall off a ledger you shoot up
@proxy1035
@proxy1035 6 жыл бұрын
@@ZFG oh i see. sorry for late reply i didn't saw this earier. also what does OT stand for? maybe i missed it in the video, i know OOT stands for Ocarina of Time but no idea what OT is. also if 30 looks as smooth as a modern game in 60 FPS why wasn't it used in the actual game?
@Magicpaper1337
@Magicpaper1337 6 жыл бұрын
Probably because it lagged on N64
@pendalink
@pendalink 6 жыл бұрын
oh my god 30 fps just blew my mind
@boekster7108
@boekster7108 6 жыл бұрын
Does losing negative frame rate, cause an increase in visual frame rate? 🤔
@MidnightMechanic
@MidnightMechanic 6 жыл бұрын
So theoretically 30 fps is a possible stable build, but all the object timers would have to be extended? Would 29.94 fps be a good compromise?
@fsce8599
@fsce8599 5 жыл бұрын
Does anybody know how to get the hex/memory editor he is using in this video?
@JonathanZigler
@JonathanZigler 6 жыл бұрын
@Zfg, if you played with the frame rate tricks maybe a tas could get sub 3?
@JonathanZigler
@JonathanZigler 6 жыл бұрын
@zfg, maybe it might effect dampe RNG
@_purble
@_purble 6 жыл бұрын
Don't divide by zero kids.
@LoadingError0
@LoadingError0 6 жыл бұрын
Is there a practice ROM for Majora's Mask?
@KBlock320
@KBlock320 6 жыл бұрын
Dry ilyvm
@shimes424
@shimes424 6 жыл бұрын
6:41 PAL version hookshotable?
@TimoKanal
@TimoKanal 6 жыл бұрын
HOLY FRICK!
@LaCheeseman
@LaCheeseman 5 жыл бұрын
I wish more people were talking about why setting the frame rate to a negative value has such weird results
@leewhitley3091
@leewhitley3091 6 жыл бұрын
When is negative frame rate vibruto
@JitterEye
@JitterEye 6 жыл бұрын
Hahaha, this was brilliant.
@toonlinkplays5961
@toonlinkplays5961 4 жыл бұрын
its looks like a 2009 unregistered hypercam 2 video lol
@stevevalley2321
@stevevalley2321 3 жыл бұрын
My question watching this video how far can you mega flip
@b.clarenc9517
@b.clarenc9517 6 жыл бұрын
30 FPS Vibruto?
@austinsmith2557
@austinsmith2557 4 жыл бұрын
Now, how do you keep that value from changing?
@lucasvilainmatras8338
@lucasvilainmatras8338 5 жыл бұрын
1 year later he would get to that Best Possible Time. Nice
@musicdude7502
@musicdude7502 6 жыл бұрын
What is this tool he's using to edit the game
@manusdexter7250
@manusdexter7250 6 жыл бұрын
What if all runs are prerecorded and ZFG is posting as Dry? :thinking:
@theobserver4214
@theobserver4214 5 жыл бұрын
I wonder if the game would run at 60FPS without lag (or with an inconsistent lag) on Wii U.
@LilacMonarch
@LilacMonarch 2 жыл бұрын
afaik the game actually runs worse on wii u than wii. the "upgraded" vc is not good
@ephraimtimmerman4476
@ephraimtimmerman4476 3 жыл бұрын
Is it possible to edit this memory address in game?
@matty4351
@matty4351 9 ай бұрын
Yes
@Cardmaster12
@Cardmaster12 5 жыл бұрын
Thinking about how you could probably easily edit the framerate divider using ACE
@ScottCastle
@ScottCastle 5 жыл бұрын
Oh god
@LoadingError0
@LoadingError0 6 жыл бұрын
Also what's the id for rainbow dogs?
@AtomicArtumas
@AtomicArtumas 4 жыл бұрын
30 fps ACE run category when?
@dansir4102
@dansir4102 6 жыл бұрын
@24:08 This is how I feel when I get drunk
@Kosac07
@Kosac07 6 жыл бұрын
This was hilarious! Lmao
@brett1908
@brett1908 6 жыл бұрын
Can u alter links speed with that?
@Zilch93
@Zilch93 6 жыл бұрын
What rom or download are you using ZFG?
@zelly19
@zelly19 6 жыл бұрын
Durpity Durp i wanna know what he’s using, because it looks fun.
@Zilch93
@Zilch93 6 жыл бұрын
JoyVideoSimply right lol
@DLH112
@DLH112 6 жыл бұрын
its "gz" AKA "the practice rom" find it here github.com/glankk/gz/releases
@Zilch93
@Zilch93 6 жыл бұрын
DLH112 thank you so much!
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