This video took a long time to make, hope it was worth the effort. -Dry4Haz
@Schwanzboxa6 жыл бұрын
i just finished watching it and I just wanted to comment about how it is the best zfg highlights video ive seen so far. long, entertaining, fun! gj
@finexxkillerxx6 жыл бұрын
ZFG it was 1000% worth the effort. I can’t say I’ve ever laughed that much watching someone play oot or any Zelda before 😂😂😂
@rompetiss6 жыл бұрын
over 26 min of content you kidding me? im gonna come at least four times during this!
@gone55996 жыл бұрын
After 7 years in development we hope it's worth the wait
@DolanStronk6 жыл бұрын
DRY UR A GENIOS AND WE SHOW RESPEKT // LOVE DOLAN
@Pesthuf6 жыл бұрын
I always thought that ocarina of time 3d's animation were almost completely different. Jumping and rolling felt totally off.But now that I've seen the original game at 30 fps, I realize that they actually got it perfectly right.
@Minty_Meeo6 жыл бұрын
Remodeled, retextured, physics adjusted, miscellaneous improvements. More than just an HD texture pack.
@Fakie4205 жыл бұрын
Played and enjoyed both. If you play the game regularly, the majority of your points are moot.
@lpfan44915 жыл бұрын
oot3d has a lot of improvements that basicly make the original obsolete aside for glitchruns. like,it does not even matter that it is sloppily made. the rock was placed there to prevent people from getting there using the chickens and how is it bad that adultlink can get into jabu more easily if you cannot clip in when it would be relevant? oh and that is only regarding the american version. pal runs on 15 fps,so the 30 fps oot3d has really does the game favors in that region
@shagstars5 жыл бұрын
@@lpfan4491 it ran like 17 fps. but 20 is not that much better so it oot3d is best for everyone.
@popsicIes4 жыл бұрын
@@BlueAizu_ the 3ds was a banger. its hardware could've been better but its game library SMACKS
@icautfire1236 жыл бұрын
8:03 "Why does Link have a 50 caliber hookshot sniper rifle"
@deltashot56085 жыл бұрын
hes linking some brains out
@darkbeetlebot6 жыл бұрын
Next big category: -FPS%
@halyoalex89422 жыл бұрын
Can’t believe it’s been over 4 years of me watching this stuff. Came back to this video for some nostalgia, it’s twice as old as I thought it was. Holy moly.
@TheSonicFairy2 жыл бұрын
16:06 Link's instinct to fight with a sword comes to a stop when he decided to take out Bongo the old-fashioned Sheikah way - 16:12 MARTIAL ARTS!
@xYamakaze6 жыл бұрын
60 FPS looking like runescape animations
@abraham36736 жыл бұрын
20 fps to 30 fps feels so silky smooth like watching 30 fps go to 60 fps
@derenyilmaz35986 жыл бұрын
"I'm gonna do something" -ZFG
@Fakie4205 жыл бұрын
I didn't even realize this was a 26 minute video. It seriously only felt like 10 minutes. One of the most entertaining OoT videos I've ever seen. Hell, it might be the most entertaing Zelda video I've ever seen.
@gengar66663 жыл бұрын
Dude.. I watched whole video completely impressed. Loved the moon jumping in sacred temple was awesome. Can't believe this is 2 years old!
@zoraeggs91776 жыл бұрын
I started manually fixing a lot of these problems in my 60 fps hack rom, I got a lot of things working properly like movement and gravity, but it was taking up too much time so I put it on hold. When oot comes to switch virtual console I plan to finish and release it.
@theobserver42146 жыл бұрын
Zora Eggs where can you get the ROM?
@Klngmaker5 жыл бұрын
oof
@romajimamulo5 жыл бұрын
About that Switch Virtual Console...
@sheriffaboubakar97203 жыл бұрын
Yea it's not coming to switch bro
@0hno43 жыл бұрын
Sooo...
@fluffalpenguin6 жыл бұрын
I STILL can't believe it's signed. Asked for 0xFF hoping for ultimate slowness, couldn't imagine that they'd make a value like that signed.
@Reonu6 жыл бұрын
What does it mean for a value to be signed?
@alexstewart95926 жыл бұрын
In a computer, a one-byte number can either be an unsigned integer ranging from 0 to 255 or a signed integer ranging from -128 to 127. Basically, a signed number uses half its range to cover negative values, but 0 is still 0, so -1 corresponds to what would be 255 in an unsigned number so that the CPU doesn't have to worry about the sign when incrementing or decrementing. Since signed numbers cannot overflow into other bytes, they're a bit less prone to causing glitches in code using adjoining memory values, but depending on what you're doing you may want to use an unsigned number so you can access 128 to 255 or to prevent negative numbers, which can cause more glitches in the code using the number itself, particularly if said code expects that it is given a positive number (for example, tries to find a square root).
@mzxrules6 жыл бұрын
It's slightly more complicated than that. The variable is actually a two byte signed value, but cast to a signed byte in some contexts
@recklesflam1ngo9686 жыл бұрын
Currently waiting for a pal version of oot to show up, can’t wait to play at a silky smooth 17fps XD
@disfiguringthegoddess11024 жыл бұрын
It would be 20 fps, but 50 hz right?
@Timehero883 жыл бұрын
@@disfiguringthegoddess1102 Nope, it would be 20 * 50/60 = ~ 17 fps
@nickreeder29796 жыл бұрын
This had me in stitches. So fun to watch the glitches/frame manipulation. 😊
@MrFreakHeavy6 жыл бұрын
That Geddan moment was perfection.
@YomiYT6 жыл бұрын
Actually crying at the negative framerate
@DarkClaws914 Жыл бұрын
are you still crying
@mel_arky6 жыл бұрын
YT recommended this to me, never touched your videos before. Glad I clicked on this gem.
@yearlink6 жыл бұрын
i watched this pissed and i was so scared of how smooth it was i wanted to cry
@Theosyion6 жыл бұрын
22:00 is this vinesauce?
@pikminfreak00116 жыл бұрын
ZineFGause
@userPrehistoricman6 жыл бұрын
eat a gherkin
@McSandwich1215 жыл бұрын
yeow
@CalculatedRiskAK3 жыл бұрын
Soon as I realized the framerate divider was signed, I was screaming with laughter. I woke up my better half and now have to sleep in the living room for a night. Worth.
@Twinrehz6 жыл бұрын
C'mon! 30FP-HESS! You missed the perfect joke!
@phazonjunky18186 жыл бұрын
The pos are smaller(or bigger) because the game uses key framing probably based on % relative to time instead of being frame based. That's what I can guess based on my knowledge of web programming.
@imdone82435 жыл бұрын
Only web programming and you were able to guess that? Kudos!
@tuberguy18366 жыл бұрын
My mind exploded when I saw OoT running in 20fps
@NoSafeHavens6 жыл бұрын
tuberguy 18 OoT runs at 20 fps naturally.
@lolligerjoj16 жыл бұрын
I think he played PAL version before
@musicdude75026 жыл бұрын
lolligerjoj I think he's jojing
@kekmctrump52996 жыл бұрын
Pal version runs at 17FPS so yeah enjoy super cinematic experience
@ryanoday42036 жыл бұрын
This made me laugh the hardest I've laughed in quite a while xD
@Dumaiu4 жыл бұрын
Sorta like a Hylian version of a Lorentz transformation.
@cedeno88813 жыл бұрын
The sound of bango bango tossing shiek slowed down to .25 sounds like twilight princess twilight monsters
@oligi30086 жыл бұрын
Someone should do a speedrun with 30 FPS!
@98danielray6 жыл бұрын
oligi3008 yes
@MidnightMechanic6 жыл бұрын
ZFG, maybe?
@ilikezelda646 жыл бұрын
I think one would have to make some sort of mod for that - it seems as if you have to continually change the FPS every time you enter a new area or do a transition thing. Also, it could very well be that with the changes in hookshot length, hoverboot length etc affected by the higher FPS that some things would have to be changed. But it would certainly be an interesting watch!
@MidnightMechanic6 жыл бұрын
Ilikezelda64 that's part of the challenge, like the two pause run. ;)
@chicaurum5 жыл бұрын
New speedrun category: 30fps%
@flutterdashie646 жыл бұрын
this is my new favorite thing
@stevevalley23213 жыл бұрын
And now apparently link is the best breakdancer in the universe
@MrThetronica4 жыл бұрын
22:00 geddan 22:12 yeets himself out of the map
@Zapstur6 жыл бұрын
If you want to manually lower the frame rate, wouldn't making the game lag a lot work well enough to get that extended longshot range? Maybe somehow cause so many things to load in, and not unload to get that lag? Or is there even anything in the area that would work with?
@riseoftheflutes17396 жыл бұрын
Thats an interesting concept. Id like to test some shit out
@mzxrules6 жыл бұрын
Doesn't work. Ocarina of Time targets a fixed framerate, meaning that when the game lags and drops frames, it doesn't update the game, unlike a game like Donkey Kong 64 which is coded around a variable framerate. The reason say, the hookshot extends longer with a smaller framerate is that most animations use number of frames for determining how long they run, and the Retrace Count variable (the one shown in the video) is used for physics calculations and similar. Under normal circumstances anything that has velocity has their speed bumped up to Retrace Count var / 2, so a retrace of 3 means that everything moves exactly 1.5 times farther in one frame
@TimoKanal6 жыл бұрын
22:33 I'm literally crying, this is the funniest shit I've see in a long time x'DD
@lildmckay6 жыл бұрын
26 minutes of highlights?!? Awesome!
@jacobvorhies37202 жыл бұрын
here we are 2022 with a full pc port that can play flawlessly at 144 fps and 0 input lag my how times have changed
@bombadt-yt98186 жыл бұрын
A hookshot to pierce the heavens
@NotTheRealURL6 жыл бұрын
I assume the frame-rate change doesn't store with the game for a couple frames after un-pausing, does it? Maybe it's possible to fire a hook-shot and continue to pause, slowly increasing the distance a little.
@tovarischkrasnyjeshi5 жыл бұрын
Does hookshot length change in vanilla according to lag? I'm not sure how to cause a ton at random, but if so it might be a way into Ganon's early (hookshotting the pillar)
@zachrohbock68215 жыл бұрын
tovarischkrasnyjeshi No I don’t believe so. Lag in normal gameplay is when it takes too long to render a frame so the game slows down. He’s using cheats to change the internal frame divisor. This means hookshot is set to extend for X frames and it’s distance per frame uses the same internal frame divisor number. I’m not an expert but I don’t believe hookshot range will change from normal lag.
@ignatiussummers88426 жыл бұрын
AGDQ 2019 Glitch expo in the works :o
@-MrEpic-3 жыл бұрын
...If you make the game lag by swapping between menu and game will you be able to generate enough lag to do bombless megaflips?
@gamefunatic26 жыл бұрын
HOOKSHOT TO THE MOON
@hunterfountain5 жыл бұрын
Wait, i don't get it, what technically is negative fps and negative lag? Furthermore, if it's lagging, why does it look stable? Is negative lag just stable frames?
@QuickScope605 жыл бұрын
how was he able to get the script that lets you modify the fps? I can't seem to find it at all, entered the exact codes and everything
@kargaroc3865 жыл бұрын
The one where Link turns into a singularity
@DonutxdGaming6 жыл бұрын
Do you think getting on the sky box of kakariko village and tanking the frame rate will ever be useful in a run?
Just a random thought. Donkey Kong 64 used oranges to create lag. Could you create lag with bomchus and bombs to create lag and get to ganon early?
@niklasberg47636 жыл бұрын
This is art
@willtheoct5 жыл бұрын
is it possible to manip the framerate normally? could save time
@TimelessWorldOfGaming6 жыл бұрын
What software is being used here? I saw super metroid in there too. lol
@Michael187513 жыл бұрын
21:57 Hyperspeed achieved.
@Doctorpupster6 жыл бұрын
ZFG cartidge tilting at the end smh
@komos634 жыл бұрын
can you use srm to divide the framerate by 2 so you get 30fps?
@leggettc186 жыл бұрын
It would be so awesome if there were a romhack that increased the framerate and then changed values in the game so that it still feels the same (since increasing the framerate changes links running speed and jumping distance and everything).
@harstar123455 жыл бұрын
15:58 Link went full Worldstar on Sheik
@newchallengers94203 жыл бұрын
Is it bad if I always put on ZFG videos on kinda quiet when I'm going to sleep? 💤 😴
@LoadingError05 жыл бұрын
Does anyone know what ZFG uses to play these roms? I use Not64 on my Wii but it seems to have a problem loading some textures so any suggestions would be great. Thanks!
@SproingBoing6 жыл бұрын
Ocarina of Time: Powerpoint Edition
@bedaskun53126 жыл бұрын
Is there any mod in emulators that allow for 30 fps gameplay with "normal" frame counting to 20 fps?
@dubstepdishwasher9776 жыл бұрын
Is the framerate memory address different per version? Cause when I search up the same memory address it is definitely not used for framerate
@ZFG6 жыл бұрын
Yes, this is on 1.0 and you're most likely using 1.2. Sorry I'm not sure what the address is for 1.2.
@dubstepdishwasher9776 жыл бұрын
Oh, so you just injected a 1.0 rom into GZ? I wondered if it was something like that. I'll just do that then, lol
@renakunisaki6 жыл бұрын
Usually adding 6B0 works for 1.0 -> 1.2
@Swampson17386 жыл бұрын
14:20 it looks like claymation
@sheriffaboubakar97206 жыл бұрын
FairSquare Gamers lmao
@MiTxGam3r2 жыл бұрын
So if you could create enough lag in game with bombs could you get the reach with long shot
@andrewporter18685 жыл бұрын
So basically, the explanation for why -FPS does that, my guess is that the actual screen requires an unsigned two's complement integer value [0, 255], but is stored in memory as a signed two's complement integer value [-128, 127]. Since your divisor is negative, the result is a negative quotient. If the divisor is -1 or 0xFF, and the dividend is 60 or 0x3C, the result is -60 or 0xC4 if the value is a single byte. Assuming the value is a single byte, the unsigned two's complement integer value of 0xC4 is 196.
@elsdodo6 жыл бұрын
dying in 60fps is just like regular dying, _but faster_
@thomasgensamer83245 жыл бұрын
This + ace in regular hundo? It's a source requirement right? Not a limitation on how you use them.
@DaviEmanuelAB4 жыл бұрын
GET DOWN!!!!!
@patrickmacdonald62824 жыл бұрын
8:03 Lee Harvey Oswald, November 22 1963
@TimoKanal6 жыл бұрын
23:30 In chat "dbz fight" LMAOO
@proxy10356 жыл бұрын
how do you even get a Hex editor in OoT? this is fun though
@ZFG6 жыл бұрын
the practice rom practicerom.com/
@DanielDeMark6 жыл бұрын
Thanks bud it's really fun to play with. Did you ever take off your boots and let a bomb blow next to you? It makes you go forward with incredible speed and if you fall off a ledger you shoot up
@proxy10356 жыл бұрын
@@ZFG oh i see. sorry for late reply i didn't saw this earier. also what does OT stand for? maybe i missed it in the video, i know OOT stands for Ocarina of Time but no idea what OT is. also if 30 looks as smooth as a modern game in 60 FPS why wasn't it used in the actual game?
@Magicpaper13376 жыл бұрын
Probably because it lagged on N64
@pendalink6 жыл бұрын
oh my god 30 fps just blew my mind
@boekster71086 жыл бұрын
Does losing negative frame rate, cause an increase in visual frame rate? 🤔
@MidnightMechanic6 жыл бұрын
So theoretically 30 fps is a possible stable build, but all the object timers would have to be extended? Would 29.94 fps be a good compromise?
@fsce85995 жыл бұрын
Does anybody know how to get the hex/memory editor he is using in this video?
@JonathanZigler6 жыл бұрын
@Zfg, if you played with the frame rate tricks maybe a tas could get sub 3?
@JonathanZigler6 жыл бұрын
@zfg, maybe it might effect dampe RNG
@_purble6 жыл бұрын
Don't divide by zero kids.
@LoadingError06 жыл бұрын
Is there a practice ROM for Majora's Mask?
@KBlock3206 жыл бұрын
Dry ilyvm
@shimes4246 жыл бұрын
6:41 PAL version hookshotable?
@TimoKanal6 жыл бұрын
HOLY FRICK!
@LaCheeseman5 жыл бұрын
I wish more people were talking about why setting the frame rate to a negative value has such weird results
@leewhitley30916 жыл бұрын
When is negative frame rate vibruto
@JitterEye6 жыл бұрын
Hahaha, this was brilliant.
@toonlinkplays59614 жыл бұрын
its looks like a 2009 unregistered hypercam 2 video lol
@stevevalley23213 жыл бұрын
My question watching this video how far can you mega flip
@b.clarenc95176 жыл бұрын
30 FPS Vibruto?
@austinsmith25574 жыл бұрын
Now, how do you keep that value from changing?
@lucasvilainmatras83385 жыл бұрын
1 year later he would get to that Best Possible Time. Nice
@musicdude75026 жыл бұрын
What is this tool he's using to edit the game
@manusdexter72506 жыл бұрын
What if all runs are prerecorded and ZFG is posting as Dry? :thinking:
@theobserver42145 жыл бұрын
I wonder if the game would run at 60FPS without lag (or with an inconsistent lag) on Wii U.
@LilacMonarch2 жыл бұрын
afaik the game actually runs worse on wii u than wii. the "upgraded" vc is not good
@ephraimtimmerman44763 жыл бұрын
Is it possible to edit this memory address in game?
@matty43519 ай бұрын
Yes
@Cardmaster125 жыл бұрын
Thinking about how you could probably easily edit the framerate divider using ACE
@ScottCastle5 жыл бұрын
Oh god
@LoadingError06 жыл бұрын
Also what's the id for rainbow dogs?
@AtomicArtumas4 жыл бұрын
30 fps ACE run category when?
@dansir41026 жыл бұрын
@24:08 This is how I feel when I get drunk
@Kosac076 жыл бұрын
This was hilarious! Lmao
@brett19086 жыл бұрын
Can u alter links speed with that?
@Zilch936 жыл бұрын
What rom or download are you using ZFG?
@zelly196 жыл бұрын
Durpity Durp i wanna know what he’s using, because it looks fun.
@Zilch936 жыл бұрын
JoyVideoSimply right lol
@DLH1126 жыл бұрын
its "gz" AKA "the practice rom" find it here github.com/glankk/gz/releases