META-BREAKING Nerfs & Buffs Coming Soon! ⚔️New World

  Рет қаралды 18,644

DukeSloth

DukeSloth

Күн бұрын

Пікірлер: 163
@NoobahSteve
@NoobahSteve 9 ай бұрын
I believe it's crucial for artifacts to distinguish themselves more through their unique abilities rather than just raw statis such as damage, healing, critical hits, etc. Let's take the artifact spear as an example. Setting aside its stats, the fascinating aspect lies in its weapon ability, "Sting." This ability not only stands out from many artifacts but also transforms an existing spear ability. Essentially, my point is that each artifact should possess its own distinctive ability that alters the visual, tactile, and strategic aspects of current ability/abilities. This uniqueness could provide a strategic advantage in battles, independent of conventional factors like raw stats, damage, healing, etc that come through normal perks.
@Nipdog
@Nipdog 9 ай бұрын
i enjoy my finishers 15% dmg buff to bleed but yeah something different would be cool like that
@benjaminwhite6452
@benjaminwhite6452 9 ай бұрын
​It is one of the worst designed artifacts in the game though, as it simply eclipses every other Rapier due to that free 15% damage bonus for both weapons. Any Artifact that is automatically BiS in pretty much every scenario, is a poorly designed artifact. Serenity, Deep Freeze, are two other particularly poorly designed artifacts.
@sent2273
@sent2273 9 ай бұрын
Respectfully I think the heavy nerf is 100% needed but also a slight buff to medium is also needed to make it stand out. There is simply too many reasons to go heavy right now and zero to go medium.
@Kress_SK
@Kress_SK 9 ай бұрын
They're looking into it, they said in the newest video
@StrawHatRickk
@StrawHatRickk 9 ай бұрын
Agreed, it just doesn’t make sense for a heavy to have the same mobility as a medium. In turn now heavy will have to focus more on how they can survive more dmg instead of being able to and put our as much dmg as a medium. Heavies will just have to have more stamina management but I think 2 dodges is plenty for someone who can just eat up incoming dmg
@StealthBoyElite
@StealthBoyElite 9 ай бұрын
Another +1 for block heavies. I use dodge less than block. This will reinforce that. I'll stay heavy thanks. Also, finally time to replace hearty!
@theswedestfriend
@theswedestfriend 9 ай бұрын
Agree
@theswedestfriend
@theswedestfriend 9 ай бұрын
I play fs/abyss and i love the firestaff, i can understand the need to fball perk i just hope they will understand and slightly nerf it and observe the results and not just nerf it down with a random value
@cozzy6547
@cozzy6547 9 ай бұрын
So both medium AND heavy are going to be fucken useless? More range supremacy I guess….
@Penandsword.
@Penandsword. 9 ай бұрын
They need to tune the exhausted mechanic for each build to further differentiate them. I think it's intuitive as well.
@knightni7890
@knightni7890 9 ай бұрын
everyone here praising the heavy dodge nerf thinking its great and saying "oh well heavys need to learn to block" you guys realize what this is going to do right? any heavy player that wasnt playing S&S is now going to play S&S and we are going to see even more turtles blocking everywhere. why does everyone think this is a good thing? next they are going to nerf shields and i guarantee it
@esmolol4091
@esmolol4091 9 ай бұрын
Heavy dodge nerf. Who uses that anyway? If you run heavy, you most likely use S&S anyway and block 24/7.
@knightni7890
@knightni7890 9 ай бұрын
@@esmolol4091 it’s mostly used to catch range players, you have to dodge with them to keep up with them. Like evade shot you have to dodge into it to keep pace, if you block you are already to far behind
@dragonsauce358
@dragonsauce358 9 ай бұрын
Heavy players shouldn't be able to keep up with range aside frome charge attacks. Heavy nerf ftw
@esmolol4091
@esmolol4091 9 ай бұрын
@@dragonsauce358 I play only open world pvp and there ranged is meta anyway. For me as heavy it's basically impossible to close the distance to my ranged opponend due to all the slows, dots etc.
@DreadfulNW
@DreadfulNW 9 ай бұрын
Like @NoobahSteve said, I think adding unique and distinguishing characteristics to artifacts will go a long way in spicing up gameplay. Some artifacts are so underperforming compared to even craftable gear and it shouldn't be that way. The musket artifact, for example, had so much potential to play on the gun/trapper aspect, but it ended up being a dud. Take sticky bomb for example. The passives on this ability are pretty meh; i.e. a 15% slow for 3 secs on direct hits, a very inconsequential debuff for a fairly hard ability to land. Imagine adding an artifact perk that incorporated aspects of actual bombs. You could make sticky bombs apply some combination of a burn, bleed, rend, disease, slow, and/or weaken. Just a total dump of debuffs that feeds into the current role musket is moving towards (the pen shot clump pumper), and it still fits the nature of real bombs. It would also incentivize more close range play, something the devs have stated they want to do but have never actually done (they just made shooting harder lol). And there are so many good names you could call the perk: Blast Wave, Toxic Shrapnel, Heavy Metal, Deep Wounds (WoW reference). I actually think this would still keep the artifact on a lower tier if implemented. You could go a step farther and make sticky bombs detonate-able so you don't have to wait the 3 seconds for the explosion if you don't want to. Maybe add a 1/2 second audio queue so players can still counter it (ie with an i-frame). Could add it as another weapon perk and take away the gem slot (no more elemental conversion) as a little bit of built in balance, and call it Short Fuse! Make musket great again!
@JeroS.L.
@JeroS.L. 9 ай бұрын
Hello! I must be an idiot because right in the expansion I went from heavy armor to medium, this is because in my tests the damage reduction does not increase above 2k armor points, so in medium load with the Void Armor you reach that figure. Has anyone done tests on this that confirm or deny this? Does it make sense to reach 3k armor points? Thank you!
@uhtred7108
@uhtred7108 9 ай бұрын
you continue to have damage mitigation after 2k armor, but armor has diminishing returns, there are also multiple bugs with armor showing in the UI properly under certain conditions.
@JeroS.L.
@JeroS.L. 9 ай бұрын
That would explain why what I saw in my tests doesn't fit me, thank you very much!@@uhtred7108
@kurtdha
@kurtdha 9 ай бұрын
Heavy nerf was drastically needed but I think it should have gotten a 20% base damage reduction as a starting point. It never made sense to me seeing someone in heavy hitting like a truck.
@Jayson_Tatum
@Jayson_Tatum 9 ай бұрын
It's because heavy favors weapons that usually use heavy attacks, i.e. GS
@moo8698
@moo8698 9 ай бұрын
Heavy ALWAYS had the highest damage reduction. You don't need to increase it more. The dodge is problem.
@kurtdha
@kurtdha 9 ай бұрын
@@moo8698 heavy has never had any type of damage reduction. It needs it though, considering the damage some of these people are putting out in heavy equip load.
@Tre2Savage
@Tre2Savage 9 ай бұрын
Real shit xd Ive made heavy builds hitting 8k hammer heavys 😅 it's broken af
@MyGamester
@MyGamester 9 ай бұрын
8:28 take away any damage buff light gear set gets so they’re JUST mobile af and give th damage buff to medium. There you’re welcome. Light is quick, medium is damage, and heavy is a tank how hard is that??
@Droptopflipflop
@Droptopflipflop 9 ай бұрын
As much I like the heavy meta I do think it needed a slight disadvantage from choosing med.. I hope with the bow nerf med can now shine and we don’t get some tank infested mess
@planetg2125
@planetg2125 9 ай бұрын
I wonder if they class Abyss as a melee weapon, because it's basically a mage weapon that gives mage the potential to chase and escape and cc like a melee player. To me it's a ranged weapon enhancement and it proliferates opr
@therealstryf9978
@therealstryf9978 9 ай бұрын
Then what do you effectively leave mages with, BB. I refuse to get on that train it’s the most toxic style I see daily, net shot and flamethrower. Abyss is basically the only thing I have where I am not completely vulnerable to melees.
@therealstryf9978
@therealstryf9978 9 ай бұрын
Especially since sns and spear have leaping abilities
@planetg2125
@planetg2125 9 ай бұрын
@@therealstryf9978 fs/ig has always been strong against melee because you can keep a gap and keep the damage on. Always strong
@satsunoryu
@satsunoryu 9 ай бұрын
May... wow. I'm just worn out with the waiting. Great vid man.
@epicexx5114
@epicexx5114 9 ай бұрын
Remember may is when they are gonna allow us to know what there plans are. May is not when where getting new content
@satsunoryu
@satsunoryu 9 ай бұрын
Right LOL. It's absolutely crazy. I'm thinking those layoffs did in fact the studio contrary to what they said.
@Exilat
@Exilat 9 ай бұрын
The issue you're not talking about in this video is that overall... Heavy players with builds like the heavy flamethrower or the old light melee KS builds turned heavy are currently outshining and out DPSing light players in every capacity. The dodge changes and the survivability of heavy with no DMG reduction is causing a seriously unhealthy PVP situation in New World. Unless you are a ranged player (Which some of those ranged mages are now just heavy with Alacritous Punishment.) You are in a heavy load. So the current majority of players are heavy. What they should've done is given heavy players a -20% DMG so that it forces players in heavy to pick a more tanky role. Then let those folks that want a little more survivability to be the medium builds. Before the current heavy meta, it was a medium meta as medium does have enough survivability to rundown those light players. It just comes back to catching those light folks, which there is enough debuffs and catch up mechanics in the game to make up for it. Heavy players should not be the thing running down light players.
@Kore_Invalid
@Kore_Invalid 9 ай бұрын
id much rather see a medium buff rather then a heavy nerf
@b1llythak1ddttv27
@b1llythak1ddttv27 9 ай бұрын
Fuck no medium is fine where it is, it’s just outshined by heavy in every single way so there’s no reason to go medium. Hence the heavy nerfs
@MrRhoidRage
@MrRhoidRage 9 ай бұрын
@@b1llythak1ddttv27 you’re basically saying medium needs a buff to match the shine heavy has lmao What a brainless comment my dude
@MavGamingTv
@MavGamingTv 9 ай бұрын
When you say Musket will be getting a nerf for pvp but will be doing the same damage as it is right now, I'm a little confused could you elaborate? Thanks, awesome update video!
@siu00gas
@siu00gas 9 ай бұрын
The damage of musket will be increased, however in pvp it will have a bigger loss of damage than it has now. Thus it will do the same roughly in pvp Ie 100 damage - 10% pvp loss = 90 120 damage - 25% pvp loss = 90
@mrsourgit7462
@mrsourgit7462 9 ай бұрын
Heavy is ridiculous right now , something needed to happen lol .... the damage loss is like 8% (in light), gaining 5x the survivability
@andrex3246
@andrex3246 9 ай бұрын
i never understood this argument. dmg difference is a bonus you play light because of mobility. why do you think rangeds don t use heavy? the problem is light melee was as op as heavy melee is now back then, so a bunch of imbeciles feel entitled to what it was back then, left clicking with gs hatchet people to death
@mrsourgit7462
@mrsourgit7462 9 ай бұрын
@@andrex3246 'Mobility... vs heavy with SnS and spear... isn't much of a bonus for taking 5x the damage when hit and a longer speed reduction upon a melee hit .... I'm bow rapier currently , could of easily gone heavy but its kinda cringe how lazy it looks .... 8% dmg increase for light is a difference of quality damage to 1080 .... is nothing lol
@admiralcl4ptr4p8
@admiralcl4ptr4p8 9 ай бұрын
With the recent improvements to blocking overall, and with Heavy's ability to trade damage pretty strongly against Light and Medium melee, i think losing the extra dodge shouldn't be too bad. Play style will have to shift a bit of course, but with a balance of dodging and blocking, Heavy should still be strong where it should be, with a bit of decreased mobility so the "heavy assassin" build isn't so overpowered
@mattm3243
@mattm3243 9 ай бұрын
Heavy assassin would never have been developed if the range damage in the game was so oppressive. Bb, fs, bow. Best weapons in the game.
@CanWeBike
@CanWeBike 9 ай бұрын
I initially didn't mind the idea of heavy armor costing more stamina to dodge because it's intuitive, but I also tank in PVE, so this is something that definitely would have negative consequences for PVE tanks.
@justinnee8558
@justinnee8558 9 ай бұрын
I pve tank alot with The Wall learn to block better instead of relying on a dodge it's better in most cases to block as the tank then it is to dodge.
@StealthBoyElite
@StealthBoyElite 9 ай бұрын
Yeh I use wall so this won't impact that at all. I still don't like it though. I'd prefer they enhance the dodge itself for medium and maybe slightly reduce the effectiveness of the dodge with heavy. I much prefer all dodges taking the same stamina. It's intrinsically balanced, allowing you to apply the balance elsewhere.
@bossmanintuoksuinenmarkobo7239
@bossmanintuoksuinenmarkobo7239 9 ай бұрын
Tank doesnt need two dodges
@wayfa13
@wayfa13 9 ай бұрын
@@bossmanintuoksuinenmarkobo7239 Or can run Hearty if they really wanna
@mgw5377
@mgw5377 9 ай бұрын
How is role que going to work when you can insta swap gear and reset attributes
@joshmoore4498
@joshmoore4498 9 ай бұрын
Only way I could see it working is that when you sign up in the queue it locks you into whatever stats/gear you are wearing at the time is the only way I could come up with
@AbianMayerhofer
@AbianMayerhofer 9 ай бұрын
In OPR ranged, especially FS and BOW (not only Boltcaster), but also BB rule the scene. 90% you die to bows and FS. Heavy or not, you get melted down in no time. Since season 4 you have seen more and more the same builds. With FS it is way to easy to aim. The hitbox is huge compared to Bow or even Musket. Flamethrower is a joke tbh. The mana cost ist rediculous low and the dmg is way too high for that imo. Nerfing Healers another time is not the way for balancing. In light armor healers cant kill anybody, but they have indeed great survivabilty and they can help a gruop to withstand incoming dmg for a good time, indeed. It their job fhs. Complaining about that is peculiar. DD do dmg, tanks are tanky, healers heal - surprise! Meta in OPR is ranged, no doubt and it is way overpowered. Too much dmg for too little compromise. AGS has not done a good job balancing builds so far and I doubt, next balance patch will be different. P.S. I have been playing Paladin builds since 1998 in Everquest and in many other MMORPGs. Also playing a paladin build in NW expecting nerfs for heals and heavy armor is like beeing slapped twice in the face. Thx AGS.
@OsMacros
@OsMacros 9 ай бұрын
Thank you for saying this range has been ruining this game and dominated forever.
@juffe_h1666
@juffe_h1666 9 ай бұрын
Ye range is a joke right now you can outmanoeuvre anyone going to the safe distance of 50 m and shoot people to death. I played range and it’s stupid how much dmg it has, you only need good aim that’s it. A guy with shooter experience will dominate range classes
@christianpiche3238
@christianpiche3238 9 ай бұрын
can we play with gamepad ?
@veeshan222
@veeshan222 9 ай бұрын
I feel like koya knee guards probaly the key for light play style for melee they usualy get blown up by range more than anything according to posts about light melee and having range wear them wont neccesarily buff them except agaist other range so thats kinda fine.
@actosh7670
@actosh7670 9 ай бұрын
A hvy dmg nerf would not have a big impact since it can be kinda circumvented due to nw´s dmg formula.
@pascaldota
@pascaldota 9 ай бұрын
8:22 why Every Time u jump u end UP with extra mov speed 😮 ?
@SallyFrancois-r9f
@SallyFrancois-r9f 9 ай бұрын
I been playing medium void blade since start lol I can wait to get buffed
@neilm9400
@neilm9400 9 ай бұрын
Can we not add a bit of stamina to offset the extra stamina usage?
@lllDolph
@lllDolph 9 ай бұрын
Why would they add more stamina? That would completely negate the reason for the nerf.
@neilm9400
@neilm9400 9 ай бұрын
@@lllDolph not ags, the players ... Unless 110 is the max
@grim3r33fer
@grim3r33fer 9 ай бұрын
Been saving for heavy and fire staff for ever ..once again to late just made it yesterday 😂
@bobshanery5152
@bobshanery5152 9 ай бұрын
It will be fine. I swear I see more crying over mages "nerfs" from mage players more then anything but they always are still playing it. FS/IG etc is probably the easiest build, along with the meta lock build with the flail. Really good in arenas and control points. Aoe everything and you can be really annoying with the flail.
@ChrisMantia
@ChrisMantia 9 ай бұрын
Lets take the worst dodge in the game and nerf it xD
@Der_Wolvenfang
@Der_Wolvenfang 9 ай бұрын
Light 20% + / Medium 0% / Heavy -20% Damage. How hard was that? (Remember this is all base damage so that "20%" is more like 9.5% more damage in reality.)
@aortenzio
@aortenzio 9 ай бұрын
they want to buff light for melee and I have no clue why as it is very broken with good players and even more broken with a good player with a pocket healer. Good luck fighting a skitzo whos got a healer with them and if they have the lights embrace move ability good luck trying to catch them.
@Der_Wolvenfang
@Der_Wolvenfang 9 ай бұрын
@aortenzio as much as I love NW combat the devs truly have no idea what the fuck they talking about. My best guess is that they tried loght melee and got owned.
@zac6366
@zac6366 9 ай бұрын
Honestly I'm so used to the shit tracking for void blade by now that it's not the main issue for me playing it. The damage output needs big buffs for sure, blade been getting shadow nerfs since fortify rework and will probably never hit like it used to. The problem is they balanced it around it's rending damage when rend was wayyy more valuable and have not compensated til hopefully now.
@roclobstah
@roclobstah 9 ай бұрын
the fact that its gonna take 5 more months on top of the 2 years we've already waited for opr QoL changes should speak volumes to the community that the devs have 0 intention of appealing to the very people who are keeping their game alive and instead think that their success comes from their decision making and shitty change implementation. the devs are so out of touch its crazy
@bobshanery5152
@bobshanery5152 9 ай бұрын
Also why this game is not balanced or skill based. We get NOTHING. There is ZERO focus on pvp. All we see once in a blue moon is "balance" to one shot combos or broken perks that everyone runs so they "change the meta" and make people farm the next broken thing.
@actosh7670
@actosh7670 9 ай бұрын
Crit resist and cc resist is defining the armor class. Think in s5 they completly rework armors.
@Jayson_Tatum
@Jayson_Tatum 9 ай бұрын
I was a saying qma similar thing yesterday when i heard about this. It isn't that heavy in itself needs to be nerfed, it's that light needs something to be able to actually break a heavy. Not overwhelmingly, but something i think heavy on its own is fine, but a heavy and a good healer can 2v5 other builds bc the heavy will just never take any meaningful damage. I don't think the stam nerf is the right approach either, but rather some better scaling to light and heavy damage modifiers. Also medium is trash. Idk what they are gonna do but it's bad.
@grimetone
@grimetone 9 ай бұрын
NW still haven't recruited a combat lead. What a shitshow.
@zzzJOEB
@zzzJOEB 9 ай бұрын
Heavy would still be the meta in wars at the least even if its made 55. Heavy is still super strong just need good stamina management
@Awesomedude124
@Awesomedude124 9 ай бұрын
I think a heavy nerf is warranted. It has a lot of things going for it and quite frankly it is not difficult to manage stamina as a heavy since many people who use it run a shield or a heavy weapon to block attacks. This will highly encourage people to use their block more versus spamming dodge to keep up mobility like medium does. However medium still needs a buff of some sort to make it stand out on its own instead of just being a middle ground between the two equip loads. Edit: also just for reference, people who use the wall can't dodge anyways and plenty of people use it in PvP, including me, so it's not like it's difficult to do without as much dodging in the first place.
@lels17788
@lels17788 9 ай бұрын
THE value of a third dodge in melee combat is very high though. I think DukeSloth and a lot of people are so used to having 3 dodges, they've forgotten the pain of what it feels like to fight with just 2 dodges. Challenge anyone to give it a try, get an earring w/o hearty and take your bruiser into OPR :)... I don't think they need to add much to medium to make it all balanced (maybe add +5% melee damage to med and light equip loads as well).
@johncarlomendoza114
@johncarlomendoza114 9 ай бұрын
I’m a fire staff user and it needs a nerf lol, I fire ball a bow/rapier and he stacked elemental resistance but I still do 40-50% damage? That’s crazy.
@christopher5731
@christopher5731 9 ай бұрын
Musket in pvp is so hard to use. Can't see shit especially when dots are going off
@Type2Nolf
@Type2Nolf 9 ай бұрын
Easy nerf to heavy would be extended slow durations while in heavy load
@renatomarxs
@renatomarxs 9 ай бұрын
bro's abusing the flail speed bug lmao
@RainComes
@RainComes 9 ай бұрын
"All of the medium players at the beginning of the expansion just gradually switched over to heavy..." - yes, and trashed all their stuff... Come on, let's screw up their day again, so they can trash everything again!!! (second time in 2 months) Thanx AGS, I think this is game over for me!
@halfik83
@halfik83 9 ай бұрын
"There is no dmg diff between heavy and medium" - 10% "you get more dmg as light vs medium" - 10% Yea mate u are not biassed at all lol. Everyone will swtich to light? Bring it on mate. Go light if u think its stronger than medium in any way.
@MrTimothyCross
@MrTimothyCross 9 ай бұрын
Even if they increase VB damage, the weapon is just in a weird place.
@uhtred7108
@uhtred7108 9 ай бұрын
I think they should of tweaked the damage bonus % instead of stam. idk you have to have pro's and cons to everything, heavy you are super tanky at the cost of what? damage, but its very little I don't know what the answer is, but i dont' think its stam. you say ppl will go back to medium, but i don't see it.
@vitapumpkin4732
@vitapumpkin4732 9 ай бұрын
range weapons will still be trash no matter what they do with them in PVE. uptime is just so low compared to current meta melee weapons like rapier, spear and g sword. they need to rework all the abilities.
@aortenzio
@aortenzio 9 ай бұрын
i use a dot build in pve with bow/lifetaker and it slaps i do so much consistent dot dmg that my downtime doesnt matter.
@frezzepavlodar149
@frezzepavlodar149 9 ай бұрын
When meta change?
@zzzJOEB
@zzzJOEB 9 ай бұрын
arenas take 30 min to find a match
@alexdgod1106
@alexdgod1106 9 ай бұрын
Therees almost no pont kn going light if you are not ranged or a healer, illight melee will get two shot by almost any boltcaster or one shot by the bb fs combo, i do think medium lost its identitty buf any light build melee works better in heavy since you lose maybe 300-500 damagenonncombo which aounds a lot but you also are two times as tanky
@aortenzio
@aortenzio 9 ай бұрын
light melee should get 2 shot. risk/reward.
@aortenzio
@aortenzio 9 ай бұрын
all u need to survive in light melee is the right defensive perks. IE, shirking heals, enchanted ward/ elemental aversion.
@aortenzio
@aortenzio 9 ай бұрын
also a lot of light melee are running featherweight for added defenses.
@alexdgod1106
@alexdgod1106 9 ай бұрын
@@aortenzio the problem is there is no reward. you do 300-500 more dmg than someone in full heavy.
@darkwoler
@darkwoler 9 ай бұрын
Make heavy get dmg mitigation but reduce dmg dealt
@bimmerthing
@bimmerthing 9 ай бұрын
disagree, heavy shouldn't be able to dodge 3 ina row.. 2 is right or 2 with a slight tiny pause inbetween first one for 3, more strategic. Heavy is way op right now.
@planetg2125
@planetg2125 9 ай бұрын
The concept of heavy should be damage soak not damage avoidance so to me it shouldnt have any ability
@aortenzio
@aortenzio 9 ай бұрын
so many broken iframin in this game.
@Sav_72
@Sav_72 9 ай бұрын
Bows still OP, in OPR, insane range, insta aoe,run speed, buffs, damage.. AGS nerfs wrong things again
@Drakoviche
@Drakoviche 9 ай бұрын
I would like to see them completely revamp Wars, top to bottom. Still not fun trying to be a slave to do a war. And if you do manage to get in you realize that all the guilds are just circle jerking each other. No real compeition in that aspect of the game imo.
@Lootwurst
@Lootwurst 9 ай бұрын
Cant frikking decide what to craft because meta changes every other day...
@W9HJBill
@W9HJBill 9 ай бұрын
If PvPFlag = True Then DoWhatEverNerfYouWant(); Else LeaveUsPvEersTheHellAlone();
@0xNobody
@0xNobody 9 ай бұрын
fk this game and those ignorant devs. Nerfing musket seriously? wth. And imagine having to wait half a year - a year for some updates LOL. Can't wait till throne is out
@planetg2125
@planetg2125 9 ай бұрын
Light melee is for the cracked players now. You see soemone in light melee you should be scared
@fyngolnoldor4891
@fyngolnoldor4891 9 ай бұрын
I used to play SNS in medium and was getting clapped and I switched to firestaff/pestilence, 2 weapons I've never played before. So much better, I can dodge out of the way and escape now. I've invested time (training weapons, getting Pestilence) and money into the build (shirking heals crafts, ignited runeglass thingies) so if they nerf it I'm just going to stop playing New World and play something that doesn't waste my time instead (like a single player game). Wouldn't even be much of a loss given that, because of AGS's dumb decisions, on my server the queues for arenas are getting close to 10m on average, almost nobody plays M3s and I'm now struggling to find people to even get my 3 shards for winter event daily.
@Gin-mz5wo
@Gin-mz5wo 9 ай бұрын
bye
@purgatorysrath4455
@purgatorysrath4455 9 ай бұрын
Musket should not be getting any kind of Nerf imo..if you hit a tank or anyone other than light it does nothing. I'm almost at my quitting point. So let's all play S And S and spear, great sword or great axe and firestaff. Yawn! I've sat there and repeatedly hit mages and healers on the wall and damage is under1k..htf? Shows base dage as 2100 on the musket.. i put void, nature,lighting, etc on the sob and still see similar results. That's where i give up! I may not be in all bis armour, but should still have better results than that.
@johnweig4667
@johnweig4667 9 ай бұрын
Heavy would still have 3 dodges. They cant SPAM 3 dodges. But can do 1 dodge. Wait 1 sek. and use double dodge
@andrex3246
@andrex3246 9 ай бұрын
i m quitting over the change. don t get me wrong, heavy is bonkers but this ll increase even more ranged presence in OPRS and as it is mediums get deleted by the barrage of ranged shit so i ll not play it, for sure. nerfing heavy is necessary but current solo melee situation is already abysmal, so yeah hopefully those that stay enjoy boltcaster arrows to the face until melee buff in season 5
@christianwachel7247
@christianwachel7247 9 ай бұрын
Heavy needs a damage reduction. It’s simple really. To many sns holding right click.
@alex1212456
@alex1212456 9 ай бұрын
Heavy really does need a nerf tho
@danborg1228
@danborg1228 9 ай бұрын
the heavy nerf is not good before dlc they talked about freddom so much and to make it easyer remove ward and resil but i never have had so many builds on my bank not egting used becuse nerfed ore lost it´s valou from day one and you have more items then before it´s just a mess atm this is gonna boil down to slower wars out side of wars we gonna have yeat gain light hit and run builds
@bunkerbuster0118
@bunkerbuster0118 9 ай бұрын
Nerfing Pestilence? Don't worry folks, they will still find a way to sneak a healer nerf in before the patch actually drops. I think the devs (and people who complain about healers in general) need to learn the difference between Overpowered and Important. Healers are Important not necessarily overpowered. OK, sure. I can sit in a bubble and emote and mock a single archer not being able to kill me. Flamethrower Plague can counter this anyway. But, this shouldn't be a 1v1 exclusive game in all instances. Healer is important in war. If you kill a healer, you kill a kill squad or point team most likely. Again, Important... NOT overpowered.
@OsMacros
@OsMacros 9 ай бұрын
OK so we have had an exclusively light dps meta for close to 2 years. We as a community allow this to go on forever. Now we have had a heavy meta for 4 weeks and it's getting a nerf? We as a collective community have complained about lack of content then as soon as the game has a change it gets an immediate nerf. Despite this, a boltcaster with full opals can hit a heavy player for 4k autos. I understand most of the game is mid level mages and bows so they don't want to mess with a large player base but this is honestly ridiculous. I'm super disappointed not with ags, but the terrible players who are probably the loudest on the forums and leave the game in a terrible place. Opr is plagued with mid- low level range players who scuff your team if you get stuck with them. If they allowed the heavy meta to continue you could have very fun point fights in opr. Unfortunately we have complainers who shift meta back to the same stale gameplay. R.I.P. fun point fights.
@amadukane597
@amadukane597 9 ай бұрын
Damn bows cry about hvy but do not understand how is that when u have 8 opals and 3k def being hit for 2-3k by bow that getting sunbath 1km from u. Of course i dont mind to go back light melee but im not rdy to get hit for 5k while melee. Ags already nerfed all melee when the light attacks not connecting and u wiff every second light attack vs for standing in front of u
@benjaminwhite6452
@benjaminwhite6452 9 ай бұрын
Can't help but disagree with you big time on the Heavy approach. Heavy is so good right now it's eclipsed light armour as the go-to assassin equip-load. You're better off running lower-con Heavy, than high-con Light, partly because the high number of base-damage-modifiers in the game essentially means the most important value for damage output is the base-value. And the lower-con Light is simply not an option with how much damage there is in the game right now. Heavy is also the easiest way to just counter Ranged & DoTs. I'm specifically not discussing Medium, I agree that Medium is in a bad spot, partly because Light (Featherweight) & Heavy are so good. Until both of these are nerfed Medium will continue to struggle. But mostly because Heavy has eclipsed Light for the Melee-Assassin role, which should really be reserved for the Light-Medium equip loads. (Atleast intuitively that's my interpretation). I genuinely don't think it's the Heavy dodge animation over Medium that sets it apart, it's the 20%+ increase in tankiness, for a mesely 6% damage trade-off.
@andrex3246
@andrex3246 9 ай бұрын
assasins can t survive the amount of ranged damage in the game, currently. heavy assasins are just really disruptors against good ranged players nerfing heavy will not bring light melee back. wars will continue to use heavy, spear users will continue to use heavy, bruisers and gs users will perhaps go medium but i really think only bruisers will and light melee will still be trash
@benjaminwhite6452
@benjaminwhite6452 9 ай бұрын
@@andrex3246 In combination with the buff Koya's they mention, it's pretty plausible that Assassins can run Light/Medium IMO. I do agree Heavy's are just absolute pests in the backline, but their lack of s now may diminish that. I'd expect the disruptor meta to change and be experimented a lot with the coming patches. Wouldn't surprise me if both Light & Medium end up viable.
@pascaldota
@pascaldota 9 ай бұрын
Just put heavy AT minus 15 % damage or something
@TwoK1
@TwoK1 9 ай бұрын
Swap the dodge animations of Heavy and Medium, give Medium Stam return on basic attacks. +5 on light att. and +20 for charged heavies.
@fatavocado7291
@fatavocado7291 9 ай бұрын
Every time I hear you saying "Koya's Knee guards" I hear a bad word. Not a very good name for the item xD
@kipppnw
@kipppnw 9 ай бұрын
I think Heavy needs to be nerfed. Too much damage for how much mitigation it has. It is more of an issue in arenas than anything else.
@BBn577
@BBn577 9 ай бұрын
balancing the game every other week killing everyone's builds and all there money buying/crafting builds is what killed this game. these devs are a fkin joke.
@marcarove3086
@marcarove3086 9 ай бұрын
About the Heavy nefs... I feel like a 30% damage reduction in PvP would do the trick. Personally, what I hate about the heavy meta is that they are almost twice as tanky and deal almost the same damage. We lose 20% damage by not going light, if we top it up with an extra 30% DR in PvP it would result in people going Medium if they want to deal more damage but don't be as squishy as a light equip load or go Heavy if their goal is hold the front-line and cast CCs. What do you guys think?
@mrbicboi2540
@mrbicboi2540 9 ай бұрын
I think changing the stam to 55 heavy is just nerfing melee players. Ranged is in a good spot. Melee is forced to go heavy. Imo, If they bring back 40dodge stam to medium. I am sure we will see a nice spread of all weights. Heavy will still be tanky af with decent DMG. Medium will now be stickier, high DMG but much less tanky. Light for ranges and mages
@r3mxd
@r3mxd 9 ай бұрын
as much as i hate BB users... pestilence shouldnt even be touched.
@PoleVault
@PoleVault 9 ай бұрын
I cant wait for controller support so i can continue playing the same trash content ive been playing for two years
@esmolol4091
@esmolol4091 9 ай бұрын
Medium is trash, unfortunately. No one uses it, because there's literally no reason to. The dodge is weak, the damage increase not significant. It neither has the benefit of heavy, or the benefit of light. Medium happens to end up somehow worse than both. 😂
@GoobieWoobie69
@GoobieWoobie69 9 ай бұрын
I agree with what you said about equip load. Light range is and has always been in a good spot but I’ve been saying light melee just feels bad. Also there is no situation where you should go medium atm. Heavy is broken atm it is so oppressive and just boring to fight. Also I don’t think the dodge change is that bad it should be for tanking not dealing an insane amount of damage and insane survivability
@aortenzio
@aortenzio 9 ай бұрын
How does Light melee feel bad? If you get hit in it you should suffer. Thats the risk/reward. You have extra dmg and a roll to get away and with the right perks you literaelly take no dmg. Everyone stopped runing health and they are running Shirk Heal/Fort and enchanted ward. Light melee's are MUCH harder to kill now. The only thing really killing me lately are boltcasters because they hit for about 8-10K and usually in light gear im running around 12-13k HP.
@aortenzio
@aortenzio 9 ай бұрын
you just want easy kills with no risk. Light melee needs to stay where it is and if anything it needs more punishment.
@andrex3246
@andrex3246 9 ай бұрын
@@aortenzio what do you use? featherweight with sh heals, 2 pieces from the dg with heals , and 2 pieces with what?
@NativeJoe012
@NativeJoe012 9 ай бұрын
Personally, as a reformed mage (the last year I've played melee) I'd be okay with some nerfs to heavy hammer wielding axe sns greatsword users. Like every single patch since launch we've received buffs, others have received nerfs, slows and can't get away from my melee attacks, can't dodge etc. It's just getting a bit extreme when I can do a dungeon as a tank and not lose 1k hp the entire time. In pvp depends on gems, but basically whatever I'm engineered against can't really hurt me unless it's the entire zerg. As it is I'm running opals right now and I just feel sad going against casters and ranged, they have to run, because if they don't ill chain lock them to death. Idk, it doesn't even seem fair when a void gauntlet hits for 150 dmg and even with 420 con I hit them back for 4k
@chaxgo
@chaxgo 9 ай бұрын
420 con with VG? What's your build?
@Timayy
@Timayy 9 ай бұрын
not enough. games in the worst state its ever been
@MarcosPic1982
@MarcosPic1982 9 ай бұрын
This is terrible. They want to buff medium armor and make people use it for melee builds by nerfing heavy???? As medium armor user, tell me where is the buff to me by nerfing heavy???? Why they don't give to medium armor some stamina regeneration passive, a dodge roll more fluid and a distance of something between right now and light armor?? Because right now the dodge roll distance of the medium armor is the same as the heavy!!!
@hoeyd
@hoeyd 9 ай бұрын
lol you're just crying about the heavy changes because you're getting nerfed
@にににお
@にににお 9 ай бұрын
Amazon game is a bunch of amateurs who are all about balancing.
@Kupoinfo
@Kupoinfo 9 ай бұрын
I wouldn't mind heavy dodge costing 55 if we got the same distance light got in a dodge. And whomever thinks heavy needs nerfed at AGS is absolutely daft. Frankly, I don't understand why dodges are different anyway. They should all be the same IMO, their balancing stick is the amount of damage done in the different equip loads. I guess someone on AGS balance team misses their shirking fort light meta.
@xxjuberxx1927
@xxjuberxx1927 9 ай бұрын
nothing meta breaking here
@russianbot1779
@russianbot1779 9 ай бұрын
Completely disagree with you on heavy stamina nerf. This is a very good nerf for heavy, heavy should be focused mainly on blocking not dodging, that should be the difference. I'd go as far as remove the "dodge" (that really is just a lean) from heavy all together and make the "dodge" mechanic throw up a strong magic block (without shield) for 1 second.
@lamalas1
@lamalas1 9 ай бұрын
And again we will see medium no skill loosers runing at OPR
@albe4853
@albe4853 9 ай бұрын
Heavy is broken for many reason with melee player crying themselves to the top of the meta every balance patch and now we have this Heavy is stupid OP where even range players are starting to use heavy. The game has to much mobility for heavy in the melee weapons and the dodge spam adds more damage reduction topped of with the block changes making blocking even stronger etc etc. Bad direction was allowing heavy to use weapons like firestaff.
@gwilly4744
@gwilly4744 9 ай бұрын
Wow sounds like horse crap!
@Flowtactics
@Flowtactics 9 ай бұрын
Nah nerf heavy
@drdeath8179
@drdeath8179 9 ай бұрын
Heavy nerf=trash
@b1llythak1ddttv27
@b1llythak1ddttv27 9 ай бұрын
Lol they need to be nerfed extremely badly so how is this trash
@b1llythak1ddttv27
@b1llythak1ddttv27 9 ай бұрын
It’s a step in the right direction if nothing else
@MavGamingTv
@MavGamingTv 9 ай бұрын
You're clueless @drdeath8179
@lllDolph
@lllDolph 9 ай бұрын
Just other “meta only” user complaining that the most OP thing they play is getting nerfed. Are you really surprised about this? Heavy is Meta at the moment. The Meta will forever be getting nerfs/balances to make it less meta. This happens in every game.. get used to it
@javiersce6010
@javiersce6010 9 ай бұрын
Just give med load 4 rolls (they will b getting 5 with hearty) as well as many resistences to effevts like DoTs and Stuns n Slows and the %10 extra damage they already have plus a %10 extra hp. Then keep ligh load just as how it is. Give tanks more resistence to raw damage and even less stamina lose while holding a shiels up and plus %20 more Hp. That way,medium load will be far more able to be agile and escape from Cc's and having a smaller version of the tanks resistence and the Dps damage.
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