Hi there, I can't seem to find the Room Model building block. Should I use the Scene Mesh building block instead?
@thomasmclucas25458 күн бұрын
Hi, Great tutorial! When I play this from unity it works perfectly but when I build it and install on my quest it no longer has passthrough. Any ideas?
@ChristopherNylén12 күн бұрын
To those who have a problem with the simulator window not popping up. The simulator defaults to using integrated graphics instead of your dedicated graphics card, which the simulator can't use. You'll have to disable the integrated graphics device manually in the device manager to make it work. I've noticed the same problem when trying to get Quest link to work.
@nielsstorswinkels92144 күн бұрын
Other solution, which worked for me: "Tick the option for "Oculus" in Edit > Project Settings > XR Plug-in Management > Windows, Mac, Linux"
@wurstautomat83214 күн бұрын
Is it possible to see the camera passthrough on a monitor with a link cable setup? I can see everything in passthrough in my quest 3 but on my monitor every passthrough content is set to black. On top of that everytime I want to see a skybox unity show me the passthrough instead. Even if i use only plane passthrough. Any ideas? :/
@muddledmuppet18 күн бұрын
Love your content but the background 'music' is SO distracting when trying to follow. It's like attending a lecture in an elevator!
@wingardiumLeviossa19 күн бұрын
I tried to load anchors in the same session without quitting the app (my use case is to visually clear the anchors after saving and loading them on the user's command) - the resultant anchors-array from LoadingUnboundAnchors is NOT null but its length=0. Once I quit and reopen the app, the anchors are loading successfully. I want to load them before quitting the app (I mean in the same session). Any ideas on why this is not happening?? Or any suggestions on how to implement this?
@nieverbeek950519 күн бұрын
I can't seem to find the room model building block?
@MrDark-ju3fy20 күн бұрын
Meta XR simulator does not appear even after activating it. Nothing.
@emmanouildrivas496120 күн бұрын
Hi, another great video. I was thinking maybe you can create a tutorial how to use unity sentis to create an AI NPCs that generate dialogs based on its knowledge database? I saw a video for the Inworld AI kzbin.info/www/bejne/nYamkpuGiKaoqpY but right now it don't exist in the asset store and I dont want to integrate the chatGPT so I was wondering maybe I can create an AI with similar abilities but using instead the Unity Sentis. What do you think about it? Also is there a tutorial how to create models for Unity sentis?
@the-ez6jd20 күн бұрын
Ik this a old video but any help would be appreciated. How do I make it so when the player moves in real life, they don’t through walls or objects. I’ve tried some things, but they always feel harsh.
@gagagu0125 күн бұрын
Hi, thanks for this tutorial. I've got that working on my Apple Vision Pro. the gesture will be detected but I don't know how to grab something with that gesture. Is there any tutorial available for this?
@I3ra26 күн бұрын
How do you have these anchors persist in the unity editor while not in play mode? A use case, I want to reskin my room with a 3d model I created and textured, how would I get the room scale 3d model to match the physical room?
@bobhawkey378326 күн бұрын
Great video. The XR Simulator window didn't pop up for me though. Must be missing something...
@ethanordorica280827 күн бұрын
Hello, I am finding the voice recognition to be terribly inaccurate. For instance, I can say "bloople", and although my wake word is "hey matt", "bloople" will activate the speech to text. Additionally, after giving a transcription, and hearing the noise that confirms it received my transcription, the app voice experience does not stop listening, and will continue to take more prompts, even past 20 seconds. Any tips?
@somerandomguy3038Ай бұрын
Hey, what a great tutorial. How can I keep my skybox texture when the passthrough is toggled off? I mean I don't really like it to be completely black.
@blackwhalestudioАй бұрын
You need to switch the camer clear flags and background color. So the background needs to be switched back to skybox.
@VtuberHotelVKing28 күн бұрын
CAT
@somerandomguy303828 күн бұрын
@@VtuberHotelVKing Lmaoo. Didn't expect any hololive fans here tho. Yeah, she's my oshi. My cutest kitten🥰🥰🥰
@crd7876Ай бұрын
ZAMN
@1004-u5tАй бұрын
guys please help When I install the Meta XR Core package I cant find any elements inside the files are empty
@kittytangszeАй бұрын
is it possible to get the user view? I want to get the user view to do image recognition
@Th3ShnizzАй бұрын
I followed along with this tutorial, but the appVoiceExperience doens't start on awake. It will not respond to my wake word on play. Instead I have to manually press activate on the App Voice Experience component. However when I do this then the application stops listening to my wake word and will instead always trigger wake word detected event and complete transcription event within ms of each other. Do you have any advice?
@I.K.G.-ut1uyАй бұрын
same issue here.
@wasifalmeem4651Ай бұрын
Great Tutorial, i am having an issue, when i click on play the synthetic environment window opens up, but theres no Meta XR simulator window, Can u help me with it like what could be the issue?
@FizzyhexАй бұрын
i'm having this issue too in unity 2022.3.28f1 with v68 of the simulator. not sure if something broke recently?
@wasifalmeem4651Ай бұрын
@@Fizzyhex im using the same unity version , for the testing purposes i reimported the meta SDK in a new seprate project using URP and there its working completely fine. I think the issue mustve happened while setting up the sdk as i also activated the XR plugins in the unity before importing the SDK which mightve been causing the issue
@ruoshanlan8025Ай бұрын
same issue here in unity 2021.3.36f1
@nielsstorswinkels92144 күн бұрын
Solution which worked for me: "Tick the option for "Oculus" in Edit > Project Settings > XR Plug-in Management > Windows, Mac, Linux"
@SarpKaya-p3mАй бұрын
Hi, I've followed the exact steps but the script gives me errors like TensorFloat and Iworker couldnt been found. And I am sure that I've downloaded sentis
@SarpKaya-p3mАй бұрын
How can I add more sign recognitions like 4 + - / * And is it possible to do this with a 3d drawing pen?
@nikjeewon4672Ай бұрын
This is awesome, thanks. You've inspired me to make some XR content! Keep it up!
@flexcg675Ай бұрын
bro! when г publish ur video about hand gestures in visionos???
@jeffg4686Ай бұрын
tell them to get some GPS receivers in the next version. Else, if it's there's a seamless way to use it from a connection to your cell phone, I'd like to know.
@rebeccaacheampong7239Ай бұрын
I have an error in the additive script: "foreach statement cannot operate on variables of type 'Realtime' because 'Realtime' does not contain a public instance or etensison of GetEnumerator". meanwhile i followed exactly as you did. Can you help me?
@SharatAchary-o6lАй бұрын
Seems shadows are not available in the simulator and device. Can you please share some insight over this or how to implement realtime shadows ?
@sadokdangerАй бұрын
Thank you! I'm bit new to this and I have some questions. If I were to publish a game that integrates this service, do player have to be connected to this amazon server? how would pricing work in that case? For every player that inputs something I have to pay?
@blackwhalestudioАй бұрын
I'd say it would be quite inconvenient to require every client to setup their own Amazon credentials. Instead you should make it easy for them and handle the Amazon setup and either offer them free credit or charge them based on usage.
@anzu8698Ай бұрын
just use a stencil shader instead
@flexcg675Ай бұрын
bro! can u make tutorial how to move camera view by hand gestures?
@truthsnacks00Ай бұрын
worked amazingly, thank you
@rebeccaacheampong72392 ай бұрын
I a not able to move towards an object to grab. I am using Oculus quest 2 and i have set my hand controllers. Can you help me figure out why I am able to get closer to garab?
@Knockhem2 ай бұрын
much appreciated, I have been looking for this!
@blackwhalestudio2 ай бұрын
Thanks, happy to hear that!
2 ай бұрын
now Save command is deprecated need change to SaveAnchorAsync
@imadelkhechen56892 ай бұрын
Anyone else noticed that suddenly the methods were removed from the page linked in the description. All the methods from the classes were listed on that page mentioned at 9:50. But at some point, I think Meta decided to remove them for some reason
@Valentin-Taurenboy2 ай бұрын
Excelent video, thanks!!
@flexcg6752 ай бұрын
supe bro! thank you!
@beardordie53082 ай бұрын
I never even thought about pronouncing NuGet like nugget. I don't know why.
@beardordie53082 ай бұрын
Cool beanz
@Valentin-Taurenboy2 ай бұрын
Excelent video, muchas gracias por compartir, saludos.
@Cool浩2 ай бұрын
In my tests, I found that it only works the first time I use the program, but not when I close the xcoder and open it again
@blackwhalestudio2 ай бұрын
Unfortunately there must be an issue with the setup. It works every time for me.
@Cool浩2 ай бұрын
@@blackwhalestudio I have used the template of unity PolySpatial1.3. Is there any setting I should pay attention to?
@FlorianBuchholz12 ай бұрын
Great stuff, let's hope we can integrate it into our XR Hackathon!
@jake-o-lantern46222 ай бұрын
This was great thank you
@kipsadams2 ай бұрын
Thanks for video! I checked out your other video about Whisper ib Apple OS as well and came up with the question: So the Voice SDK from Meta work through Wit and requires network. Does Quest provides any way to transcribe speech on device? Or the only option if I want fast speech recognition is to use whicper.cpp inside the app?
@blackwhalestudio2 ай бұрын
Yes, the only way would be to use a speech model directly on the device, such as Whisper
@pranaygarg64432 ай бұрын
Had a question in mind ? Instead of assigning all MRUK objects the wall layer at runtime, can we render skybox and virtual environment objects after rendering the passthrough layer and compare Stencil = 1 in the new renderer object. And using stencil = 1 material on the window as the same. BTW nice tutorial.
@blackwhalestudio2 ай бұрын
thanks for sharing. yes, there is many ways on how to do this. i am thinking of making a video with a simpler setup in the future :)
@sanky3692 ай бұрын
Can we grab and move a prefab which is marked as a spatial anchor? I was not able to do it using building blocks. I had added both grabbable as well as spatial anchor to it.
@blackwhalestudio2 ай бұрын
I'm not sure about this. I haven't seen anything about moving anchors in the documentation yet. You might just need to delete an anchor and place a new one.
@immanuel69542 ай бұрын
would this work for mobile Augmented Reality app development?
@blackwhalestudio2 ай бұрын
not really, this is part of a Meta XR SDK. it might be able to run certain things on a mobile phone but it is not intended to do so and I personally have never tested that. let me know the results if you do so!
@immanuel6954Ай бұрын
@@blackwhalestudio Yes, somehow it worked after I made some adjustments here and there. However, the result is not what I expected. It seems the microphone is always on instead of semi-on. It constantly detects voice input until it hears the wake word and executes the prepared function. Also, if you use it in a noisy or crowded place, the recording will be useless because it can't hear your voice unless you're speaking louder. Yeah... it runs, but it's kind of lagging because it’s always listening. Well, maybe it's because my smartphone's specs aren’t very high. I’m using a Vivo Y100.
@mixedworld-yt2 ай бұрын
Great tutorial! Thanks for the walkthrough and the additional info regarding clean up.