Hey Man! Very nice improvement! I remember doing shared spatial anchors and the publishing part to be able to share was a nightmare. Awesome! Also, very nice to see you! always enjoy your content
@diasakimbay40233 күн бұрын
Hi! Could you help with getting IMU data from Meta Quest Headset?
@LeonidXR6 күн бұрын
Hey, thank you for the tutorial! When I start the app on 2 headsets the players and the cube is synced. However, the further interaction is kind of mirrored. When I move the cube to the left, it moves for the other headset in the other direction. Do you have an idea why?
@SahithNayudu6 күн бұрын
Very Informative, Thanks for this!
@somxn_4367 күн бұрын
Which editor version are you using? I'm having some issues with Unity 6 - Meta's collocation/matchmaking blocks on Unity 6 don't seem to be updated with new multiplayer packages. Also, is there a github repo available to view the collocation and alignment manager code?
@blackwhalestudio7 күн бұрын
Unity 6 does work with Shared Spatial Anchors and Colocation Discovery. However, I am not sure about the building blocks, and also most Oculus Samples have not been updated to v71 or to use group-based anchors yet! I would recommend setting it up like I did in the video. I tested it in Unity 6 as well without issues. Let me know if you have any issues!
@squashi27017 күн бұрын
Very accurate and new! Big thumbs up!!!
@mobilemusic16339 күн бұрын
Your tutorials are awesome and really helpful! I'm about to start an internship in Augmented Reality Development and this is helping me to prepare for that quite a lot!
@tsoytsoytsoyАй бұрын
Wow!! Thank you so much mate! This video literally saved my life! God bless you and your family 🙏
@TheZealousFellowАй бұрын
Is there by any chance a sprinting mechanic?
@brandongrill5132Ай бұрын
How does the scene get built? Is it all runtime or do you need to manually configure the room each time?
@pyxploiterАй бұрын
Great tutorial... How can we add anchors to custom objects, track distance from it, and interact with it. For example, I want to track my monitor screen, get distance from the screen and trigger a response when my hand touches the screen. Is this possible with meta quest 3?
@vaishakhchauley8841Ай бұрын
love you man 😭
@blackwhalestudioАй бұрын
love you too bro
@David_FernandezАй бұрын
What a mess... for what I read in the comments, it doesn't work for anyone :/
@guidoduif8829Ай бұрын
For me it works fine, only problem I have at the moment is inaccuracy of spatial anchors when you work with them on big scale like on a big field
@guidoduif8829Ай бұрын
I gotta say getting it to work was the hardest thing I ever challenged in my Unity development path, holy mackerel!
@David_Fernandez2 ай бұрын
But what about spawning different prefabs? Who wants after all spawn the same prefab on and on? Great tutorial anyway
@tsoytsoytsoy2 ай бұрын
Thank you this was very helpful!!!
@FantailGames2 ай бұрын
Wow, you got that out quick. I'm still trying to figure out why the update broke passthrough and hand tracking in my game. Thanks, very informative!
@c016smith522 ай бұрын
Looks like I'm gearing up mentally to jump back into this :), I'm glad to see how far along v71 has come and what all was added. Thanks for the demonstrations and walkthrough!
@immersiveinsiders2 ай бұрын
This is great!! Some of the features most developers were looking forward. Onto the next one 💪🏼 Mesh Destruction ✅ API to access Camera ⏳ Climb Interaction ⏳
@blackwhalestudio2 ай бұрын
The wait is almost over
@gdv052 ай бұрын
Guys make something together :)
@Yash13312 ай бұрын
Thanks! Very few people are actually making updated videos on Meta's XR SDKs. Can you please show how to properly implement the virtual keyboard with their UI set? I have spent a lot of time trying different stuff from building blocks and reading the documentation but it is outdated and some components aren't there anymore as guided in the documentation. No one seems to have made a video on using meta's virtual keyboard properly.
@beveb1222 ай бұрын
hi! Thanks for the video. Is Unity 6's incompatibility with metaSDK a problem that only happens to me? And the Asset Store is still only updated up to 69v.
@blackwhalestudio2 ай бұрын
Hey, what issues exactly are you running into?
@thomasmclucas25452 ай бұрын
Hi, Great tutorial! When I play this from unity it works perfectly but when I build it and install on my quest it no longer has passthrough. Any ideas?
@STAR_GRASS2 ай бұрын
same
@elegantroc88772 ай бұрын
how to create scripts about rotation
@xXGeorgLPXxАй бұрын
did you find anything
@elegantroc887725 күн бұрын
@@xXGeorgLPXx yes
@xXGeorgLPXx23 күн бұрын
@@elegantroc8877 yoo could you send it to me ?
@DystopiaDaily5552 ай бұрын
i want to do this exactly in Unreal Engine. Help!
@laurensholthof2 ай бұрын
Whenever I try to run it lags like crazy, even though I have a 7700x and 6800 xt. When I compile it it lags just as much, and my hardware is nowhere near full usage, only around 20% gpu usage. Any clue how to solve this?
@rafaelresende54132 ай бұрын
workingAnchor.created never comes true!
@caipeiheng44952 ай бұрын
Can the virtual window work if I create a whole 3D scene for it instead of skybox?
@blackwhalestudio2 ай бұрын
Yes, definitely
@JeffreyHopkinsGoogle2 ай бұрын
Hey I love the tutorial! So clear and informative! Question: I've finished it and viewing through Quest Link,and while I can view the MX Ink stylus through both eyes, I only have the drawing image through my left eye. Any help? Thank you!
@warfaman2 ай бұрын
Great video.. I am trying to demo a scene on my Vision Pro through play to device/polyspatial.. Gaze works but my hand gestures and pinch to grab (or any hand interaction for that matter) does not work..
@warfaman2 ай бұрын
I am able to load the scene in my Appalachian pro through unity. The gaze function seems to work but the hand interactions don't work. I pinch but nothing happens. I tried to manipulate the cube but I am unable to do so. Any ideas into what is happening? I would really appreciate it
@Sapix_2 ай бұрын
Amazon made changes and now it doesn't work anymore the way it was set up, please help
@rrd_972 ай бұрын
So can I completely use the interface written in SwiftUI to drive the entire Unity scene?
@evsponge12 ай бұрын
Hi there, I can't seem to find the Room Model building block. Should I use the Scene Mesh building block instead?
@thomasmclucas25453 ай бұрын
Hi, Great tutorial! When I play this from unity it works perfectly but when I build it and install on my quest it no longer has passthrough. Any ideas?
@ChristopherNylén3 ай бұрын
To those who have a problem with the simulator window not popping up. The simulator defaults to using integrated graphics instead of your dedicated graphics card, which the simulator can't use. You'll have to disable the integrated graphics device manually in the device manager to make it work. I've noticed the same problem when trying to get Quest link to work.
@nielsstorswinkels92142 ай бұрын
Other solution, which worked for me: "Tick the option for "Oculus" in Edit > Project Settings > XR Plug-in Management > Windows, Mac, Linux"
@wurstautomat8323 ай бұрын
Is it possible to see the camera passthrough on a monitor with a link cable setup? I can see everything in passthrough in my quest 3 but on my monitor every passthrough content is set to black. On top of that everytime I want to see a skybox unity show me the passthrough instead. Even if i use only plane passthrough. Any ideas? :/
@muddledmuppet3 ай бұрын
Love your content but the background 'music' is SO distracting when trying to follow. It's like attending a lecture in an elevator!
@wingardiumLeviossa3 ай бұрын
I tried to load anchors in the same session without quitting the app (my use case is to visually clear the anchors after saving and loading them on the user's command) - the resultant anchors-array from LoadingUnboundAnchors is NOT null but its length=0. Once I quit and reopen the app, the anchors are loading successfully. I want to load them before quitting the app (I mean in the same session). Any ideas on why this is not happening?? Or any suggestions on how to implement this?
@nieverbeek95053 ай бұрын
I can't seem to find the room model building block?
@MrDark-ju3fy3 ай бұрын
Meta XR simulator does not appear even after activating it. Nothing.
@emmanouildrivas49613 ай бұрын
Hi, another great video. I was thinking maybe you can create a tutorial how to use unity sentis to create an AI NPCs that generate dialogs based on its knowledge database? I saw a video for the Inworld AI kzbin.info/www/bejne/nYamkpuGiKaoqpY but right now it don't exist in the asset store and I dont want to integrate the chatGPT so I was wondering maybe I can create an AI with similar abilities but using instead the Unity Sentis. What do you think about it? Also is there a tutorial how to create models for Unity sentis?
@the-ez6jd3 ай бұрын
Ik this a old video but any help would be appreciated. How do I make it so when the player moves in real life, they don’t through walls or objects. I’ve tried some things, but they always feel harsh.
@gagagu013 ай бұрын
Hi, thanks for this tutorial. I've got that working on my Apple Vision Pro. the gesture will be detected but I don't know how to grab something with that gesture. Is there any tutorial available for this?
@I3ra3 ай бұрын
How do you have these anchors persist in the unity editor while not in play mode? A use case, I want to reskin my room with a 3d model I created and textured, how would I get the room scale 3d model to match the physical room?
@bobhawkey37833 ай бұрын
Great video. The XR Simulator window didn't pop up for me though. Must be missing something...
@ethanordorica28083 ай бұрын
Hello, I am finding the voice recognition to be terribly inaccurate. For instance, I can say "bloople", and although my wake word is "hey matt", "bloople" will activate the speech to text. Additionally, after giving a transcription, and hearing the noise that confirms it received my transcription, the app voice experience does not stop listening, and will continue to take more prompts, even past 20 seconds. Any tips?
@Sapix_2 ай бұрын
You could try a different model
@somerandomguy30383 ай бұрын
Hey, what a great tutorial. How can I keep my skybox texture when the passthrough is toggled off? I mean I don't really like it to be completely black.
@blackwhalestudio3 ай бұрын
You need to switch the camer clear flags and background color. So the background needs to be switched back to skybox.
@VtuberHotelVKing3 ай бұрын
CAT
@somerandomguy30383 ай бұрын
@@VtuberHotelVKing Lmaoo. Didn't expect any hololive fans here tho. Yeah, she's my oshi. My cutest kitten🥰🥰🥰
@crd78764 ай бұрын
ZAMN
@1004-u5t4 ай бұрын
guys please help When I install the Meta XR Core package I cant find any elements inside the files are empty