Hi XR Devs, Robi here! The most common issue people face with the Scene API is "there is no scene model available". If you face this issue, make sure to enable "Spatial Data over Meta Link" in the Meta Link App under the experimental features!
@Finofinissimo10 ай бұрын
Is there a way to prevent the OVRSceneAnchor getting resized? I would like to spawn an object for the WALL_ART label, but i down want it to get resized.
@ElasticSea9 ай бұрын
Very helpful, thanks
@erikaherrera99278 ай бұрын
This is SOOOO helpful! I've been trying to get this working for days! You just saved me! TYSM
@jaybenny547710 ай бұрын
best MR scene set up tutorial! Your video is the gold I found
@blackwhalestudio10 ай бұрын
Thanks so much for your feeback, I'm glad it is helpful!
@realkazuya11 ай бұрын
I really love this series and learned a lot from your tutorials. Please keep on!
@ilanlee30257 ай бұрын
Excellent video. Love learning this stuff. Liked and obviously commented.
@blackwhalestudio7 ай бұрын
Glad you enjoyed it!
@keepfighting468711 ай бұрын
Best tutorial out there! Thanks a lot!
@blackwhalestudio11 ай бұрын
Thank you, glad it helped!
@rex_xzec11 ай бұрын
😎👓👍🏾. Love the content. Has helped improve my MR apps
@dieunotgod11 ай бұрын
best content! very well explained
@blackwhalestudio11 ай бұрын
Glad it was helpful!
@gonzalolo11 ай бұрын
The AI face is really good
@blackwhalestudio11 ай бұрын
it's the most handsome AI I could find
@sergeikruglov543911 ай бұрын
In addition to anchors with semantic classification, it would be good to place custom objects in the room with their own anchors - object1, object2 etc
@blackwhalestudio11 ай бұрын
i will make a separate video about anchors soon ! :)
@Pierpawolf11 ай бұрын
Amazing and interesting video! There is any way to copy the room mesh into an empty game object? I'm trying to do that for days but still I can't figure out how to do that! :(
@pyxploiterАй бұрын
Great tutorial... How can we add anchors to custom objects, track distance from it, and interact with it. For example, I want to track my monitor screen, get distance from the screen and trigger a response when my hand touches the screen. Is this possible with meta quest 3?
@coverscollection87758 ай бұрын
sir how can i make a mr apk that will ask to scan the enviroment everytime the app open?
@blackwhalestudio8 ай бұрын
Use the OVR Scene Manager with the initializeRoomCapture method
@coverscollection87758 ай бұрын
@@blackwhalestudio I'am sorry sir I dont understand the initializeRoomCapture method. do you have discord i can provides screenshot? that maybe you can help me setup?
@Univers3149 ай бұрын
Great, would there be a possibility to export the room dimensions from Quest 3 so that I can load them into Unity later?
@blackwhalestudio9 ай бұрын
you might wanna check this out: github.com/TakashiYoshinaga/UnityMRStarterForQuest
@ilanlee30257 ай бұрын
Does the OVR work only for quest or will it work with Apple XR as well?
@blackwhalestudio7 ай бұрын
quest only, OVR = Oculus VR
@tinkerbrains9 ай бұрын
I think URP has issues with rendering the green debug color in MRUK.
@blackwhalestudio9 ай бұрын
Yes, unfortunately URP and many Meta samples are not really compatible. When in doubt, I would always go for the built-in render pipeline!
@mang0o210 ай бұрын
Does this work on the Quest 2 or is this exclusive to the Quest 3?
@blackwhalestudio10 ай бұрын
Meta does not specify this in their documentation. As far as I can tell, it should work on both devices!
@SahithNayudu8 ай бұрын
not able to find plane mesh in my assets.
@_RealityUnbound7 ай бұрын
This is a bit late but in case anyone else is running into this, set the search to "In Packages" instead of "In Assets"
@ps_dragoon36810 ай бұрын
Hey, i'm new in xr development. I would like to create a minimap of my room. Is there a way to get the global mesh or an other way to do it. Pls help me 🙏🏻😭
@blackwhalestudio10 ай бұрын
Yes, I would use MRUK and use the floor mesh to create your map. kzbin.info/www/bejne/pGe8i5-mad6Ara8&t GetFloorAnchor(): Access to the floor MRUKAnchor
@blackwhalestudio11 ай бұрын
The Ball Spawner script can be found in this tutorial: kzbin.info/www/bejne/pmmviqesg92WnJIsi=lOJTQEIxBmVw8wTa&t=592