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To give an overview of the metahuman animator process at a high level, I have screen-captured and time-lapsed the process for using the metahuman animator to create a performance in Unreal Engine 5.3.
I used Chat GPT to create a Shakespearian monologue telling of the virtues of being on the Unreal Engine Fellowship in Animation where I learned these tools.
This is a useful demo for anyone that is interested in understanding the process involved in taking the metahuman animator application and applying it to a cinematic performance in UE5.3. It is a speedy overview but my voiceover provides context to what I am doing so you can see the main steps in the process.