MetaHuman Animator floating head fix in 1 minute

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Kozlov Production

Kozlov Production

Жыл бұрын

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In this tutorial we will fix the flying head problem. But, if you have a body motion capture system, you do not need this lesson, because the information about the rotation of the head will be taken from the motion capture. How to export only facial expressions, without head rotation, I showed in the last lesson.
#metahuman #metahumananimator #unrealengine #facemotioncapture #characteranimation #unrealengine5 #unrealengine5tutorial

Пікірлер: 19
@Kozlov_Production
@Kozlov_Production Жыл бұрын
If you need a 3d visualization/animation or consultation - andrey3d@gmail.com
@Luckymich77
@Luckymich77 Жыл бұрын
You sir, are the one. Disabling Post Process just did SOMETHING to the Metahuman Body that didn't seem right....this method, although tedious, is the BEST method.
@Garpy40
@Garpy40 3 ай бұрын
this worked for me... where about 9 other 'this is how yo do it' vids... didn't! thank you!
@JimRobb44
@JimRobb44 Жыл бұрын
I find deleting the Location Keys for the mha_head_ik_ctrl in both the Body and the Face of the BP Identity in the Sequence will remove unwanted jiggle. If needed, the in the Head area, manually adjust the position values of Location X and Location Y of the mha_head_ik_ctrl .
@isisaisat
@isisaisat 3 ай бұрын
fantastic. thank you so much
@JimRobb44
@JimRobb44 Жыл бұрын
Brilliant!
@pathseven8398
@pathseven8398 9 ай бұрын
when I bake it I loose my neck rotations
@user-bc6gm3yf4c
@user-bc6gm3yf4c Ай бұрын
Здравствуйте, в версии 5,4 нет в костях лица наименования mha_head_ik_ctrl, не знаете путь решения этого вопроса, может что то изменилось ?
@MrBlacksheep73
@MrBlacksheep73 9 ай бұрын
Any insight on how to get this to actually work with moving metahumans? So far I have seen 3 or 4 videos and none of them have fixed this integration problem for me. Maybe I am missing something, but this seems really difficult to implement unless it is on static cinematics
@Kozlov_Production
@Kozlov_Production 9 ай бұрын
if you have MC data, the gead rotation will be from it. In MH performance, just choose export animation withot head rotation
@ramacharly9516
@ramacharly9516 10 ай бұрын
Did you try it with a body animation ? I tried to add body animation and keep the head rotation but didn't work
@Kozlov_Production
@Kozlov_Production 10 ай бұрын
for me too. It only works with static body. When you have a body movement, the head rotation goes from it
@LetaoChen
@LetaoChen 8 ай бұрын
When I use the control rig to pose the body, the head does not follow! How can I fix this?
@Kozlov_Production
@Kozlov_Production 8 ай бұрын
kzbin.info/www/bejne/nXvGZ35-ncSMmK8
@Kozlov_Production
@Kozlov_Production 8 ай бұрын
kzbin.info/www/bejne/nWa7qIewiZmgjacsi=zJGN9bRibboIgm90&t=541
@gladiyit6771
@gladiyit6771 10 ай бұрын
Почему то не работает копи паст, когда жму ctrl+v нечего не происходит
@r0hc480
@r0hc480 6 ай бұрын
hi, even after following the steps, it doesn't seem to be working for me , any idea what am i doing wrong?
@Kozlov_Production
@Kozlov_Production 6 ай бұрын
I can't say. record a video of what yoy do
@illieart
@illieart 3 ай бұрын
and now the metahuman floats like some genie... i dont get it, they give the most amazing tech for use just for such a simple task like that to be unusable? why are they so bad at the basics all the time??
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