Quick tip if someone got stuck on bake to control rig, Just uncheck filter asset by skeleton and it will show up.
@aliceyuki4632 Жыл бұрын
I watched 4-6 videos on this issue, only this solution is working perfectly without any bug, thank you so much
@super3studio Жыл бұрын
Very pleased to hear that ! I'm still working on a more straightforward version, hope to give some news soon 😊
@EthanCasner8 ай бұрын
I watched 8+ videos on this issue and exactly zero worked for me until i found this one. Thank you SO MUCH man!!!
@super3studio8 ай бұрын
Thanks for watching and taking time to reply Ethan ! Glad It helped you
@1armedScissor Жыл бұрын
Tried 3 other tutorials to fix this problem and none of them worked. this was the first one that did. thank you for sharing.
@OPERATORS-Game Жыл бұрын
Clear and to the point, which most Metahuman / Unreal videos are not. Goldmine, so thanks!
@super3studio Жыл бұрын
Thank you so much Michael 😊
@grit-mike Жыл бұрын
After trying to find a solution that works - this is the only one that works for me. And now I understand the difference betweeen baking and real-time, that was key for me - thanks!
@super3studio Жыл бұрын
Hey Michael, glad to hear that, took me some time to get the difference too, this is why I decided to record this one. Enjoy !
@innersolyu99814 ай бұрын
Best video! Fix my problem. I tried about 5 videos only this one work and keeps the neck movement. Thanks a lot!
@super3studio4 ай бұрын
@@innersolyu9981 thanks for the feedback. So many parameters may vary, happy to know this workflow did the job for you
@NikitaAlexandrovAnimations4 ай бұрын
For better control of the head with control rig I suggest trasfer keys from head to body head_ctrl instead of mha_head_ik_ctrl that way we can addjust head position later by UE rig Only problem that Rotation.Yaw will be mirrored, so I simplify keys and manually add (-) or (+) to the values
@cianmcqueene58316 ай бұрын
Hi Paul, Really helpful video .. well presented. Thanks for the time and effort.
@super3studio6 ай бұрын
Thank you for taking the time too ! Much appreciated
@AndrewMcDonald10 ай бұрын
Great tutorial! Thank you for sharing.
@elipeters5658 Жыл бұрын
9:40 If you can't bake to MetaHuman rig then try turning off "Filter Asset by Skeleton"
@super3studio Жыл бұрын
Cool ! Thanks for the precision
@AsAsAsASin Жыл бұрын
Thank you very much for this tutorial, helped me a lot!
@super3studio Жыл бұрын
Thank you for watching ! Glad to hear it ♥️
@SarbjeetSingh-zp5xy Жыл бұрын
this tutorial helped me alot...thank you..keep up good work.
@Tigerhearty Жыл бұрын
nice tutorial, what iphone do you recommend for metahuman animator with a sufficient truedepth camera to capture most of facial features / animations ? is iphone X enough or 13 with it's new camera seem mandatory ? I really wish i didn't have to break the bank on buying an expensive iphone just to animate quests characters so close to christmas :/
@super3studio Жыл бұрын
Hi ! Thanks for appreciation 😊 not totally sure, but any model using truedepth sensors should fit. I’ve not found a clear answer, but it seems 11/11 pro is a good balance on budget and quality. Let me know, I’m interested
@ДмитрийКоноплев-ч6о Жыл бұрын
Thank you for your work. I do everything identically, but at 3:28 my head does not move. How do I beat this?
@super3studio Жыл бұрын
Hey 2 things to check imho : make another export of the head ensuring that the export head movement is correctly checked. Second option : close editor. Close the projec Rand reopen it, open the animation editor once more, it may resolve issues ! (Looks dumb but it saved me a couple of times from getting crazy )
@jochmajor6925 Жыл бұрын
Best tutorials so informative!🙏🙏
@super3studio Жыл бұрын
Thanks a lot ! Always glad to see it may help ♥️
@lilylikesherpotato3461 Жыл бұрын
great tutorial... easy to understand
@BrianBFS6 ай бұрын
Can`t find any mha_head_ik_ctrl or other ik_ctrl in the baked "Face_Controlboard_CtrlRig"- Rig
@Hu-u Жыл бұрын
Can I add an audio recording of him moving his lips automatically the same audio recording
@krishnakukade Жыл бұрын
Yes by selecting 'Create Lip sync animation from audio'.
@BurningYacht Жыл бұрын
Thanks! Great tutorial!!
@kamranbashir86103 ай бұрын
It worked for me the first time but I am trying it for another character and it's not working. As soon as I paste the keys, the head just gets stuck right where it was. Any fixes?
@miayoung1343 Жыл бұрын
THX for sharing~ Have you tried to use large body movement animation? Because when I use large body movements, it makes me kit a lot of keyframes to the body_offset. While this solves the head, the feet don't stick to the ground🥲. What should I do?
@super3studio Жыл бұрын
Process is a bit different for wide body movements, I'm currently editing the movie about it, coming very soon !
@super3studio Жыл бұрын
Hey, new solution for moving bodies, no keyframe, but still workarounds to play with: kzbin.info/www/bejne/npDSgI2hfplqn9E . Hope it may help you :)
@Usernamenotfound32910 Жыл бұрын
Once I bake the body to MetaHuman_ControlRig, the body stops moving :( what did I do wrong?
@faxin-studio10 ай бұрын
thank you
@psychTech321 Жыл бұрын
i am having a probllemm when adding the animation to the head in sequencer the neck rotation is there but the lips are not moving.Pls help?
@super3studio Жыл бұрын
Hey 👋 seems odd, have you checked in your performance everything was correctly playing back ? You may try making another anim export without head rotation to see if it does read lip sync anim ?
@tonidorotic2726 Жыл бұрын
Thanks alot, it worked !! :)
@Eclectic_Chicken Жыл бұрын
Hik, I have head tearing when playing the animation. Any idea how to fix this ?
@super3studio Жыл бұрын
Hi, did you try disabling post-process blueprint on head IK ?
@ZhaoMingYang-f7m Жыл бұрын
Hello, my metahuman body does not have mha_head_ik, only a head_ctrl why?
@super3studio Жыл бұрын
Hi, hard to know out of the project, but it normally cames straightforward when adding your character. Try deleting your Metahuman, add to the scene again, and track its blueprint, make sure to search for "mha_head_ik_ctrl" and "mha_head_ik_switch_ctrl"
@Christenbach Жыл бұрын
After following the tutorial to a tee, (several times) my head is still detached from the body. It is standing completely still in the air while the body is moving as it should. Any suggestions?
@super3studio Жыл бұрын
I'm so sorry for you :( Did you have your keyframes all baked? That was my most common unlucky move on the first days. Also try saving/rebooting Unreal in the middle of baking process, it saved me a couple of times . Cross my fingers for you !
@Christenbach Жыл бұрын
@@super3studio Yes all the keyframes are baked, also in the right position, the keyframes of the different headtracks are copy pasted, and deleted as prescribed. the weights (1 and 0) should be set correctly as well. I have followed your tutorial about 8 times, but each time with the same outcome. Well. Back at it I guess ;)
@Christenbach Жыл бұрын
and thank you for all the help!
@super3studio Жыл бұрын
@@Christenbach oh 8 Times ! So sorry for your time ! Pm me some captures if I may help, my email is on description
@99Bflash99 Жыл бұрын
i cant thank you enough for this great tutorial. But I faced one small problem, after correcting the offset of the head to the body (14min) it jumps straight back to the wrong offset after the animation is over.
@tagrandmere0782 Жыл бұрын
You can just disable head_movement when Processing in your Performance Windows (FaceCapture). The head will no longer detach
@super3studio Жыл бұрын
I'll give it a try 🥹
@MMUnubi11 ай бұрын
Does this work with real-tike animation with live-link?
@super3studio11 ай бұрын
Hi, no it doesn’t. MHA is another way to animate, like capturing an actor performance and playing it again later, but not for live production. But it means that the performance precision is way higher, too
@MMUnubi11 ай бұрын
Got it. Thank you!@@super3studio
@zulkifilmasood8600 Жыл бұрын
I have did the same thing but the head rotation is now freeze even after body head on 1 and face head on 0
@krishnakukade Жыл бұрын
This is really helpfull video than i seen on the youtube of others, but i have different problem because i using body animation from Mixamo so it doesn't have the same rig of Metahuman instead it has maniquin rig which Mixamo converter provides, what should i do?
@super3studio Жыл бұрын
Thanks Krishna ☺️ actually, I'm making next video longer than I expected because of large body movements, and Mixamo related issues is part of the question. Stay tuned ! 🤞 hope it's online this weekend
@krishnakukade Жыл бұрын
@@super3studio appreciated
@super3studio Жыл бұрын
Hi, here we go with moving bodies ! kzbin.info/www/bejne/npDSgI2hfplqn9E
@ErosSchiavon-w6c Жыл бұрын
when i try to bake the body animation animation there is no option to metahuman controlrig, anyone had the same issue???
@super3studio Жыл бұрын
Hey Eros, I’m trying to reproduce your error, but I do have the MH controlrig at all times. Did you check your body was correctly selected at the base level to assign the baking ? Other possibility, trying to swap with a different metahuman, delete the current and re-download it. Corrupted MH file info may be an option … good luck 🤞
@ErosSchiavon-w6c Жыл бұрын
@@super3studio thank you for your answer, I will try to use anothe MH and unreal 5.2 and see what happen 🙄
@AllenX-SH Жыл бұрын
Thx! Bro😄
@TheChrisNong Жыл бұрын
can't find mha_head_ik controls of the body
@super3studio Жыл бұрын
Give it a try pasting this : mha_head_ik_ctrl
@ramacharly9516 Жыл бұрын
Great my friend. Tu es français non? je reconnais l'accent. Anycase I tried others tutos, not working but yours did
@super3studio Жыл бұрын
French indeed i admit 😊 great to know it helped !
@jonos13810 ай бұрын
Doesn't work for me.
@deedyago8 ай бұрын
A lot of sarcasm in the comments :'d
@jmargus8834 Жыл бұрын
'promo sm'
@zungmg2866 Жыл бұрын
spend 15 minutes to fix head detached. How crazy bugy UE, make me sick
@a420dro Жыл бұрын
spent 1week non stop to find acceptable solution at gameplay, blueprint driven dynamic lipsync, not in sequencer (basic talkative NPC), so far I failed to blend head and body animations.