Metahuman Animator Part 2: Fixing detached floating head & rendering

  Рет қаралды 17,309

SUPER3 Visual Studio

SUPER3 Visual Studio

Күн бұрын

🏃‍♂️🎦 Second part of the #metahuman #animator for #unrealengine 5.2 tutorial
👉 1st part here: • Troubleshooting Metahu...
French version of the 2nd part here:
• Tutoriel Metahuman Ani...
Summary:
- Combining facial performance capture with a whole metahuman body (current gen i.e. 5.2, think to upgrade your Metahumans)
- Cut/Paste workflow between control rigs
- Retargeting some animations from UE Mannequin
- Movie Render Queue / Animation export
Skip to solution:
• Metahuman Animator Par... &t=619 (10:19)
Other solutions seen elsewhere didn't make the job for me (disabling blueprint post-process, blend shapes, etc.), so i made a workaround by stitching head keyframes to the body.
Timestamps :
0:00 Introduction
0:21 Import a metahuman
0:55 Offset character pivot
1:31 Enable camera speed modification (experimental control)
2:01 Checking your previous MHP captures
2:30 Export MHP to animation with head rotation
3:20 Double-checking animation
3:39 Creating a Level Sequence
4:25 Adding face animation to the body
4:48 Problems start HERE
5:28 Add external animation
5:32 Add external starter content (3rd-person player stuff)
6:08 Retarget mannequin animation to our metahuman
7:15 Adding animation to our character
7:51 A brief explanation of the detached head issue
8:25 Bake body animation to body control rig
10:19 Bake head/MHP animation to face control rig
10:59 Replace body/neck IK keyframes by head/neck IK ones
12:51 Offset body values to correct head
14:12 Preparing for animation (camera, sequence)
15:03 Add to movie render queue & parameters
15:42 Animation result & final thoughts
We'll talk about :
#tuto #tutoriel #UE52, #metahuman #metahumans, #mocap, #,epicgames, #unrealengine #unrealengine5 , #motioncapture, #performance, #performancecapture, #controlrig, #pivot, #pivotoffset,#vtubing and so on.
Thanks for watching,
comments and questions are welcome, I'll do my best to help.
Useful Links:
- metahuman.unrealengine.com
- dev.epicgames.com
Hope it will be useful!
Enjoy animating ;)
By the way, I'm Paul, aka SUPER3, freelance Technical Art Director in France.
You can contact me for visual/technical projects at :
paul@super3.studio
or on freelance platform malt.fr/profile/paulpuaux 🖖

Пікірлер: 72
@liammurphy3693
@liammurphy3693 6 ай бұрын
Quick tip if someone got stuck on bake to control rig, Just uncheck filter asset by skeleton and it will show up.
@aliceyuki4632
@aliceyuki4632 Жыл бұрын
I watched 4-6 videos on this issue, only this solution is working perfectly without any bug, thank you so much
@super3studio
@super3studio Жыл бұрын
Very pleased to hear that ! I'm still working on a more straightforward version, hope to give some news soon 😊
@1armedScissor
@1armedScissor 10 ай бұрын
Tried 3 other tutorials to fix this problem and none of them worked. this was the first one that did. thank you for sharing.
@operators-verse
@operators-verse Жыл бұрын
Clear and to the point, which most Metahuman / Unreal videos are not. Goldmine, so thanks!
@super3studio
@super3studio Жыл бұрын
Thank you so much Michael 😊
@grit-mike
@grit-mike 10 ай бұрын
After trying to find a solution that works - this is the only one that works for me. And now I understand the difference betweeen baking and real-time, that was key for me - thanks!
@super3studio
@super3studio 10 ай бұрын
Hey Michael, glad to hear that, took me some time to get the difference too, this is why I decided to record this one. Enjoy !
@EthanCasner
@EthanCasner 4 ай бұрын
I watched 8+ videos on this issue and exactly zero worked for me until i found this one. Thank you SO MUCH man!!!
@super3studio
@super3studio 4 ай бұрын
Thanks for watching and taking time to reply Ethan ! Glad It helped you
@AndrewMcDonald
@AndrewMcDonald 5 ай бұрын
Great tutorial! Thank you for sharing.
@SarbjeetSingh-zp5xy
@SarbjeetSingh-zp5xy 11 ай бұрын
this tutorial helped me alot...thank you..keep up good work.
@lilylikesherpotato3461
@lilylikesherpotato3461 9 ай бұрын
great tutorial... easy to understand
@BurningYacht
@BurningYacht Жыл бұрын
Thanks! Great tutorial!!
@jochmajor6925
@jochmajor6925 Жыл бұрын
Best tutorials so informative!🙏🙏
@super3studio
@super3studio Жыл бұрын
Thanks a lot ! Always glad to see it may help ♥️
@cianmcqueene5831
@cianmcqueene5831 Ай бұрын
Hi Paul, Really helpful video .. well presented. Thanks for the time and effort.
@super3studio
@super3studio Ай бұрын
Thank you for taking the time too ! Much appreciated
@tonidorotic2726
@tonidorotic2726 10 ай бұрын
Thanks alot, it worked !! :)
@faxin-studio
@faxin-studio 5 ай бұрын
thank you
@allenxiang4507
@allenxiang4507 Жыл бұрын
Thx! Bro😄
@99Bflash99
@99Bflash99 8 ай бұрын
i cant thank you enough for this great tutorial. But I faced one small problem, after correcting the offset of the head to the body (14min) it jumps straight back to the wrong offset after the animation is over.
@zulkifilmasood8600
@zulkifilmasood8600 11 ай бұрын
I have did the same thing but the head rotation is now freeze even after body head on 1 and face head on 0
@Tigerhearty
@Tigerhearty 8 ай бұрын
nice tutorial, what iphone do you recommend for metahuman animator with a sufficient truedepth camera to capture most of facial features / animations ? is iphone X enough or 13 with it's new camera seem mandatory ? I really wish i didn't have to break the bank on buying an expensive iphone just to animate quests characters so close to christmas :/
@super3studio
@super3studio 8 ай бұрын
Hi ! Thanks for appreciation 😊 not totally sure, but any model using truedepth sensors should fit. I’ve not found a clear answer, but it seems 11/11 pro is a good balance on budget and quality. Let me know, I’m interested
@tagrandmere0782
@tagrandmere0782 10 ай бұрын
You can just disable head_movement when Processing in your Performance Windows (FaceCapture). The head will no longer detach
@super3studio
@super3studio 10 ай бұрын
I'll give it a try 🥹
@BrianBFS
@BrianBFS Ай бұрын
Can`t find any mha_head_ik_ctrl or other ik_ctrl in the baked "Face_Controlboard_CtrlRig"- Rig
@elipeters5658
@elipeters5658 9 ай бұрын
9:40 If you can't bake to MetaHuman rig then try turning off "Filter Asset by Skeleton"
@super3studio
@super3studio 9 ай бұрын
Cool ! Thanks for the precision
@miayoung1343
@miayoung1343 Жыл бұрын
THX for sharing~ Have you tried to use large body movement animation? Because when I use large body movements, it makes me kit a lot of keyframes to the body_offset. While this solves the head, the feet don't stick to the ground🥲. What should I do?
@super3studio
@super3studio Жыл бұрын
Process is a bit different for wide body movements, I'm currently editing the movie about it, coming very soon !
@super3studio
@super3studio Жыл бұрын
Hey, new solution for moving bodies, no keyframe, but still workarounds to play with: kzbin.info/www/bejne/npDSgI2hfplqn9E . Hope it may help you :)
@Hu-u
@Hu-u Жыл бұрын
Can I add an audio recording of him moving his lips automatically the same audio recording
@krishnakukade
@krishnakukade Жыл бұрын
Yes by selecting 'Create Lip sync animation from audio'.
@user-fq2dl7md9j
@user-fq2dl7md9j 9 ай бұрын
Thank you for your work. I do everything identically, but at 3:28 my head does not move. How do I beat this?
@super3studio
@super3studio 9 ай бұрын
Hey 2 things to check imho : make another export of the head ensuring that the export head movement is correctly checked. Second option : close editor. Close the projec Rand reopen it, open the animation editor once more, it may resolve issues ! (Looks dumb but it saved me a couple of times from getting crazy )
@psychTech321
@psychTech321 Жыл бұрын
i am having a probllemm when adding the animation to the head in sequencer the neck rotation is there but the lips are not moving.Pls help?
@super3studio
@super3studio Жыл бұрын
Hey 👋 seems odd, have you checked in your performance everything was correctly playing back ? You may try making another anim export without head rotation to see if it does read lip sync anim ?
@Usernamenotfound32910
@Usernamenotfound32910 9 ай бұрын
Once I bake the body to MetaHuman_ControlRig, the body stops moving :( what did I do wrong?
@ramacharly9516
@ramacharly9516 Жыл бұрын
Great my friend. Tu es français non? je reconnais l'accent. Anycase I tried others tutos, not working but yours did
@super3studio
@super3studio Жыл бұрын
French indeed i admit 😊 great to know it helped !
@Car_Fluffy
@Car_Fluffy Жыл бұрын
How fix small jittering of eyebrows/? Thanks
@super3studio
@super3studio Жыл бұрын
Jitters and small movements may happen, I did not have the case, but I think you'll have to tweak it manually, grab the lines you want to adjust, and you may reduce the scale or even assign a constant value for the whole line. I did this to correct teeth position for example, and it did the job
@Eclectic_Chicken
@Eclectic_Chicken 8 ай бұрын
Hik, I have head tearing when playing the animation. Any idea how to fix this ?
@super3studio
@super3studio 7 ай бұрын
Hi, did you try disabling post-process blueprint on head IK ?
@krishnakukade
@krishnakukade Жыл бұрын
This is really helpfull video than i seen on the youtube of others, but i have different problem because i using body animation from Mixamo so it doesn't have the same rig of Metahuman instead it has maniquin rig which Mixamo converter provides, what should i do?
@super3studio
@super3studio Жыл бұрын
Thanks Krishna ☺️ actually, I'm making next video longer than I expected because of large body movements, and Mixamo related issues is part of the question. Stay tuned ! 🤞 hope it's online this weekend
@krishnakukade
@krishnakukade Жыл бұрын
@@super3studio appreciated
@super3studio
@super3studio Жыл бұрын
Hi, here we go with moving bodies ! kzbin.info/www/bejne/npDSgI2hfplqn9E
@user-kn2ih1hq1s
@user-kn2ih1hq1s 9 ай бұрын
when i try to bake the body animation animation there is no option to metahuman controlrig, anyone had the same issue???
@super3studio
@super3studio 9 ай бұрын
Hey Eros, I’m trying to reproduce your error, but I do have the MH controlrig at all times. Did you check your body was correctly selected at the base level to assign the baking ? Other possibility, trying to swap with a different metahuman, delete the current and re-download it. Corrupted MH file info may be an option … good luck 🤞
@user-kn2ih1hq1s
@user-kn2ih1hq1s 9 ай бұрын
@@super3studio thank you for your answer, I will try to use anothe MH and unreal 5.2 and see what happen 🙄
@user-kf1qc3pd5r
@user-kf1qc3pd5r Жыл бұрын
Hello, my metahuman body does not have mha_head_ik, only a head_ctrl why?
@super3studio
@super3studio 11 ай бұрын
Hi, hard to know out of the project, but it normally cames straightforward when adding your character. Try deleting your Metahuman, add to the scene again, and track its blueprint, make sure to search for "mha_head_ik_ctrl" and "mha_head_ik_switch_ctrl"
@Christenbach
@Christenbach 9 ай бұрын
After following the tutorial to a tee, (several times) my head is still detached from the body. It is standing completely still in the air while the body is moving as it should. Any suggestions?
@super3studio
@super3studio 9 ай бұрын
I'm so sorry for you :( Did you have your keyframes all baked? That was my most common unlucky move on the first days. Also try saving/rebooting Unreal in the middle of baking process, it saved me a couple of times . Cross my fingers for you !
@Christenbach
@Christenbach 9 ай бұрын
@@super3studio Yes all the keyframes are baked, also in the right position, the keyframes of the different headtracks are copy pasted, and deleted as prescribed. the weights (1 and 0) should be set correctly as well. I have followed your tutorial about 8 times, but each time with the same outcome. Well. Back at it I guess ;)
@Christenbach
@Christenbach 9 ай бұрын
and thank you for all the help!
@super3studio
@super3studio 9 ай бұрын
@@Christenbach oh 8 Times ! So sorry for your time ! Pm me some captures if I may help, my email is on description
@TheChrisNong
@TheChrisNong Жыл бұрын
can't find mha_head_ik controls of the body
@super3studio
@super3studio Жыл бұрын
Give it a try pasting this : mha_head_ik_ctrl
@MMUnubi
@MMUnubi 6 ай бұрын
Does this work with real-tike animation with live-link?
@super3studio
@super3studio 6 ай бұрын
Hi, no it doesn’t. MHA is another way to animate, like capturing an actor performance and playing it again later, but not for live production. But it means that the performance precision is way higher, too
@MMUnubi
@MMUnubi 6 ай бұрын
Got it. Thank you!@@super3studio
@jonos138
@jonos138 5 ай бұрын
Doesn't work for me.
@deedyago
@deedyago 3 ай бұрын
A lot of sarcasm in the comments :'d
@jmargus8834
@jmargus8834 Жыл бұрын
'promo sm'
@zungmg2866
@zungmg2866 Жыл бұрын
spend 15 minutes to fix head detached. How crazy bugy UE, make me sick
@a420dro
@a420dro 10 ай бұрын
spent 1week non stop to find acceptable solution at gameplay, blueprint driven dynamic lipsync, not in sequencer (basic talkative NPC), so far I failed to blend head and body animations.
@AsAsAsASin
@AsAsAsASin 11 ай бұрын
Thank you very much for this tutorial, helped me a lot!
@super3studio
@super3studio 11 ай бұрын
Thank you for watching ! Glad to hear it ♥️
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