Metal on Metal: TCS Introduction 09 Movement

  Рет қаралды 1,248

Lee Forester

Lee Forester

Күн бұрын

Пікірлер: 12
@ffnam1299
@ffnam1299 3 жыл бұрын
Super excited to get my hands on this system. Third Winter War just came in and received notification that Ariete and GD'42 just shipped. MMP was flooded with orders (which is a good thing! ) so it took a while to get them out the door. The move mechanic is most interesting. A great deal of thought and innovation went into this system. I'd have to say the tank movement mechanic offers oodles of tactical possibilities. A tank company could implement bounding overwatch as the company attacks, each element supporting the other. I imagine a tank plt can return overwatch after using its first impulse on an enemy that conducts movement triggered overwatch on a friendly tank that just started its own first impulse? And say, with a company of three tank plts, you could start and finish the first impulse with plt Alpha, go to plt Bravo and finish its first impulse, then go back to Alpha and start its second impulse and so on? Again, I admit, this is another feature I'd love in ASL. Thank you for the video!
@raygun6271
@raygun6271 8 жыл бұрын
Good video - very helpful!
@johnhalley974
@johnhalley974 Жыл бұрын
Need help Lee with an older game Black Wednesday…It concerns the game rule 1.11a on transportation for all AT guns, Inf guns on map arty guns and heavy mortars. The game gives all these units a movement allowance of 8 which is to be treated as foot movement. The game describes these units as being transported by a combination of wagons and trucks. By giving them a foot movement allowance I have heavy weapons now able to waltz through Forest and the peat bog were I feel they could not go. The TEM of the game gives a column for truck movement but if the game uses foot movement for all heavy weapons then this column is never used…Really need an answer fast on this one…Please help.
@LeeForester
@LeeForester Жыл бұрын
Ah this was a long time ago ;-) I can see it going either way honestly, the Soviets were able to wrestle stuff around, but those guns were big. So normally I would play RAR but if you want to limit them, feel free, in some SCS games I do that (i.e. the MA is like foot, but their type is truck to keep them from crossing such things feel free. I don't know how that would affect play balance, it's been too long... But it's a great game, many happy memories of playing!
@johnhalley974
@johnhalley974 Жыл бұрын
@@LeeForester I really thought that this would’ve been sorted in the version 4 updates for older games…I think I’m just going to ban heavy weapons from the peat bog and try and use some movement values from GD 42. I think it’s something that just escaped everyone’s attention when doing updates.
@davidegrandini632
@davidegrandini632 3 жыл бұрын
Hi Lee, can you also explain better the hexside movement cost a unit must pay moving from hex to hex? Thanks
@LeeForester
@LeeForester 3 жыл бұрын
Sure the basic cost is the cost of the hex you move into. Check the Terrain Effects Chart (TEC) for that. There are sometimes hexside features which add to this cost (streams for example) and also contour lines crossed. If there is a road or road like feature between both hexes (leaving and entering) you may use that instead, but beware the possible overwatch consequences for using a road. So if you are moving into say a woods hex that costs 2 mp and crossing a stream that is listed as +1 on the TEC, the total movement point cost is 3.
@davidegrandini632
@davidegrandini632 3 жыл бұрын
@@LeeForester Super! Thanks
@IRLBemused
@IRLBemused 3 жыл бұрын
Don't know if you are still looking at comments here Lee but under the current rules and 15.3i the OW trigger per impulse is also per stack. So the AT gun and the MG could both fire OW in response to movement in the first impulse of the half track right?
@IRLBemused
@IRLBemused 3 жыл бұрын
Also, according to 4.1a integrated carriers for weapons can only flip to fire mode for free if they were using foot movement. If using tracked or wheeled movement I think they have to use half in either direction. So the AT gun would have had to stay in move mode I think.
@LeeForester
@LeeForester 3 жыл бұрын
Right. Still 1 trigger per hex but could be multiple stacks responding to the same impulse, as long as it's just 1 stack per hex (and each stack just once per impulse as you say).
@war_gamer
@war_gamer 9 жыл бұрын
Another excellent vid. proving it just ain't that hard.
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