Very cool concept, I may try something similar. I made a a theremin in the Sansar virtual world application using VR glasses and it was great fun and a lot of people loved playing with it.
@clarkel8012 ай бұрын
I am 100% following until you get to skip over how to reference the meta sound. I figure that is in another video, but I watched from part one until now and haven't caught it. would you kindly point me in the right direction.
@brianmichaelfuller2 ай бұрын
@@clarkel801 ha!! Sorry about that. Check out my video on Spawn, Create and Play Mode
@@brianmichaelfuller Amazing response time! Thanks a Ton!
@clarkel8012 ай бұрын
@@brianmichaelfuller So I am still having a bit of trouble. I have tried Both creating and spawning a 2d sound on begin play, and have my metasound theremin selected, I promote to variable, and see the variable in my components menu. I have On actor begin overlap (Bp_TheraminStrip) set up. (However when trying to pull up more of these today I was unable to find this event type again and instead could only find event begin overlap.) I have it setting a boolean (is on strip) to true, and that is going out to execute Trigger parameter, I target the Audio component referencing my meta sound, and typed in the name of my attack trigger. however when i compile and play, overlaping does not seem to trigger my metasound. I have watched all your basics video's and your synth 101 serries, and I can't seem to find the piece I seem to be missing. I really felt like I was learning a lot up to this point, but now I am just stuck and becoming quite discouraged.
@brianmichaelfuller2 ай бұрын
Sorry to hear that! UE can be a bit confusing sometimes. I would recommend maybe starting from the beginning again and see if it makes sense. I’m not exactly sure what your missing?