METROID DREAD: The Geek Critique

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The Geek Critique

The Geek Critique

4 ай бұрын

For nearly twenty years, Metroid Dread was hinted at, discussed, cancelled, rumored, and above all, desired.
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@enderaceofspades8579
@enderaceofspades8579 4 ай бұрын
What I like most about what Dread has done for the series is how it changes the meaning of the series name. Metroid has always been in reference to the titular creatures, similar to how Aliens (the main inspiration for thr Metroid series) was always in reference to the Xenomorphs. However, Metroid also has another meaning. It has been confirmed in the manga that in the Chozo language, Metroid translates to "Ultimate Warrior." And since Samus is now the last Metroid left thanks to her awakening, not only is she the last "Ultimate Warrior," but now the title *actually* refers to her now going forward with the series. This completely blew my mind once I made that connection. This game has changed the series so much going forward and I am HERE for it!
@MisteRRYouTuby
@MisteRRYouTuby 4 ай бұрын
I had the opposite experience…if anything, I now dread the path forward as it will make Samus weaker and more imbecilic, all the while ruining the series and punishing players that just want to enjoy Metroid. Also, the devs caved in to a meme…
@adamswing6115
@adamswing6115 4 ай бұрын
​​@@MisteRRYouTuby how did they cave into a meme, Samus becoming a metroid has been foreshadowed since fusion. And why would they make her stupid? She's at the absolute height of her knowledge and power at the end of dread
@MisteRRYouTuby
@MisteRRYouTuby 4 ай бұрын
@@adamswing6115 You and I clearly saw two different things…
@leerobbo92
@leerobbo92 4 ай бұрын
@@MisteRRYouTuby What was imbecilic about her in Dread? I thought the Adam switch was actually done very well in the game, so she didn't seem like an idiot when it happened. As for "weaker", the Metroid's whole shtick is that she starts weak and vulnerable, and by the end becomes unstoppable. I didn't see the EMMI as any different to that. If anything the only thing that frustrated me was how long it took to get morph ball: but if that's the only "weakness" complaint then I think they did pretty damn well.
@devforfun5618
@devforfun5618 4 ай бұрын
another alien similarity, since ripley 8 is also part xenomorph
@Cornhorn
@Cornhorn 6 ай бұрын
Dread really needed a surprise mean bean machine boss battle to be peak in my eyes.
@AlexanTheMan
@AlexanTheMan 4 ай бұрын
It needed its own Raiden moment to elevate it from masterpiece to Magnum Opus
@koemon_exe
@koemon_exe 4 ай бұрын
And it starts out with "Snooping as usual, I see?"
@Demonskunk
@Demonskunk 4 ай бұрын
Nah, pinball boss.
@darthbluecat0478
@darthbluecat0478 4 ай бұрын
​@@CoryDambach ​​​​Mecha Ridley, Diggernaut, Quadraxis, Golden Torizo, B.O.X., The Tester, etc.
@Alianger
@Alianger 4 ай бұрын
Or at least a sonic spinball style boss
@Nicholas86753
@Nicholas86753 4 ай бұрын
I was in a terrible place during the direct, my house had flooded, I was in a deadend job under a horrible boss, but then I saw those words, those incredible words: "Metroid 5" I screamed with joy, and beat pillows, jumped off the Couch that was my bed at the time, and shouted with glee. And then the Release Date showed. My Birthday. The Game released on my Birthday. I nearly fainted. And for that, Metroid Dread will always hold a wonderful place in my heart.
@speedude0164
@speedude0164 4 ай бұрын
That's awesome! The game delivered all the hype in spectacular fashion when you needed it most.
@Torrybobs
@Torrybobs 4 ай бұрын
Heck yeah! Hope things have improved a lot for you since then!
@senorpoodles1755
@senorpoodles1755 3 ай бұрын
It's a game bro. Relax.
@senorpoodles1755
@senorpoodles1755 3 ай бұрын
It's a game bro. Relax.
@senorpoodles1755
@senorpoodles1755 3 ай бұрын
It's a game bro. Relax.
@franciscojaviermendezrinco1902
@franciscojaviermendezrinco1902 4 ай бұрын
When I heard Adam say "do as I say" I immediately said that's not Adam. My brain went into overload. From how much time Raven Beak was watching and controlling us? And now you said it clearly. We have been doing what Raven Beak wanted SINCE THE BEGINNING OF THE GAME. Raven Beak is the only Metroid villain that actually gave me chills.
@toryunaminosaki1022
@toryunaminosaki1022 3 ай бұрын
i noticed it immediately, from ADAM calling her Lady in the opening, and instead calling her Samus the rest of the game. I've played them all (yes, even the dumpster fire of Other M), it's just subtle enough to go over a new person's head, but also clear enough us long time fans can pick up on it if we pay attention
@Mac_Omegaly
@Mac_Omegaly 3 ай бұрын
When I played through the game I was pissed off. The first screen of the game explains what a Metroid is, yet they added an OP melee counter to the game in Metroid 2. They messed up that game, why wouldn't they mess this one up too? So when Adam stopped calling her lady it was just me groaning. That's not how Adam talks, these developers Didn't READ the lore. The frustration of them keeping QTE in the game and having stupid semi random locations for the EMMI to spawn, the weird requirements for a central processing unit that looked like mother brain, just cause. There was just a lot in this game that broke the narrative and took me out of the experience. But when I found out why, I was even more upset. Because it makes Samus out to be an idiot for not noticing this obvious fact.
@timestopMachinist
@timestopMachinist 3 ай бұрын
@@Mac_Omegaly don't you think it's more likely that she noticed before you did? she couldnt beat raven beak even before losing powers in the beginning, and he had her on the path to train and become even more powerful. even under "adam's" guidance, she was progressing and moving towards the surface. her best shot at survival was likely exactly what she did, and it worked (even if she hadn't quite realized the extent of raven beak's plan from the beginning, what with her latent metroid powers and all). samus, as a mostly silent, yet notably intelligent character, has no one else to talk to but the adam that she knows is false, so she has no reason to tell the player what she is thinking. she finally disperses the illusion only when there was logically no benefit to playing along, when "adam" was essentially just giving her a recruitment speech (or convincing her to surrender). at that point, she knew that she had reached the pinnacle of her ability on ZDR, and even had new metroid abilities as an ace in the hole. raven beak set her into motion with complete intention, from the x parasite broadcast, to the initial fight and removing her powers, to subtly guiding her through the planet and training her against its inhabitants, but he couldnt stop the momentum because he was never truly in control, samus was just playing along. i would say that her only moments of uncertainty in the game are meeting quiet robe (and his death) and discovering her metroid abilities, all else she approached with confidence, knowing she was intended to be able to overcome the challenges i didnt mean to write all that, whoops
@franciscojaviermendezrinco1902
@franciscojaviermendezrinco1902 3 ай бұрын
@@sundertooth1666 Metroid Fusion wss the first Metroid game I played, and more than chilled I felt excitement to feel all that tension.
@esmooth919
@esmooth919 2 ай бұрын
When I first played this game, I knew something was off when he kept remarking how weak Samus was, and how she couldn't stand a chance.
@PhoenixianThe
@PhoenixianThe 4 ай бұрын
I've always gotten the impression from Dread that Kraid vs Samus is basically an encountered filled with all the one-sided, doomed hatred of of Ahab and the Whale. Only, in a reversal of what might be expect, it's _Kraid,_ not the protagonist, who plays Captain Ahab. Samus's body language gives the impression that to her this is just a job: a foe she's fought, overcome, and moved past long ago. She all but _relaxes,_ when she recognizes Kraid. Meanwhile, with Kraid, there's a sense that this is _Very_ personal. From the squint of recognition to the defiant (futile) final strike
@Anonymous_Individual
@Anonymous_Individual 3 ай бұрын
Samus casually charging a beam and firing it into Kraid’s mouth made me love Samus so much more, and convinced me that Dread is also the funniest Metroid game.
@Freezer94
@Freezer94 6 ай бұрын
Dying on the final boss repeatedly, going to sleep and beating it the first try was my experience with Sonic Superstars.
@coolio6855
@coolio6855 4 ай бұрын
Genichiro Ashina for me
@dantetouchdown9030
@dantetouchdown9030 4 ай бұрын
Burnt ivory king from DS2 for me, if that counts
@jenssuperkalifragelistisch4488
@jenssuperkalifragelistisch4488 4 ай бұрын
Elden Rings Malenia for me, but not after a night, but two months without touching the game entirely.
@chuckolator1859
@chuckolator1859 4 ай бұрын
Yooo same lol
@mobilemetal4554
@mobilemetal4554 3 ай бұрын
It’s crazy how your brain continuously fights the boss while your not playing. The next day trick almost always works. I beat a lot of bosses that way
@musicfighter282
@musicfighter282 6 ай бұрын
I love that the “To Be Continued” gag is just left in the full version
@jacobmonks3722
@jacobmonks3722 6 ай бұрын
It just fits too well. It might as well be the Jojo's "To be continued..."
@PBody54M
@PBody54M 4 ай бұрын
Hi, TGC! Wikitroid editor here. Just wanted to quickly answer one of your questions here about Corpius/Scorpius. "Corpius" is the canonical name of the boss, since it's used in-game on the map screen and the boss rush mode. Internally, it's called "Scorpius" in the game files; most of the bosses and enemies also have differing names (Drogyga/Hydrogiga, Experiment No. Z-57/Cooldown-X, Raven Beak/Commander, etc.). Since there isn't any sound test or official soundtrack release, its boss battle music doesn't have an official title in published media, so the boss theme's wiki article is called "Boss Scorpius" after the music track's file names in the game's internal data (s_boss_scorpius_001 and s_boss_scorpius_002). Loving your review series, by the way! Even if I don't always agree, I can always appreciate hearing your point of view. You're doing a great job!
@caraprism9074
@caraprism9074 17 күн бұрын
His full name is Corpius Scorpius
@TheGustave03
@TheGustave03 4 ай бұрын
52:26 I feel like the chozo-bot fight right after Quiet Robe gets sent to the save room in the sky was a very good call, in the sense that it's the best kind of criticism of the infamous Ridley PTSD scene of Other M. Instead of violently cutting the connection between Samus and the player - by forcing complete helplessness on what most fans would consider to be business as usual for her, Dread lets YOU be flustered by the emotional whiplash and, most likely, styled on by the robot. And when the player eventually overcomes the difficulty spike that is that mini-boss, it is an incredible catharsis that stenghtens your link with Samus. I wouldn't dare to say with confidence that it was the intention there, but "the best criticism of the bad is the practice of the better".
@SolarShado
@SolarShado 4 ай бұрын
Yo, that's a damn-good interpretation!
@taconomicon2284
@taconomicon2284 4 ай бұрын
Exactly! Everything about that section of the game felt pitch-perfect to me. Like Super Metroid, Dread is a masterclass in emotional storytelling through gameplay.
@esmooth919
@esmooth919 4 ай бұрын
I always felt like she was pissed off at that robot for killing the only friend she had on this God forsaken planet... Which basically gives her even more resolve *_[SPOILER ALERT!!!]_* ...to go after Raven Beak.
@boredomkiller99
@boredomkiller99 4 ай бұрын
Yes I believe throwing you into a relatively hard fight against a new enemy after an emotional episode is on purpose Because Samue doesn't have to to mourn or or process things so neither does the player
@-ak-634
@-ak-634 4 ай бұрын
Bingo, exactly my feeling on this whole scene, even though the difficulty spike was really high and I didn't liked that. Like what Geek Critique mentioned, there should have been maybe a sort of brief scene of Sam's utilizing her Phase Shift ability to dodge the Robo Chozo's attacks before the battle starts to emphasize the necessity of such ability. Other than that, I had no problem with emotional complexity and consequence the whole scenario with Quiet Robe being killed off so quickly after helping Samus. This made me really truly hated Raven Beak all the more, so mission accomplished, Mercury Steam and Sakamoto.
@chozochiefxiii3298
@chozochiefxiii3298 6 ай бұрын
The Jaffe Room shall never be forgotten. It has been immortalized. Also loved your sequence breaking story, I was so happy the devs added back sequence breaks.
@mitchmcnair4222
@mitchmcnair4222 4 ай бұрын
I got through it no problem on my first run through, my 2nd time though I probably spent half an hour running around trying to remember what I was missing XD.
@DavidRYates-tk2tq
@DavidRYates-tk2tq 4 ай бұрын
I normally HATE sequence breaking but, when I play Dread, I *HAVE TO* go get the Grapple Beam and Morph Ball Bombs before fighting Kraid, or else I have no idea how to beat him in his second phase. It certainly helps that that particular sequence break was definitely intended by the devs. That's the main reason I don't like sequence breaks, because I prefer to let myself be guided through a tight, well-made, well-paced experience that the developers intend for me to go through. It's why I tend to actually prefer really good linear games over open world (although I still play and enjoy open world games, I just prefer something like The Last of Us/TLOU2/FFVII Remake/Uncharted/Jedi Fallen Order/etc.) games, because the latter type gives you way TOO MUCH freedom, to the point that it can really screw with the pacing of the story if you get distracted by inane bullshit side content.
@lifeonleo1074
@lifeonleo1074 4 ай бұрын
We are alike in this regard. I suck at finding what to do and where to go in video games, that's why I could never get into metroidvanias no matter how much I wanted to, I always need a walkthrough to make any progress. I prefer tightly paced liner games where the designers guide me through a liner exciting experience. I personally get 0 enjoyment from getting lost in a world or figuring out where to go.
@ElvenRaptor
@ElvenRaptor 4 ай бұрын
Fuck David Jaffe. To me, there's no mystery behind why he's not allowed to develop games anymore.
@DovonMac1
@DovonMac1 4 ай бұрын
He is just a salty old $&@“ he isn’t no gamer
@dextra_24703
@dextra_24703 4 ай бұрын
i always loved that Samus took like a slightly uncomfortable amount of time to answer after hearing the plan, always makes me think that she took a bit to remember the words she wanted to say.
@yourehereforthatarentyou
@yourehereforthatarentyou 4 ай бұрын
lmao she probably hasn’t spoken chozo in a solid few years or more so i could see that actually being the case
@tsppm
@tsppm 4 ай бұрын
Fr lmao !!
@gagedsm
@gagedsm 4 ай бұрын
Ok, so I hope this comment gets some attention cause this is a little funny. The written Chozo language has been the same since it was introduced in Zero Mission and Prime 2, and at first I thought the Mawkin Script seen in Dread was a different script, and I thought it was pretty cool that maybe the different Chozo tribes had a different language characters, while still speaking the same language. But then I saw the two Chozo scripts side-by-side and realized something: it isn’t a different script, it’s the exact same script but the characters are cut into Triangles rather than rounded squares; meaning the Mawkin, at some point, decided that their language needed to be more intimidating and angry, and so wrote them as a more aggressive shape. The only difference between the two scripts, besides the shape, is that the original script translated to English, while the Mawkin script translates into English letters that spell Chozo words.
@AnimusBehemoth
@AnimusBehemoth 4 ай бұрын
Whoever first drew or modeled Samus’ Dread standing pose should get an award. That pose and the ways she moves into and out of it tell you literally all you need to know about her
@gigabyte2248
@gigabyte2248 4 ай бұрын
When I first played Dread, I didn't assume the inciting incident - the footage of an X-parasite - was genuine, particularly as the Chozo warrior from the intro had blatantly used it to lure Samus to ZDR. It could have been a hoax. Arriving in Elun and realising that, yes, the X are really here, *was* a twist to me. Also, that shot of them escaping was loaded with meaning. Samus Aran is truly having a terrible, horrible, no good, very bad day, having had her butt kicked by a Chozo mega-warrior, trapped deep underground and now there's *this* to deal with too? Everything about this is going to suck. The only known cure for X infection is to kill it with fire, with 'it' here meaning the whole planet (sorry ZDR, there's nothing else we can do for you at this point). What an item to add to today's to do list: 'destroy the planet'.
@speedude0164
@speedude0164 4 ай бұрын
One of my favorite things about Dread's narrative is how good it is at creating a sense of mystery, but in a particularily dreadful way (the title isn't just refering to the murder robots). It always feels like there's a deeper truth hidden from sight, and finding clear evidence that the X are indeed alive on this planet just feels like another small piece to the puzzle despite how important of a reveal it is. Even when heading to Itorash for the final showdown, you get the sense that something isn't quite right, and it's only when you learn that Raven Beak had been controlling everything through his disguise that it all makes sense. In one instant, Raven Beak went from a rather generic warmongering bad guy to a really interesting antagonist, because he's not just a tough battle opponent, he controls the very perspective with which we see the world around us. On a side note, I'd love to know how Raven Beak managed to contain the X. Whatever he did could give us a hint on how to beat the X without having to destroy the planet if they ever return.
@optimistprime3192
@optimistprime3192 4 ай бұрын
Great summary of the X escaping scene. Ever since seeing it the first time, I can’t help but see Samus adding “destroy the planet” to her mental checklist while watching the X flee with the mentality of “(sigh) crapbaskets...”
@ReikuYin
@ReikuYin 4 ай бұрын
'Destroy the planet *beat* AGAIN.' I am 100% sure Samus must be getting sick of that solution. Probably heard that 'nuke from orbit ' meme and screams internally.
@-ak-634
@-ak-634 4 ай бұрын
Raven Beak probably cleansed much of the surfaces and subterranean environments with advance weaponry and lured the X over to where Elon is to contain them within the stasis cage. Given his aptitude with military intelligence and resources, he would have made a very nice bait for power-hungry parasites, so it make sense that they would go after him. Unfortunately for him, his people couldn't be saved as they're no way as powerful as he is. And remember the critters in the tubes up on Hanubia? They're for reseeding and repopulating the ecosystem in case Raven Beak won the first round against X and second round against the unleashed X as well as capturing Samus. Hell, Raven Beak made sure to lace the whole world with bombs in case he loses to either X or Samus so that either or both would never leave alive as one final act of his retribution. Man, he's written so damn well for a video game villain.
@FenexTheFox
@FenexTheFox 4 ай бұрын
Now I'm imagining Samus constantly yelling "bad day" through the self-destruct sequence, just like Jackie Chan.
@sunsetdev
@sunsetdev 4 ай бұрын
I'm a game developer who experienced first hand a problematic work environment. The best thing you can do is call attention to bad working conditions and shame the people responsible. Boycotts don't do anything other than give bad faith actors something to hold over their employees' heads.
@wordsmaybe2456
@wordsmaybe2456 4 ай бұрын
This. If you're not the worker don't make unilateral decisions about how to best fight for the worker. There were legitimate reasons why during the writers and actors strikes this past year that they actively discouraged consumer boycotts.
@tsppm
@tsppm 4 ай бұрын
Facts
@ShadowZabre
@ShadowZabre 4 ай бұрын
Adding to this: Do not review bomb. Add a disclaimer to a written review at the very start highlighting the problems and shame the people at the top for creating such environments, but don't say that the devs who had worked under such conditions did a bad job unless they did a bad job. You don't know how that will negatively effect those devs going forward, for review bombing something because crunch or other problematic things happened in the work place.
@GeekCritique
@GeekCritique 4 ай бұрын
So, I've gotten a couple'a comments saying things like this (most of them in much less-friendly terms than yours, thank you for being kind!), so I guess this is as good a place as any to clarify: My intention with that section was NOT to call for a consumer boycott or any other sort of group action. As a game player, I know from seeing numerous attempts at public boycotts over the years that they're not effective. All I wanted to say was that if this sort of thing happens again with the next game, I *personally* don't want to buy it, play it, or make videos about it. And that's not because I think my actions (or lack thereof) will hurt the publisher or get them to change anything. I know it won't make a difference to their bottom line. The only reason I wouldn't do it would be for myself, and my own peace of mind. And, best-case scenario, if I can say, "I'm not making a video on the new Metroid, and here's why," maybe that'd help shine a little more light on what's going on.
@MaximumPayine
@MaximumPayine 3 ай бұрын
Boycotts DO work. It's just that they are a start, not the end game. It is a message to people in powerful positions that further actions will be taken should they decide not to listen to the people they serve.
@Cri_Jackal
@Cri_Jackal 4 ай бұрын
The interesting wrinkle with Raven Beak is that he builds off previously established lore (albiet only mentioned in the manga I believe?) that the Chozo were saiyan/viltrumite style world conquerors, actively spreading their empire across the galaxy using their superior technology as their greatest weapon, before they became enlightened and regretted their past actions, turning to protecting life and promoting peace instead, being one of the key species to help found the Federation, which was a species diverse government from the outset. This turn also coincided with some kind of "genetic degradation" that led to them losing the ability to fly, during their peak all Chozo had the natural ability to soar through the skies, this indirectly adds context to why the Space Jump even exists, it may be a technological substitute for a lost physical ability. And then there's Raven Beak, head of a tribe that is very clearly "clinging to the old ways" within wider lore context, a real "make the Chozo great again" type, and he, with that obsession with the glory days of the Chozo, ends up being the only one to find some way to _regrow_ those lost wings, likely a genetic experiment he had placed quite a lot of time and emphasis into getting done, egotistically saving it only for himself. This also ties into the impetus for the Power Suit, the armor Samus wears, the same kind the Mawkin all wear, it was what the Chozo donned during their original era as a warrior race empire, someone wearing it is fully capable of taking down entire planets worth of life precisely because: _That is Exactly What it Was Designed to Do._
@yourehereforthatarentyou
@yourehereforthatarentyou 4 ай бұрын
i thought the implication was that raven beak was just that fucking old. old enough to where he still has wings, i mean
@Cri_Jackal
@Cri_Jackal 4 ай бұрын
@@yourehereforthatarentyou He would have had to have been one of the last to be born to that era, relatively young. Similar to how Putin is a remaining vestige of communist Russia. There's also the fact that one of the Chozo memories explicitly shows him without the top of his armor, so he isn't hiding his wings until his boss fight, he literally grows them right then and there.
@Guarrow
@Guarrow 4 ай бұрын
​@@Cri_JackalI thought that maybe he just had those wings because he's the "king" kinda like bees but what you say makes sense, that would explain why he rips off his wing like he doesn't care (i mean, other than to look fucking cool)
@thereisnotryv1971
@thereisnotryv1971 4 ай бұрын
Should photoshop a red hat onto him
@DisbeBobby
@DisbeBobby 4 ай бұрын
I never read the manga, but seeing just why Raven Beak is so cleverly capable of wiping down entire planets and was so effortlessly beat Samus, TWICE, while ACTUALLY KILLING HER BRIEFLY, is insane.
@Yntsire
@Yntsire 4 ай бұрын
Fun Theory: The Mawkin were the ones to leave behind the Aeion abilities from Samus Returns, and Raven Beak uses the same ones from that game in his fight against Samus. This is also why Aeion abilities don't appear in Metroid 1, Super, or Fusion (aside from retcons), as Samus doesn't interact with any elements of Mawkin Chozo society. Fantastic video! Absolutely loved the series. Actually got me to take my own NES out of storage and give it the old boil trick to get it working again!
@sonnydog13
@sonnydog13 5 ай бұрын
Soo real quick as I’m only 3 minutes into the video. As a Metroid fan who had to wait many many years for a new game, there’s no “deserving” for any new title in this series. You deserved this game as much as the rest of us did, no matter the wait time. We’re just glad you’re here in this journey with us
@sonnydog13
@sonnydog13 5 ай бұрын
Also: no Metroid fan on the planet would want a game knowing the circumstances the developers went through to make it. I was oblivious to this fact, and it makes me sad that it was even an issue. Dread is a fantastic game, one that made me get back into the series as a whole. Those people deserve to not only get paid, but their names should undoubtedly be in the credits. It’s a real shame they arent
@aaronko3480
@aaronko3480 4 ай бұрын
I believe this level of positivity is illegal on the internet.
@JsYTA
@JsYTA 4 ай бұрын
New or old, we all enjoyed this game together.
@jaedaniels3025
@jaedaniels3025 4 ай бұрын
Buying a previous game does not mean you ‘deserve’ a new one. Nintendo is kind of a bitch over re and de makes. But nobody DESERVES a new one. Its okay we got one but its kinda coulda been more metroid and less lords of shadow
@thepotatoportal69
@thepotatoportal69 4 ай бұрын
@@aaronko3480 Exactly. If we don't lock this person up immediately and make an example out of it, others could follow, and then the internet could become a nice place! Horrible!
@Bobblebog
@Bobblebog 6 ай бұрын
They finally incorporated Samus’ left hand. My life is complete.
@Link-ho8yq
@Link-ho8yq 4 ай бұрын
For the Metroid Dread reveal, I guess for fans the reactions went from "Oh YES a sequel to Fusion!" to, well... Arlo's live reaction that was so epic a fan animated it.
@curtisjackson4090
@curtisjackson4090 4 ай бұрын
I just looked up the Arlo Dread reaction vid (animated and original) and OMG you were not lying lmao. His reaction alone makes anyone want to go out and get the game... lol perfect reaction
@KingsBard
@KingsBard 3 ай бұрын
I was driving a truck for my job during the direct but had just parked for a lunch break when Dread was revealed, when I tell you that I SCREAMED in excitement.
@HackerLordS8tn
@HackerLordS8tn 4 ай бұрын
I was in tears at the last 10 minutes when everything gets recontextualize. As a long time fan of 30 years old this game was everything and I was soo excited to hear Geek Critiques thoughts on it. Thank you so much and happy holidays to you all ❤️
@speedude0164
@speedude0164 4 ай бұрын
I love his interpretation of her role as the last Metroid where she's the living legacy of the Chozo and the Hatchling. The Metroid storyline ends with Samus obliterating the embodiment of everything that ever hurt her as the embodiement of everything that ever helped her.
@user-yu4mf6bs4f
@user-yu4mf6bs4f 5 ай бұрын
1:29:17 Oh my God you used the AM2R remix version of that track , from that moment the baby Metroid hatched...I hope Guasti was watching because damn! It fits perfectly with that montage of all those iconic scenes from all the classic games, tying the greater story together. Nicely done!
@speedude0164
@speedude0164 4 ай бұрын
I never knew how much I needed that image in my mind until The Geek Critique served it up on a silver platter. Samus spent the whole series fighting against forces that would use the power of the Metroids for evil purposes, and now faced with the toughest of them all and on the verge of defeat, she remembers all that the Hatchling did for her and decides she's not gonna go out like this after having come so far. The Hatchling didn't sacrifice itself and grant Samus its power just for it to be used to conquer the galaxy. The ultimate warrior is meant to use its power to protect the galaxy and ensure it sees peace, and as a threat to that peace, Raven Beak is due for peak obliteration.
@Darkon2050
@Darkon2050 5 ай бұрын
I honestly believe Dread is my favorite 2D Metroid. The boss fights alone are so much fun, and I love how the game has a plot with a bit more to chew on than other 2D metroids. It’s not perfect, no game is and depending on what you like about 2D Metroid then Dread might not resonate with you like it did with me. Also, Samus is just such a badass in this game. She gives off DoomGuy levels of no fucks given.
@BrainWasherAttendent
@BrainWasherAttendent 4 ай бұрын
Nobody cares about my working conditions in the office; so I I really don’t care about the working conditions of these video games being made to the degree that it would make me NOT buy it if I wanted to play it.
@KruelAidMan
@KruelAidMan 4 ай бұрын
@@BrainWasherAttendent what a horribly myopic & egotistical view.
@TheGodofweak
@TheGodofweak 4 ай бұрын
Its also become my favorite. I never thought a game could dethrone Super for me, but I love the fluid motions of samus in dread, movement just feels excellent and the boss fights are really good and hitting those parrys are so satisfying. Everytime I go back to another Metroid, I just wanna play Dread
@BrainWasherAttendent
@BrainWasherAttendent 4 ай бұрын
@@KruelAidManno just honest and real. Everyone is lying about caring about things.
@KruelAidMan
@KruelAidMan 4 ай бұрын
@@BrainWasherAttendent ah yes, the "I'm an a-hole so everyone else is" cliche. You're so prosaic.
@TayoEXE
@TayoEXE 4 ай бұрын
I watched the whole video. This game literally got me through the hardest anxiety attack in my life. It was so engaging that it helped me forget the pain for a while and focus on getting better and finally beating Raven Beak.
@runforest
@runforest 3 ай бұрын
Bro, seek therapy don't rely on a game lmao wtf
@TayoEXE
@TayoEXE 3 ай бұрын
@@runforest I was. In fact, it was anxiety caused because of a medication given to me by a doctor ironically and a terrible mismatch. It was temporary, medically induced anxiety, not something that required therapy, and frankly one of the worst months of my life. I'll be frank. You don't know the first thing about me. When someone is being vulnerable and just simply expressing what something means to them, decent human beings don't make fun of them.
@pixelatedshinobi2945
@pixelatedshinobi2945 6 ай бұрын
What a VIDEO. This is the ultimate Geek Critique for me, just as Dread is in my opinion the ultimate Metroid game. Maybe not the best, but without comparison in scale, tension, consistency (POWER GRIPPERS NEVER DIE) and emotion. I sincerely hope Metroid gets another game (hmmm, i wonder how the idiots at the Federation will take to someone with invincible Metroid powers running around completely unchecked, kinda seemed like they sent Samus in to die with that unusual bounty...), and if Mercury Steam does take it on, I *sincerely* hope they get a top-to-bottom reevaluation of how they run things. Dread was the first Metroid game I got to play when it released, and I know I wouldn't have been as compelled as I was by it without you, without your videos. I was up in the wee hours of the night clutching my controller as I thrashed again and again at the seemingly unclimbable boss walls. I got actual finger cramps from holding that missile button and for the first time in my several years of Switch ownership induced joycon drift just from throwing myself at Z-57 for two hours before sleeping on it and then kicking his teeth in. I was screaming at my TV like a five year old "THAT'S GRAY VOICE" and kicking myself for not noticing the Adam twist and my jaw hit the floor when I saw the Metroid Suit. What an incredible, spectacular game. This feels full-circle, and it being the first Metroid TGC with my name in it feels so utterly fitting. Thank you, Geek Critique, for introducing me to this wonderful series that I can say with pride I have beaten every 2D entry in. Now, onto Prime for me! Looking forward to the re-critiques! EDIT now that the video is fully out: Merry Christmas everyone!
@darkrexkigntstone8773
@darkrexkigntstone8773 4 ай бұрын
Happy holidays! Take care!
@SdudyoyO
@SdudyoyO 6 ай бұрын
Video games, don't need narrative to be great. Oftentimes, I prefer not to deal with cutscenes or those worse scenes where the game makes you follow a character while they talk--But Metroid, wouldn't be quite the same without its narrative, often told mostly through the environment and gameplay, Dread proves how important narrative _can_ be to a game and series. A 35 year long story told mostly without text or voices, all through the exclusive strengths of a video game and its compatibility with the idea of narrative itself, ended with one of the most exciting stories of any video game -- Dread, wouldn't have been as good without the story. It would have been fun, but it wouldn't have been as exciting, as engaging. _This is the storytelling I want future Metroid games to strive for._ And I just realized all this thanks to this video, I realized why I was so desperate to finish this game my first time, why I was so ready to continuously play this one between shifts at work -- I loved the game itself, _but I was motivated to see the ending of it as soon as I possibly could. I had been waiting most of my life for the conclusion to this story afterall._ This also helped me realize the inherit weakness of Metroid Prime 3/Other M. Both games have _great_ stories, but neither of them tell stories like a Metroid game. Other M is structured like a horror movie, while Prime 3 takes inspiration from the more generic side of video game storytelling, they are worse games than they could be, due mostly to their lack of understanding as to what makes a good Metroid story -- Metroid Dread makes no such mistake. It doesn't let you get into Samus's mind, doing so would insult her character. It let's you understand her thoughts through body language and her actions, _it shows, not tells._ The exposition in this game is infrequent, and told appropriately based on the plot and characters. Super Metroid may still be my favorite Metroid game, but Dread did not disappoint me when I played it in any real way. _I love this game._ And this video helped me pinpoint exactly why.
@TurKlack
@TurKlack 4 ай бұрын
Hmm. I really can't disagree with the topic of the comment. Dread does it's narrative very well, even though I think the Story, when analyzed really isn't that big of a deal and kind of a let down. But I do have a problem whenever I hear people claiming Prime 3 is worse, because it doesn't uphold the holy Metroid Gameplay Bible. For example: Something that always struck me the wrong way was the fierce argument that Prime 3 lost exploration... but most other Metroid Games are linear to an extend as well, Sequenz breaking excluded (Though I can hardly call Dreads "Sequenz Breaking", when it was developed that way). And you still explore the new areas and the world whenever you begin to search for Scan Data, Items, Energy Cells and yes even the Main Story, though you explore the Story only during the first playthrough. And on a Lore level you also Explore the Worldbuilding of the Metroid Franchise. The Federation and the Pirates, with their Military, Navy and one of their Homeworlds. The Bryyons, the Elysians, the other Hunters... There's much to explore for a lore sucker like me. But I get that this part is a more personal reason and is not at all part of any criticism. (I'm still hoping to see more of the Kriken Empire ;D) And the more cutscene heavy moments of Prime 3 really aren't that big of a deal. I understand that some people are very impatient, or don't like having to watch cutscenes for various reasons, but that makes the Problem you have a *You* Problem and not a flaw of the game.
@SdudyoyO
@SdudyoyO 4 ай бұрын
@@TurKlack My mention of Prime 3 isn't the story it tells, it's HOW the story is told. It tells a lot more than it shows. The cutscenes in Prime 3 are great, but the presentation feels less like a Metroid game, and more like any other space-themed shooter. I love Prime 3, in some ways its my favorite of the three games. I love its narrative too, it does a great job at finishing the story of the first two games--But it certainly makes you sit through a lot more dialog-centric cutscenes than Prime/Echoes. That's not always a bad thing, I just don't find it to be a good fit in a series known for its environmental story telling.
@TurKlack
@TurKlack 4 ай бұрын
Ah. I'm sorry for the misunderstanding. I must agree then that Prime 3 is indeed more stereotypical western Sci-Fi. Though only for the Cutscene heavy moments, like the two Battles between the Federation and the Pirates. @@SdudyoyO
@SdudyoyO
@SdudyoyO 4 ай бұрын
@@TurKlack It's all good! I didn't make my point very clear in my comment!
@bigredjanie
@bigredjanie 4 ай бұрын
Metroid even HAVING a narrative makes it stand out from just about every other Nintendo series, where even at their most story-driven they don't usually have this much continuity between titles. But thanks to the experimental nature of the series it still happened, and makes it stand out even more.
@ODST_SSGT
@ODST_SSGT 4 ай бұрын
Ive got to say, That primal scream at the end by Samu's was amazing props to her VA for that one. Also I didn't know about the drama sounding the production cycle thanks for pointing that out.
@holdencovington151
@holdencovington151 4 ай бұрын
Loved that intro. This industry needs real reform
@TheJoebro64
@TheJoebro64 6 ай бұрын
Metroid Dread is good but it would be better if it featured a cartoon blue hedgehog as the protagonist, multiplayer co-op gameplay, 12 zones of classic side-scrolling gameplay, "Sonic" instead of "Metroid" and "Superstars" instead of "Dread"
@tracesosebee5485
@tracesosebee5485 5 ай бұрын
I am so impressed that you managed to get the scan pulse the way you did...
@tetermc
@tetermc 4 ай бұрын
The Covarr inserts are honestly such a brilliant way to capitalize on and rectify the original Fusion controversy. Not to mention, the beautiful continuity. Love it! Side note, I remember seeing your comment on Game Maker's Toolkit's video and I'm pretty sure I even left a like. Seems like eons ago.
@MarcusTalks123
@MarcusTalks123 4 ай бұрын
It really is an interesting case of doubling down, without telling everyone they were wrong about the original incident. They both owned up, and now it’s basically a fun in joke
@tetermc
@tetermc 4 ай бұрын
​@@MarcusTalks123 Agreed. Not that it was really a huge deal anyway. I definitely use the word "controversy" very loosely.
@speedude0164
@speedude0164 4 ай бұрын
I feel the whole thing was blown out of proportion a bit and not something TGC needed to apologize for, but I totally understand his sentiment on why the joke didn't land and especially his guilt for all the shit Covarr got. I'm glad we were able to turn it into something positive in the end, and the guy that asked Covarr to track down and apologize to the tree that produced the oxygen he used to say the bit about the Federation keeping Samus weak is still the funniest shit I've ever heard from a KZbin commenter.
@robertkenny1201
@robertkenny1201 2 ай бұрын
This coming from someone who dislikes Samus Returns.
@tetermc
@tetermc 2 ай бұрын
​@robertkenny1201 Honestly I don't know what you're talking about but yeah, I don't like Samus Returns either.
@fou-luthedragonemperor8648
@fou-luthedragonemperor8648 4 ай бұрын
Yo, those 5 first minutes were so valuable and important. Thanks for taking the time to expose this reality to us. I don't follow game news closely so this could easily could've been lost.
@waytoobiased
@waytoobiased 4 ай бұрын
Was gonna say this. It’s easy to forget all the people who make Product(TM) possible, but it’s so much better to remember them. I can only hope MercurySteam makes that better choice next time.
@tarttooth6022
@tarttooth6022 4 ай бұрын
+
@danielquinlan2457
@danielquinlan2457 6 ай бұрын
My favorite thing about Dread is how many bosses you can completely cheese with the Speed Booster if you're skilled enough. "Gotta go fast" indeed.
@OSW
@OSW 4 ай бұрын
Dude I portioned this out over the past few days (because it's the last new TGC Metroid for what will be years) but it is your best yet. The attention to storytelling, the diverse volume of music (basically every minute a new track for 90+ mins!) which also matches the mood is just so enjoyable -- my favs were at 1:29:00 & ofc Kenny Omega's theme at 20:18. And ya popped me huge at 26:44, can't believe I kinda got to be part of a TGC!! A winner is youuuu 💚
@_Majik
@_Majik 4 ай бұрын
Hearing Battle Cry really was a "wait... is that.... IT IS!" moment
@ddnava96
@ddnava96 4 ай бұрын
Fun fact: When they released Metroid Prime Trilogy, the version of Prime 3 in it removed the log entry that mentioned the Dread project
@Renigade68
@Renigade68 4 ай бұрын
52:26 wow, as a BIG story over gameplay guy, I'm very happy they did make the fight with quiet robe's killer an actual playable boss fight, heck to me this is one of the biggest advantages of video games, a tv show would just have you watch the main character beat the killer but because it's a video game you actually get to play it, YOU get to avenge their death, and to me that creates such a strong resonance between gameplay and story, I wouldn't have it any other way, in stark contrast to the fight with Corpius where I fealt like the game had given me no reason to care and so I found the fight to be a slog more than anything, but with Robe's killer I had every reason to care, and so I ended up loving the fight, despite how many times I died during it (and that was a lot of times, I struggled with this thing quite a bit on my first encounter, but I was having fun the whole way), I probably would have fealt robbed if the game had "played itself", so to speak, in that moment.
@thatgamergideon0596
@thatgamergideon0596 4 ай бұрын
I (and most other people here) have been waiting for this review the second we finished the game ourselves. Genuine catharsis. (Just wondering, will you cover, what little there is to cover, of Prime Hunters?) Small nitpick, in the final cutscene, it's not Quiet Robe that stops Samus from absorbing the ship energy, it's actually Adam.
@tygamike
@tygamike 4 ай бұрын
1:15:40 This is a real phenomena. Some sleep scientist I watched a while back said that it's believed that if something was challenging you in the day, your brain just runs simulations of it while you sleep. And it's way more efficient than waking practice. So after sleeping on it, you come back objectively more skilled.
@nahhhhhhhhhhhhhhhhhhhhhhhh777
@nahhhhhhhhhhhhhhhhhhhhhhhh777 3 ай бұрын
Metroid Dread really got to me because it took a lot of music from Super Metroid, my first videogame *ever*, I know people say that's a con, but to me it really strengthen how much I love this series.
@LocalSUFan
@LocalSUFan 3 ай бұрын
This is my favorite video by you, TGC. I've been watching your videos for a few years now, and never have I watched any video so many times in such a short time. Every time I finish it, just like when you beat your favorite games, all I can think is how much I wanna watch it again. Every part enriches the rest, and every moment is so well crafted and presented, it just never gets old.
@GeekCritique
@GeekCritique 3 ай бұрын
The best compliment you can give me is that I love replay value so much that I've somehow infused my videos with it. Thank you! :D
@billythenarwhal1579
@billythenarwhal1579 4 ай бұрын
Idt absorbing the X at the end suppresses the Metroid powers, but passes on the knowledge to Samus on how to control it, remember back in fusion when the X are being explained it's said that they are also capable of absorbing knowledge and the throha tribe has the knowledge on how to control Metroids, so I think when Samus absorbs quiet robe she gains that knowledge which means the metroid absorbing power can still be utilized in the future.
@JoeGodHand
@JoeGodHand 6 ай бұрын
1:29:17 Bruh you didn’t have to have me in tears like that. Awesome work as always! I’m glad I contributed as a supporter for this one. You deserve it.
@p__geni6110
@p__geni6110 4 ай бұрын
I don’t know how often it’s stated but man the way you sync up music to points you make adds so much to the review. The music swelling with the mention of the speed booster was so satisfying to hear and accurately captures the wonder of the upgrade. Incredible work here!
@legrandliseurtri7495
@legrandliseurtri7495 4 ай бұрын
Something that I wanna add about the music section of the video is that the Prime series followed Hip's idea of sound effects and music being hard to distinguish really well. Themes like Chozo ruins or Sanctuary fortress make it hard to tell what is a sound effect or what's part of the song unless you listen to the song on its own. But despite that, it didn't prevent its composers to make a bunch of bangers, same as Nestroid.
@Covarr
@Covarr 4 ай бұрын
Yeah, while I am fairly certain the Dread composers genuinely attempted to follow Tanaka's ideas, I'm not sure they fully understood them. Prime's composers very much did.
@LI2UEvan
@LI2UEvan 6 ай бұрын
Masterpiece of a critique here. As a longtime fan it feels like you grew with this series in so many ways. Happy to support you man, hope this video hits 1 million+ as it rightfully deserves !
@Knackered7
@Knackered7 4 ай бұрын
This is one of the best Christmas presents I could have asked for this video was absolutely worth the wait. I’m very glad you took the time to talk about the games terrible development and working conditions because everyone who worked on this masterpiece of a game deserves to be credited for it. I also love how you took time in the review to talk about the Jaffe room that made me chuckle alot.
@TranscendentAzure89
@TranscendentAzure89 4 ай бұрын
I am so fucking ready for this video. Posting now and editing as we go. Edit 1: The wait, relinquishing of the name to the ether, and subsequent "WHAT THE FUCK" of Dread's actual reveal is something that to this day I still have to legit tell myself wasn't just some fever dream or the weirdest fantasy ever. I sat in a Discord call that reacted to the game's casual reveal and the double or nothing impact of the slick typeface "METROID 5" and that initial E.M.M.I chase down to the "Dread" subtitle reveal might have actually taken some years off my life because of how thoroughly "aint NOOOO way" it was for me. I was already a canonized Metroid fan from the days of getting Prime 2, Zero Mission and Fusion around the same time in 2004ish and had gotten to live through everything since in real time so those real days where Metroid was little more than a fun thing to pepper into nerd talks with friends like "man, when's the next one" especially post Other M were always chock full of wonder when it came to this mythical title. I was convinced at some point that even if Metroid 5 happened, the "Dread" name was just going to be something for the dustbin of time to look on fondly. To loudly get a declaration that not only was 2D Metroid back on the menu but it was legit THE Dread and also acting as a paradigm shift and tour-de-force for what 2.5D side scrolling action gaming could be was mindboggling. Edit 2: Oh my god this bit about the devs; its so rough seeing enthusiasm be used so rampantly for projects of passion and then not getting people their deserved dues. I was one of those kids hopped up on hopium in his youngest years wanting to "work at Nintendo" because "the little man running in the screen" in Super Mario Bros. My decisions to stay away from this industry come from all of the stories of people just contributing to the infinite growth/wealth of the corporations that make this hobby tick to be rewarded with lasting damage to their health, no credit and no justice. Edit 3: This Jaffe bit as the lead into the difficulty curving is great. That said, I'm definitely a creature of Megaman Zero-s, Devil May Cry (3 specifically), and various other "schmove and slice/shoot" games so the way Dread manages to both capture the essence of dynamic fights from games of my yesteryear while simultaneously acting as a peek into some magic looking glass where Megaman games got to go full hog with modern technology/game design sense or Treasure titles a la Gunstar Heroes got budgets and all the TLC possible made for a very strange Fall 2021 where every following run of Dread I had just made some part of my brain go "this is where so many of my favs could have gotten and it's not fair they don't or didn't get that chance" Edit 4: The personality that was given to Samus in this game (mostly) wordlessly is master class. I have always had a specific reservation with how often the fandom wants to see Samus as a character that is just "femme Doom Slayer" but at the same time didn't argue that much with the suggestion as its still very rare to have a woman lead in a fiction just be Built Like That™. Dread manages to toe along an impressive line between "I am 30 or 40 something at this point and do not fucking CAAAARE" and "ooh, shiny rock/cool animal" alongside the reverence shown with the scenes with Quiet Robe. You just know that she was in a state mentally of "I'm nice like that" in a few bits too along with the legendary "FUCK YOU DAD" that comes about by endgame. The Kraid moment is absolutely standout too where you could almost make the case that internally, hidden behind the emerald glow of her visor she was legit just making a face of sheer disappointment like someone checking the fridge late night for something they knew wasn't in there just based off the body language. "Oh it's just you again." Edit 5: Burenia is a *very* cool biome. Something brought to my attention as recently as a month ago was that the entire journey during Dread's run until Hanubia is underground so there's an added "whoa" factor to the whole region as having an eternal hurricane like situation take place in a cave deep under the crust of ZDR. Did the Mawkin Chozo terraform this space specifically to be like that or is it just an anomaly of the planet? The universe will never know. EDIT 6: YOU ACTUALLY DID EARLY PULSE RADAR ON YOUR FIRST PLAYTHROUGH? I didn't realize how perfect it would be to have at that specific timeframe of a playthrough until I started innovating my own favorite route through the game incorporating sequence breaking, realized that was a thing and then thought "damn, that'd have been fucking rad at that point in the first go around". At the same time, that is *really* a testament to how well choreographed the game is that it could provide any kind of player something like that to keep them feeling their way forward however gracefully. Edit 7: I really wish if more of Dread's music was like Burenia/Burenia Depths too honestly. Also, Gravity Suit has to be MercurySteam's favorite suit with how awesome they keep making it look. I just wish if the lit up parts adopted Prime's ice blue/electric blue coloring, that'd have gone crazy on this design. Edit 8: I do want to point out with the claw grip thing that its kind of beautiful that when Samus finally recognizes and embraces what her new "power" was about, she immediately goes for the head with it. I'm sure the baby Metroid is looking on from somewhere proud of its mom. Thirty five years later and they finally cashed in on the folks wondering where "Metroid" is or joking about "What's a Samus?" How many times had it been brought up that the word "Metroid" was of Chozo origin and literally meant "ultimate warrior?" Exceptionally amazing writing. Now that we're talking about Raven Beak, that was easily the best boss battle and overall encounter I'd had for that year and possibly the couple of years beforehand. That is a whole villain that deserves to be up there in Nintendo's stable of greats. What an amazing sequence. Edit 9: God it's amazing to also hear you mirror the sentiments I had upon the finish of Dread. I have always held Prime 2 and Zero Mission at the highest level of enthusiasm for "thoroughly ideal Metroid" games. I also have a bit of striking out against the grain where I think that for all of Other M's warts and lasting damage, I always felt like its biggest lingering "sin" was how back in the day, it really burned fans of this series so badly that no one would dare even suggest injecting any form of further action perspective into the series; folks wanted Super Metroid or Prime and that was **it**. Instantly upon Dread's completion, it felt like someone had tossed a bomb through a sheet glass window into my innermost thoughts on the series as a whole, raided the place, went to MercurySteam and developed something that had just confidently took a new spot of just being the ideal situation. It delivered on the concept of a "higher action"/action showcase Metroid that Other M wanted so badly to be. It recognized that you could and should be challenged not just to navigate and infer your way around a world of ZDR's breadth and depth, but to compete against various forms of hostiles that are gunning for your existence in narrative all while providing the best upward curve of firepower and options in the series since Echoes (for me personally). Dread even manages to do the impossible and inspire more and more runs because of its slick movement systems, presentation and a number of streamlines (skipping most cutscenes in later playthroughs) while making the average playthrough to completion hover in a manageable range much like Zero Mission so you just feel like you could do another run every time you finish it. Hell, this video really has me thinking of popping the game back in for the God knows how many-eth time here. This video really did not disappoint. You've grown so much with your critique and delivery of said criticism. Thank you for the wonderful Christmas gift!
@CappnRob
@CappnRob 4 ай бұрын
lmao dude, I was just watching that E3 in my chair casually and they say "here's some news for Metroid" and im all "oh shit cool, Prime 3 info?" then i get slapped in the face with METROID 5 and just immediately begin spinning in my chair in disbelief, like it really was such a ITLL NEVER HAPPEN ITS BEEN TOO LONG moment so DEFIED. it was beautiful.
@akiranara6404
@akiranara6404 4 ай бұрын
I'm kinda wondering why people think early Pulse Radar was so rare... I did it on my first playthrough too, and that wasn't even during the part where I got lost for 5-6 hours. (I'm not kidding, after getting the Ice Missiles I ran multiple circles across the _entire fucking map_ trying to figure out what the fuck I was supposed to do with the thing.)
@JigInsane
@JigInsane 4 ай бұрын
I'm just starting this vid. As a lifelong fan of gaming, the industry and Metroid since the early 80's, I appreciate the opening to this video. I wanted to be a programmer to work on games, but ultimately switched industries cause there were some things about programming and such I didn't care for. So I appreciate all those who work tirelessly and share their talents to beings us games we love. They deserve to be noticed and treated better. Now, back to the video for me. (Also, I believe Metroid was the reason I discovered your channel and have been a follower since and at times even a patreon subscriber)
@ninemugetsu
@ninemugetsu 6 ай бұрын
Had a huge smile through this entire episode, been waiting for it since Dread released and honestly didn't want the episode to end lol. Its been 2 years and I'm honestly still not sure how to feel about Dread, I got lost a lot on my first playthrough the same way you described, but when revisiting it a few months ago I rarely if ever got lost. Regardless, I had a blast on that first playthrough, I loved the new upgrades, especially the Flash Shift and how they reworked the speed booster, every boss was super memorable, the ending sequence just blew me away and I SO hope draining enemy health with Samus' new power is something we can do in the next 2D game. Its easy to say I loved the game but I never could pinpoint whether it was one of my favorite games or just a game I enjoyed. I think that this video really helped me pinpoint what I liked about Dread and why, and while I'm still not completely sure to what extent, helped me realize that I truly do love this game, and that it is one I'll fondly remember and keep going back to for years to come. Thank you so much for the critique! Looking forward to seeing your re-critiques of the other 2D games as well. Sidenote, the person who said "play Ninja Gaiden Black" on the discord server is based af
@DarkWingSpartan
@DarkWingSpartan 6 ай бұрын
"Sidenote, the person who said "play Ninja Gaiden Black" on the discord server is based af" Hey, that was me! Just doing God's work ;)
@Yellowpikachu1
@Yellowpikachu1 4 ай бұрын
@@DarkWingSpartanyou is based af
@jacobmonks3722
@jacobmonks3722 6 ай бұрын
This is easily the best video on Metroid Dread I've ever seen. So thorough, so thoughtful, and so well paced. You never disappoint, and I'm excited to see whatever comes next!
@PainCausingSamurai
@PainCausingSamurai 4 ай бұрын
Between Dread and Samus Returns, Mercury Steam does a great job designing these satisfying bosses who feel like unfair, impenetrable walls until something clicks and you can suddenly crush them without taking damagr
@booski1865
@booski1865 3 ай бұрын
Honestly they're my favorite 2D bosses, probably favorite in any style game actually. Even (especially?) Diggernaut, who a lot of people hate haha.
@PainCausingSamurai
@PainCausingSamurai 3 ай бұрын
@booski1865 Diggernaut isn't a boss, it's an experience.
@booski1865
@booski1865 3 ай бұрын
@@PainCausingSamurai definitely a menace haha. After all your run ins with it throughout the game it's super satisfying when Samus shoots that final no-look shot.
@Likhos1
@Likhos1 4 ай бұрын
I have to say, the one thing I noted about Raven Beak's intro at the beginning of the game: it's a cinematic depiction of how his first phase works
@GenmaTheSamurai
@GenmaTheSamurai 6 ай бұрын
Firs time I ever did the patreon for a video like this. Been looking forward to this, and it's really well made! I love how you brought the left-hand thing full circle that was hilarious. This game is definitely one of my favorite Metroid games, if not my absolute favorite of the 2D games. The way the combat, exploration, story, and just everything came together was awesome. Hooe things are well!
@ohhhyeahhhhhhhhhh
@ohhhyeahhhhhhhhhh 6 ай бұрын
cool video, but when are you going to review metroid dread? :P
@GeekCritique
@GeekCritique 6 ай бұрын
Haaaah!
@edwinlee5145
@edwinlee5145 3 ай бұрын
I'm not sure if anyone else mentioned it, but great use of the Sailor Moon US-power theme when talking about the Speed Booster, it oddly fits very well and not sure if it was meant to be snuck in
@tonystank3091
@tonystank3091 4 ай бұрын
ADAM: "I heard that Raven Beak has an 8-pack. That Raven Beak is shredded."
@autismandgaming4532
@autismandgaming4532 4 ай бұрын
Let me tell you a story I have kept to myself until now. A story of which, I can be considered the main character: It’s October 2021. Locked within this house, loosing track of days, and depression and anxiety pestering like it’s nobodies’ business. Home School? Well that’s not going well. After failing to properly revise for a test it must be re taken to not be plastered with a D grade, and the necessary revision notes are nothing short of a mess. But that pales in comparison to this truly atrocious physical state. Servere Eczema hit like a freight train this year, and doctors won’t consult you due ti the ongoing global pandemic, rendering this individual “not as important”. In spite of that, skin is flaking, Body is tearing, Immune system is over acting and it’s not being medically consulted correctly. It’s been like this for well over 1 to 2 years now; and While far from the case, it feels like the verge of death... And then, an online order arrived. A meager Nintendo Switch game that has been anticipated by many. One excited response later, perhaps this will be a source of relief? Anything is worth a shot at this point. This life is one in shambles, so something may as well be thrown at the wall to see what sticks... And then... Metroid Dread blew all of my expectations away. Everything in this game came together for me. Every note hit with Perfection. I didn’t think there would be a Metroid game to surpass Super, but Colour me a Filthy Liar. i couldn’t help but bray it over and over and over again. It was all so cathartic so clever so lovingly crafted so Lore re-Thinking and the sort of game that doesn’t get made in the 2020s yet deserves to be. For a while, it was my ultimate source of happiness. And to some extent, it still is. Despite my prior exaggeration, I don’t believe this is a perfect game (ghavoran looking at you). It’s not the game I have the single most nostalgia for. And there are games which I would consider all time greats over it. And yet, Dread means more to me than any other game I’ve ever played. My life has gotten better since then, but it was with me at my lowest point. It was why I was alive for a while. And It’s one of few games I have 99% happiness while playing. Metroid Dread is special. Metroid Dread rules. Metroid Dread deserves the Masterpiece label over so many other games in my eyes. And, one final comment to cement my emotion and connection to this incredible franchise... My favourite video game of all time, is Metroid Dread.
@booski1865
@booski1865 3 ай бұрын
Glad you're doing better now, and that Dread helped. Also one of my absolute favorite games ever. I'm 40 now, so Super Metroid was the game I played during my awkward high school period. Personally I place Dread right alongside Super and Prime as my favorite games.
@hamburgerlover9825
@hamburgerlover9825 4 ай бұрын
I got into your channel through Sonic, and got into Metroid through your channel. The first thing I thought about after playing dread was “I just need to know what josh thinks”. Banger video. Seen it already on the patreon but felt the need to leave a comment here. Keep doing what you’re doing, Josh. I absolutely love the channels like yours that focus on why people love gaming to begin with.
@KaiserMattTygore927
@KaiserMattTygore927 4 ай бұрын
The fact that Samus becomes her game's title, something a lot of us called her back in the day is such a genius concept. Having her battle with her bird father was just icing on the cake. What a badass way to end a near 40 year long story arc.
@acgearsandarms1343
@acgearsandarms1343 3 ай бұрын
At this point, is Samus not the “ultimate warrior?
@revenile
@revenile 4 ай бұрын
The thing with the workers, I feel the best way to handle it is to be extremely vocal about it and call it out when able, and make sure it is known, but also to buy the game if it is good. It's a difficult situation as a consumer for stuff like this, because not buying it punishes not only the people responsible for the bad behavior, but also those were the victim of it, and in many cases the parent company (like Nintendo in this case) can and probably would take the wrong message and just not make any more Metroid games for another dark age because "it didn't sell well, must mean no one wants it." Instead of "This company we worked with had bad business practices, let's go elsewhere." You do what you think is right if what you described happens, no judgements here, but getting the message out and making sure it's talked about and condemned by everyone is the first step I feel. I'm glad Mercury Steam got their second chance to make their vision of a Metroid game, and it's brilliant in my eyes. However I want to see a new team handle things now. Metroid 6 is going to be something entirely new, now freed from the story the past 5 games were telling. I want to see a new team handle everything, see where the series goes with completely fresh eyes behind the development. Thanks for making sure the story of the workers gets out there, it just sucks the situation with how the industry works isn't as simple as we wish it to get better conditions and not potentially lose what we want to get out of it too.
@lumin0us.lazuli
@lumin0us.lazuli 4 ай бұрын
The Dread Mode took the LAST out of me. I remember sitting in front of my TV, it was midnight and I was just mashing buttons when I fought Raven Beak. After so many tries I did beat him and I was officially ready to hire a therapist
@reigan42
@reigan42 3 ай бұрын
I can’t imagine that fight with dread mode being instant death 😮
@booski1865
@booski1865 3 ай бұрын
Haha I beat it on Dread mode and also on a 0% run. Honestly not sure which was harder.
@sonicsaiyan07
@sonicsaiyan07 4 ай бұрын
I'll admit I had a "Jaffe Room" moment my first time. After getting the Spider-Magnet, I got stuck in the EMMI room. I did blow a hole through the wall but my thought process wasn't to keep shooting, it was that was the ONE correct spot to shoot and I need to find the Morph Ball. I did a few laps around the map before turning the game off after getting a frustration headache. Came back the next day and found the solution almost by accident. EDIT: Okay, I paused the vid to write this I wasn't expecting the same thing from you!
@R0-83-RT
@R0-83-RT 4 ай бұрын
My moment was the screwattack. I completely missed it after beating Experiment No Z-57. Throughout most of the game I went through each session making progress, however after beating Experiment No Z-57 I went back to take on the Wave Beam E.M.M.I, not realizing I needed to go back and get the screw attack to proceed.
@Philip027
@Philip027 4 ай бұрын
The room didn't get dubbed the Jaffe room just because he got stuck there. Loads of people probably did. It was done because he got stuck there and used the experience to mouth off to an audience about why the game supposedly is bad and sucks and led him to ragequit, when he had really just forgotten about basic controls/fundamentals and just wanted to try to save face. That level of meltdown combined with being at least a somewhat known gaming/public figure is apparently what it takes to get Metroid rooms named after you.
@natakug1
@natakug1 4 ай бұрын
Something worth mentioning on the ABSOLUTE INCOMPETENCE of the federation. They have a reason. They are failures at every single step...HOWEVER the reason they always do things their ways (and mess up) is because of what Samus is. Samus is a bounty hunter. A FORMER soldier. By federation standards, they don't want to deal with her. "Why pay a bounty hunter, when we, the federation, have all the resources we need. Just make something better than some bounty hunter" Thats why we always see that the federation tried something before calling Samus. In super metroid we have remnants of the federation trying to take care of it. Samus is never the first choice, and half the time, Samus just kind of "gets involved" and is never officially hired.
@kamilslup7743
@kamilslup7743 4 ай бұрын
man, i really wanted to experience the game but i can't because the twin robot chozo soldier fight is a nightmare to beat
@Mimelet
@Mimelet 4 ай бұрын
I think they want you to go in circles around the arena while charging storm missiles.
@jairizard
@jairizard 4 ай бұрын
I'm sorry, but is that the Sailor Scouts battle theme playing as you're describing the speed booster and shinespark? I see you truly ARE a man of culture.
@LonmaHasan
@LonmaHasan 4 ай бұрын
So I'm NOT the only one who noticed!
@warriorjubei
@warriorjubei 5 ай бұрын
I just wanted to say that I grinned like a maniac when I heard the "Legend Of The Hidden Temple" music while you described the options for proceeding through Olmec's tem-er, the planet.
@waytoobiased
@waytoobiased 4 ай бұрын
make sure to beat the second and third phases so you can get the Ankh…wait, wrong Olmec
@Artista_Frustrado
@Artista_Frustrado 4 ай бұрын
*_Malice_* , the Federation sent the EMMI before Samus out of *_Malice_* , remember, the first two things we learn about the EMMI: 1- they're night indestructible, and incredibly adaptable, so they can resist things like say, the SA-X 2- that they're built specifically to take DNA samples... Do you see where am i going with it?
@Artista_Frustrado
@Artista_Frustrado 4 ай бұрын
so i see what you mean, but making the intro Raven fight playable would give players the wrong message. You, Can, NOT, fight, Raven Beak! Ridley back in Super Metroid was simply too though to be taken down but Samus could fight him if he hadn't escaped; Raven Beak on the other hand. The Super Missile was a lucky shot & he's not gonna let you land another
@Artista_Frustrado
@Artista_Frustrado 4 ай бұрын
yep, Corpius totally eat the Phantom Cloak from the Chozo statue, that's why his tail-bulb glows & that's why shooting it makes Scorpius uncloack
@Artista_Frustrado
@Artista_Frustrado 4 ай бұрын
THAT ROBOTIC BI-! I SHALL END YOU!!! yeah, no i want to fight the robot that offed Quiet Robe & no cutscene shall rob me of my revenge
@Artista_Frustrado
@Artista_Frustrado 4 ай бұрын
well, the unlockables gallery plus Super Metroid does confirm that Kraids are a race that thankfully start at a size you could reasonably put on a Space ship
@Artista_Frustrado
@Artista_Frustrado 4 ай бұрын
i love that you can sequence break & get the Radar Pulse WAY earlier
@appledrawss1353
@appledrawss1353 4 ай бұрын
i first got into the metroid series at 13, and your videos on it were one of my favorite things to watch back then. seeing this on my feed brought me back, and your videos have improved vastly, but it still has that good ol' style. glad to see your stuff again after half a decade
@Kafaldsbylur
@Kafaldsbylur 4 ай бұрын
I think you may have mistook correlation for causation in your point about boss rooms taking a little longer to load. It's unlikely that the devs handpicked which door transitions take longer to increase suspense for bosses (or whatever other reason they might have; I can't think of anything other than that, which is another point against that theory); the longer black screen is very likely actually a longer load screen. What's more likely the case is that the longer load screen comes mostly from a more intricate room design. Boss rooms tend to have intricate designs, but you can still have non-boss intricate rooms (the boss's model and AI script also likely contribute some, but so would the elaborate sea-lab background and its custom destruction script) I don't think we can conclude that there would have been a boss before the gravity suit just from the longer load screen
@speedude0164
@speedude0164 4 ай бұрын
If I recall correctly, all other Chozo Soldier boss rooms load normally once the boss was defeated, but that one still stays the same.
@furiouscorgi6614
@furiouscorgi6614 3 ай бұрын
​@@speedude0164they don't need to have all the stuff around a boss encounter, they're far simpler rooms
@kilimachevsk623
@kilimachevsk623 6 ай бұрын
Hey- good on you for talking about the problems the developers faced. And yeah, this is why I think criticisms that Dread is TOO handholdy are absurd. It's true that it guides the player quite a bit- personally, the one and only time I got lost, was when I RECOGNIZED where the game was trying to lead me, but I went "Wait, wait- this CAN'T be right, I can't need to leave this area THIS quickly, there has to be something else here" only to hit dead ends, and eventually realize that my initial hunch was correct. But the ability to recognize where a game is guiding you is a SKILL, and one that not everyone is great at! /I/ had no problems, but friends of mine did! Loads of people did! And making the game complicated enough to befuddle players who are that good at recgonizing the path forward, would've made it utterly LABYRINTHIAN to anyone else. And I still wound up losing the path! It wasn't til like, playthrough 5 or 6 that I realized I'd been overlooking a path the game wanted me to take, to get the cross bombs earlier than I did, where on previous playthroughs they were always my very last item acquired before the power bombs. Speaking of sequence breaks, there's quite a bit I could say about- Huh? What? Oh, we're being cut off by the Power Rangers end music? Alright, let's give it a moment, then. ... SO! Sequence breaks! Dread has 'em... but honestly? I'm not a fan. And the biggest problem with them for me, is that, for the most part? They require you to take a detour from the game's intended path. I'm sure speedrunners have math'd it out, but they don't FEEL like they save me much time. In Super Metroid and Zero Mission, I sequence break all the time. I turn the like, 3 trips from Brinstar and Norfair that you need to make in the game's normal path, between getting the high jump and the grapple beam, into just one. Zero Mission, I frequently nab the Varia Suit early with some bomb jumps- I even once nabbed it without even getting bombs yet. In these games, the sequence breaks are right along the path that you're following anyway. They save time. But in Dread, I did some sequence breaks for the sake of testing them out... and it kinda felt like that's all they were there for. I didn't feel like I was saving time, just... following a different path. One that wasn't laid out for me, in maps that are a lot more twisting, needing to follow a guide to remember where things are. I got the grapple beam and bombs early, but they weren't just right there, they weren't things I could just grab while I was here and save myself a trip back later, they were things i had to go out of my way for, and lead to MORE trips back. It FEELS like the sequence breaks are there, just to say that there are in fact Sequence Breaks. ...I did like nabbing the Gravity Suit early, though. That changed things up a bit more, and lead to some more difficult boss fights as I didn't have tools I was supposed to. I also nabbed it a bit early on my most recent playthrough, too- though I wouldn't really call it grabbing it early, so much as just, grabbing it quicker, as I got it when I was supposed to, progression-wise; - I just skipped having to go through the underwater sequence without it.
@Wednesday131O
@Wednesday131O 4 ай бұрын
Incredible episode. I truly embraced Metroid as a franchise because of your original videos, and by the time dread came out, I had a blast playing through. One of my favorite memories of this game was figuring out that a 0% run was completely possible, and then spending the next few days trying my hardest to beat it (surprisingly, Escue was the boss that gave me the most trouble, aside from the final boss). That experience of figuring out the 0% challenge made me feel grateful, not for being a "hardcore gamer" or whatever, but grateful for having the chance to play this series and game. Thank you Geek Critique and all the hard working devs at Mercury Steam!
@ThisChannelIsNoLongerActive777
@ThisChannelIsNoLongerActive777 4 ай бұрын
Thank YOU for such a great video. It's been a life time journey for me with this series. I look forward to where they take this and how they finally end this legendary series.
@Unquestionable
@Unquestionable 4 ай бұрын
Dread did an amazing job of replicating my memory of what it was like to play Super/Fusion when they were new. Normally nostalgia's view is so rose colored it's easy to be let down by remakes/revivals of beloved series but with this they really did hit the sweet spot of making me feel like a ten year old renting Super Metroid when it first released.
@turbo8628
@turbo8628 4 ай бұрын
Been working on designing my own game for over a year now (all story/theory at this stage), and something in this video lead me onto a tangent, and gave me a big breakthrough on some key parts of the story. The jigsaw has been coming together quite well, but this tangent feels like i have just connected a few big chunks and made the image clearer. So, want to directly thank you for indirectly helping me 😁
@stagetaco8768
@stagetaco8768 4 ай бұрын
Your recent videos have been really hitting hard man. You bring an incredible sense of weight and energy into these retrospectives. This is my favorite Metroid game and you’ve done so much justice to how special it is
@BrandonBlume
@BrandonBlume 4 ай бұрын
It's always a long wait for one of these videos and it's always always worth it. Seriously, you and Kovar (spelling? sorry) do a fantastic job on these videos (and anyone else involved). They're comprehensively beefy and lengthy, which is how I'd like videos I need to wait for to be, and just so well written and edited with all the best possible clips and music choices accompanying the dialogue that could have been chosen. And I have learned long ago since the first retrospective of yours I watched that I don't need to worry about you having left anything out. You always bring it up eventually and at all the right moments. Well done on this video, your other videos, and your channel. You've earned whatever success and/or notoriety/reputation you have gotten or still can get. Just wanted to let you know.
@cookiestar3069
@cookiestar3069 4 ай бұрын
Appreciate you putting the people who made this game first. The Metal Gear Solid comparison is so good! Your interpretation of the story made me realize the metroid are Samus’s chosen family.
@kumatorahaltmanndreemurr
@kumatorahaltmanndreemurr 3 ай бұрын
Idk why but the MGS comparisons made me really happy too
@skeletonpatch
@skeletonpatch 2 ай бұрын
Calling the Metroid her “chosen family” just made me imagine Samus in her power suit sitting at an empty table looking down at her lap with a banner that says “FAMILY REUNION!” in the background.
@cookiestar3069
@cookiestar3069 2 ай бұрын
Haha, yes!! Make it happen, Nintendo! That’s the Metroid lore we really care about.
@BigHailFan
@BigHailFan 4 ай бұрын
Metroid Dread is such an insanely good game. While I was disappointed they didn't go the route fusion did with it's ending, I pretty much expected that since that ending was an error on the localization's part. It's not my favorite Metroid game, but it's still a damn good one. Mercury Steam has really showed with their two games that they doing their damndest to repair the damage Other M and Federation Force did and you can tell they really care and understand Samus.
@zoruacrossing8726
@zoruacrossing8726 4 ай бұрын
This was perhaps my most wanted Geek Critique video ever. I was desperate to hear it from the moment Dread was announced, especially after the entire saga of original Metroid critiques. And just like the game itself, no matter how long it took, it was a worthy conclusion! You've honestly outdone yourself with this video, and I'm definetly going to be rewatching it again and again, as well as most likely replaying Dread again. As someone who wasn't there for the launch of any Metroid game, since I didn't really become a fan until after Other M, and didn't even get around to Samus Returns, I was still acutely aware of how much legacy the series had, to the point where Samus Returns' reveal still amazed me. And that goes doubly for this game's reveal. I can only hope that, whatever comes next for Metroid, it's as good as this is. All that being said, major props for addressing the elephant-in-the-room that is Mercury Steam. Some cynical types might say it's pointless to expect change, but giving up and forgetting changes nothing, and the people who made this game deserve respect for their work. Every last one of them. Also, just in case the title/thumbnail ever changes, I'm gonna comment on it. After watching, I just now realised this video is subtitled "The Geek Critique". And considering where this channel first got a lot of attention from, it's very fitting to consider this "THE Geek Critique". Though, like Metroid, I have no doubt that whatever comes next, it's gonna be just as enjoyable~ Best of luck with whatever your next season is, Josh, if you happen to read this!
@greywillowgaming2366
@greywillowgaming2366 4 ай бұрын
As a person who himself didn't grow up with the Metroid franchise, having only gotten into the series about 4 years back with Samus Returns and my first attempt at Prime 1 on the Wii, I'm on my true journey through the series as I am currently playing every game possible with so far only the original Metroid, Samus Returns, Prime 1 Remastered and Dread under my belt, I can proudly call myself a full on series fanboy, because I just absolutely LOVE this series. Granted I do have quite a ways to go playing every other game in the franchise, I am just loving this journey so far. And speaking of journeys, watching your retrospective on this franchise (at least on the games I've personally played and beaten, mind you) has taken my on quite the odyssey and the way you meticulously describe what makes the series so special to you speaks volumes to your dedication on the labor of love that has been this series retrospective itself. I'll be happy to watch the videos of the other games you've done retrospectives on which are the games I've yet to play and beat, but once its done, I'll be somewhat sad knowing this right here will be the last Metroid video you do until we get a new entry which could still be YEARS down the line. Regardless, I want to thank you for showing such love and compassion to a series that once felt dead and gone from the public eye. One that has had a great comeback with Dread and Prime Remastered. And it's channels like yours that show just how much people want more Metroid.
@FDL_1401
@FDL_1401 4 ай бұрын
Actually i love Dread's Varia Suit honestly, agree to disagree
@ReavoEnd
@ReavoEnd 4 ай бұрын
MAN your reviews are epic. It's the next best thing to a playthrough with developer commentary. It's experiencing the game all over again with extra insight, and in less time. Thanks so much for the incredible effort you put into these!
@Marandahir
@Marandahir 4 ай бұрын
Also, that Core X does come up again. It copies Kraid as well and then combines with Raven Beak to form the very last boss, an amalgam of all three bosses.
@Conman9310
@Conman9310 4 ай бұрын
one of the best feelings you can get on youtube is when you come back to an old channel you remember from years ago and discover that they've grown along with you
@Freezer94
@Freezer94 6 ай бұрын
Dread would have been better if it was a DS game with chunky DS models.
@cato3277
@cato3277 6 ай бұрын
I would love to see that Demake someday. Maybe modding will be good enough one day that someone can do model swaps to lower poly models.
@justflavio
@justflavio 5 ай бұрын
Someone's gotta be working on something like that
@deathbysloth
@deathbysloth 4 ай бұрын
Josh, you make me feel so much better about my garbage ability to navigate, knowing I'm not the only one 😂
@twilighttoast01
@twilighttoast01 4 ай бұрын
Funnily enough, I actually left to go do something around when the “intermission” part of the video started, only to find my Metroid Dread Samus figma on my doorstep after months of waiting. Very much looking forward to finishing setting that up later. Anyhow, Dread was basically my first “new” Metroid game as well, since I got into the series with Samus Returns when it came out. I also was introduced to your channel via those original Metroid reviews, and I remember watching them constantly to see what I had missed with the series up to that point. This whole redux has been so nostalgic to me, since they remind me of a formative time of my teenage years when I was trying out a lot new series for the first time. I thank you for all of this amazing critiquing, and watching this alone made me want to pop in and experience Dread all over again
@michaelfisker3131
@michaelfisker3131 4 ай бұрын
Sorry if it's been mentioned already, but you can slide under the cross bomb boss when it rears up. Just incase anyone needs some help on it.
@lordpent
@lordpent 4 ай бұрын
Your analysis of the potential missing "gravity suit" boss was very compelling... I now wish I could have fought a foe I never imagined before. Well done.
@rj_4mp100
@rj_4mp100 3 ай бұрын
Honestly, I think the long load time might have been the Switch struggling to run the huge Gravity Suit room. The whole sequence (and area) gives off a serene, meditating vibe too. A boss fight would have taken away from it.
@mynameiscal3478
@mynameiscal3478 4 ай бұрын
I had a jaffe moment as well. I thought the teleporters were just unlocked fast travel, and finding one required finding another. After morph ball, i ran around for like 2 hours until i found where the red teleporter was supposed to spit you out, and finally got varia.
@acgearsandarms1343
@acgearsandarms1343 3 ай бұрын
To be fair, the game tells you very early what to do with hidden blocks in walls. It wasn’t obvious, but not too difficult to find if you remember what the game told you to do: be on the lookout for suspicious walls, floors and ceilings.
@XylitoI
@XylitoI 4 ай бұрын
I don't have a problem with Dread having a strong guiding hand for where you need to go next, per say. My problem is with the specific ways of execution of that guidance. The convenient teleporters just come off as way too artificial even within a pulpy science-fantasy setting. In terms of in-universe justifications, why are they there, why do they take you to these very specific spots halfway across the game world? Even the more common (to the point of being a series cliche) elevators tend to have a better excuse and feel a more natural part of the game world. Placing an elevator requires just that small bit of extra care in comparison on the part of the map designer, because you'd at least expect the end point to be directly below or above the entrance. As you use these convenient teleports to zip to and fro, just about all need for backtracking is eliminated from the game. It's easy to judge that as solely a good thing, but it also has some tradeoff, again with the design of the map. Planet ZRD, despite its cool visual designs for the areas, never presents you with many distinctly memorable rooms that you might need to revisit and build your own internal understanding of the lay of the land around. It's all just corridors you'll maybe visit twice before moving on to the next section. Contrast this with Super Metroid, and places like the surface in Crateria, the central vertical shaft in Upper Brinstar, or the drop through another great hole into all of Lower Brinstar. Even after just one playthrough, you will have memorised a large part of what you see in that game. In Metroid Dread, I have a crippling addiction to opening up the map screen every thirty seconds, and I fear I will never be rid of that habit.
@wondonsilver
@wondonsilver 4 ай бұрын
Been waiting for this one for so long, and gotta say, it was DAMN worth the wait! Between new ways to view the game - and the series - that never occurred to me across my many, MANY playthroughs of the series, Covarr's analysis of the music, and your entertaining sequence breaks, I was reminded of my first playthrough of Hollow Knight. I got so entirely lost the first time that I ended up accidentally but organically sequence breaking my way through much of the second act. This is the magnum opus we've been waiting for, and you absolutely delivered in spades! I recently returned home from my second deployment to Iraq, and it's no exaggeration when I say that your videos greatly helped me get through it. Thank you for all the geekin' and critiqin'! On an unrelated note: You may not have known how to do that first transition, but that ending segue into thanking your Patrons was a masterful stroke!
@WeWontGoAlone
@WeWontGoAlone 4 ай бұрын
I ran into all the same navigation problems as you on my first playthrough and I'm pretty good at navigation usually. I think the issue is that the game is designed with a fairly different methodology than previous Metroid games and even most metroidvanias. I think when playing games the player builds an unspoken relationship with the designers in how they place secrets and hidden or optional paths. Players then subconsciously expect the designer to be consistent in the relationship and uphold the previously established standards. My problem in dread is it took me a really long time to understand that the designers always wanted me to take an area switch the first time I saw it. I do think this is a weakness in the game though. It took me understanding and analyzing the design of the game and realizing what the designers wanted me to do in order to stop getting lost. I had to make the subconscious relationship conscious which I think is a problem.
@TSPhoenix2
@TSPhoenix2 4 ай бұрын
Agree re:the relationship between players and designers. I briefly had a moment like Josh where went the wrong way because I was operating on genre expectations, but it quickly became clear this was never how Dread's designers did things. You realise that after getting an item if you see a Teleportal you're supposed to take it, and then the next thing you're supposed to do will be at most a couple minutes away from that Teleportal. When I started to factor this into my navigational decisions I proceeded to never get lost for more than a few minutes for the rest of the game. I loved Dread as an action game, but when I hear people call it peak Metroidvania I feel as though they must enjoy the genre for entirely different reasons to why I do. I feel the same way about praise for the Pulse Radar ability, in my mind what is even the point of hiding things if you're going to have an unhide button *in* the game. The Pulse Radar isn't a crutch for the player, it's a crutch for the developers who no longer need to be really sure their clues for secrets are good enough as players will be able to find them even with no clues.
@pikakirby1119
@pikakirby1119 4 ай бұрын
Maybe slightly unrelated but this made me curious if you have played any Castlevania games
@Mimelet
@Mimelet 4 ай бұрын
IIRC the topic comes up in the SNES Classic Edition and K. Rool in Smash Kongversation episodes.
@pikakirby1119
@pikakirby1119 4 ай бұрын
@@Mimelet oh thanks
@jaredcrane3845
@jaredcrane3845 4 ай бұрын
This might be my favorite Geek Critique yet. I've followed your Metroid videos for years now, being a huge fan myself, and I love the passion and personal touch you add to the reviews. I find myself listening to them when I want an escape from the hustles of life, and this analysis is some of your best work. Keep it up :)
@IceTenjho11
@IceTenjho11 4 ай бұрын
Omg the wave of nostalgia that came to me when you started talking about the speed booster, and DiC Sailor Moon music started playing in the background. I thought I was tripping for a minute lol
@Gridiron992
@Gridiron992 5 ай бұрын
Thanks for giving that early reality check about the developer situation ( and the call back to it at the end). Dread is an amazing game, but it was made with a lot of blood, sweat and tears and some was shed unnecessarily. The re-contextualization of the Jaffe situation was also a good call- I do remember getting immensely stuck on the purple E.M.M.I. section...by completely missing the obvious solution( it was related to the spider climb section on the ceiling if I remember correctly), so I resonated a bit with you getting lost a lot. Jaffe should have handled it better, but the situation itself can happen to anyone. And this is coming from one who only really played Fusion and then Metroid Prime 3 before this so I don't have the "old Metroid muscle memory" excuse to fall back on (though this game did give me a nice feel of what the older games feel like since it feels like a mashup of Fusion, Samus Returns and Super). Another insightful part of the video was the music critique-the possible intent that most of the music (barring the call-backs to older themes and the awesome final boss theme) is not really memorable because it is meant to emulate being natural to the environment helped re-frame things a bit for me. And, I do feel that one critique was missed here that connects a bit into the second half of the game showing its seams a bit: the fact that you fight the mawkin soldiers (robotic, real or X-possessed) a LOT in that second half. Combined with the ideas that a boss or two may have been cut leading to the upgrades being by their lonesome and this point sticks out a bit more in my opinion-that the overuse of these mini-bosses in the second half might have been a bit of a cover for that cut content. (and of course, good call on just leaving the post-final boss scene on its own; anything said would just detract from how balls-to-the-wall awesome it is.) Overall, a skillful, insightful critique of this game and definitely worth the long wait!
@user-yu4mf6bs4f
@user-yu4mf6bs4f 6 ай бұрын
I noticed that the varia suit is nerfed in dread. I know, i know. The Metroid vaccine made Samus weak to cold, but: Even in Fusion, the game chronologically before this one, that Varia suit upgrade would protect you against extreme heat AND cold. But here, it insulated from extreme heat, but not the cold, 🥶 you need the gravity suit for that. Weird...
@danielquinlan2457
@danielquinlan2457 6 ай бұрын
Could just be a different version. The Varia Suit in Fusion was created by the Galactic Federation to be downloaded in Data Room (even if an X ganked it for itself), but the one in Dread is a genuine Chozo power-up. Maybe the Federation made their own upgrades to the upgrade.
@adamshawn77
@adamshawn77 4 ай бұрын
This was a fan-fucking-tastic video essay. I remember I stumbled across your channel back when I was in highschool just when you started making these geek critiques on metroid. I'm enthralled by how well this video turned out and I'm glad I waited for it. What an absolute banger
@Salemander5000
@Salemander5000 Ай бұрын
1:22:24 i love the blank, unfocused stare Samus has as she just breathes here. It's incredible how well they managed to convey her freaked out with thoughts running faster than her shinesparks, all without words or facial expressions.
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