Very impressive run. Especially love the use of the bug at 5:57 to give yourself KO damage. I think these kind of strategies is what the devs imagined when they designed MH Rise.
@drchocolatetv4 жыл бұрын
honestly i have mixed feelings about IG atm but seeing you upload makes me feel like I should try my best :D
@pheonyxior_50824 жыл бұрын
Hey, we've got a shitty kinsect for the demo. Add in blast effects and I'm sure the IG can do much better.
I followed your video and reduced clear time to 11 min(still long lol). In fact, I followed many of your IG videos and it helped me a lot. Thank you for uploading those great videos! BTW Mizutsune in 6 minutes. Truely amazing!
He had to use the ride-all-monsters cheese and constantly had to manually attack with his kinsect for extra ticks of 16 (or so) damage. So sad seeing this after Iceborne's universal Kinsect auto-attacks, dust clouds (which will be separate in Rise) and Kinsect buffing which would help with damage, as well as double-extract which would help with downtime :( Still, I thank his efforts. Rise team really shot IG in the back of the head. The one remaining silkbind skill is the dragoon dive they removed from the base moveset so I don't consider it a boon. And the new attacks (not in the demo) are a substitution for IG's A attacks, which are its best, instead of changing X attacks and letting us keep A - so if we want to use something new we have to say goodbye to our best ground moves, unlike most other weapons who really got cool alternative attacks.
@doktormilk4 жыл бұрын
lol, this is a demo. the final release has more customisation for weapons.
@Highlaw4 жыл бұрын
@@doktormilk I took that into account, I mentioned the datamined skills and silkbinds from the final game. We even have the MVs (damage) of each attack - which to be fair can still change slightly until final release, but still. Nothing I stated was speculation. Altough to be fair I'm aware most fast weapons play worse on the demo due to no element.
@bang2goeezy4964 жыл бұрын
A job well done.
@tarosmame4 жыл бұрын
このチャートを導き出したことが凄い…(語彙力 どの武器でも好タイムを狙えそうですね(๑*꒪▱꒪)
@MH_alter_ego4 жыл бұрын
操竜自体はやってた方がいますね♪ 6分武器とかならこっちのほうがだしやすい気がします...
@nickwang10054 жыл бұрын
Respect!
@mgpfjckxcgpeqyv78214 жыл бұрын
Pochi san Sugoi!!!
@MH_alter_ego4 жыл бұрын
Arigatou!!!
@unico1214 жыл бұрын
新大陸のハンター以上にあるものを全て使ってますねw 6分台お見事です
@MH_alter_ego4 жыл бұрын
ありがとうございます!
@vivid89794 жыл бұрын
2:57 What are the inputs for Izuchi to do that heavy attack??
@MH_alter_ego4 жыл бұрын
Use the control stick(●´ω`●)b
@vivid89794 жыл бұрын
@@MH_alter_ego Got it thnx. 🙂👌
@taro_yamada_4 жыл бұрын
その辺に転がってる蟲も使えるんか…知らんかった しっかり遊べてるなあ
@Asura173234 жыл бұрын
英雄
@EmperorXCIX4 жыл бұрын
*Runs of with the monster into a different zone* Yep. Not playing with random. I can see this happening.
@doboticsribery53964 жыл бұрын
I hope that communication and coordinating increase. Apparently in MHW, on platforms where you could type with a keyboard, almost no one talked to each-other, while people would chat all the time on the cramped 3ds and switch key board in 4U, GEN and GU. Village and online will be seperated, which means being online is an active choice again, and we'll be back to 4 player halls (they've said joining mid-quest is possible, but no details) I hope this will lead us back to more socialization and comradery.
@MrEysox4 жыл бұрын
@@doboticsribery5396 We talked a lot in 4U, just because there were the halls, and during the waiting session, we had time for that. But it felt really nice indeed, I had fun talking with practically everyone I encountered online in MH4U. In World you join a quest so fast you don't even have time to !
Man insect glaive was so much better in world idk why they took out the little spear drop attack and letting your kinsect periodically attack the monster