It's comments like yours that make this all worthwhile. Humble thanks, Luke (lead)
@gallantcavalier3306 Жыл бұрын
@@burdenofcommand2094 don’t be surprised if I’m the one of the first to buy the game.
@burdenofcommand2094 Жыл бұрын
@@gallantcavalier3306 Sir I hope it is indeed you first for your gallant chivalry O Cavalier. BTW one of my favorite plays is Cyrano De Bergerac. Perhaps the ultimate Cavalier. Luke
@THEGAMERSHOTSPOT Жыл бұрын
Looks great, awesome work 👍
@doorkey73 Жыл бұрын
From getting drenched in sweat in the Mediterranean Summer to almost freezing to a statue in the cold winter of Western Europe.
@burdenofcommand2094 Жыл бұрын
Wait! You were promised a vacation package? All expenses paid. And what's this about mud? 😛
@Exsellsior Жыл бұрын
Nice, but I don't think the mud condition looks muddy enough. Bit more brown along the roads I think.
@burdenofcommand2094 Жыл бұрын
THe mud does suffer from being a bit pretty doesn't it! Thanks for the feedback. I will pass on to the artist. Though we are increasingly trying to lock things. Best, Luke (lead)
@donr444 Жыл бұрын
Idk about the season called "mud". Why not just call it spring, and then apply the typical randomness of Spring weather to it? It's very common in Europe to get a single day of snow even as late as April, and night-time frost even until mid May. Spring isn't exclusively muddy, but rather a mix or mud, snow, frost and just normal dry summer weather.
@burdenofcommand2094 Жыл бұрын
That would be fun. I guess my answer would be that would make a lot of sense if we had a dynamic campaign (someday!) and then would procedurally roll "spring" weather. But for now we have a set of human designed scenarios and want some designer control of consistent scenario experience. Randomizing if got mud or not would make a HUGE gameplay difference. As Germans discovered in Russia in WWII. ;-) Luke (lead)