Thanks man, was trying to figure out how to do this for ages and somehow got the idea it was related to nCloths. Gonna run up some cool simulations now!
@MHTutorials3D7 жыл бұрын
Have fun !
@VinzswellSimon7 жыл бұрын
At school, we're using Maya 2013 so I didn't know how to set collision on objects here on 2017. So thanks for the tip bby
@OstrovTv8 жыл бұрын
Thanks! really helpful! Especially how to find "Bullet" menu! ))
@TakuyaUMEDACHI7 жыл бұрын
Thank you so much for this informative video! This is just what I want to know!
@ashleymitchell91552 жыл бұрын
How can I move the effect to later in the timeline? I don't want it to start at the beginning, but maybe 30 seconds later. Is it possible to delay the effect in the timeline?
@gillianchan66377 жыл бұрын
Hi,can I ask a question? When I select all these cubes and click "Active Rigid Body",after that when I select the bulletSolver in the outliner,all these cubes are surround by white lines as if they are selected(but these cubes are not selected in outliner),when no object in the outliner is selected it is still the same,how do I solve this? I would appreciate if you can answer,thank you.
@MegaKosan9 жыл бұрын
YES. I'll watch it later ^^ Didn't expect you to deliver the video in such a "near future".
@MHTutorials3D9 жыл бұрын
+MegaKosan :-) Hope you like it !
@MegaKosan9 жыл бұрын
+Mike Hermes Hey Mike, I have a question: I shattered a cube using the shatter tool you made a video about. How can I get that to work with bullet physics. I tried it with and without jagged edges. Is it even possible? Everytime I try, everything just explodes. Thanks in advance, you are a great source for learning Maya. -Kosan
@vforvisuals11512 жыл бұрын
Nice Mike 👍 Thanks
@joshgilbert95713 жыл бұрын
This bullet thing just does not work for me. First they was just clumping and overlapping at the to the centre of the grid after pressing play. Then i did the whole scene again and it didn't clump but now they don't even collide with each other???? what is going on???
@indigojarl89135 жыл бұрын
@Mike Hermes How can you control a passive/active rigid body in maya's bullet system without using inital velocity or dynamic properties? I tried grouping the passive/active collider inside itself to move it around and keyframe, but that doesn't change it's collision corridinates.
@pratapmistry76595 жыл бұрын
you did not mentioned in which unit and which frame playback speed we should work...//?????
@stever738 жыл бұрын
Great stuff as usual, Mike. I had a question. I'm experimenting and creating something similar to your demonstration, however I want the ball to be "rolling" through the stack as it's falling. I tried the ball as a passive rigid body and it didn't move so I turned it into an active rigid body. I needed to reanimate the movement to the ball but the cubes don't collide with it, it just passes right through. Suggestions?
@MHTutorials3D8 жыл бұрын
Have the ball fall straight down and then tilt the camera so it looks like the ball is going from right to left
@stever738 жыл бұрын
Turning the camera won't create collision, though, right? I'm looking for the blocks to collide with a moving object. I have the ball moving but it "phases" through rather than actively showing a collision.
@jarrett4085 жыл бұрын
Hello, Mike first I'd like to say I'm a big fan of your tutorials and all of them are super easy to follow along. I know it's super late and you probably won't be able to get back to me in time which is perfectly fine, I was wondering if there is a way to do not just reverse gravity but have the repo mash start from the collider object/floor and go back to its original state?
@zirytowanaplaszczka23186 жыл бұрын
hi, I have problem. When I use Bullet and active active rigid body, maya says "// Error: Failed to create evaluator for "drawdb/geometry/bulletRigidBodyShape" classification because the current drawing API isn't supported.". I have maya 2017. Could you help me? :(
@bramvandriel45925 жыл бұрын
Have you been able to fix it got the same problem...
@GareGix7 жыл бұрын
hi Mike, when I use the bullet in my scene, the object disappears and I have on the translate attributes "Infinity". It isn't in the center of the world, it is the reason, because when I did it on a new scene, it's working. If the matter subsists, how can i export the animation of a falling object from a clean scene to the other scene? Thx
@donatesmile2027 жыл бұрын
Very Interesting, Informative,Helpful Video......Thank You Very Much Mike Sir.
@MHTutorials3D7 жыл бұрын
You are every welcome
@shravanthian84667 жыл бұрын
sir in my computer the mesh was not rotating in x y z angle and object also not view in 3d what I have to do please guide me sir
@P_chanG5 жыл бұрын
It doesn't work for me.. i don't know why. I put "active rigid body", play, and nothing happens :(
@ByDany4954 жыл бұрын
im trying to do some ice cubes falling into a cup (nothing fancy), but when i apply the passive to the cup, the shape of the cup in the collission view is not in the same position as my cup model, and i cannot figure out why
@raularosemena4 жыл бұрын
the thing with collision in bullet, the collision object has to be in the center of the grid, there you create the collision object, and then you can move in to where you need it to be
@yungamogus57677 жыл бұрын
Hi Mike, am trying to follow this tutorial but the "ground plane" option is not in my bulletsolvershape1, solver properties. Any way I can bring it back up or relocate it? I am using Maya 2014 just for your information.
@MHTutorials3D7 жыл бұрын
To be honest I don't have 2014 so I can't check. Maybe some other viewers can help ?
@yungamogus57677 жыл бұрын
It's alright. I found another way to do it by creating a plane polygon on the grid and making it a passive rigid object so the cubes can interact with it. Thanks for the fast reply and love your tutorials!
@66yahoo66 жыл бұрын
Hy! it seems I have a problem whem rendering with mental ray, I have a floor as a pasive object, and a shattered cube as an active, in the software everithing seems fine but in the render the cube passes throu the floor
@VideoJamesNZ5 жыл бұрын
This is SO COOL! Thanks Mike! 😊
@MHTutorials3D5 жыл бұрын
Very welcome
@tlc40568 жыл бұрын
Mine are not falling from above, rather moving in a horizontal directions instead of dropping vertically, any ideas why please?
@MHTutorials3D8 жыл бұрын
Check the direction of your gravity in the attribute editor
@r2g08 жыл бұрын
Thank u so much!!! I love it!!
@christopher81168 жыл бұрын
Mike are you knowledgeable with Kinematics and Bullet ? I have a question to which I've asked around and around and around and no one can answer ?
@MHTutorials3D8 жыл бұрын
Christopher, Join my Facebook Hangout group. I am sure someone can help ( well over 200 people now ) facebook.com/groups/294359217578724/?fref=nf
@christopher81168 жыл бұрын
I'm not on facebook.
@christopher81168 жыл бұрын
I'd like to test How much Mike Hermes knows about Bullet. Here is an example, how do you constraint a dynamics object to a particular axis but also keep the dynamics object in a particular spot in world space ?
@ishansur14656 жыл бұрын
Hey Mike, if the cubes are stay at the grid and the sphere are coming to the cubes then what should i do...? please reply
@MHTutorials3D6 жыл бұрын
You have applied the field to the sphere instead of the cubes
@graphicbender77556 жыл бұрын
Hey Mike !! Can we do the opposite??? I mean the sphere should hit the bricks. Let me know
@MHTutorials3D6 жыл бұрын
Sure, remove gravity from the bricks and add negative gravity to the sphere
@graphicbender77556 жыл бұрын
thanks Mike !! But can you first tell me what is Ground plane about in the Outliner? what it does? & what are active and passive bodies?
@MHTutorials3D6 жыл бұрын
It makes sure the pieces don't just keep on falling
@aakanshamisra78636 жыл бұрын
I don't have bullet option in my maya 2016 version. please help.
@claytonmeininger42829 жыл бұрын
Hey Mike big fan! I'm pretty new to maya and I was wondering if you could do a tutorial on how to model a clone commando. Mainly how to model the armor. If you can't do the whole thing just the helmet would be nice. Thanks again for all the help!
@MHTutorials3D9 жыл бұрын
+Clayton Meininger I will see what I can do Clayton :-)
@claytonmeininger42829 жыл бұрын
+Mike Hermes Fantastic! Thanks so much!
@ethanw6118 жыл бұрын
PLEASE HELP!! I turned on bullet, but no longer need it anymore. Whenever i scrub through my timeline, some objects get positioned oddly and whenever i re position them, they just go back to the same spot whenever i scrub again. How do i 'disable' bullet?
@ethanw6118 жыл бұрын
+ethanw611 I have also clicked 'delete bullet from entire system' but that does not work either!!
@MHTutorials3D8 жыл бұрын
+ethanw611 Have you deleted the history ? Also go to Windows - Outliner and delete the Bullet there too
@ethanw6118 жыл бұрын
+Mike Hermes That seemed to solve the problem. Much appreciated!! :)
@MHTutorials3D8 жыл бұрын
Cool
@shikamaru56088 жыл бұрын
Cool tutorial! Do you know how I can bake this simulation into an animation and export it to a game engine like Unreal 4?
@PivotStryker5 жыл бұрын
I know I'm 2 years late but you can probably do it by keying the translation and rotation of the objects at frame 1 and whatever your last frame is
@quantum_psi8 жыл бұрын
Hi Mike. I'm trying to apply a passive rigid body to a tube that i made for a ball to go through, problem is that it's literally going straight through it like it's air. I used ep curve tool and a cylinder that i extruded. Does it have anything to do with it? I also checked collider type to mesh, and still same result. (Same result for all collider types)
@MHTutorials3D8 жыл бұрын
Is the cylinder a polygon mesh or a nurbs surface ?
@quantum_psi8 жыл бұрын
Nurbs surface
@MHTutorials3D8 жыл бұрын
That's the problem. Convert it to a polygon mesh
@quantum_psi8 жыл бұрын
Thanks a lot!
@quantum_psi8 жыл бұрын
Seems like that didn't work either. ERROR: No valid items selected Don't understand this, i've asked so many people and they're clueless to it as well.
@cdmar338 жыл бұрын
I also see abcbullet in the plugin list. Do I load that too?
@MHTutorials3D8 жыл бұрын
+cdmar33 Only if you are going to use it
@zombie_slayer35719 жыл бұрын
Omg!! Is there a way to do this on Maya 2011? can I install the Bullet plugin manually for maya 2011? please yes.. I really can't use a higher version than 2011 in maya, because I can't Export it to the game engine then...
@MHTutorials3D9 жыл бұрын
+Zombie_Slayer I am no sure but you can do similar things with Dynamics / nDynamics
@zombie_slayer35719 жыл бұрын
Mike Hermes Exact same? Like Having some blocks above falling down and colliding some things? I'd like to add a cool scene to my mod
@MHTutorials3D9 жыл бұрын
+Zombie_Slayer This video in 2014 shows the same principles in Maya without Bullet and should work in Maya 2011 kzbin.info/www/bejne/gZPPYn-XbtWeiZY
@samirmehtiyev326 жыл бұрын
Thank You Man. You Are Awesome !!! :)
@luigirazvan89409 жыл бұрын
make a tutorial about animating the cycle walk
@vazak116 жыл бұрын
Cool!
@adnanekaboun61058 жыл бұрын
merci
@bananatree77818 жыл бұрын
man ur a boss
@masterryu63569 жыл бұрын
Master... do you know how to make cool smoke stuff? Like in the video with this name "The OMEn Chronicles - Harry Potter -4K"
@MHTutorials3D9 жыл бұрын
+Master Ryu Do you have a link ?
@masterryu63569 жыл бұрын
Mike Hermes Give me a sec.
@TheRealDevx9 жыл бұрын
+Master Ryu yeah few toturials on smoke dynamics will be great ;D
@masterryu63569 жыл бұрын
WhoTookMyName100 Make some or lead me to some. Not in the mood to search xD
@Ibraam.Victor3 жыл бұрын
system requirements
@MaleeshDedigama7 жыл бұрын
Can you export this into nuke?
@MHTutorials3D7 жыл бұрын
Not sure, don't have Nuke
@lingojisameer69777 жыл бұрын
please can u send plugin (link)
@MHTutorials3D7 жыл бұрын
Bullet is part of Maya
@lingojisameer69777 жыл бұрын
no it's not there in maya I thoroughly checked it
@GareGix7 жыл бұрын
it is in, he shows at the beginning of the video how to do to make appears "bullet"
@shubhambisht1837 жыл бұрын
my question how to bake this
@TGFilmstudios7 жыл бұрын
cache
@anthonymcgrath8 жыл бұрын
i've been battling with bullet all day and come to the conclusion it utterly sucks! I have a heap of rock geometry shapes, i set them as a rigid set setting them to hull object (or cube or sphere it literally makes no difference!), i then create a simple poly cube to act as a floor but they just fall straight through it. unique names, no history, transforms frozen - you name it i've been through it - bullet wont play ball - its utterly crap! its cute if i want to make cubes fall onto an invisible ground plane but for anything real its terrible - lost a day of my life to this rubbish! sorry i'm angry and venting lol!
@T800System7 жыл бұрын
I've had the same experience. It's extremely buggy - unusable imo.
@TGFilmstudios7 жыл бұрын
same in 2017
@petar9326 жыл бұрын
to everyone who says they lost time, lol nope they didnt. it is a learning process, and something that feels like its a useless experience will be 100% usefull in future with some other code