Studio asset pipeline, using references in Maya 2023

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MH Tutorials, the Modeling Hub

MH Tutorials, the Modeling Hub

Күн бұрын

Пікірлер: 5
@GaryOlsenThomas
@GaryOlsenThomas Жыл бұрын
Nice tutorial. It always was my question how they work, but couldn't find anything on it.. until today.
@myr.aguila
@myr.aguila 4 ай бұрын
I have a question. Since we're talking about studio asset pipeline, are 3D Modellers fall under the "rigging" category? I tried changing my method of work pipeline and started using references, but apparently, I can't bind skin with referenced files. So do modellers also include rigging in their process also?
@MHTutorials3D
@MHTutorials3D 4 ай бұрын
Not all 3D Artist do Rigging. In fact in a studio environment, most don't. It is a separate job
@chaztrammell123
@chaztrammell123 Жыл бұрын
Question: So in the example, if you were texturing the asset as a reference, and then saved out the file, would you save it as a new scene file or as a new scene reference to update the original file? Just wanted to clarify the workflow.
@MHTutorials3D
@MHTutorials3D Жыл бұрын
It would update the existing one
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