Minecraft 1.20.2 Pre-Release 1 - New Maps, Gamerule & Villager Trades!

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Күн бұрын

Minecraft 1.20.2 Pre-Release Playlist ► • Minecraft Updates
Pre Release 1 comes with a second wave of villager rebalancing changes!
Runes Of Dawn To Dusk (Demo)
• Runes Of Dawn To Dusk ...
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00:33 Recipe Book Change
01:41 New Map Icons
02:48 Enderpearl Gamerule!
04:10 Removed Features
05:04 Cartographer Updated
06:20 The Seven Maps
07:22 Armourer Updated
08:44 Expert & Master Trades
10:25 Balanced Trades?
11:43 Loot Tables Buffed
Featured In This Video
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#minecraft #minecraftnews #prerelease

Пікірлер: 2 300
@ryliiiiiiii
@ryliiiiiiii Жыл бұрын
It would be nice if piglins had a rare chance of bartering a nether explorer map that guides you to a nether fortress
@spritemon98
@spritemon98 Жыл бұрын
Perfect
@hellothere2808
@hellothere2808 Жыл бұрын
And maybe they should change the fortress spawn rates to double on bedrock to match java, whilst they're at it.
@archie2038
@archie2038 Жыл бұрын
They still cant make maps work in the Nether, so firstly this then that.
@klbzplb
@klbzplb Жыл бұрын
That actually seems perfect omg
@JoelRipke
@JoelRipke Жыл бұрын
maybe a compass that is set to a netherfortress?@@archie2038
@phiyaless
@phiyaless Жыл бұрын
As some people have pointed out, the biggest problem with the librarian changes still hasn’t been fixed. Even at master level, many of the enchantments aren’t sold at their highest level, meaning you’ll need to do more anvil combinations to get the best gear. Due to the anvil limit, this may make it impossible to get all the enchantments you want.
@lomiification
@lomiification Жыл бұрын
Should you get all the enchantments you want at the same time? Eg protection + blast protection + projectile protection + blast protection + fire protection ? Mending + infinity ?
@Jokie155
@Jokie155 Жыл бұрын
Protection types are already mutually exclusive, so that's a redundant point. And as so many others have pointed out, it's Mojang putting arbitrary restrictions on a sandbox game to curb the minority that play for maximum optimization, and everyone is feeling the consequences.
@pawew4331
@pawew4331 Жыл бұрын
If you're smart about the order you can still get maxed gear
@hhff8534
@hhff8534 Жыл бұрын
These are still experimental. They've addressed the problem with finding the biomes, they may change librarians too
@turidrowned
@turidrowned Жыл бұрын
@@Jokie155saying everyone is feeling the consequences is ridiculous. The only people that are feeling it were the ones cheesing it in the first place. Unless you mean server owners now not having to worry about people having infinite god armor in the first 5 hours of the server starting.
@ShortManRob
@ShortManRob Жыл бұрын
Biggest issues: -Librarians' weaker trades create an even bigger need for anvil rework -Finding the biomes wasn't the main issue. The distance from the nearest biome can be over 10,000 blocks away. Without an elytra with ample fireworks and/or nether travel, that's an insane distance to travel alone. Now on top of that you have to transport villagers, who can't be lead or lured.
@megafirebird22
@megafirebird22 Жыл бұрын
You can lure them, but it's stupidly annoying. Place workstation breadcrumbs during the day and beds during the night. In between, you're basicly doomed. They also apparently follow dropped items since they pick them up. But none of these options are as good as a lead.
@LathosZan
@LathosZan Жыл бұрын
I can agree that using a lead to drag them around is really.... 😬 but they should definitely add some sort of "follow me" feature to them.
@JamesOfEarth
@JamesOfEarth Жыл бұрын
They should be led by emeralds.
@WhatIsMyPorpoise
@WhatIsMyPorpoise Жыл бұрын
Nobody’s gonna travel 10 000 blocks with villagers. You just have to travel the 800 blocks(pretty average distance) from the nearest village to your biome destination. Villagers at those kinds of distances are maybe 10 minutes of work if you know what you’re doing.
@0269_m
@0269_m Жыл бұрын
for readers this post in inaccurate if u know how minecraft works u don't have to travel 10000 blocks for a village+u will find like 10,20 villages while traveling 10k
@TheRealWormbo
@TheRealWormbo Жыл бұрын
The tricky thing about having the jungle and swamp maps point to structures is that those structures are far less common than the biomes themselves.
@kaleidico
@kaleidico Жыл бұрын
Finally a reasonable criticism
@octobsession3061
@octobsession3061 Жыл бұрын
But you can have the biome map from other biome is quite critical
@isaacklein5546
@isaacklein5546 Жыл бұрын
If Mojang is absolutely sure on this villager rework, they need to add some sort of structure that has at least two villagers into the swamp and jungle biomes. Almost like those igloos you can find. The cartographers could then sell you those maps to go and save their friends.
@mrrootbeertheobserver
@mrrootbeertheobserver Жыл бұрын
​@@shill9516not
@SergeantXray
@SergeantXray 11 ай бұрын
@@shill9516Try getting a village started up in a swamp or jungle with no villages within a 1000 block distance, then ask why
@SergeantXray
@SergeantXray 11 ай бұрын
@@shill9516 good, now go get a bucket, create your portals and travel in the nether with your boat. Risk getting massacred by ghasts and pigling or get an epearl and travel on the nether roof with obsidian instead. While you’re doing that, I have my mending and unbreaking trades already. While after you unlock all the villagers, both methods don’t really pose a problem, but it’s the combining in the anvils that makes it bad. As of current, you need a minimum of 70 xp levels to fully enchant your boots!
@SergeantXray
@SergeantXray 11 ай бұрын
@@shill9516As I said, it doesn’t matter much after you move the villagers together, but why make this change when there was no need to? The change for the villagers is pretty pointless, just adds extra steps to something already working. Additionally, if villagers trades no longer work outside of their respective biomes, it would be adding extra travel time to trade for a few enchantment books, which is even worse for if you would want to trade for, let’s say, a shulker box of quartz. What they should changed is the anvil system, which is pretty way too expensive to put on, especially for newer players who don’t know there’s an efficient method to combine enchants.
@SergeantXray
@SergeantXray 11 ай бұрын
@@shill9516 you have a point with progression, but as I said, again, this change with villagers has one effect: Increases time needed to deal with them (when people already are annoyed with them) My primary concern is with the anvil itself, not the villagers. Especially since the new villagers aren’t going to give you the maximum enchants now
@thomasfplm
@thomasfplm Жыл бұрын
I like the cartographer change. But it doesn't completely solve the problem of the villagers from various biomes, because a big complain is about transporting them.
@ClueCie
@ClueCie Жыл бұрын
That’s exactly what I think
@ryan20028
@ryan20028 Жыл бұрын
Kinda the point though. They want it to be hard.
@noahatkins8087
@noahatkins8087 Жыл бұрын
They’re forcing people to make outposts at each village practically
@ClueCie
@ClueCie Жыл бұрын
@@ryan20028 Moving the villagers isn’t that hard. It’s just annoying and time consuming.
@helmenhjelmen1955
@helmenhjelmen1955 Жыл бұрын
​@@ClueCieminecraft need some time consuming stuff in it. It has become very easy to very fast get everything in the game beside maybe wither skulls if you are unlucky.
@theunknownonetuo2033
@theunknownonetuo2033 Жыл бұрын
I feel like this can still be confusing for the new/returning players, but being able to purchase maps to guide you through different biomes is definitely a massive change as you don't need to explore the world aimlessly, bloating the world size. Hopefully something could be done with the nether as well. Perhaps a rare lodestone-compass barter that could lead you to a fortress or a bastion. Anvil prices and mob transportation system are still a problem tho, hopefully they get addresses soon.
@Blyfh
@Blyfh Жыл бұрын
Absolutely agree!
@ElMexa203
@ElMexa203 Жыл бұрын
I agree, and with more reason for those players who are like "about Oliver" xd
@mjm3091
@mjm3091 Жыл бұрын
Now imagine if they actually added Villager Nether Outposts in the Nether, that give you some Nether Villagers. All the other biomes invade the normal world - but Villagers should be able to invade other places as well.
@amogu_
@amogu_ Жыл бұрын
The biome exclusivity is kinda unintuitive for new players. Maybe not full villages, but perhaps a few villager-containing structures (similar to the igloo) in the jungle and swamp to at least show that those types of villagers exist? The maps definitely help though
@theunknownonetuo2033
@theunknownonetuo2033 Жыл бұрын
@@amogu_ yeah, I'm still not convinced about Mojang's idea of forcing the players to build a village for the sake of those trades. I feel like a generated swamp/jungle village; while lazy and unoriginal, is enough and reasonable to be in the game.
@crazytiger6
@crazytiger6 Жыл бұрын
Problem is that it’s not just a bunch of traveling, but if you want swamp and jungle villagers it’s traveling with villagers, which, as we all know, is incredibly tedious
@duckified.
@duckified. Жыл бұрын
zombie villagers that spawn in those biomes will become villagers of that biome. just cure a couple swamp zombie villagers, and you have an entire village set up in the swamp. you're probably gonna be curing villagers at some point anyway, so why not start with the first one in the village?
@Gandhi_Physique
@Gandhi_Physique Жыл бұрын
@@duckified. I've never had a need to cure more than 2 villagers. Emeralds are so easy to get I don't even care about discounts. But yeah, if I had to I would just cure 2 and make a breeder.
@CommissarChaotic
@CommissarChaotic Жыл бұрын
and fun
@ixisnyx6860
@ixisnyx6860 Жыл бұрын
Here's a better idea. Just get to releasing some villages for those places like the community has been asking for since the villager update. At least then the arbitrary tedium you've just slapped into the players face comes with something that they can actually get excited about.
@rianthreeden
@rianthreeden Жыл бұрын
What if the villages in those locations were incredibly rare like they were before the updates. Still encourages you to make your own village but there's still a chance there will already be one. @@ixisnyx6860
@lukebeich
@lukebeich Жыл бұрын
I think the version with the curse of binding shouldn't cost diamond at all, making the deal more appealing. Alternatevely, they could even change the curse to curse of vanishing.
@brickbot2.038
@brickbot2.038 Жыл бұрын
I find the idea that the curse of vanishing armor secretly contains no diamonds, and it's all just an illusion, highly hilarious. XD
@AavalosAndromeda
@AavalosAndromeda Жыл бұрын
I don't think selling it for zero diamonds is the best idea, cuz then you could just but it with emeralds and then grindstone it away, and you have your early game diamond armor. I do think one diamond per armor is good though
@dikerdodleplays
@dikerdodleplays Жыл бұрын
You can't grindstone away curses, they're permanent. Honestly this isn't a bad idea
@SpiderKoloPL
@SpiderKoloPL Жыл бұрын
@@AavalosAndromeda Actually... Grindstone CAN'T remove curses. If you have a bunch of enchantments AND also curse put on equipment... only curse will remain on said equipment. The same happens if there was nothing but the curse. I believe so does regular combining in crafting... but I'm less sure about that one.
@4203105
@4203105 Жыл бұрын
I think it shouldn't cost diamonds at all in general. It's good as is. Top tier armour already costs 4 ancient debris and 7 diamonds. Not to mention that you need to find an upgrade temple to copy in the first place.
@SolstaceWinters
@SolstaceWinters Жыл бұрын
Just thought of an issue. These maps are looking for a structure... not a biome. For example, the swamp maps are looking for a Swamp Hut, not a Swamp. Meaning it could be overlooking significantly closer swamps as it scans for the closest Swamp Hut. Yeah you get a guaranteed Swamp from the map... but from your nearest town, you could have just gone north 500 blocks and ended up in a swamp... but their map sends you 3000 blocks south, and you'd never even know.
@duckified.
@duckified. Жыл бұрын
true... but the same can be said about ALL of the maps. village maps only point to VILLAGES, not the biomes they're located in. not every plains biome will have a plains village, not every desert biome will have a desert village, and so on. there's an even chance across all 7 maps, so at least it's balanced.
@phoenix7015
@phoenix7015 Жыл бұрын
@@duckified. Yeah but those are for villages, and yk villages are actually useful. I'm pretty sure these maps are meant for finding those BIOMES, not specific structures like the Witch's hut. That hut is such a useless structure I can't imagine how anyone would want to find one. They should make it point to a biome instead, unless they somehow decide to rework the hut and maybe give it some interesting purpose or function, maybe like rare loot or something.
@FireBallT073
@FireBallT073 Жыл бұрын
​​@@phoenix7015**laughs in infinite redstone and sticks**
@Ferrous92
@Ferrous92 Жыл бұрын
@@phoenix7015 ever heard of a witch farm? (its overpowered btw)
@Ferrous92
@Ferrous92 Жыл бұрын
The purpose of the maps is the find the structure not the biome, so idk why u said this
@robertpriel1111
@robertpriel1111 Жыл бұрын
Adding a chance for a random FIXED biome specific ZOMBIE villagers 🧟‍♀️ to spawn in would fix the single biome world issue for this new update!
@Zayren_
@Zayren_ Жыл бұрын
That would be great for superflat players
@mkks4559
@mkks4559 Жыл бұрын
But like that, exploring the world won't be required to get all trades, again. It's an interesting idea though. Edit: Just to be clear, I'm not against the idea.
@charliezard64
@charliezard64 Жыл бұрын
⁠@@mkks4559but it would still make way more sense to explore than wait for zillagers.
@cristina8717
@cristina8717 Жыл бұрын
I like this idea a lot
@stratonikisporcia8630
@stratonikisporcia8630 Жыл бұрын
@@mkks4559 Just make it VERY VERY VERY rare that a zombie doesn't match its biome
@porgy29
@porgy29 Жыл бұрын
I feel these changes are pretty bad for more casual players. They wont know why their villagers are now selling cursed armor. They wont have Elytra to fly between villages in separate biomes or as much ability to build a network through the nether to connect them. I get that there are people who have completely broken Minecraft, and these changes seem to be made to weaken what they can do. But there are a lot of people who play Survival who have never killed the Dragon (or seen it), who dont spend all their time on wikis or youtube videos, and/or who are scared of a single death wiping away days of progress.
@jack_grylls
@jack_grylls Жыл бұрын
This. Minecraft is a sandbox, you're supposed to be able to exploit things if that's what you want to do.
@kaiseayaandruis1597
@kaiseayaandruis1597 Жыл бұрын
This! they are adressing a type of playstyle that only a small portion of the players have, it requires the kind of time and effort most people simply can't put in. It also seems to push one path(exporation heavy) that for a sandbox game just feels limiting and upsetting. Let players play how they want to play.
@ryko3698
@ryko3698 Жыл бұрын
I think this is a key point a lot of people are missing. I’d love an intuitive solution to reducing the randomness but increasing the time required to do it while not providing any alternative is not really a great idea. Spend hours fishing or spend hours wrangling villagers. I don’t have hours to do that stuff so my main solution is to just give up and cheat or stop playing. Cheating takes the fun away (imo) and I still want to play. Kind of a dilemma.
@kaiseayaandruis1597
@kaiseayaandruis1597 Жыл бұрын
@@ryko3698 yeah, seeing how much more random and tedious it is to get any good enchants makes me want to just cheat them so I can get to the part I really enjoy: building, which is a pain without good tools. I like sitting in one spot and building out, too much exploring and travelling to get the gear to make me started on that just makes me not want to play at all
@josephb.1425
@josephb.1425 Жыл бұрын
Most players who play like that aren't building giant villager halls and breeders. Villagers take a lot of time to set up, and most people don't bother
@KBroly
@KBroly Жыл бұрын
Them updating Villagers would be a good time to provide added functionality to those tables they've left abandoned for so long. I also get the sense that changing around trade tables means they're going to be changing how many emeralds players can get from trades. They're probably going to have to increase the amount of emeralds generated by the world, otherwise the game's difficulty might be magnified substantially.
@E_2the_mma
@E_2the_mma Жыл бұрын
I'd argue otherwise what will most likely happen is after people test out the new system people will revert to the old method for enchanting, building an xp farm (usually enderman farm in the end) a cow farm and a sugar cane farm for books and enchant books for the most part. The only exception being getting a swamp villager for mending books. Hell with grindstones you probably can just get rid of the farms for books and keep re-enchanting your items till you get what you want
@josephschubert6561
@josephschubert6561 Жыл бұрын
I think the fletching table is the only one that still needs functionality. Which is surprising because with glowing and tipped arrows, it's pretty intuitive to just add a streamlined UI for crafting those into the fletching table.
@RyanEglitis
@RyanEglitis Жыл бұрын
The problem remains with this system that the swamp and jungle village enchantments are nearly undiscoverable in-game, since no villages exist naturally in those biomes. Also the fact that both the most important and second most important enchantments in the game require setting up said villages.
@stratonikisporcia8630
@stratonikisporcia8630 Жыл бұрын
Make zombie villager structures like the igloo
@lancel.3897
@lancel.3897 Жыл бұрын
​@@stratonikisporcia8630they could also increase zombie villager spawns in those biomes as well
@jack_grylls
@jack_grylls Жыл бұрын
And also, how are casual players meant to intuitively know which biomes to go to? There is no ingame indication at all, introducing yet another minecraft mechanic that relies on Google.
@Totally_Bonkers
@Totally_Bonkers Жыл бұрын
the reason they're so hard to get is because they've overpowered
@IronDino
@IronDino Жыл бұрын
​@@Totally_Bonkers Overpowered? Or required for advanced play?
@beamteammom5431
@beamteammom5431 Жыл бұрын
I thought cartographers sold mansion maps as their last trade. I think that’s why you couldn’t get them. Loved the video! Very good explanations of the changes.
@DimiiLeMii
@DimiiLeMii Жыл бұрын
yes, at least he needed to level em up a bit
@DimiiLeMii
@DimiiLeMii Жыл бұрын
at least that's how it worked on bedrock
@Sylazzz
@Sylazzz Жыл бұрын
@@DimiiLeMii yep, on java he needs them in lvl 3 for woodland map i think
@Jbot123
@Jbot123 Жыл бұрын
It's the level 3 trade.
@SpruceOaks
@SpruceOaks Жыл бұрын
Yup! This is what I came to comment. He needed to level the cartographers up one more level to get the woodland mansion maps!
@lima7132
@lima7132 Жыл бұрын
These latest changes feel like they're made to solve problems no one was ever complaining about. For the recipe book change, consider new players searching for "stone" and not finding glowstone, if they forget a couple of names the system becomes useless. The ender pearl change just breaks enderporters in some cases, so meh. I will say though, the new cartographer maps are great, now THAT would make sense to be biome specific (jungle villagers would know where jungle temples are, etc). Armorer changes are kinda bad. If you need diamonds either way, just grind a little more and craft it yourself. It's not like the enchantments will be any better than enchanting it yourself (Seriously, selling cursed armor? Who'd want that?). Not gonna lie, enchanted iron armor is cool for new players, iron block trade is neat but not at expert level, and the armor swap trade is interesting. They'll have to make enchanting and anvil systems A LOT better if this is ever meant to be default vanilla.
@duckified.
@duckified. Жыл бұрын
"now i can't get some of the best armor in the game as soon as i find a village and get a ton of emeralds from fletchers! literally unplayable!!!!"
@Zeldrake
@Zeldrake Жыл бұрын
yes, these changes feel like doubling down on what made the original set of suggestions bad
@SimplyAnExistence
@SimplyAnExistence Жыл бұрын
@@duckified. “Now all the time and effort I put into something becomes practically useless” Like you’re acting as if this is a timeless process. It still takes a while to grind for everything you need to get all of that stuff anyway. A lot of the time, it literally IS faster to just mine for diamonds, especially now with the changes to diamond spawn rates. And considering that change, wtf is the point of nerfing villagers? We’re just forcing more item to be non renewable for no reason. But you act like you’re doing something with that comment. It’s crazy how Minecraft is almost like a sandbox game that isn’t meant to be crazily difficult as it’s catered towards children as well.
@woobgamer5210
@woobgamer5210 Жыл бұрын
@@duckified. this change makes caving required no matter what you do the armourers existed to be AN ALTERNATIVE TO CAVING now no matter what, you HAVE to go caving to do the amourer trades, which makes them completely redundant
@shortzero9
@shortzero9 Жыл бұрын
I really like the new maps (but will be using chunkbase instead anyway) but there’s still a huge problem with all of this. This doesn’t feel like a fix or a rebalance it feels like it’s just been made to be a bigger time sink. There’s some good ideas but I still think the bad outweighs the good and the system feels worse for all players.
@Zeldrake
@Zeldrake Жыл бұрын
yeah, nobody enjoys the grind of getting usable tools so they can actually play the game, this just creates a different grind
@rellloom
@rellloom Жыл бұрын
one of the things i like about minecraft is that it's non-linear. You could make it work for you in almost any conditions, and come up with interesting challenges to go through. The exploration would reward the players with miscellaneous things that you will not need but might want either way. I love the decorated pots. Sometimes you want just a few, and you have to go out of your way to get them. Increasingly, I feel like Mojang is trying to make the experience more linear, pre-defining the paths the player takes and cutting options for self-imposed restrictions, like the many variants of skyblock, nether skyblock, void worlds, superflat, etc. I feel like it's a bit of a one-trick pony, too. Once you've transported villagers thousands of blocks once, will the 2nd, 3rd, 4th time still be an exciting venture of exploring the minecraft world or.. will we be able to admit that not all players are interested in having to do so much [forced] exploration and will only treat these changes as a nuisance they have to go through before they can go ahead and build things more easily? In my honest opinion, Mojang should reward exploration with increasingly cooler but non-essential items. Chainmail is a good example, as are the decorated pots, but also just new QoL things that aren't just removed from the rest of the game that players are already used to. Enchantments, music discs, new sherds, a way to visually modify tools in some way to finally be able to tell apart a silk touch and a fortune 3 pickaxe.. there's a world of things they could do. The new maps are really cool too. The linearity is so avoidable by just.. not changing anything. The exploration aspect could be introduced by making less sweeping changes. At the very least, while making those changes, being delicate and careful about how they could shut off the current potential for non-standard gameplay. I simultaneously love and hate the idea of starting a new minecraft world with these changes. On one hand, I know i'd like the exploration and going to different locations and connecting them. On the other, I hate that I have to do it to complete the ever-lengthening 'do once, convenience yourself permanently' actions that I like to have done before taking on big projects. I would like to propose a terrible idea for perspective: imagine Mojang decides beacons are too convenient, and make the effect run out after 6 minecraft days, then the beacons have to be refuelled with a mineral to work. Maybe some players think having permanent regeneration is too broken, but you must also notice how the change would break so many minigames, indicators, and other things where players used beacon mechanics in clever ways. In a game committed to increasing the content so often, trying to make everything balanced will just turn the game into a never-ending list of chores that have to be done from digital sunrise to sunset. If the crucial things are left alone and the æsthetic things are balanced, then you let the player choose which direction they take based on their own preferences. The villager trading should be rebalanced of course, but in my opinion it should be to save players the trouble of resetting a single lectern 300 times, not to make them travel thousands of blocks for such a key part of survival since it will inevitably become just as mundane, if not more.
@azeler7820
@azeler7820 Жыл бұрын
So true! I really dislike Mojang's decisions to force exploration into the game and lock important features beyond thousands of blocks of distance, with this, or with netherite upgrade templates, for example. I don't like traveling in Minecraft. Sure it's nice to see the world around, but it's heavily restrained by the threat of losing all of your items hundreds of blocks away and having to either run back, possibly die again, and pray your items (that you spent hours getting) didn't despawn, or just start from scratch again.
@BluemoonPlays
@BluemoonPlays Жыл бұрын
glad i wasn't too lazy to read all this. I support everything this commenter says. When we got the new underground structure I was sad that it was so useless and there was nothing to actually make me explore it. On the other hand I was glad because getting enchantments + beacon + elytra + mending villager before you can actually start "playing" is already hard annoying enough
@Totally_Bonkers
@Totally_Bonkers Жыл бұрын
i just want to say one thing about this. if they don't change or add anything, people complain about no updates. if they change or add anything, people complain about updates. imo, a lot of the time the minecraft community just seems like one that is always unhappy, and always wants more, always complaining about the game. i don't mean everyone though. (also not talking about you, because you make a good point) lastly, travelling thousands of blocks is kind of easier or at least better than rerolling 18 trillion times for an enchant
@Totally_Bonkers
@Totally_Bonkers Жыл бұрын
im pretty sure since they're in unloaded chunks they don't despawn. or i'm wrong. if so, correct me please@@azeler7820
@Totally_Bonkers
@Totally_Bonkers Жыл бұрын
i kinda dislike that enchants + beacon + elytra + mending is essential before many players consider it actual playing. if you think it's a hassle, go play creative. the survival bits are a huge point of the game. that's why i'm in support of these changes. also because i usually get bored quickly after getting good gear@@BluemoonPlays
@DavidJames-mr6rd
@DavidJames-mr6rd Жыл бұрын
Personally they should give us a jungle and swamp village. Which also includes a new swamp variant biome called the marshlands so where the swamp village can spawn. which is mainly mud, grass, a few trees and some small pockets of water
@lasercraft32
@lasercraft32 Жыл бұрын
At there very least there be ONLY zombie villages in those biomes, so that at least new players know that you can get those types of villagers.
@leochangesnames
@leochangesnames Жыл бұрын
I can see jungle villages being a thing, but not swamp. Swamps are witch territory.
@DavidJames-mr6rd
@DavidJames-mr6rd Жыл бұрын
@@leochangesnames That's why I said there should be a new sub biome in the swamp called the "marshland" which is mainly mud, a few trees like the plains and grass with small patches of water. Plus it would make sense for witches to terrorize the village
@DavidJames-mr6rd
@DavidJames-mr6rd Жыл бұрын
Also the jungle village can be in the sparse jungle biome.
@stratonikisporcia8630
@stratonikisporcia8630 Жыл бұрын
Add an igloo-like structure.
@effluxi9587
@effluxi9587 Жыл бұрын
Having certain enchantments in certain biomes at the very least means that there's less sifting through trades for hours on end. Not too keen on the forced lower levels of book, the fact the villagers are still just as difficult to move around, as of yet no rework to Anvil costs and multiple enchantments now being non-renewable.
@catgirltreats
@catgirltreats Жыл бұрын
I think if chainmail is becoming a biome-dependent reward as it were, it should have some functionality that makes it worth getting. I think it'd be cool if wearing chain mail gave you resistance to thorns-type damage, up to immunity like leather with powder snow. So thorns enchantments, cactus damage and guardian thorns could be mitigated. Having immunity to the thorns damage in a guardian farm would be HUGE for making them less annoying to use.
@eduardobarreto5555
@eduardobarreto5555 Жыл бұрын
Out of all things that would resist thorns chainmail is the least appropriate lol, even worse at it than leather. Chainmail has always been pretty much useless because iron armor is easier to get. Perhaps it could be crafted by replacing some of the ingots with nuggets to make it a cheap alternative to iron since I don't want to make chainmail make sense by making iron armor harder to get.
@jamess.7811
@jamess.7811 Жыл бұрын
chain resists blunt force but is extremely weak to stab forces so this doesn't make sense but other than that is a good dies
@charliezard64
@charliezard64 Жыл бұрын
Chainmail should just be stronger than iron, or much more durable maybe
@Blyfh
@Blyfh Жыл бұрын
I like this idea, although I don't see how it would make sense, if you think about how chain mail armor works irl. It is literally the most penetrable of all the armors, as it is not a solid plate of metal (excluding leather), rather a holey tunic. Why should it be immune to thorn damage then? Seems rather intuitive. I could be wrong though. I don't know shit about armory.
@amaryllis0
@amaryllis0 Жыл бұрын
Maybe it could be weak to melee but strong against arrows - even though this is the opposite to how it should be in real life, it would give it a nice niche that would make you want to use it in some scenarios!
@prototypesarmy5743
@prototypesarmy5743 Жыл бұрын
The map doesn't necessarily fix the issue you could know where you're going but you could be traveling thousands of blocks for a certain book and of you die on the way you loose a lot of hard work And for those who say you could just use an eltytra you need to remember most people are gonna want these books before fighting the dragon and before the eltytra
@krefcik772
@krefcik772 Жыл бұрын
Just don't die lol, git gud
@legatelaurie
@legatelaurie Жыл бұрын
It incentivises using the Nether roof even more. You find one village - it's X thousand blocks in whichever direction. You could travel that distance or just use the roof. Well, you sort of have to use the roof if you want the jungle or swamp enchantments.
@prototypesarmy5743
@prototypesarmy5743 Жыл бұрын
@@legatelaurie a good thought, the only issue is that you would need to first locate the village or biome, plus if you're looking at the philosophy Mojang is trying to achieve new players won't know how to even link a portal let alone get to the nether roof
@AmongGumTrees
@AmongGumTrees Жыл бұрын
​@@legatelaurie Well, you could make a path or tunnel within the nether too. I agree it's easier/safer to transport things across the roof, but I think it's a pity not to build in the nether.
@legatelaurie
@legatelaurie Жыл бұрын
@@prototypesarmy5743 You'd probably still be better off building portals going in that direction in the roof than exploring trying to find it. Good point that this is mainly to inconvenience new players/children
@InediblePorkGelatine-or6gi
@InediblePorkGelatine-or6gi Жыл бұрын
Great coverage! The only problem I have with this update is that I still don’t see the harm in getting max-level books from villagers. All this change is doing is making it more tedious to get simple, necessary enchantments like Efficiency. Two lucky rolls on the enchantment table will get you Efficiency V, yet it takes four expensive books from villagers to get the same enchantment. I think it’s a great idea for different biomes to yield different books! But the cost makes nothing worth it other than the swamp villager for Mending. That being said, I think everything is is spectacularly done. I can even get behind the more expensive diamond gear. Just give books more bang for their buck, Mojang!
@lomiification
@lomiification Жыл бұрын
Is there a need to get them? With Minecraft, increased costs are more of an inconvenience than anything, since most things have extremely fast farms
@aiyowei187
@aiyowei187 Жыл бұрын
You’d think a master level villager would give you, well, master level enchantments?
@Gigi4u
@Gigi4u Жыл бұрын
​​@@lomiificationmost people that play minecraft don't know how to build farms. If you want build anything larger than a basic hut you need anchantments because tool durability strain that large scale resources gathering has.
@cookiedudegaming
@cookiedudegaming Жыл бұрын
For the Ender pearl gamerule "bug", it might be because you were on auto-respawn so it may not have considered you as dead to despawn it
@Ithenna
@Ithenna Жыл бұрын
Or maybe because he used the kill command rather than an actual death by mob/environment. I've seen commands mess up testing stuff like this before because it bypasses a lot of normal things the game checks for.
@kate_isawesome1207
@kate_isawesome1207 Жыл бұрын
*Players/mob/environment@@Ithenna
@Ithenna
@Ithenna Жыл бұрын
@@kate_isawesome1207 Well yeah, but player kills are impossible when you're the only person playing in a singleplayer world...
@kate_isawesome1207
@kate_isawesome1207 Жыл бұрын
Oh ok.@@Ithenna
@thomasfplm
@thomasfplm Жыл бұрын
1:13 I think it would be better for that to be optional, because sometimes it might help you finding recipies you did not know existed, like, you could discover the recipie of the crossBOW when searching for the bow (for some time I thought you could only get crossbows by pillager drops, like the trident from drowned).
@game-guy
@game-guy Жыл бұрын
When you search "bow", only the items with their first letters as bow are displayed, as shown in 0:33 . So, the crossbow wouldn't show up.
@Calenardhon314
@Calenardhon314 Жыл бұрын
I strongly agree. This change might work for english, but other languages run into an issue. While in english you can type "stair" and it shows you all types of stairs. Do that in german ("Treppe") and nothing shows up, since words are usually connected ("stone stair" -> "Steintreppe").
@thomasfplm
@thomasfplm Жыл бұрын
@@game-guy, thats my point. Previously it would show, and maybe some people would find out some recipes that appear because of that.
@ShortManRob
@ShortManRob Жыл бұрын
@@game-guy He saying it should be optional so that crossbow would show up like it currently does. I agree, because I like the way the search bar currently is.
@turtlebirds
@turtlebirds Жыл бұрын
i like the way it currently is too, i’m dyslexic and i have a hard enough time searching for things as is, so sometimes i type a random part of a word that will be easier for me to spell instead of from the beginning. Not a huge deal but would be nice to have the option
@venomsabre2696
@venomsabre2696 Жыл бұрын
I'm fairly sure the woodland explorer map is a stand alone trade unlocked at a higher level.
@RyanEglitis
@RyanEglitis Жыл бұрын
I came to comment this too
@ChrisGoodVibes
@ChrisGoodVibes Жыл бұрын
same… its always 1. ocean monument map then 2. woodland mansion map
@Eric-cs1ne
@Eric-cs1ne Жыл бұрын
I feel like there should be a way to strip the enchantment you want from an armor piece and turn it into the book form. Kind of like a grindstone.
@duckified.
@duckified. Жыл бұрын
at least they made it possible to remove curses! you can't do it normally with a grindstone, but with a taiga armorer, you can sell them a cursed armor piece and get a fresh armor piece with no curses in return.
@Zeldrake
@Zeldrake Жыл бұрын
it should absolutely be possible to take an item with an enchantment (possibly dropped by a random mob), give this to a special villager, convert it into a book, put that book into a chiselled bookshelf, and another villager will now sell you copies of that book
@Notllamalord
@Notllamalord Жыл бұрын
Mods do this well, it should cost a ton of levels. Empty book and then enchanted item in an anvil, and boom book with enchantments on it
@SongsoftheWind
@SongsoftheWind Жыл бұрын
As someone who always hesitates to tackle villager breeding/trading, I think these changes complicate them enough to discourage me from attempting the process. They seem interesting, but a lot of these villagers like Savannah armorers would go relatively unused if there was an alternative. It could be cool to see the curse of binding/vanishing on swamp villager trades as it could hint at the presence of witches in the swamps
@benLXIX
@benLXIX Жыл бұрын
I think a fix for moving villagers to different biomes would be the ability to create caravans that you can lead to other places. This would be a pretty major change, but would make it easier to bring a group of villagers from place to place. You could even add a pillager type like a bandit which may try to attack your party as you go, to make sure that the caravan ability doesn't make villager transportation into a cake walk.
@duckified.
@duckified. Жыл бұрын
that seems perfect. i actually had this idea myself a while back, but what i'm having a hard time trying to figure out is how you'd go about putting a villager on a camel. would the villager snap onto the camel's back similar to how they mount boats and minecarts? maybe it only happens when you're pulling the camel with a lead?
@SupersuMC
@SupersuMC Жыл бұрын
@@duckified. Llamas could work as well since you only need one lead for a whole caravan of llamas.
@Gandhi_Physique
@Gandhi_Physique Жыл бұрын
@@duckified. Maybe you have to get a lead and attach camels together. If the camels are connected by a lead, they are villager rideable. Idk
@robinn7183
@robinn7183 Жыл бұрын
Attaching minecrats ! Wow this would be fantastic.
@newdaydiscoveries1828
@newdaydiscoveries1828 Жыл бұрын
These changes are terrible for small multiplayer servers that need to enforce a world border due to size, super flat, and single biome worlds. They should just make the chances higher or lower depending on biome, but not have an absolute zero chance. Let it still be possible but more optimal to actually seek out the villages in a normal circumstance.
@Classicsfrom2023
@Classicsfrom2023 Жыл бұрын
Was really hoping the villager thing was a joke or something that would go away. I do like some of the trades but i feel people explore the world enough, and its hard enough to get the books you need anyways, now its going to be 10x harder to get the stuff you need. Hopefully the next update adds something more to make exploring more enjoyable like new biomes or updates to current biomes that are boring like the mesa and desert. would love to see mesa villages
@turtlebirds
@turtlebirds Жыл бұрын
I agree, forcing me to drag villagers thousands of blocks for low level enchanting will do nothing to make me explore and appreciate the world, adding unique items and new biomes would.
@derek-64
@derek-64 Жыл бұрын
​@@turtlebirdsi'd rather stick with the enchanting table to get what i want but mending is something that i find quite valuable so i can repair my gear instead of making new gear over and over again. I don't want to have it take 500 years to get mending on all my stuff.
@waveeyes
@waveeyes Жыл бұрын
Agreed. If they wanted to "encourage exploring" they should've added new biome exclusive trades, not remove old universal ones and make them exclusive. This could be either completely new items, having certain tools/armor have a chance for better enchantments based on biome or even just a discount on certain items. Removing existing options just feels bad (and it's even worse for single biome worlds like Superflat or Skyblock).
@Turtledud3
@Turtledud3 Жыл бұрын
The entire problem of transporting villagers could be solved with a minecart update. Just let us tie minecarts together with leads so that you can use a furnace minecart or similar concept on them. This would allow for trains of carts to function properly intead of getting stuck in the corners and whatnot. Better furnace minecart systems could lessen the need for extensive powered rail setups. So cheaper overall cart systems means they can be more commonly used.
@matthewmailly9977
@matthewmailly9977 Жыл бұрын
A lot of these ideas are nice, but I'm generally against slowing down the progression of the game and making the grind even longer. Balance is nice but this seems like it's going to slow things down too much. I'm more intuitive way of getting the enchant you want through an enchanting table would probably help
@Totally_Bonkers
@Totally_Bonkers Жыл бұрын
i feel like the point is to make it less of a grind and instead make the good part of survival actually surviving, instead of just getting max gear in one day and treating it like creative after that. i mean, the average player is probably going to do the survival part, not the creative part (of survival). the only issue, is that their tactics of making it be fun instead of boring grinding isn't sitting well for many.
@matthewmailly9977
@matthewmailly9977 Жыл бұрын
@@Totally_Bonkers yeah I do agree and I fully admit the way villager trades work is very cheaty in nature and feel.
@lomiification
@lomiification Жыл бұрын
The middle game is plenty of fun though. It'll slow down the speed run, and when you get to the end game, but you'll spend more time playing Minecraft before playing creative
@flambambam
@flambambam Жыл бұрын
They still haven't done anything to slow down players that go straight to end cities. Enough time out there will give you plenty of gear (with mending on it, too). Seems like that play style is safe for now...
@ezde711
@ezde711 10 ай бұрын
@@lomiification as someone who doesn't get much time to play, I have spent years playing in the middle game, and I am not looking forward to having more time in it, I am just now getting around to building a shulker farm and raid farm for the first time in a world that was started in 1.16. shout out to ianx04 who made it simple enough for me to be able to do that. before that the best thing on the world was a really nice iron farm and a trading hall that I spent a lot of time on. I also still struggle with defeating the ender dragon, so having OP armor is one of the few ways I can even try to do that.
@sortfaar3
@sortfaar3 Жыл бұрын
i would love to see maps for the deep dark and pillager outposts as well. if not from villagers, then maybe from the woodland mansion or desert/jungle temple loot tables
@stratonikisporcia8630
@stratonikisporcia8630 Жыл бұрын
Probably outposts would loot mansion maps since both are illager related. Deep dark maps could be found in dungeons or strongholds
@Disar_ray
@Disar_ray Жыл бұрын
as a flat world survival player id really like for them to make it so zombie villagers spawn as a random biome type of villager, instead of exclusively the one they spawned in. this makes it easier for all players to get all the different biome classes of villagers without traveling thousands of blocks and making the nether tunnels to bring them home.
@Grandpa1961
@Grandpa1961 Жыл бұрын
I don't like all the villager changes. I don't want to have to drag a villager to a swamp or a forest just to get certain trades. If they want to add villages to those biomes then I wouldn't mind the change. They are trying to stop power players from being overpowered but they will just find a way around it, while the average player is left behind. The curing the villager multiple times I understand is a bit overpowered even tho I don't ever infect and cure my villagers so it won't affect me anyway. They seem to be basing their decisions around trying to limit the best players while forgetting about the other 95% of the player base.
@SerKGrimm
@SerKGrimm Жыл бұрын
I agree wholeheartedly. It feels like they get their general feedback of the game from people who play it for a living, which is wildly biased. Average players don't have that kind of time.
@MidnightAge
@MidnightAge Жыл бұрын
This is exactly how I feel. I really, really dislike the villager changes and I sincerely hope they never go past experimental. It's overly complicated, its busy, and all I see this doing is making me spend more time investing in less value and making me alt-tab out more to remind myself what stupid enchant is where when I'm already annoyed about dying and losing my stuff and I'm trying to replace it. it slaughters any convenience. I had the exact same thought about the fishing changes prior, too. If you don't like AFK fishing, don't AFK fish. If you don't want to use the villagers because you think they're too strong... don't use the villagers. The systems already exist for people to create their own challenge levels. Forcing a nerf on something that the player base has used for several years just fine is just daft. Villagers don't need rebalancing. They're fine.
@CoolDownMC1
@CoolDownMC1 Жыл бұрын
Ditto. If these changes aren't simply experimental, than I'll be finding some mods to bring back the 'old'/current trading system and villager mechanics. They are enough work and hassle already...
@leochangesnames
@leochangesnames Жыл бұрын
I feel like if they really buff villager transportation and rework anvils, this becomes a buff more than a nerf. Finally not having to cycle trades for hours would be amazing, that's what usually prevents me from starting new worlds.
@MPnoir
@MPnoir Жыл бұрын
Exactly how i feel. Making a proper villager trading hall already is a long and tedious task so it doesn't really make sense to me to make it even longer and more tedious. I feel like this will prevent casual players even more to ever come in contact with end-game enchantments and gear.
@veryblocky
@veryblocky Жыл бұрын
Since these changing villager mechanics are going to involve a lot more travelling around the world, I think they need to make mine carts a lot faster They’re already a far higher investment than any other form of transport, it’s easier to get an elytra than to build really long railways. And at the moment they’re just too slow to be useful.
@Totally_Bonkers
@Totally_Bonkers Жыл бұрын
here's an idea. re-add the dispenser minecart, and also add the ability to dispensers to place stuff like rails and redstone components. not ONLY would this be very good for redstoners, but you could also make a train that places rails as it goes along (so you don't have to place them beforehand) edit: group this with minecart linking, so you could use furnace minecarts instead of needing to automate powered rail placement. boom. railway system!
@witha1
@witha1 Жыл бұрын
@@Totally_Bonkers there seems to be a misscalculation on your part, that might be a good idea but you forget, blocks with an inventory can't be moved by pistons so there is no way to automate rail placement
@legatelaurie
@legatelaurie Жыл бұрын
@@witha1 Plenty of mods have managed it for years tbf. Mojang has even hired someone that's implemented moving blocks with an inventory
@electra_
@electra_ Жыл бұрын
that'd be really awesome. dispenser minecart to place pistons + buff furnace minecart to be like way faster than it is now (as fast as powered rails and maybe make those faster too) so that then you don't need powered rails on your auto-placed track. players who want powered rails can have the dispenser cart place full lines of powered rails if they have the gold, or pro redstoners can make machines that automatically alternate somehow. Of course, one issue with this auto-place is that it may get thwarted by terrain or have trouble turning. probably want the dispenser to automatically be able to place rails a block above or below so it doesn't get stopped by hills.
@Hack--rz1io
@Hack--rz1io Жыл бұрын
​@@electra_ hey this is a bit out of nowhere but I often see your name in comment sections and you contribute nicely and pertinently to conversation so I just wanted to show some appreciation ♥ (And I remember your channel because Tetris I'm not just a weird stalker lol)
@GameJam230
@GameJam230 Жыл бұрын
Interestingly, redstoners will now be able to make player death detectors using enderpearl stasis chambers by detecting when the pearl disappears with a tripwire. Sadly though, it won't be possible to use in a world that ALSO allows ender pearl stasis teleporting.
@Totally_Bonkers
@Totally_Bonkers Жыл бұрын
i mean, as long as they don't die the ender stasis still works
@GameJam230
@GameJam230 Жыл бұрын
@@Totally_Bonkers I suppose. Although it would still be more annoying to use both at once.
@Gandhi_Physique
@Gandhi_Physique Жыл бұрын
@@GameJam230 Why though? It isn't that hard to not die lol. But I guess I can see it if you tend to die often.
@GameJam230
@GameJam230 Жыл бұрын
@@Gandhi_Physique Tell that to philza after he lost the world record longest hard-core survival world of 5 years to what basically sums up to a "And Then It Happened" story. Sometimes sh!t happens and there's not much you can do to prepare for it.
@Gandhi_Physique
@Gandhi_Physique Жыл бұрын
@@GameJam230 Dying once in 5 years is pretty frequent tbh. You're right man. But seriously, when you have a stasis chamber.. ya prolly ain't gonna die unless you're a noob or do something dumb. But yes, stuff can happen of course.
@SemiHypercube
@SemiHypercube Жыл бұрын
now if only there was an ancient city explorer map
@leochangesnames
@leochangesnames Жыл бұрын
I mean we do have deep dark biomes spawning much more commonly under mountains, so that's already a decent pointer
@krefcik772
@krefcik772 Жыл бұрын
ayeh, deep dark biomes always spawn under mountain ranges, you can see it in chunkbase, basically, ancient cities are easy to find, if you know where to look
@isaacjg8
@isaacjg8 Жыл бұрын
I think the new diamond cost for diamond armor is much more balanced from a game design point of view, but I hate it anyway because it makes diamond armor nonrenewable. Making farms and workflows that generate renewable resources is one of my favorite aspects of the game. I prefer to leave an area more productive than I found it, rather than stripping the land of its resources. I realize this goes against one of the core features of Minecraft (namely, mining). But shaping the world into a form that gives back to the player has always been one of the pillars of inspiration for me. This also gives me even more reason to stockpile the more useful current villagers for after this change gets implemented.
@Eh.........
@Eh......... Жыл бұрын
I agree. If they want to make villagers and trades the worst feature of the game with the current pacing, they are succeeding. If they are nerfing one aspect on a large scale, they might as well make diamonds (emphasis on diamonds) a passive, renewable item
@brickbot2.038
@brickbot2.038 Жыл бұрын
Not saying I agree or disagree with your comment, I just wanted to say that diamonds armor is _technically_ renewable, because zombies and skeletons have a rare chance of spawning with it. Actually, it would be cool to have a mob that regularly spawns with diamond gear, perhaps if they update the End...
@Myticalcattnip
@Myticalcattnip Жыл бұрын
If only there is miner villager that sell ore (ill take their entire stock)
@CanTabOfWisdom
@CanTabOfWisdom Жыл бұрын
Agreed! I like to play renewably whenever I can. It's just super satisfying to find renewable sources for things, like you said. Plus I like to leave resources for other players rather than stripping an area. Aaaand I like playing superflat sometimes. Losing renewable diamond armor, even though a diamond cost does seem more balanced, would be a bit sad
@yourbelovedautumn
@yourbelovedautumn Жыл бұрын
the diamond cost is terrible since it just forces you to go mining if you want it which is stupid, why not reward the player for finding out other ways to get diamond armor instead of forcing them to mine to go this one way is what i don't get
@imabipolarbear9324
@imabipolarbear9324 Жыл бұрын
I like it the idea of getting different trades from different biomes, I don’t like that they’re just splitting all the trades we already had. If they’re going to make it a pain at least give us more things we can trade for that are worth it.
@SpruceOaks
@SpruceOaks Жыл бұрын
I really like the experimental cartographer change. I always have a hard time finding the biomes I need without cheating and this is a great solution. I always felt like the cartographers were needlessly underutilized, anyway. Like, why can't a cartographer point me toward a witch hut? Well, now they can!
@mcskeeter5361
@mcskeeter5361 Жыл бұрын
I'm a big fan of the cartographer changes! I like the idea of using them to discover new biomes and structures. The possible issue as of now would be transporting villagers, so either there will be a new implementation to solve it, or more widespread use of minecart systems.
@lancel.3897
@lancel.3897 Жыл бұрын
They could also make zombie villager spawns much higher in those biomes
@Totally_Bonkers
@Totally_Bonkers Жыл бұрын
it'd be cool (but expensive) to make a minecart railroad system between biomes for villager purposes, but it'd also only really be useful like once or twice
@gage_youtube3544
@gage_youtube3544 Жыл бұрын
I feel like villagers should sell chainmail cheap like how it was. Nobody is gonna level a villager before you get full iron, especially an armorer
@teslacactus1135
@teslacactus1135 Жыл бұрын
chainmail has always been useless but with the new 1.20.2 features they can finally do nothing to balance it and make it remain completely useless
@LeiraVeil-Challenge
@LeiraVeil-Challenge Жыл бұрын
Mojang needs to stop mistaking the word challenging with the word tedious. These new changes are tedious. Beyond making villagers just require more steps. Adding the diamond requirement to armorers makes them effectively useless and creates a new issue of making diamond gear a finite resource. Something that is especially bad given the increased need for diamonds for other things in the game.
@christofferoff
@christofferoff Жыл бұрын
Why is diamond being finite a bad thing? That's the premise of the entire game. Diamond is meant to be rare (not too rare, which is why they upped the amount you can find), but it has always meant to be an exciting thing to find. These changes are making diamonds fit into their role in the progression system in a far neater way.
@spritemon98
@spritemon98 Жыл бұрын
It's definitely gonna be more tedious
@LeiraVeil-Challenge
@LeiraVeil-Challenge Жыл бұрын
@@christofferoff i think you misunderstood. im fine with diamonds being finite....but diamond gear im not. considering its a required element in order to get several items, ( obsidian, ancient debris ect). given that diamonds are being used more and more for other reasons (trim duplication for example) it makes it so the player has alot less to go arround and thus needs to spend significantly more time mining. like for instance the cost of a full set of netherite gear has already increased by 1.5x in the last few updates. this is not a challenge its just tedious
@OkadaKek
@OkadaKek Жыл бұрын
​@@LeiraVeil-ChallengeDiamond tool trades remain unchanged.
@LeiraVeil-Challenge
@LeiraVeil-Challenge Жыл бұрын
@@OkadaKek for now. but given the rate that they have been making these changes and how their definition of challenge seems to be i wouldnt count on those remaining that way.
@samurexatlas7373
@samurexatlas7373 Жыл бұрын
6:57 My trouble is what happens to Superflat worlds? They're single biome, Plains. Maybe a way to change a location's biome without commands?
@derianvandalsen
@derianvandalsen Жыл бұрын
Like as a toggle?
@ender0998
@ender0998 Жыл бұрын
I don't get the fuss around these changes being compatible with superflat. It's not the intended way to play the game. People play in superflat as a challenge, and these changes will just be apart of that challenge.
@DavidSavinainen
@DavidSavinainen Жыл бұрын
​@@ender0998I agree with you. That said, there should really be a way to make a superflat world with a regular biome map.
@acebobe
@acebobe Жыл бұрын
Hope they add it as a gamerule so people that want to do survival superflats can still get mending and other trades.
@samurexatlas7373
@samurexatlas7373 Жыл бұрын
@@ender0998 I personally love to see what you can accomplish from nothing. It may be a challenge but I don't want possibilities to be removed
@coffeefish4743
@coffeefish4743 Жыл бұрын
I think the biggest problem I see is that some vilagers downgrade as you get higher level, mending -> resperation or diamond -> chainmail
@SayHiToNewGuy
@SayHiToNewGuy Жыл бұрын
For the villagers I think the traveling around to get what you want is a cool idea, but after you find what you need you have to travel all the way back to get that same book. What would be cool is if you could “hire” the traveling merchant to escort your found villagers to either another village or a newly established area the player creates in a caravan. The villagers would arrive to that area riding the llamas so you’d be limited to two villager travelers at a time. This would still make it so the player would have to explore to find what they need, but then they could more easily consolidate what they have found into one place.
@CrazyDlamond
@CrazyDlamond 11 ай бұрын
This is probably the most mojang solution to the problem, make the wandering trader have a more cohesive implementation with villages, and then make him interact with an important problem villagers have inherently. Now if only they implemented a way for you to signal where you want the wandering trader to go, perhaps maybe some sort of structure akin to the nether portal or enchanting table where you need all pieces for it to work fully. Maybe a tower to act as a trading post? It could even make wandering traders show up more often and in that area specifically 😊
@amogu_
@amogu_ Жыл бұрын
The new changes are very welcome, but I'm still a bit worried about the librarian rebalances conflicting with the anvil limit. Mojang seems to not want to address that at all, which is strange because it feels like they want players to use the enchanting system more, but that's held back by the anvil as well. Honestly, the anvil limit should either be increased or removed, and repairing completely overhauled. It's a very old system that's remained pretty much unchanged for almost a decade and it desperately needs an update
@alexlik4197
@alexlik4197 Жыл бұрын
I agree. I think it should br removed, but the max numer of levels it can take be set at 50 or something. Then you can keep combining things, but it will cost you a lot!
@skyellama8374
@skyellama8374 Жыл бұрын
Yeah. The reason people use villagers is because the anvil/enchanting/xp system is terrible. It takes ungodly amounts of grinding and seriously needs to be overhauled before they nerf villagers.
@sssspider
@sssspider Жыл бұрын
@@alexlik4197what’s the point of the cost being 50, is there any meaningful difference between afking your XP farm for 20 minutes versus an hour?
@enderyu
@enderyu Жыл бұрын
@@sssspider Yeah, increasing the limit just makes it grindier, especially if you don't have a dedicated xp farm. The cost should just increase linearly instead of exponentially so it more gradually gets more expensive instead of "too expensive" after 5 repairs
@amogu_
@amogu_ Жыл бұрын
@@skyellama8374 absolutely, especially for repairing. Why does that increase the cost of the next action on the anvil? If Mojang wants people to not rely on villagers for everything, make anvil repairing a proper alternative to mending. IMO repairs and renames should always cost only one level, not add to the total cost of the item, and renames shouldn't cause damage to the anvil.
@RWQFSFASXC-qc5fq
@RWQFSFASXC-qc5fq Жыл бұрын
Well, that diamond requirement is a deal breaker. I'm keeping my old villagers when these downgrades come around, never getting new ones again.
@jack_grylls
@jack_grylls Жыл бұрын
Moving all mine to a secure vault to ensure nothing bad ever happens to them
@TheBlu04
@TheBlu04 Жыл бұрын
What we really need is a major farming update - New crops - New food - Cooking stations - Something like Farmers Delight or greater
@GMYSTERYICTNF
@GMYSTERYICTNF Жыл бұрын
I think a rework to the food system should be there too. Food right now offers no benefits. Its just eat whatever till you get cooked beef or golden carrots. But if other foods gave buffs or if different ingredients are needed for larger meals that'd give reason for all the different food items in game.
@DaTwilightGamer
@DaTwilightGamer Жыл бұрын
I think it would be cool to be able to put those markers on any map using certain banners.
@toastr1255
@toastr1255 Жыл бұрын
As much as I understand wanting to make the diamond armor trades less accessible in early game, the problem is that the new requirement now makes the armor non-renewable. Now you're really forced to go level up a swamp librarian for mending to avoid having to go out and get more diamonds to replace your armor. Much like with the enchanted book trade changes, my problem is not with the nerfs, it's with the QoL consequences, especially for late game players.
@Clefiea
@Clefiea Жыл бұрын
There still needs to be an easier way to transport villagers and/or make it so swamp and jungle villages spawn naturally (preferably both imo). I don't necessarily mind the trading changes but I'm not sure if it's really the right thing to be prioritizing right now. The new cartography maps also aren't bad but it still doesn't really solve the problem.
@deldarel
@deldarel Жыл бұрын
I think it would be so cool if the Savannah had instead Curse of Vanishing, which costed the normal emerald price but no diamonds. Because they vanish
@Crimser3
@Crimser3 Жыл бұрын
I love this idea, so long as you can’t trade it away with the new taiga armorer
@duckified.
@duckified. Жыл бұрын
that would be OP though. while you can't grindstone armor to remove curses, you can now trade the diamond armor to a taiga armorer and it'll give you a new piece of armor without any curses. xisuma goes over this at 10:09
@bowiemtl
@bowiemtl Жыл бұрын
I’d really like the changed search behavior to be optional. Something like wide/narrow search would be nice
@discochaotica
@discochaotica Жыл бұрын
With all of these changes requiring players to explore the world, I get the feeling that there is going to be a heavy emphasis on transportation in 1.21. Elytras have essentially made all other means of travel obsolete, so it would be nice to see how Mojang might work around that.
@jamess.7811
@jamess.7811 Жыл бұрын
we need better minecarts the elytra kills the game
@sethsmith2608
@sethsmith2608 Жыл бұрын
"and now we removed elytras... we don't want kids making fake wings and jumping off buildings to see if they can fly" "we also moved food because we don't want kids to accidentally choke" "we removed dying so that if a kid dies he won't think that he can respawn" "we removed fun from the game because kids might get hurt trying to have fun in real life"
@amaryllis0
@amaryllis0 Жыл бұрын
It's rockets that make Elytra so overpowered. The problem is that it's fun and people are used to the immense convenience, so it's hard to just remove them, but there's really no way to solve the problem without doing that. You can't just power-creep and buff everything else, or you get ridiculousness like horses and minecarts running mach speed My solution would be: remove Elytra-boosting rockets. Instead, you get updraft from flying over campfires, and larger groups of campfires (e.g. 1 vs 2x2 vs 3x3) would give you a bigger boost. This would let you quickly navigate around your base, but is gated by infrastructure: you can't use it to just fly over the world*, it's something you have to establish routes and networks for. And now you don't get horizontal boost, so you're limited to the speed you can gain by diving, which gives minecarts a niche as horizontal speed maximizers, and horses would have a niche for being usable without any setup at all! *Technically you could just plop down campfires, but this would be a constant resource drain, so it's probably somewhat balanced. Maybe you reduce the stack size of campfires (to say 16) to further disincentivize
@mahirooyama9424
@mahirooyama9424 Жыл бұрын
Mojang’s transportation update will just be them nerfing the elytra lol
@stephenotterman6236
@stephenotterman6236 Жыл бұрын
they shouldn't nerf the elytra, they should just make other forms of transportation good in other ways, maybe make horses upgradable, maybe make it so that they can swim. Horses in real life can swim, with someone on their back, for a limited time. maybe even make them summonable like in red dead redemption. make it so you can have a special type of rail that makes minecarts go insanely fast, like a bullet train. everyone already loves boats, but maybe add some changes to them, maybe the ability to make larger boats, faster boats, and so on. Iceboat roads do make boats pretty great though donkeys, mules, striders, pigs, and camels can be reworked similarly to horses, though it would be more difficult with pigs and striders, they might have to do something different with them. though, nobody really uses them anyway..
@eloquentornot
@eloquentornot Жыл бұрын
I really like the additional maps, it makes sense that the villagers would point you towards other villages! I understand that they want to make people rely on villagers less, but paying diamonds for diamond gear is cutting off those players who would choose (or in superflat have no choice) to live among villagers instead of exploring the mines, this is a game where players should be able to do what they want, after all. At least they should let the cursed diamond gear be free, lol! Though that one wouldn't be quite as bad if they also introduce some way of removing curses, perhaps? Between that and the fact that a big complaint about the librarians not selling top level books is that they should really get rid of the "too expensive" limit on combining books anyway, I really hope these experimental changes don't actually become part of the game until there's some kind of magic update that overhauls enchanting, if players can't rely on the villagers as much, they should be able to control the enchanting table in some way so it's more reliable instead, I think! And a magic update could also tie in with those changes they want to make to potions, for each potion to have its own texture to be more visibly distinct!
@CanTabOfWisdom
@CanTabOfWisdom Жыл бұрын
Was looking for someone who mentioned superflat! And yeah, even if you just don't want to go into the mines. It makes the game a lot broader if you can get diamond gear without mining. But I guess it *is* called Minecraft after all lol. I can understand the changes they're making, they make sense in general imo. Especially love finding biomes using villagers! But I don't like losing ways to play the game. I just want to look cool in my single player superflat world man c'mon
@lomiification
@lomiification Жыл бұрын
Where are those villagers getting their diamonds from? What's wrong with staying in iron for players who want to just hang around with villagers?
@oakywood
@oakywood Жыл бұрын
A solution to transporting villagers i would say is give the llama caravan mechanic, if a villager is close to a llama they can be made to get onto it, this would then atleast allow you to transport them in a large group
@GMYSTERYICTNF
@GMYSTERYICTNF Жыл бұрын
Or maybe Buff Minecarts. Like have em connect like a train and go faster
@michaelmcd64
@michaelmcd64 Жыл бұрын
Hopefully we can get jungle and swamp villages as well so we dont have to go through the pain of transporting villagers to those biomes.
@10_points
@10_points Жыл бұрын
Why don't they just spawn us in with 64 diamonds? The point of this change is to make you adventure
@holdengohs6997
@holdengohs6997 Жыл бұрын
@@10_pointswhy don’t they make it so you can only craft with diamonds in deep warm oceans?
@Totally_Bonkers
@Totally_Bonkers Жыл бұрын
because that'd remove the point of the change. the OP enchants are supposed to be, yknow, hard to get
@10_points
@10_points Жыл бұрын
@@holdengohs6997 You're the type of guy to just love the game being easier and having every single challenge stripped away. I hate the 32w31a diamond buff. Now I cant look without seeing 300 diamonds. I swear you must be 9
@holdengohs6997
@holdengohs6997 Жыл бұрын
@@10_points 1. Way to go skipping right past my argument to attacking my character 2. Challenge is fine. Pointless grind is not. 3. Yeah the diamond change sucks.
@WackMaDino
@WackMaDino Жыл бұрын
The maps are definitely a good start, however the process of transporting villagers - first to and then from the swamp and jungle - is still very tedious and awful especially if those biomes spawn thousands of blocks away. Especially cuz if you get a swamp without a witch hut the map will guide you to one way further away.
@thefinkie6459
@thefinkie6459 Жыл бұрын
They're probably trying to encourage converting zombie villagers instead. Maybe increasing their spawn-rates in those biomes would be a good solution, because the whole concept of transporting villagers doesn't sit right with me anyway. It's not fun at all and it also draws very close comparisons to irl slavery.
@optimisticboredom
@optimisticboredom Жыл бұрын
They’re trying to discourage villager transporting and encourage exploring those biomes. We might see the process of moving villagers get even harder in the future, but then again if you want iron or books either grind it out or travel those blocks. Just a boat, a bucket of water, and peaceful mode.
@optimisticboredom
@optimisticboredom Жыл бұрын
It would suck if the villagers changed their trades dependent on the biome they’re currently in and not born into, now that would probably upset the community
@ITYW
@ITYW Жыл бұрын
The answer is so easy too- let villagers ride llamas!!! It’s already quasi lore via the wandering trader
@TobiNano
@TobiNano Жыл бұрын
@@thefinkie6459 For real lmao, stealing villagers from their homes feel really weird in a game that refuses to add sharks because of "misinformation"
@DK-Samz
@DK-Samz Жыл бұрын
really like the recipe book change, anything that minimizes the player having to alt+tab and google / use the wiki is great
@jack_grylls
@jack_grylls Жыл бұрын
Its nice that we have to rely less on Google for this, but these new villager changes counteract it by basically forcing you to open your browser just to find out which biomes to go to
@duckified.
@duckified. Жыл бұрын
@@jack_grylls you don't really need to do that. even without knowledge of the new system, you can find every single type of village just by hopping from one to another. just keep looking for new maps you haven't gone to yet, and eventually you'll have gone to every type of village.
@ecksdee1889
@ecksdee1889 Жыл бұрын
Love that mojang continues to make the superflat survival experience a living hell
@laurelwillow
@laurelwillow Жыл бұрын
I think that should probably be a hint that it's not really the intentional way to play the game lol
@Sopsy_Hallow
@Sopsy_Hallow Жыл бұрын
out of all the niche subgroups complaining about updates not catering specifically to them, superflat survival is definitly the funniest one
@josf4
@josf4 Жыл бұрын
Same with skyblock!
@EmperorPenguin1217
@EmperorPenguin1217 Жыл бұрын
A gamemode almost nobody plays and the survival experience wasn't intended for
@EmperorPenguin1217
@EmperorPenguin1217 Жыл бұрын
@@Sopsy_Hallow Facts
@samexahr3326
@samexahr3326 Жыл бұрын
One complaint i have with the new villager system is its not as great for limited worlds like superflat. I think it would be good to keep things reasonably accessable to players with that playstyle. Even if they have to put in more of a grind or if they add alternatives based of distance from 0,0 simular to stringholds so there is still a exploration element.
@CanTabOfWisdom
@CanTabOfWisdom Жыл бұрын
Yeah I like to play superflat. If they don't remember about people like us the villager trades would presumably be stuck in one biome, which would turn villagers from the coolest thing in a superflat world, to something much less awesome. Plus we can't get diamonds so diamond armor would be off limits entirely, sadly
@matthewdavidson1928
@matthewdavidson1928 Жыл бұрын
I think the Cartographer change is good, but not all survival players like mining, and for those that dont, having to get significantly more diamonds, which are not farmable, is a major annoyance
@teslacactus1135
@teslacactus1135 Жыл бұрын
i hate caving and strip mining, which are pretty much the only way to get diamonds
@ryanbasu59
@ryanbasu59 Жыл бұрын
And yet again, X gets right to explaining the pre-releases thank you X! I do think that the new map icons help immerse the players but I hope they are discoverable rather than given, but as Cub will yell again, THE FLETCHER TABLE!!! Needs a use...
@Totally_Bonkers
@Totally_Bonkers Жыл бұрын
it should do one of three things (or multiple where it applies): 1. completely replace arrow tipping. maybe also make it slightly cheaper so it isn't just an unnecessary change that forces you to add another table to your base? 2. be an alternative to arrow tipping, but at a cheaper price (like grindstones) 3. arrows that aren't just tipped with flint? real?
@duckified.
@duckified. Жыл бұрын
@@Totally_Bonkers that third option makes a lot of sense! way more sense than iron or diamond bows do, anyway. usually that's what mods do, but diamond tipped arrows seems much more logical than a diamond studded bow.
@SuperMegaCoffeeGuru
@SuperMegaCoffeeGuru Жыл бұрын
I like that they are adding new uses for the cartographers and that is a cool idea, but they desperately need to add Jungle and Swamp villages. The two types have been in the game for years at this point and these changes would be easier to swallow IF it didn't require trucking a breeding pair with you off to a new location.
@lomiification
@lomiification Жыл бұрын
At least zombie villages
@TylertheCC1010fan
@TylertheCC1010fan Жыл бұрын
@@lomiification those actually do exist but are extremely rare, they have a number of differences between normal villages, the main one being inhabited by zombie villagers, and others being there are no lights or doors, some blocks will be replaced with cobwebs, the glass is replaced with stained glass and some cobblestone is mossy. but here isn't anything exclusive to them (even tho they would be a perfect spawn location for the unused zombie horse mob).
@TylertheCC1010fan
@TylertheCC1010fan Жыл бұрын
Jungle i can see difficulty with them designing it, plenty of things that could go wrong, terrain generation, elevation and raids just not working if they went of a treehouse approach, as cool as a village of treehouses would be cool with how villager and illager ai is it wouldn't work, but swamps there is no good reason for not existing now, the only reason i could think for why they weren't in 1.14 was there not being enough blocks relating to swamp biomes, but now there's mangrove and mud bricks, which solves the block palette issue, plus there's a distinct style that they could use, that being stilt houses, maybe like two blocks off the ground, with the floor being at 3 blocks to eliminate the risk of fall damage.
@danielrichmond5662
@danielrichmond5662 Жыл бұрын
One problem I see with the biome dependent villager book trades is not necessarily getting to those places, but *remembering* which village has which book type. I'm hoping Mojang institutes some type of notes feature maybe? Or some journal that will auto update when you get those trades? Some feature that would allow us to quickly check which village we need to go to in order to find the enchants we want in that moment. Furthermore, I'd love to see a new mechanic for getting villagers. My initial thought is something to do with the bell, where you could place it down, and everyday if you ring it, you've got like a 1% chance of recruiting a villager.
@stratonikisporcia8630
@stratonikisporcia8630 Жыл бұрын
Or write it in... A BOOK AND QUILL ?
@clarehidalgo
@clarehidalgo Жыл бұрын
I personally think Trades tied to biomes should be a world creation option, so those who want to play with it on can and those who do not don't have to
@krefcik772
@krefcik772 Жыл бұрын
​@@stratonikisporcia8630 This. People want everything done for them, which is so pathetic, while they already have an item for that, waiting to be used for things like those.
@Totally_Bonkers
@Totally_Bonkers Жыл бұрын
i mean, why not just use the book and quill? would be cool to keep a notebook of where you can get what you want.
@Totally_Bonkers
@Totally_Bonkers Жыл бұрын
@@clarehidalgo Agreed. a lot of things should be world options, actually. Changes such as these should default to on, but be able to be turned off at a moment's notice. (before world creation)
@humourlessjester3584
@humourlessjester3584 Жыл бұрын
I like that they're adding new maps to the game. What I would love for them to add are pillager outpost maps dropped by pillager patrols, and the mansion map to be moved from a cartographer trade to being a rare pillager outpost chest loot. It would really map out (sorry for the pun) the illager progression. Also the diamond for armor trade is very interesting. So now it's not that you're buying diamond armor for mere emeralds but that you're getting a discount on what it costs to craft them. I find the armor for armor trade interesting as well. It'll be nice to have one of those guys around after an end raiding session because you never always get the armor type you need from raiding structures.
@VoidOperator
@VoidOperator Жыл бұрын
I'd like to see some sort of special functionallity on chainmail. Kind of like leather boots and snow
@jack_grylls
@jack_grylls Жыл бұрын
Increased melee resistance, decreased projectile resistance (because your armour is covered in holes)
@arlwiss5110
@arlwiss5110 Жыл бұрын
They're insisting on forcing players to deal with villagers instead of making villagers less dull and grindy so people would do that on their own
@teshtishtoshtesh3218
@teshtishtoshtesh3218 Жыл бұрын
It's a very top-down approach to a problem that isn't really a problem for most players. The decision makers on this are sort of... broken.
@Totally_Bonkers
@Totally_Bonkers Жыл бұрын
technically less grindy because you 100% know what a villager will give you. it's not based on luck anymore (in terms of the trades they give you) edit: actually not even luck based with the biomes, because of the cartographers
@DimoDimoo
@DimoDimoo Жыл бұрын
They are not forcing players to deal with villagers; they are forcing a sandbox game to become an adventure (which is no good).
@zandgall1837
@zandgall1837 Жыл бұрын
wait sorry how are they forcing you to deal with villagers
@lomiification
@lomiification Жыл бұрын
Dealing with villagers, aka, making them less dull. There's still a problem that villagers ai is bad, but it's certainly less dull to interact with them than not
@jpting_
@jpting_ Жыл бұрын
It'll be really nice to have maps for specific biomes. The amount of times I've wanted green dye but was nowhere near a desert, or wanted spruce and was surrounded by warm biomes
@sethsmith2608
@sethsmith2608 Жыл бұрын
make a cactus farm or a tree farm
@onyxdragon622
@onyxdragon622 Жыл бұрын
@@sethsmith2608 with what cactus or spruce saplings?
@sethsmith2608
@sethsmith2608 Жыл бұрын
@@onyxdragon622the point is you only have to go out in the world once, and then it is at your fingertips. If you really want, you can wait for a wandering trader to sell you saplings or cactus
@Totally_Bonkers
@Totally_Bonkers Жыл бұрын
desert villages and spruce villages (you can get maps)
@Totally_Bonkers
@Totally_Bonkers Жыл бұрын
@@sethsmith2608that sounds kinda boring
@EVLfreak666
@EVLfreak666 Жыл бұрын
My closest swamp is 6000 blocks away, thanks Mojang.
@leochangesnames
@leochangesnames Жыл бұрын
Nether roof? Unless you're on bedrock, then f
@Eh.........
@Eh......... Жыл бұрын
​@@leochangesnamesnether roof is a bug, which is now a unintended feature, but still a bug. Should be, must be patched, just like what mojang does to bedrock with it's "unintentional" features and bugs
@Eh.........
@Eh......... Жыл бұрын
​@@leochangesnamesjust some balancing, ya know? nether roof is too op, just like villager trading, so must be balanced. I'd really like that
@leochangesnames
@leochangesnames Жыл бұрын
@@Eh......... ah yes, instead of "they have nice things, can we have them too" you say "they shouldn't have those things" I play java, but I try to follow what happens on bedrock, and I do agree that some of the recent decisions on pairity are bad. But I believe everyone should have access to nether roof, too much content is locked behind it. Choosing to not improve your playing experience to hurt others is just stupid.
@Unknown_Gamer999
@Unknown_Gamer999 Жыл бұрын
My pet peeve on the biome dependant vilager trades is the difficulty on just spawning a vilager to get a specific trade in creative when this comes to bedrock as you can't /summon a specific vilager...
@ShayTheValiant
@ShayTheValiant Жыл бұрын
As someone who likes being overpowered or having overpowered things, I don't like that I can't get Mending on the first trade for one emerald anymore because of the one-time curing discount. I also don't want to transport a villager all the way to a swamp biome and fully level it up just to get a guaranteed Mending book that again only gets discounted once.
@wafity
@wafity Жыл бұрын
I actually like these changes honestly 😮
@StudStudios1
@StudStudios1 Жыл бұрын
No
@t-rex9809
@t-rex9809 Жыл бұрын
Except for the ender pearl one :(
@xisumavoid
@xisumavoid Жыл бұрын
They are really decent!
@LogicalDraws
@LogicalDraws Жыл бұрын
​@@xisumavoidhi xisuma
@apollo4950
@apollo4950 Жыл бұрын
@@t-rex9809 they didn't change anything about ender pearls tho???
@Eereepa
@Eereepa Жыл бұрын
I feel like some of the new changes to villagers aren’t suitable for every play style. For example, I like to grind and just get a stacked as I can. These changes kind of combat that and I feel like if they were just toggled like they are now every play style would have their own option to choose from. I feel like making these changes mandatory like I think they may do in the future could make a lot of players not want to start a new world, because of how hard it would be.
@christofferoff
@christofferoff Жыл бұрын
You like to grind. By making it more difficult, they're adding to the grind (if you want to get everything), which is the part of the game you like. I'm a little confused at what the issue is. Do you not enjoy grinding? Or do you think these changes are just adding too much so you won't be able to get as rich as you did before?
@Eereepa
@Eereepa Жыл бұрын
⁠@@christofferoff sorry about the confusion. I guess what I mean is that they’re making it more tedious. players who enjoy the grind like I do (to an extent) have to do way more tedious work. I enjoy the grind because it is in my opinion and equal ratio of work to reward. But even still with a change like this, that is going to affect so many players, I feel like having a toggle option is just the best so that people don’t lose the spark that they have for the game.
@Sopsy_Hallow
@Sopsy_Hallow Жыл бұрын
@@Eereepa thing is, you cant really have all balance options and all features toggleable, and you really shouldnt anyway. most toggles arent changing features to that extent, besides it puts pressure on them to make and maintain both versions of that toggle you can always use mods to change things back if you want, but simply not everything needs to be preserved in some toggle (cuz by this logic, they'd need to toggle worldgen, oregen, spawning rules, the nether overhaul and so so much more)
@leochangesnames
@leochangesnames Жыл бұрын
​@@Eereepa the big nerf here is just the diamond gear tho, it really isn't that bad, the rest is buffs. If you meant enchantments, then yes, I agree, though I do think moving a villager with minecarts is more fun than repeatedly placing and breaking a lectern for hours
@Eereepa
@Eereepa Жыл бұрын
I understand what you all mean. My main problem is the enchantments. I just feel like villager *exploiting* is a big part of many play styles, including my own, and nerfing it like this really makes it harder for non confident players to get better gear. I don’t want to go into caves in hardcore just to get killed trying to get gear that I could already have with villagers.
@fikus7879
@fikus7879 Жыл бұрын
I like the map change a lot, my only wish is that they made it easier to orient yourself whilst outside of the map. Currently, your icon just turnes to a dot, which means you cant tell which way youre facing. (You can propably use F3, but that menu is kinda cluttered)
@another_jt
@another_jt Жыл бұрын
It would be nice if there was some sort of benefit to chainmail armor. It wouldn't need to be a big effect, but if it could do something like protect you from bees or sweetberry bushes, it might give you a reason to seek it out.
@RyanGrenz
@RyanGrenz Жыл бұрын
RE: recipe book change - If any item that has "ing" in it, show up regardless how many items show up.. I understand that if you wanted "Iron Leggings" you could type "leg" and they should show up. And maybe that's an easy adjustment to make for someone with the new search. But my question now is if you wanted to look up "Iron" what would come up? Everything with iron in the name, right?
@stratonikisporcia8630
@stratonikisporcia8630 Жыл бұрын
Yes. To be fair, what I dislike is that they show even crafts that are not unlocked, making the progressive craft unlocking basically pointless.
@jack_grylls
@jack_grylls Жыл бұрын
​@@stratonikisporcia8630it was pointless anyway, if you didn't have a recipe unlocked you'd just Google it instead
@jehantiny_burn8869
@jehantiny_burn8869 Жыл бұрын
​@@stratonikisporcia8630i think that's a rather deliberate choice - players are just going to look stuff up in the wiki, why not let them do it in game?
@stratonikisporcia8630
@stratonikisporcia8630 Жыл бұрын
@@jehantiny_burn8869 Because some players don't want spoilers of what they can make. They want to discover as they gather new ressources. Also that may conflict with custom crafting when doLimitedCrafting is enabled.
@plagueking6559
@plagueking6559 Жыл бұрын
I feel like they should make it if you right click a bell on a village with a map it should highlight with a village icon in the map to make it easier then using a banner.
@mkks4559
@mkks4559 Жыл бұрын
How is that easier than using a banner, which also may generate in the village?
@stratonikisporcia8630
@stratonikisporcia8630 Жыл бұрын
@@mkks4559 The bell would give a village icon
@mkks4559
@mkks4559 Жыл бұрын
@@stratonikisporcia8630 A banner could be renamed to say "Village" and it would be just as clear, if not clearer.
@plagueking6559
@plagueking6559 Жыл бұрын
@@mkks4559 how about you rename the bell & also right click it & it would pop up with the name & the icon of the village
@stratonikisporcia8630
@stratonikisporcia8630 Жыл бұрын
@@mkks4559 Renaming costs exp and you need an anvil which, guess what, isn't found in villages, and is quite expensive in the first place actually. We just want the casual player to mark villages on their map without needing later game features.
@dobeedeux
@dobeedeux Жыл бұрын
Another challenge of these villager changes is how in the heck are you supposed to remember who has what and which biome is that in? It's so complicated now, I'll have to have the wiki open constantly.
@lomiification
@lomiification Жыл бұрын
Is that actually a change? Which box do I need to get clay?
@Foxxology
@Foxxology Жыл бұрын
why does it feel like mojang is punishing casual players like im sorry the vast majority of players don't have time to play for several hours a day just to grind out basic enchanted gear
@EmperorPenguin1217
@EmperorPenguin1217 Жыл бұрын
People with tons of hours in Minecraft also have time restrictions. There's no reason why powerful items should be so easily accessible.
@LathosZan
@LathosZan Жыл бұрын
I'd say that Taiga having the swap feature is actually a really good thing with the Savanna trade, you can strip those curses off rather cheap.
@octobsession3061
@octobsession3061 Жыл бұрын
Why not use grindstone?
@Ampheline
@Ampheline Жыл бұрын
​@@octobsession3061..grindstones and crafting don't remove curses anyways?
@nthnh44
@nthnh44 Жыл бұрын
I think it would be nice if those new map icons also appear on our own maps, so it's easier to see these structures especially if you use very zoomed out maps.
@duckified.
@duckified. Жыл бұрын
we already have map markers though. name a banner in an anvil to whatever you want, place it on the ground, and right click the banner with a map, and it'll show up on the map.
@nthnh44
@nthnh44 Жыл бұрын
@@duckified. Yeah you're right, i just think custom map icons could be a nice addition
@lilComm1e
@lilComm1e 6 ай бұрын
WHAT IS THE NAME OF THE SONG YOU SAID YOU MISSED IN THE COMMENTS OF STIMPEE'S VIDEO??!
@nthnh44
@nthnh44 6 ай бұрын
@@lilComm1e bro chill wtf, i found it by searching for 5 seconds. The song is called Anatolia (Original Mix)
@StavWasPlayZ
@StavWasPlayZ Жыл бұрын
Many seem to disregard the new syncing of client options to servers, but it might actually be quite impactful. Primarily, it could potentially mean that client exploits, most commonly absurd Gamma levels (those manually modified in options.txt) will be detectable and now be a bannable offense on certain servers. On the contrary, it could also serve for useful warnings for players regarding recommended settings. For instance, an RPG server may push a warning message for clients using a large GUI scales, suggesting to lower it down for item lore readability, per se. Maybe a server can suggest reducing chunk rendering/graphics mode for performance, a certain keybind recommended for a server-bound action, etc. ...I might be wrong, though, as they do not state anywhere which options are being sent. I do assume they are speaking of options.txt.
@SupersuMC
@SupersuMC Жыл бұрын
Underrated comment. This is definitely a small change with big impacts.
@willydonka1041
@willydonka1041 Жыл бұрын
Ew gross, imagine being banned for wanting to be able to see without fucking damaging your eyes or so your viewers on youtube can see without damaging their god damn eyes (absurd gamma) Seems like a poo change
@Mgames_xd
@Mgames_xd Жыл бұрын
Xisuma, as someone in charge of running and maintaining a server with significant online influence, what is your opinion on Mojang's recent development strategy to bundle a substantial feature set into an "incremental release?" Do you believe this strategy benefits the Minecraft community? The recent changes to Data Packs are astronomical, and to me, I feel like it's becoming increasingly difficult and overwhelming to keep up with these new changes - let alone understand which methods are the most optimal for very specific scenarios and, of course, performance. I also find that adapting my server to incremental versions can be very frustrating. It can take upwards of several weeks to patch up critical dependencies to play along with Mojang's substantial technical changes, which are maintained by the Minecraft community, who have to overcome substantially bigger challenges than I do. Don't get me wrong - these data-driven changes are VERY welcome! I just don't believe it's the right choice to bundle in an incremental release, especially since the community has no clue of these change's roadmap...
@SOSSALMON
@SOSSALMON Жыл бұрын
There's still no swamp village 🥲
@samuelhulme8347
@samuelhulme8347 Жыл бұрын
Or jungle
@SOSSALMON
@SOSSALMON Жыл бұрын
@@samuelhulme8347 yet they're making villager specific trades for those biomes 🥲 why'd it have to be the swamp anyway? The swamp is so ugly
@ender0998
@ender0998 Жыл бұрын
@@SOSSALMON These changes are 'experimental' at the end of the day. It would be pointless to put in a lot of effort into making structures and have them generate if they're to be scrapped.
@SOSSALMON
@SOSSALMON Жыл бұрын
@@ender0998 well, let's hope they're scrapped
@samuelhulme8347
@samuelhulme8347 Жыл бұрын
@@SOSSALMON they might make villages for those and the cherry / meadows in the future.
@TamTroll
@TamTroll Жыл бұрын
one thing that could be an idea is to have those maps continue to track you even if you are in the nether. So rather then travelling 800 blocks to get to the map's location, you could go into the nether and just travel 100 blocks, and the map would still show you where in the overworld you are and would be coming out at.
@myrillya
@myrillya Жыл бұрын
No, Xisuma, you didn't understand correctly. The issue was never to find these biomes, it was that it will take an immensely long time and it practically makes it impossible for casual players to have something like villager trading at all, let alone building a trading hall. On our multiplayer server, the next desert was over 2000 blocks away. I've checked it on the seed map. That's a distance I don't want to travel every time just to get a few enchantments. Besides, the changes make it absolutely impossible to get the max enchantments. I couldn't be more angry about that. It is already such a grind to enchant your gear and instead of making this easier for players, they even add additional hurdles we need to tackle. These changes don't rebalance the system at all, they're just plainly bad. They should just let it be until they come up with a new and better idea to improve villager trading. No one has ever asked for these kinds of changes, everyone was just interested in changes that made it easier to trade with villagers (cycle faster through trades, better transportation options etc.). Currently, people are rewarded for their hard work of breeding and trading and curing villagers by getting good deals and discounts. After these changes, people will be rewarded to stupidly transporting villagers for over 2000 blocks after setting up multiple breeders because you'll need a specific biome type for your trades. No. No. No. Just no. I said it once and I'll say it agian: Most Minecraft players are playing casually and don't build crazy worlds like you Hermits. Don't mess up the game because a hand full of influencers are twisting it up.
@ApexBrachydios
@ApexBrachydios Жыл бұрын
Are cartographers guaranteed to show up in every village? If not, they should probably change that
@ender0998
@ender0998 Жыл бұрын
There should also be a map that generates in the village to show new players of such a feature. This can then prompt them to try trading with the cartographer to unlock other maps.
@laurelwillow
@laurelwillow Жыл бұрын
No but a cartographer's table is really easy to make- it's just wood and paper
@Sopsy_Hallow
@Sopsy_Hallow Жыл бұрын
wdym by "show up in every village"? it's a job, if there isnt a cartographer u make the cartography table and put it down, same as all other jobs
@lygencore
@lygencore Жыл бұрын
No they are not guaranteed but you can always breed some so there’s no problem.
@ApexBrachydios
@ApexBrachydios Жыл бұрын
Oh yeah, I didn't really think about just placing a cartography table (I don't play survival that much) But maybe they should increase the frequency of spawning cartographers in villages so players are more likely to learn that cartography tables will get them these maps earlier
@ReelosHericon
@ReelosHericon Жыл бұрын
This Trade Changes will kill the Skyblock Map as there is no way to get Diamond Armor and later probably no way to get Diamond Tools anymore. Yes, I am aware that it is not an official game mode, but still it kinda feels like a shame. since enchanting with these changes also gets a lot harder as you can not obtain an enchantment table in Skyblock for the lack of diamonds in the first place. As annoying as I find them to be, an enchanting table and maybe diamonds could be a thing the wandering trader trades from time to time. Would make them more interessting, too
@duckified.
@duckified. Жыл бұрын
maybe wandering traders could sell diamonds, but for a VERY high price. i'm talking 20-30 emeralds per diamond. they'd have to sell a lot of diamonds before the trade gets locked out to be worth it, though. getting only 5 diamonds from a wandering trader and being locked out of the trade would suck ass, because then you have to wait for another trader to spawn with a diamond trade which could take literal real-life days
@lomiification
@lomiification Жыл бұрын
Do people play Skyblock for it's diamond tools? Is that really the point of Skyblock? Should they have already quit once netherite was added?
@ReelosHericon
@ReelosHericon Жыл бұрын
@@lomiification skyblock technically is THE gamemode for going through the entire minecraft techtree with farms for basically everything. So in a way, yes diamond armor and tools ARE an objective in that mode. Difference to netherite being, the gamemode is older than netherrite, so it didn't feel lile cutting features from a gamemode not having neatherrite. Furthermore I'd like to add that your comment could be more constructive than just plain criticising, since the way you wrote that comes of as rude for it suggests "stop whining, the changes will happen and it won't affect Skyblock" Yes I am clearly displeased by the changes, but I don't think they shouldn't happen.
@whitepaint7870
@whitepaint7870 Жыл бұрын
This just seems so much more complicated, im going to be looking up guides more often now.
@BenjaminGoldberg1
@BenjaminGoldberg1 Жыл бұрын
There needs to be a way of luring villagers, in a way that doesn't feel like kidnapping. For example, an adult Villager who has neither bed nor workstation will follow a player holding a bed in his offhand and the villager's workstation in his main hand. If the workstation-less bed-less Villager has no experience points, he'll follow a player holding a bed and /any/ workstation, changing his profession to match the workstation the player is holding. To lure a nitwit, the player holds a bed in the offhand and a bell in the main hand. If villagers only look at held items, not "is a player", then armor stands could lure villagers :)
@ADonutMan
@ADonutMan Жыл бұрын
One of the main complaints is the process of moving villagers around. Come on mojang, it is your chance to FINALLY update the minecarts!
@Ms.L.
@Ms.L. Жыл бұрын
I like the creative way they're considering chainmail, like being available in the desert & swamp because it's perhaps lighter for a hotter environment. Expanding that line of thinking would be interesting.
@nchastan
@nchastan Жыл бұрын
I could see more armor types being variant of the ones existing already, such as a woolen tunic to go with leather, a quartz equivalent to gold, stuffs like that
@IronDino
@IronDino Жыл бұрын
I've not really been keeping track of Minecraft, but from what it seems, Mojang has made things objectively worse with Villager Trading, and instead of saying 'Oops, our bad' and going back to the previous version, they're not only making it more complicated but EVEN WORSE.
@saffral
@saffral Жыл бұрын
These are really neat changes. Still hoping they'll come up with a way to make it possible to either get more powerful ranks of enchantments from villagers or remove the 50 XP level cap for combining.
@jessicameyer6092
@jessicameyer6092 Жыл бұрын
Thank you so much for this video! I was struggling keeping all the villager changes straight. It was well thought out and easy to follow.
@blockkiler67_29
@blockkiler67_29 Жыл бұрын
A little tinfoil hat theory, Mojang might also be making these changes due to something similar that Terraria did with it's 1.4 update. They might want people to spread out and have multiple villages instead of one direct location where you have every type of villager. Though in Terraria you have teleporters and stuff that let you quickly move to those other small villages you set up. Its just a little thing I've been thinking of as I love both games. (To make it clear, I'm not saying their doing this because of Terraria, my line of thinking is maybe they want players to spread out more instead of having everything in one location, because who in their right mind would put a mending villager in a swamp, and except you to get a 2 villagers there, and then transport them to your base a second time.)
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