The old mc vibe is pretty spot on though not gonna lie
@diamonzia59545 ай бұрын
this will be minecraft in 2013
@paladinkhan5 ай бұрын
Dang i had this video reccomend to me multiple times till i had to check it out. Bro how there are pillager outpost
@fluffyx15565 ай бұрын
because its just a mod
@maybefaith235 ай бұрын
Would be awesome if someone could actually downgrade this to work with the actual PS1. I'd love to play this on an emulator.
@_kryspop_5 ай бұрын
Bro how there are pillager outpost
@arrowsschoolhouse89615 ай бұрын
I know right
@wolterfox13325 ай бұрын
cuz it's a mod for the latest minecraft version yeah it may not be THAT real for a PS1 version but hey
@ZOMBiFOX135 ай бұрын
It's a 1.18.2 mod that's why
@Stahlfresser5 ай бұрын
I hope this has splitscreen
@ultimate_pleb5 ай бұрын
Nah that's not possible the game could barely run on the xbox 360 there's no way it can run on the ps1
@ErdrickHero5 ай бұрын
It makes 0 sense that Minecraft would be a multi-disk game. The world can't be stored on disk because the world can change. All assets have to be accessible at once as any block and any entity can exist in any dimension and any chunk. That, and Minecraft is a relatively small game. Early Java versions for certain could fit on a PlayStation disk several times over. Bedrock has ballooned in size, but probably isn't very optimized for storage space. No, the problem you would run into right away is RAM. Retail PS1 consoles have only 2 MB of RAM in total. Minecraft can struggle at 2 GB - that's 1024 times the PlayStation's RAM. Even development units only have 8MB of RAM. I don't know how much RAM a single chunk takes, but I'd be willing to bet it's more than that. You wouldn't be able to save a world, either. Each PS1 memory card contains only 128KB of storage - thats 1/8th of 1MB. On top of that, 1 block (16KB) is reserved for the filesystem, resulting in only 112KB available for data storage. With two multitaps connected, and a memory card in every port, you'd have 448KB of storage - less than half a megabyte. Unlike the PS2, memory card sizes are fixed. There are some 3rd-party memory cards thag are larger, but the way they work is to actually report extra space as a separate card altogether, which gets paged in and out by a button on the card or by holding a certain combination of buttons on your controller. The console will only ever see 112KB of usable storage per memory card port at once. Even on the PS2, the 1st party (and default for 3rd party) memory cards are only 8MB. There are 3rd party cards that go up to 64MB, but that's rare and a developer couldn't count on the user having one so large. Even then, 64MB is nowhere near enough space for a Minecraft world. Even using multitaps to get more memory card slots, you wouldn't come close. The PS2 does have access to HDDs and USB storage, but it also suffers from having too little RAM to run something like Minecraft. Back to the PS1 - *maybe* you could develop accessories to make a rudimentary Minecraft playable: one could attach more RAM and/or storage to the serial bus, using the port on the back of (most) PS1 consoles - although this port was removed from later iterations of the console for lack of common official use as well as common use for modchips. You'd still have to add so much RAM and storage so as bring the add-on's cost much higher than the console itself in 1994 - 2001 tech. Perhaps at the time we'd be more wowed by something along the lines of Minecraft Classic, which is actually probably doable on stock PS1 hardware. But that's less of a game more of a tech demo. The marvel of it wears off after a few minutes, with nothing really to do but break and place like, 8 types of blocks in predetermined map about 2 chunks wide.
@thirty-sevenkeys27745 ай бұрын
what about eaglercraft? Its a version of the game thats designed to run on limited hardware
@ascaban62205 ай бұрын
Hmm. I feel that you could probably simulate a few chunks in minecraft on a playstation. Let's say 3x3 to start with. First, I played minecraft on a ipod touch first generation back in 2013. This thing had 128MB of 133Hz ram. The playstation 1 by default? 2MB of ram at 33Mhz. But I like the idea of taking a dev console. So let's say 8MB of ram instead. So instead of 1024x more ram, we need about 16x more ram and about 4x faster ram. Now, time to optimise. Each block in this optimised version of minecraft will need a decent amount of info. For a 3x3 chunk world. Let's make it 0->127 blocks high for a fighting chance. We'd have a total of 48x48x128 blocks to keep track of. 294,912 blocks. Info we need. Block type: in this limited version of minecraft. Let's say 8 types of blocks so represent via 3 bits. Block lighting. 1->16 so 4 bits. Block co-ords. 127 Y, 47 X and 47 Z, so another 8 bits for height, 7 for X and 7 for Z. So 29 bits total. But let's round to 4 Bytes. Just to make things easier and maybe for more types of blocks etc. 4 Bytes * 294,912 Blocks is 1.17MB of our 8 MB total. For 9 chunks. And just for blocks, however it does assume all of it is loaded at once. When it comes to textures? Each minecraft texture is 6 sides in general. For this super minimal set-up, just normal blocks so 256 colours per side of block * 8 types of blocks is 2048 colours. If we use a colour palette of 16 bit colour. 2048 X 12 is about another 25KB of textures for these blocks. With alot of optimisations and maybe more block types fit into that 4Bytes per block itncould be possible for a very basic minecraft pe world to run.
@ascaban62205 ай бұрын
Also code it in c lol
@IsabelleAnnedB5 ай бұрын
Bro chill it's a mod
@sonicknuxgames57765 ай бұрын
Dang, current Minecraft content has way too many "horrifying", "terrifying" and "disturbing" in the title like Its not even all that.
@sonicknuxgames57765 ай бұрын
no hate tho just saying
@MonoGlitched5 ай бұрын
@@sonicknuxgames5776 you've got a point to be fair lol. I do really enjoy this mod but not much stuff happens or has happened yet, but i guess putting the keywords in the title makes it better ¯\_(ツ)_/¯