to be honest you're one of THE best anime modelling tutors I have ever seen, the editing is really good, you don't sound very boring, some of the tips are really helpful! I look forward to future tutorials!
@mmcganimetic4 жыл бұрын
Thank you for your comment! I'm glad to hear that! I'll do my best to create the helpful videos in the future:)
@千里山3 жыл бұрын
書籍では省略されがちな説明も丁寧にしてくれるからとても勉強になります!
@mmcganimetic3 жыл бұрын
コメントありがとうございます! お役に立てる動画が出せて良かったです!
@masonmason223 жыл бұрын
毎回毎回勉強になります!ありがとうございます。
@yukima29954 жыл бұрын
ありがとうございます! (memo) 1:15 : CON.a (... CON.e) 2:20 : Copy Rotation Constraint 4:25 : Transformation Constraint --> Target : Armature ; Bone : CON.b ; Target : Local Space ; Target : Local Space 7:05 : Map from/Scale/Y Min : 0.5 ; Map To/Rotation/X Source Axis : Y ; Min : -60 (When scaling CON.b, it will bend the finger tip.) 8:30 : Limit Scale 9:30 : 2nd joint of the finger --> Map To/Rotation/X Source Axis : Y ; Min : -120 (If the finger doesn't ben properly, you should check the local axis (X,Y,Z) of your finger, the local axis should be oriented like 10:08 --> Go to Edit Mode, [N]/Item/modify "Roll" value. 10:35 : Aplly Constraints to other fingers by using Pose/Constraints/Copy Constraints to Selected Bones 12:10 : Thumb 13:30 : Hand 15:00 : Moving on another layer 15:36 : Resume
@marksevastipol19463 жыл бұрын
Thank you so much i was having trouble will the finger bender and restarted so many times and just couldnt figure it out thank yoouuuuuu!!!
@Boris-xo1mb3 жыл бұрын
mmさんは神だ!!
@FJT_COVER2 жыл бұрын
最強のチュートリアル
@すっとんきょー Жыл бұрын
MMさん凄すぎて笑う ナニモンなんだ...
@bagwelltheodore21662 жыл бұрын
Thank you for your great tutorial. I'm just making my character. your works helps me a lot !
Rigging parts are kinda like programming bones to rotate and move. I like it! By the way, there's a problem. If I adjust size of CON.x bone too small, its scale clamps from -0.5 to -1.0 so CON.x bone faces reversely. how could I fix it?