Model Low Poly Rocks In Maya | Simple Rocks and Stones

  Рет қаралды 72,872

Digital Dreambox

Digital Dreambox

Күн бұрын

In this tutorial on how to Model Low Rocks In Maya we will look at the process of blocking, sculpting, and retopologizing to create some low poly art. This is a beginner friendly tutorial and part of the Low Poly Art series.
Low Poly Art Series
• Low Poly Art

Пікірлер: 104
@SamLeoTre
@SamLeoTre 2 жыл бұрын
This was one of those tricks that I know I'm going to still be using years from now. Amazing. Thank you so much for such a clear and hopeful video
@morningdrums
@morningdrums Жыл бұрын
I made my first rock low poly design because of u. Helped me so much. I also thank you for talking us through the tutorials. That is so helpful verses just listening to music
@necko46
@necko46 3 жыл бұрын
You sir have made the best low poly rock tutorial I could find for Maya, thank you!
@DigitalDreambox
@DigitalDreambox 3 жыл бұрын
Thank you very much glad you enjoyed it!
@madalina4212
@madalina4212 3 жыл бұрын
This was so simple and clear! Thank you very much!
@DigitalDreambox
@DigitalDreambox 3 жыл бұрын
You are very welcome!
@kornritmansaithong6733
@kornritmansaithong6733 3 жыл бұрын
You're the best guide for beginners of maya on youtube that I could find. Thank you, sir.
@DigitalDreambox
@DigitalDreambox 3 жыл бұрын
Thank you so much! Words like these really keep me going.
@charlied2272
@charlied2272 10 ай бұрын
Great tutorial, very easy to follow :) Plus, I got to learn a couple of tools I never used in Maya before.
@cadukka
@cadukka 14 күн бұрын
Awesome tutorial!
@Little_Miss_Carrex
@Little_Miss_Carrex 2 жыл бұрын
At first i was skeptical, making something high poly for a low poly end result seemed countproductive, but this was actually really fast and easy!
@DigitalDreambox
@DigitalDreambox 2 жыл бұрын
It probably is a little much but you should see the work I put into a ZBrush sculpt only to decimate it down sometimes haha. The nice thing about creating something more high poly first is that you can choose how much you want to reduce so that the density matches your art style. For example I prefer more triangles on bigger rock forms. You can definitely get the same look moving vertices around but I just wanted to show a different approach.
@Flav0rful
@Flav0rful 6 ай бұрын
Very good tutorial. Explaining all the buttons to press and stuff is super helpful
@holaisidro
@holaisidro Жыл бұрын
I loved this tutorial! It was great!
@ernestoantoniosantosleon6931
@ernestoantoniosantosleon6931 3 жыл бұрын
Hey. It is an awesome and easy tutorial. You made my day!
@dacarly1330
@dacarly1330 3 жыл бұрын
You explain very well. Thank you!
@DigitalDreambox
@DigitalDreambox 3 жыл бұрын
Thank you for the kind words enjoy!
@NickRossi
@NickRossi 6 ай бұрын
This was super helpful. Thank you!!
@jamiew4814
@jamiew4814 3 жыл бұрын
I've been using Maya a while and have never used some of these things, very interesting! Learnt a bunch :)
@DigitalDreambox
@DigitalDreambox 3 жыл бұрын
Great to hear!
@dhirajsubbaiah
@dhirajsubbaiah 2 жыл бұрын
Just The one I was looking for. The perfect one!......... Already subscribed to your channel.... Looking for more like this.
@shaghayeghdarabi3911
@shaghayeghdarabi3911 Жыл бұрын
this was awesome. thanks!!!
@lizah5611
@lizah5611 Жыл бұрын
I really like your art style, thank you for the helpful videos :) subscribed
@criimson3062
@criimson3062 3 жыл бұрын
Very clear tutorial and I love that you keep it simpel. Subscribed :)
@DigitalDreambox
@DigitalDreambox 3 жыл бұрын
Cheers! Thanks so much for supporting the channel!
@ExpressionGaming
@ExpressionGaming 3 жыл бұрын
I am new to modeling low-poly, I love the fact that you made it simple and easy to understand. keep up the good work, I have already subscribed. awesome tutorial
@DigitalDreambox
@DigitalDreambox 3 жыл бұрын
Thank you! Yes low poly can be pretty fun and interesting for people of any skill level. It's something that I find myself going back to.
@ExpressionGaming
@ExpressionGaming 3 жыл бұрын
@@DigitalDreambox I am learning to create a game in unreal at the moment, and decided to go with low - poly, I have always loved the way it looks compared to realism, I do love realism, but the cartoon look on objects as always fascinates me. and this video is what I was looking for. and you're welcome
@edjonhadley1
@edjonhadley1 2 жыл бұрын
Thank you so much, made some nice looking rocks for my project😀
@DigitalDreambox
@DigitalDreambox 2 жыл бұрын
Happy to hear that. Best of luck!
@ambroscustom
@ambroscustom 2 жыл бұрын
Thanks for this awesome tutorial buddy 👍
@ddesign1539
@ddesign1539 Жыл бұрын
Thank you!
@nunny1179
@nunny1179 2 жыл бұрын
yo dude love your videos man, really getting into modeling now ^^
@DigitalDreambox
@DigitalDreambox 2 жыл бұрын
Thanks best of luck on your modeling journey!
@gametutorialsmk1688
@gametutorialsmk1688 2 жыл бұрын
You have a new subscriber, thx a lot
@DigitalDreambox
@DigitalDreambox 2 жыл бұрын
No problem!
@amji127
@amji127 2 жыл бұрын
PLEASE DO MORE VIDEOS LIKE THIS..............VERY USEFUL
@DigitalDreambox
@DigitalDreambox 2 жыл бұрын
No problem thanks for checking it out!
@ilyashka_levelart
@ilyashka_levelart Жыл бұрын
Nice and very helpful video, thank you, subscribed ;)
@heyitzsamurai
@heyitzsamurai Жыл бұрын
thank you!! ❤
@dessYnkv
@dessYnkv 7 ай бұрын
thank you sm!
@Joeydalessandro
@Joeydalessandro 3 жыл бұрын
Great tutorial
@DigitalDreambox
@DigitalDreambox 3 жыл бұрын
Thanks!
@user-hq9gm3vs1k
@user-hq9gm3vs1k Жыл бұрын
gotta say, an amazing tutorial kinda lost my mind with the whole low to high than back to low poly , ive done low poly rock before, but this way better of what i did, again amazing tutorial and thanks for the new ability acquired.
@Jadecool312
@Jadecool312 2 жыл бұрын
I was getting very frustrated in zbrush, this is very simple, thank you!!
@DigitalDreambox
@DigitalDreambox 2 жыл бұрын
ZBrush is great but can be overkill for something like this. Glad you found this video useful!
@EliaForce1984ita
@EliaForce1984ita Жыл бұрын
Wouldn't it be much faster to start with a mid poly icosphere like the one you used, leave it triangulated as it is by default, deform it with the grab brush in sculpt mode and then reduce?
@37.2.1
@37.2.1 3 жыл бұрын
Hi! I am really liking your tutorials so far! I was wondering if anyone knew why we change the face uniformity from 1 to 0, for the final step in creating the rock?
@DigitalDreambox
@DigitalDreambox 3 жыл бұрын
Hi it depends on the look you want. The first time that you adjust face uniformity and increase it to 1 you are trying to make the quads roughly the same size. This is ideal for the sculpting phase to have evenly spaced topology. The second time when we drag the slider back down to 0 we are essentially asking Maya to make the quads fit whatever the mesh needs. This can change the way the triangles look when we go into the Reduce phase. Sometimes adding a Remesh phase before the Retopologize phase can further change the look of the decimation.
@mariatodorova1274
@mariatodorova1274 2 жыл бұрын
Thank you :)
@DigitalDreambox
@DigitalDreambox 2 жыл бұрын
You are welcome!
@LARA-ee8kl
@LARA-ee8kl 2 жыл бұрын
10/10 :)
@liligraceforbes2605
@liligraceforbes2605 Жыл бұрын
Love it, but Soft select is not working for me when holding B+Left mouse button???
@ragaviragavi7440
@ragaviragavi7440 Жыл бұрын
sir in maya 2018 were we can fine retopolagzie ?
@ktm4059
@ktm4059 3 жыл бұрын
If I'm hitting "b" on the keyboard and only having the entire model light up as yellow (no oranges or reds like in your example), despite selecting a few vertex is there something else that might be turned off? Currently the whole object still moves when I try to move a piece or a section of it.
@DigitalDreambox
@DigitalDreambox 3 жыл бұрын
Hi it's probably because your brush is really large. You will need to click and drag to change the size or open up your Transform tool window by double clicking one of the tools for example the Move tool. Then look for Soft Selection and you can adjust the Falloff radius there. After that when you change the brush size with the B key you should be able to see it in action. Hope this helps.
@eriknohr8690
@eriknohr8690 2 жыл бұрын
nice one
@DigitalDreambox
@DigitalDreambox 2 жыл бұрын
Thanks!
@joshuabalansayo2659
@joshuabalansayo2659 Жыл бұрын
Does this work in maya 2018?
@killer051151
@killer051151 2 жыл бұрын
hi! i had a question. i heard we were supposed to stick to quads only? are we triangulating because of the hard edges?
@DigitalDreambox
@DigitalDreambox 2 жыл бұрын
Hi I used triangles here mainly for look. Triangulating is fairly common in low poly art but you can replace it with quads if that's what you like. Modeling using quads is a cleaner process though when it comes to edge flow, sculpting, and Sub-D modeling.
@mikem.6761
@mikem.6761 3 жыл бұрын
amazing video bro. One question. Can I use polygons with 3 vertex on a 3d printer? cos I wanna print low poly models and Im not sure if its better to leave the 4 vertex polygon on the model or only 3 vertex on each polygon. or maybe it doesnt matter. thanks a lot!!!
@DigitalDreambox
@DigitalDreambox 3 жыл бұрын
Hi I took a quick look online and it does appear that people have managed to 3D print low poly objects with a triangulated look. It may be up to the program. Sorry I don't have much experience in 3D printing, wish I could help more.
@mikem.6761
@mikem.6761 3 жыл бұрын
@@DigitalDreambox thanks a lot bro for your fast reply. You are the best. And yeah I guess I'm gonna try to keep 4 vertex then. Just in case. You have a new fan yeee
@DigitalDreambox
@DigitalDreambox 3 жыл бұрын
@@mikem.6761 Thanks Mike! Also it should be an easy test. Try printing a pyramid. Unless printing materials are expensive of course. Good luck!
@mikem.6761
@mikem.6761 3 жыл бұрын
@@DigitalDreambox oh I dont do the printings. I only make the 3D file, and I send the rest to the client, but good idea im gonna ask them to do that. thanks buddy
@rustyrishii
@rustyrishii 3 жыл бұрын
Where is the retopologize option in maya 2019? I can't find it ....even on Google pls help
@DigitalDreambox
@DigitalDreambox 3 жыл бұрын
Hi if you on an older version of Maya you may be able to access the Remesh and Retopology feature through the Command Line. Select your mesh and then enter polyRemesh; for Remesh or polyRetopo; for Retopologize. After that open your Attribute editor and look for either the polyRemesh1 or the polyRetopo1 tabs and you should be able to change the settings there.
@rustyrishii
@rustyrishii 3 жыл бұрын
@@DigitalDreambox thank you ...and 1 request.... Can u pls make a detailed tutorial on making a low poly gun
@DigitalDreambox
@DigitalDreambox 3 жыл бұрын
@@rustyrishii No problem. I have a few more low poly fantasy props videos to get through but I'll try and sneak it in somewhere between those.
@ernestoantoniosantosleon6931
@ernestoantoniosantosleon6931 3 жыл бұрын
@@rustyrishiiI had the same problem, but I just went to REDUCE and it worked fine too
@maverick9860
@maverick9860 2 жыл бұрын
Ive run into a problem within the Modelling Tools and using the 'Add Divisions' tool. It does not divide all the faces, and instead opts to only divide faces within a select connected band around the tetrahetron. When trying to add divisions selectively to the faces one at a time, some of the faces choose to not divide at all regardless of the fact that the 'polySubdFace#' inside the popup increases in Faces.
@DigitalDreambox
@DigitalDreambox 2 жыл бұрын
I haven't run into this issue personally. Perhaps try freezing the transforms and make sure you are in object mode when you add divisions. The other option is just to skip the add divisions part and retopologize it instead.
@maverick9860
@maverick9860 2 жыл бұрын
@@DigitalDreambox sure thanks, Ill give that a try
@maverick9860
@maverick9860 2 жыл бұрын
@@DigitalDreambox So got it to work, weirdly enough I had to go into the 'polySubdFace#' input created by the 'add divisions tool' (in the channel box) and manually change Divisions U & Divisions V so be the equal (add divisions tool only was changing one of them)
@DigitalDreambox
@DigitalDreambox 2 жыл бұрын
@@maverick9860 Nice job figuring it out. Debugging can be tricky but satisfying in the end.
@karan2739y
@karan2739y 2 жыл бұрын
What Face uniformaty do in retapologize?
@DigitalDreambox
@DigitalDreambox 2 жыл бұрын
Face uniformity helps keep the faces the same size which is ideal for things such as sculpting.
@tarialorehand
@tarialorehand 2 жыл бұрын
I love how you made these and even tried it myself. but for some reason there are no uv's for them in order for me to add a texture. how do I fix that?
@DigitalDreambox
@DigitalDreambox 2 жыл бұрын
Hi I would just give it an automatic unwrap if you want to UV it. It's a pretty simple object. For something a little more in depth you can try this tutorial. kzbin.info/www/bejne/qZWqZmWIlLeKnc0
@tarialorehand
@tarialorehand 2 жыл бұрын
@@DigitalDreambox I tried that, it was still not in the uv mapper. It was nowhere to be found.
@DigitalDreambox
@DigitalDreambox 2 жыл бұрын
That's odd. If you email the channel with a little more detail I may be about to help you better by perhaps taking a look at your asset. Contact is in the About page on the channel.
@tarialorehand
@tarialorehand 2 жыл бұрын
@@DigitalDreambox I ended up just making a crappy looking one and deleting this one. I needed to get the project in by the timeline. But what I can do is remake it and see if anything changes or it stays the same. If it does I will contact you. Thank you so much for the help
@DigitalDreambox
@DigitalDreambox 2 жыл бұрын
@@tarialorehand No problem best of luck on your project!
@funwithmie1087
@funwithmie1087 2 жыл бұрын
my Mesh is not showing retopologize option ...can you show me how to turn it on
@DigitalDreambox
@DigitalDreambox 2 жыл бұрын
Hi are you on an older version of Maya by chance? You may need to use the Command line to use the Retopologize feature if you are.
@alexspeed8888
@alexspeed8888 2 жыл бұрын
How do you make Maya's interface bigger at 4K?
@DigitalDreambox
@DigitalDreambox 2 жыл бұрын
Hi I'm not sure but I found this link that has some options that you can try. You may need to play with some of your Windows settings as well. knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2020/ENU/Maya-Customizing/files/GUID-03BF2E0E-6FB1-438E-A238-3298994CFADB-htm.html
@alexspeed8888
@alexspeed8888 2 жыл бұрын
@@DigitalDreambox Thank you very much! I no longer have to lean every time I'm looking for something
@Margokih_
@Margokih_ 2 жыл бұрын
Could you do a snow tutorial in low poly please ?
@DigitalDreambox
@DigitalDreambox 2 жыл бұрын
That could be a fun one. I'll definitely look into it and see if I can come up with a good process.
@DigitalDreambox
@DigitalDreambox 2 жыл бұрын
Hi the snow tutorial is uploaded now. I'll leave a link below. Best of luck! kzbin.info/www/bejne/hHaccqyQadCmra8
@sambuddhadasgupta9246
@sambuddhadasgupta9246 3 жыл бұрын
How can we textured it..... uv or not?
@DigitalDreambox
@DigitalDreambox 3 жыл бұрын
Hi Sambuddha I'm posting a link to my cup modeling series with a UV unwrapping section. It goes over what you need to unwrap the rock. Hopefully this helps. If enough people are interested I can make a part 2 to this tutorial but it should be pretty basic if you check out the link. kzbin.info/www/bejne/qZWqZmWIlLeKnc0
@TheJanessa009
@TheJanessa009 9 ай бұрын
Why does it need to delete history everytime use another mesh
@TheJanessa009
@TheJanessa009 9 ай бұрын
By the way thank you for sharing tips teacher😊
@Millu30
@Millu30 3 жыл бұрын
Set 5000 faces on retopology Me: wait thats beyond illegal
@maniksharma9736
@maniksharma9736 2 жыл бұрын
Wow i always thought that modeling in Maya is faster than blender... But blender "Rocked"
@deemwinch
@deemwinch 21 күн бұрын
Van Darkholme is that you???
@artogerilyagames4955
@artogerilyagames4955 3 жыл бұрын
UV texture
@DigitalDreambox
@DigitalDreambox 3 жыл бұрын
Hi I'm still deciding whether I want to add a UV unwrapping part to this tutorial or create a new tutorial for perhaps a different rock type with a UV unwrapping section. In the meantime I'll link one of my UV unwrapping vids to help you out since I'm pretty busy at the moment and I'm unsure when I'll be able to get to it making it. kzbin.info/www/bejne/qZWqZmWIlLeKnc0
@artogerilyagames4955
@artogerilyagames4955 3 жыл бұрын
@@DigitalDreambox Is it possible to use 1 material in 10 different type of shape of rocks? Thanks
@DigitalDreambox
@DigitalDreambox 3 жыл бұрын
@@artogerilyagames4955 Yes absolutely! I'm a big fan of just a simple diffuse material for low poly art which doesn't require much UV space at all. Just separate your colors in a painting program and make sure the UVs of each rock occupy those quadrants. An additional part of my workflow is to test the objects in game with some lighting beforehand so that the colors work for me before combining them onto one UV. I sometimes do that for emissive materials as well. Just have one material driving the emission of several objects to keep things performant.
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