Model Perfect Wrinkled Cushions & Furniture With Marvelous Designer and 3ds Max

  Рет қаралды 99,185

Adam Z - Learn Archviz

Adam Z - Learn Archviz

Күн бұрын

Пікірлер: 81
@leo32801
@leo32801 4 жыл бұрын
Hello, Thanks! if you don't care to get only quads, a little trick to avoid the conform part in max (between 9:42 to 16:30) 1 - imported mesh -> convert to edit poly 2 - select all borders with mouse 3 - add modifier PolySelect 4 - vertex subObject -> get selection from edge 5 - add modifier EditPoly 6 - vertex subObject -> weld the vertex selected 7 - add another modifier PolySelect 8 - edgeSubObject -> get selection from vertex 9 - add another modifier EditPoly 10 - edgeSubObject -> extrude with your parameters 11 - add modifier ProOptimizer with keep UV's checked 12 - decimate
@FUNHOUSEGuymer
@FUNHOUSEGuymer 5 жыл бұрын
This is one of the best MD tutorials on youtube, GREAT JOB!
@Learn-archViz
@Learn-archViz 5 жыл бұрын
Appreciate that. Thanks for watching.
@mxrtin_gali
@mxrtin_gali 11 ай бұрын
Wow, what a great tutorial!!. Thanks 🙌🏽
@testerbeginner871
@testerbeginner871 11 ай бұрын
Great tutorial, man!
@leighmaltby3046
@leighmaltby3046 2 жыл бұрын
Great tutorial! Just a quick tip for when you flip the bottom section at the start. There is a 'Flip normals' button in Marvelous.
@slametwidodo5884
@slametwidodo5884 Жыл бұрын
Very nice master👍
@mozzarellaarc
@mozzarellaarc 5 жыл бұрын
@learn Arch Viz, you can flip normal in MD if you see the surface is a little darker instead of rotating it.
@Learn-archViz
@Learn-archViz 5 жыл бұрын
Yep.
@flexmcpee
@flexmcpee 5 жыл бұрын
Wow simply amazing stuff Adam!
@meadow-maker
@meadow-maker 5 жыл бұрын
You can either: flip horizontally (Command G), right click and choose flip vertically Flip Normals: Edit>Context Menu>3D Garment>Flip Normals, this is easier than trying to turn a piece of material around especially if the sewing had been good.
@Learn-archViz
@Learn-archViz 5 жыл бұрын
You are correct
@acanalesc
@acanalesc 4 жыл бұрын
This is so damn well explained that I can apply it on any 3d modeling program!!! Amazing! Thank you!
@acanalesc
@acanalesc 4 жыл бұрын
Well... I havent had the luck i expected, the amount of stitches is totally different, there is no subdivision applied, the gimbal looks different
@PbIcka
@PbIcka 4 жыл бұрын
Great turorial! Thanks a lot, so useful!
@choianddela7601
@choianddela7601 4 жыл бұрын
Nice tutorial 👍👍
@magicvines3d832
@magicvines3d832 4 жыл бұрын
Excellent video tutorial. I drew 2 beds and animated them. I made 3d tracking - integrated in the video. Have a look at them on my channel in playlist *BED from Artem Gogolov*
@mrmensje1
@mrmensje1 4 жыл бұрын
I should really get marvelous designer.. that program is too amazing for cloth, stuffed objects
@WaseemOnlines
@WaseemOnlines Жыл бұрын
I think Retopology modifier can make nice quad mesh instead of relaxing it the way you did (3ds max 2022.2 and after) does it?
@Learn-archViz
@Learn-archViz Жыл бұрын
You could definitely be right about that. This video was made before the retopo modifier was added to Max, but that could definitely change the workflow some.
@imranchauhan1994
@imranchauhan1994 4 жыл бұрын
May you tell me that what kind of configuration should have for MD software
@jintat87
@jintat87 5 жыл бұрын
I have a question. I can see that your final re-topo model, the poly count seems like almost the same with your exported model from MD. If you wanted the model to be quad, can't you just choose quad under misc tab at 9:06? And how about the new remeshing (Beta). Is it any good?
@Learn-archViz
@Learn-archViz 5 жыл бұрын
Yes, you can do that. Sometimes the retopo will give you more efficient models, and you'll have more control over edge flow, and the model in general, but maybe you don't need that.
@512design4
@512design4 3 жыл бұрын
awesome method
@georgeneverland896
@georgeneverland896 5 жыл бұрын
Hi! This content it’s also included into your training course about furniture modelling in max? It include more contents than this playlist? Thanks!
@merjemazubaca9226
@merjemazubaca9226 4 жыл бұрын
Hi Adam, I am takıng at your course and I currently am at the part of MD introduction. The stuff shown in course simply dont work for me, I don't know why so I came to see thıs. And thıs also doesn't work as well....I make the sımple box and sımple uvw unwrap but when I want to import it to MD it says that it cannot trace UV edges or something like that, the only way it works is if I do unfold mapping but in that case again it imports as one piece and can't be sown. I know I am doing something wrong I just can't figure out what. I have spent whole day making one simple cushion in MD and I couldn't do ıt...it is really so frustrating at this point
@mae2309
@mae2309 5 жыл бұрын
Looks dopeeee!! You should do a lightmass settings only tutorial..finished both of your unreal courses but for some reason i cannot get a clean movie renders.. Thank you in advanced. This video is dopeee
@Learn-archViz
@Learn-archViz 5 жыл бұрын
Thanks. I definitely need to show more stuff out perfecting lightmass. It is tricky and can be endlessly refined.
@camilogranados4876
@camilogranados4876 4 жыл бұрын
didn`t work for me, I've been struggling the whole day to make It work but it seems not to recognize UV coordinates from max, whenever I click on simulate it just messes up. you should go step by step, including even the unwrap technique you used ( already saw your unwrap video...din`t elaborate much on the basics)
@brianfordhamm2740
@brianfordhamm2740 5 жыл бұрын
Cool! Can it be done in Maya?
@mahmoudzaefi2958
@mahmoudzaefi2958 5 жыл бұрын
THANK YOU :)
@magicvines3d832
@magicvines3d832 4 жыл бұрын
Excellent lesson. I drew 2 beds and integrated them in the video. Have a look at them on my channel in playlist *BED from Artem Gogolov*.
@aminDehghann
@aminDehghann Жыл бұрын
When I import the model as garment it gets really small. I don't know how to fix it and resizing doesn't work
@AwakeningAnimations
@AwakeningAnimations 5 жыл бұрын
You are taking a very long and not that accurate way of projecting the clean mesh onto the MD simulated mesh. You can use the skin wrap modifier and set it to UV space. because both the clean mesh and simulated mesh both share the same UV coordinates this option is perfect because with one click it looks at the UV and then morphs the mesh to fit perfectly :) Hope it speeds up your workflow!!
@Learn-archViz
@Learn-archViz 5 жыл бұрын
I want to try this. I have used the method before for other things. If it can work here it would definitely be faster and better.
@AwakeningAnimations
@AwakeningAnimations 5 жыл бұрын
@@Learn-archViz It definitely does work and is recommended for cloth like bed sheets or anything folding onto itself :)
@evelynfive5684
@evelynfive5684 Жыл бұрын
It doesn't work for me, unwrapped UVW from max comes in MD as a single mesh and cannot separate or sew.
@NM-Collection
@NM-Collection 4 жыл бұрын
My axis is different from this one. My XYZ axis is following my camera view? how do I make it like this on the video that sticks on its XYZ axis?? TIA!
@magicvines3d832
@magicvines3d832 4 жыл бұрын
Superb tutorial. I drew 2 beds and animated them. Check out them on my channel in playlist *BED from Artem Gogolov*. That s really cool!!!
@lwazimshibe698
@lwazimshibe698 4 жыл бұрын
Im sure you already figured this out, but in case others in the future want to know. You go under preferences at the top of your screen, select Gizmo and change from screen coordinate to local coordinate
@Pixelsplasher
@Pixelsplasher 3 жыл бұрын
It might be possible with Adobe Substance, too instead of Marvelous Designer.
@fael097
@fael097 5 жыл бұрын
hey dude, what if you flip the normals, or flip the uvw even of that panel that comes upside down?
@Learn-archViz
@Learn-archViz 5 жыл бұрын
yeah, you can clean it up in Max and then re export if you want to.
@anaosorio7926
@anaosorio7926 3 жыл бұрын
Can u please show us How to do this with solidworks instead of 3dmax pleaseee? I need it
@frogyafro
@frogyafro 4 жыл бұрын
Why not use the model from MD and set to quad? Why spend another hours for conforming your original box model?
@Learn-archViz
@Learn-archViz 4 жыл бұрын
You can do it like this if you want more control over your edge loops, so you can go in and model stitched seams, for example. Quads from MD won't give you nice edge loops, so the model won't be conducive to further modeling / detailing. Also, this method can give you much more efficient models, i.e. the high tessalation is only where it needs to be. MD quads will be tesselated equally everywhere, which could mean lots of polys. Both techniques can probably get you a model that will render nicely, but I was speaking to other considerations in this video too. Thanks for watching.
@frogyafro
@frogyafro 4 жыл бұрын
@@Learn-archViz Thanks for the clarification.
@rakutin3
@rakutin3 4 жыл бұрын
Zbrush rememesh?
@closeenoughproductions318
@closeenoughproductions318 5 жыл бұрын
I was struggling with this is in MD and I realized I was importing in mm instead of inches... D`=
@thsuperelite
@thsuperelite 5 жыл бұрын
Hello, I'm running marvelous designer on intel hd620 graphics and it keeps crashing. Is there anyway i can use MD on integrated graphics without it keep crashing...?
@Learn-archViz
@Learn-archViz 5 жыл бұрын
I don't know your specific setup, or what the specific requirements are for MD, but it is pretty labor intensive. Weird that it just crashes, though, rather than just taking a really long time.
@indexMemories
@indexMemories 5 жыл бұрын
I'm pretty sure you can flip normals with right click.
@Learn-archViz
@Learn-archViz 5 жыл бұрын
Yep. That has been addressed in other comments.
@vvitor95pt
@vvitor95pt 4 жыл бұрын
whenever i export the uvs to marvellous designer at the the start they all end up in places that they were not in the uv unwrap in 3ds max
@vvitor95pt
@vvitor95pt 4 жыл бұрын
nevermind maybe cause it was about the size of the object but i manage to get it how it was suppose to
@Galduroo
@Galduroo 5 жыл бұрын
You know that MD has quads as well right?
@Learn-archViz
@Learn-archViz 5 жыл бұрын
Yes. I mentioned that in the video. Not really the point of what I am doing here.
@Chris-jo1zr
@Chris-jo1zr 5 жыл бұрын
Aye and it takes ages to update the patterns as Quads but well worth changing to for the final export.
@gopalv7546
@gopalv7546 5 жыл бұрын
whenever i import the cube its faces are separated like uv map in 3d space. why?
@fernandopain4824
@fernandopain4824 5 жыл бұрын
Update Marvelous Designer, that issue has been fixed.
@gopalv7546
@gopalv7546 5 жыл бұрын
@@fernandopain4824 thanks.
@alexz198
@alexz198 4 жыл бұрын
Only thing unclear with that way is how you see where are the wrinkles of the cushion from the Marvelous when you do the cuts in the 3ds max, since those 2 cushions are one on top of the other.
@arasvance2079
@arasvance2079 3 жыл бұрын
Stuck at synchronisation Start 20%
@HanSolocambo
@HanSolocambo 4 жыл бұрын
That's when you realize how much ZBrush/Marvelous is 50 times better than 3DS Max/Marvelous ;)
@IgrwOw
@IgrwOw 5 жыл бұрын
the sewing lines leave some deformations in my model. why is that happening? look ibb.co/H25kSgK
@IgrwOw
@IgrwOw 5 жыл бұрын
or are they just seams?
@ГригорийМельник-ш8ф
@ГригорийМельник-ш8ф 5 жыл бұрын
I really don't like it, when listening to music at work, it is interrupted by advertising that is useless to me. Nothing personal, you need to better target. +1 dislike for all videos)
@Learn-archViz
@Learn-archViz 5 жыл бұрын
Oh, that totally makes sense, LOL
3ds Max: Adding Leaves To Your Scene With Forest Pack PRO and Object Paint
11:13
Super Fast Wrinkles In 3ds Max | 3ds Max
7:22
RenderRam
Рет қаралды 25 М.
Мен атып көрмегенмін ! | Qalam | 5 серия
25:41
Beat Ronaldo, Win $1,000,000
22:45
MrBeast
Рет қаралды 158 МЛН
Marvelous Designer:  Making a Pillow
28:30
SARKAMARI
Рет қаралды 7 М.
Learn Marvelous Designer creating a bed | Giancr
19:43
GianCR
Рет қаралды 17 М.
3ds Max Poly Modeling Tutorial: Easily Model A Cushion
10:25
Adam Z - Learn Archviz
Рет қаралды 16 М.
How to make Elastic Waistband in Clo3D and Marvelous Designer
11:22
My Dress Patterns
Рет қаралды 204 М.
How to make Marvelous Designer fabric look more realistic
6:22
3Ds MAX | chair | furniture Redesign
5:16
Rashed Center
Рет қаралды 43 М.
Мен атып көрмегенмін ! | Qalam | 5 серия
25:41