Gracias Amigo. What should I do next, if there is a next 😵?
@theobserver3088Сағат бұрын
well damn, that's cool as hell
@Learn-archViz53 минут бұрын
Thanks! Check out the full vid for a lot more cinematics.
@quietlyworking3 сағат бұрын
👏Completely rad work!! Didn't think you could top the LOTR project, but here ya go... WOW! Sooooooo well done.
@Learn-archViz3 сағат бұрын
WOW! Thanks a ton.
@ashish_3dworld_82412 сағат бұрын
Hey love your work. But I disgree with you on Blender. Blender has a Datasmith on Gumroad and github. Also for UV mapping you can use Texel Density Checker.
@Learn-archViz10 сағат бұрын
Oh, glad you mentioned this. I thought there must be some add-on for Blender that helps with these things. I'm no Blender expert, obviously. I did the Datasmith for Blender and it seemed to be a bit limited in its support for things, but maybe I'm wrong. I love the way Datasmith workflow works with Max because it is quite seamless for most objects, materials, lights, modifiers, etc. Thank you so much for watching, and for the feedback. Overall, I have come to really appreciate Blender through this project.
@sufail_Msk14 сағат бұрын
Thank you lot
@Learn-archViz10 сағат бұрын
You're welcome!
@RahhmiPoofs16 сағат бұрын
can you make a quick about tutorial on datasmith to unreal? perhaps with pros, cons, or notes on setting up for it? I'm not familiar with that at all and this is the first i heard of it. I can't stand blender at all even tho 2 of my close friends tell me to figure it out. i have, I just hate it. except the sculpting. thats not bad.
@Learn-archViz10 сағат бұрын
If you search videos on my channel you will find some things. Here is a video of me experimenting with it: kzbin.info/www/bejne/hWHWgHaKqsmsi9k
@tozerdКүн бұрын
Man this has to blow up I'm just starting ue5 in this inspirational and I'm going to follow
@Learn-archVizКүн бұрын
Awesome to hear! Yeah, I hope a lot of people get a chance to see it. It was a quite a bit of work, but it really is fun too.
@oskar7729Күн бұрын
I'm literally lost for words. That cinematic sequence was breathtaking
@Learn-archVizКүн бұрын
Awesome! I'm really glad you liked it.
@macIainКүн бұрын
You should make Dracula's castle that would be a cool project. Particularly the one from the Castlevania anime
@Learn-archVizКүн бұрын
Oh! Cool suggestion. I'll have to look into that.
@Learn-archVizКүн бұрын
Wow! That thing looks awesome!
@fabiosanfig1Күн бұрын
Hello from Brazil! I watch every video you make. Great stuff. Keep it up
@Learn-archVizКүн бұрын
Thank you so much. That means a lot.
@jrsoldano1444Күн бұрын
When I click down to expand my input, it's empty. Any tips?
@parsach_officialКүн бұрын
Hyrule Castle never looked so good ✨ We would love to host your content if you're interested.
@Learn-archVizКүн бұрын
I'll consider 👍
@Mark_5150Күн бұрын
Looks great. I wish I had the time and opportunity to work on cool ArchViz to where I could push my skills and learn new things, but my job is basically assembly line Viz.
@Taumisch2 күн бұрын
Thanks for the video ! I wanted to try Vantage but my graphic card is too old, that's a plus for Unreal, it works with my 980ti. The problem with Unreal is that, so far, I didn't manage to import correctly particles made with Tyflow and as it has been said you have to redo your shaders in Unreal. PS: you can scatter objects with a brush in 3dsMax, it's a not as user-friendly as in Unreal but it's doable (personally, I like how Chaos Scatter works, defining an area to be populated is fast and convenient)
@_otabekm_6 күн бұрын
can we use a texture to drive the density of scatter points?
@williamminnaar63117 күн бұрын
Hi - there, how would I make the first person walk around like an NPC on it's own? I can make any character walk around on their own with the navigation as an NPC - But How would I make the first person player walk around on it's own? Thanks!
@mon3d-designs8 күн бұрын
hi, great vids, but why does avast doesnt like any of your links, lots of stuff i would like to access, maybe even your courses, could you have a look into it, thanks
@OzanDemir-w3j11 күн бұрын
In the course content, do you explain all the settings shown in this video in detail, or do you quickly go through them like in the video? Since I'm a beginner, I couldn't understand what and how you did it from the video. If you have explained all the options in detail, I will purchase it. Are all the options like "Season," "Accent lights," and "Adjustments" included in the course?
@Anaa_3D11 күн бұрын
👍
@vicarioustube12 күн бұрын
Hi I built a large model 18 floors in SketchUp I moved it as an FBX to Twinmotion. I loaded very well. It's an entire game model. Like a city block. I haven't managed to get it to load into UE 5.2 always loads of parts just missing. So now that I have it in Twinmotion can I load into the game module of UE. I have a VR set and will try to follow you advice to try to export it as VR in Twinmotion. I will also look at your courses. Very excited and uplifting to have found your video. Thank you very much.
@polatkemalakyuz202116 күн бұрын
Mission complatered... Suscribed! You should know that. Revolution with Blender 😄
@mariano406811 күн бұрын
Stop that
@Orozco_PNW20 күн бұрын
I haven't seen anyone cover whether vehicle paths are able to migrate to Unreal Engine. Is this possible?? 🚗🚌🚕
@JigsHidalgoMusic20 күн бұрын
for some reason, your website keeps getting flagged by my antivirus. I really want to check the courses... :/
@WhitewashStudio25 күн бұрын
Great work
@ZeliaCamargo-y8z26 күн бұрын
I can't export any twinmotion 2024 projects to unreal 5.4. For me, only the datasmith twinmotion plugin appears and the twinmotion content plugin does not appear for me. What do I do?
@ZeliaCamargo-y8z26 күн бұрын
I can't export any twinmotion 2024 projects to unreal 5.4. For me, only the datasmith twinmotion plugin appears and the twinmotion content plugin does not appear for me. What do I do?
@rajendrameena15026 күн бұрын
With such diverse development in Blender it will surpass 3DS Max in just 2 years
@Mrblackmap26 күн бұрын
any tutorial about Virtual Reality and how to export that to the VR Headset? Big thanks
@kieuminha128 күн бұрын
any updates about this bros, Thanks.
@alex63071028 күн бұрын
I love Unreal but as soon as I tried Vantage I was blown away with the ease and power of Vantage. Highly recommend it. The only caveat I d say about Vantage is an animation module that is too simple. But I m confidend that it ll be improved upon.
@projetsgroupeactif29 күн бұрын
Exciting! Starting with Unreal Engine 5, I dream of making a history video game, where we could, among other things, explore historical places and events, like in this video! So this video will be very useful to me! Keep producing, I love it too much!
@junechevalierАй бұрын
Blender is great but I’m mainly a CFX artist, and for that I need ZBrush that can handle minute details easily. So my main tool is ZBrush but I do play around with Blender sometimes
@WoodysARАй бұрын
So since you didn't mention it can I assume Datasmith is a standard part of Unreal? (it is not).... It might be nice to say how to get this ...
@larsandreasen4902Ай бұрын
Very interesting stuff, thanks for sharing :-) I am planning to give blender a go myself and this is adding to the motivation for getting started on it! The big thing that has been holding me back is that Blender has a (possibly undeserved?) reputation for having a very steep learning curve and just learning the basic UI is baffling and takes a lot of getting used to. BUT I also get the impression that the recent editions of Blender should be more beginner friendly and the UI has been reworked, so maybe its not such a big issue any more. I'd love to hear how you felt the transition from Max was regarding getting to grips with the basic UI? Great to hear the positive experience with the build in sculpting, as this is one of the main features that makes me want to learn Blender :-)
@Learn-archVizАй бұрын
I would say that beyond the expected "re-training" your brain that is necessary, the UI is quite nice. Of course, I still find myself accidently trying to do 3ds Max shortcuts and messing up quite a bit, but it is not because of a bad UI in Blender. In fact, I am continually finding things that I like a little bit better in Blender, and there are still things I like a little bit more in Max. That said, I have NOT used Blender yet for a full professional archviz workflow, which of course is already very worked out in 3ds Max + VRay. Long story short, there might be reasons to not switch over to Blender for professional work, but the UI isn't one of them, IMO.
@larsandreasen4902Ай бұрын
@@Learn-archViz Thank you very much for the swift reply and advise :-) It is really good to hear that the UI isn't so daunting as I have heard! I am personally interested in trying out Blender for the purpose of 3D printing and photogrammetry. Meshmixer is still out there but is officially discontinued, it is probably just a question of time before it gets outdated and obsolete, and Blender seems to be the number one recommended alternative for working with STL / OBJ files and obviously a much more comprehensive and likely future proof solution. I will dig into it and try and get started on learning Blender :-)
@dennisbrown753Ай бұрын
you didn't use nodes where you something once and duplicate it everywhere.
@Learn-archVizАй бұрын
I only understand that in theory, and would definitely need to experiment, but yeah, I need to check that out.
@marc3dartist601Ай бұрын
I'm a senior 3dsMax user for many, many years and I use Blender now and then since 2003. Blender is now about 20% of my workflow. What's preventing me to leave 3dsMax? Edit Poly Modifier and the power of splines. I think Blender does a better job at importing DXF from Autocad than native DWG import to 3dsMax. I need both!
@Learn-archVizАй бұрын
Wow! Very interesting insight. Thank you for sharing. What you say here makes a lot of sense to me.
@marc3dartist601Ай бұрын
@@Learn-archViz Blender awesomeness that helped my workflow: BLOSM addon, Geometry Nodes, Sculpt.
@Learn-archVizАй бұрын
@@marc3dartist601 Yeah, I love the sculpting. I'll have to explore the others more. Thanks.
@nk-immersive-mediaАй бұрын
When arch studios start adopting blender , I might shift - for now - I don’t see any point other than the $ and personal reasons. There is nothing advantageous in the Blender workflow, when you have everything you need in 3Ds plus VRay and now Vantage for arch viz. Note, I’m talking from an ArchViz perspective only.
@Learn-archVizАй бұрын
Yes! I feel like a lot of the comments I get about Blender are 3d enthusiasts, but not professional archviz artists. I also have my workflow very locked in with 3ds Max, specifically for archviz projects. I DID really enjoy poly modeling in Blender, though.
@nk-immersive-mediaАй бұрын
Space mouse in 3Ds Max is awesome also. FYI I don’t model in 3Ds max without space mouse …
@Learn-archVizАй бұрын
True. I liked it specifically in Blender when used with the sculpting. It was awesome to completely navigate with my left hand while sculpting with my right. Great product.
@JJ-shibiАй бұрын
Very nice thanks
@JJ-shibiАй бұрын
Path tracer on is enough quality for me 😂
@sakhile_learnsАй бұрын
I love how intuitive Blender's modelling tools are for furniture in archviz work... But 3D Max is my main squeeze.
@Learn-archVizАй бұрын
I think I'm right there with you, so far
@myriadrheaАй бұрын
my favourite love of blender is that while yes, the base software is free, there is a massive community of professionals who have developed high quality paid tools for use in blender that just make the Quality of Life a wonderful experience.👌
@Learn-archVizАй бұрын
Yeah, that's huge! I still need to explore a bunch of that.
@georgeneverland896Ай бұрын
Hi! I love Blender and it's freedom to get it on whataver os or hardware and reopen a file, learn something new ecc.. and I hope too that at some point 3DS Max will merge with Mudbox and fully support Bifrost... When I model something relatively simple and straight forward, such as an apartment, I miss the ability to edit poly modifiers or modify primitive dimensions so much that I choose to return on 3DS each time
@Learn-archVizАй бұрын
Yep, I feel you on that. 3ds Max is great for architecture
@epkillaАй бұрын
great video, i can relate to the struggle. Not sure i will ever be able to leave 3D Studio Max unless something crazy happens.
@Learn-archVizАй бұрын
Yeah, same. I have no need to in my professional work. I don't pay fit my own license. But for KZbin, to reach a lot of people, Blender makes sense and it's a really solid option.
@pekvekАй бұрын
blender is stupid and it looks shit. max is best. Even anim8or is better
@Mark_5150Ай бұрын
I've been installing and downloading Blender since 2.8, but I just can't get the motivation or a project to work on to dive into it. I really don't do poly modeling anymore so it's hard to just start. I no longer use Max or Maya either.
@Learn-archVizАй бұрын
Yeah, I know the feeling. I've been thinking about this for a long time, but finally took the time to try. I definitely needed an interesting project to keep me motivated.
@hardwire666tooАй бұрын
I learned Blender, and still learn Blender the same way. Also came from 3D Studio but started back in the DOS days. Space mouse is cool, but 'L.Shift + Tilde' and WASD for fly through navigation was a game game changer. Also while in that mode hitting Tab kicks on a basic gravity and it becomes a walk-through mode, tab again to go back to flight. I also wouldn't say Blender is better than Max. Not in totality. It's not better than anything in totality really. But it does have a few specific places that is does crush everyone else. The poly-modeling tools are one of those places. I'll take it for that over Max or Maya any day.
@Learn-archVizАй бұрын
Oh, I have to try that fly through navigation. I love it in UE5, so maybe it will be great here too? Thanks for the awesome tips. I think what you said about Blender vs Max is true. I do really enjoy the poly modelling in Blender. Thanks for watching and for the feedback!
@guitopАй бұрын
I have tried so many times Blender, i have never been able to understand what's the fuzz is all about. I mean ok it's great if you really cant pay anything, or if you are a student that is starting in the industry. Honestly with the 3DS Max Indy licence, i probably wont switch to Blender soon. It takes too much time and energy to learn again :D Edit : i dont understand what you mean about the sculpting tool. Looks exactly like the sculpting tools from 3ds Max (freeform panel in the ribbon) to me
@Learn-archVizАй бұрын
I do think that the major excitement over Blender is the cost. Everyone can use it, so a lot of people think it is the "best." I mean, SketchUp even used to be like that, and it is not "the best" at all. I think the sculpting tools and workflow in Blender are FAR superior to what Max has. It just works way better. Someone else in here said it best, I think. Blender is not "better" in totality than other software, but it has a few key areas where it really stands out. I think I agree with that. I'm definitely not about to change my professional arch viz workflow. That is well established and doesn't need to change. But, for KZbin, I might do more Blender stuff because people like it and want to see it.
@GVidentifiantАй бұрын
From 3dsmax to Blender :)
@Learn-archVizАй бұрын
Not ready to switch, but for this project learning Blender has been a blast.
@GVidentifiantАй бұрын
@@Learn-archViz I'm switching, 6 yrs of 3dsmax -> 2 month of Blender ahah
@benveasey7474Ай бұрын
A BIG advantage for you should be the ability to create a technical drawing in Blender. 3DS Max will never have this ability because Autodesk earn most of their profits from CAD. See BonsaiBIM, MeasureItARCH, CAD Transform, CAD Sketcher, etc.