Modeling Boots pt. 2 | Character Creation Course | Part 14

  Рет қаралды 8,071

Studio Kavod

Studio Kavod

Күн бұрын

Пікірлер: 10
@renderllama7036
@renderllama7036 3 жыл бұрын
If some you want smoother boot, add subdivision modifier and if some edges look sharp, make sure your normals are facing the correct way (in edit mode -> A -> shift + N
@owenmerrill1501
@owenmerrill1501 6 ай бұрын
Thank you very much for this wisdom.
@AlexandarKaravelov
@AlexandarKaravelov 3 жыл бұрын
Bravo! So is a course made!
@dustinthefox7510
@dustinthefox7510 7 ай бұрын
i cant UV unwrap the laces even if i convert it to mesh
@Pleasantries
@Pleasantries 4 жыл бұрын
how do you parent all of the pieces of the character together?
@StudioKavod
@StudioKavod 4 жыл бұрын
You'll use an armature, and make the armature the parent of each object. But make sure you retop each object that we sculpted before trying to rig it. Those videos are coming shortly.
@Pleasantries
@Pleasantries 4 жыл бұрын
@@StudioKavod thank you so much!!
@TsunamiCGART
@TsunamiCGART 3 жыл бұрын
Amazing dude!!! Thank you so much ♥
@StudioKavod
@StudioKavod 3 жыл бұрын
You're welcome! I'm glad you liked it
@ІванЗелик-т9ю
@ІванЗелик-т9ю 3 жыл бұрын
Thank you very much!!!
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