N64 recompilation is here - and its looking good!

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Modern Vintage Gamer

Modern Vintage Gamer

Күн бұрын

Thanks to MANSCAPED for sponsoring today's video! Get 20% OFF + Free International Shipping + 2 Free Gifts with my promo code MVG or visit manscaped.com/mvg
Static Recompilation is the process of statically recompiling binaries into C code that can be compiled for any platform - and it's out now for the Nintendo 64 ! This is all thanks to a tool known as 'N64Recomp' developed by Mr-Wiseguy - it can greatly speed up the process of generating matching C code for almost any Nintendo 64 game. This new method can bring much faster N64 ports to the PC over traditional decompilation projects that can take years and thanks to the modern graphics API RT64, these ports can be enhanced with widescreen, higher framerates and much more. I've tested it and it works. And in today's episode we take a closer look. Thanks for watching!
Links/Sources/Credits:
► • Recompilation: An Incr...
► • Zelda 64: Recompiled f...
► github.com/N64Recomp
► github.com/Zelda64Recomp/Zeld...
► github.com/Decompollaborate/r...
► github.com/rt64/rt64
Timestamps:
00:00 - 00:51 - Intro
00:52 - 02:33 - Sponsor
02:34 - 04:44 - Limitations of Traditional N64 Emulation
04:45 - 07:27 - N64 Recompilation - how it works Part 1
07:28 - 08:57 - Running my own Recomp Tests - Does it work?
08:58 - 11:16 - N64 Recompilation - how it works Part 2
11:17 - 12:31 - Conclusion
12:32 - 12:50 - Outro
Social Media Links :
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► Threads : threads.net/ModernVintageGamer
► Facebook : / modernvintagegamer
► IG : / modernvintagegamer
► BandCamp : modernvintagegamer.bandcamp.com/
#N64 #Recompilation

Пікірлер: 1 400
@ModernVintageGamer
@ModernVintageGamer 23 күн бұрын
Get 20% OFF + Free International Shipping + 2 Free Gifts with my promo code MVG or visit manscaped.com/mvg #ad
@Kat21
@Kat21 23 күн бұрын
o k
@anonanonymous9670
@anonanonymous9670 23 күн бұрын
Do we even know what games they're going to port next? Mario 64? Ocarina of Time?
@user-zg3en9jg7q
@user-zg3en9jg7q 23 күн бұрын
@@anonanonymous9670 these already have decomps/native PC ports
@TuxedoMaskMusic
@TuxedoMaskMusic 23 күн бұрын
Are you concerned nintendo will strike it down and either way being the MAFIA ROOTS COMPANY that nintendo is, if its open source what's stopping them from pulling a "what sony did to bleem" and take that code and gate keep it after taking them to court? take the source code then profit from officially as sony does with bleem emulators code when they sell a ps1 game on psn for your ps3. It does happen and if i were the person who made that tool i would remain VERY ANONYMOUS...
@DJ_POOP_IT_OUT_FEAT_LIL_WiiWii
@DJ_POOP_IT_OUT_FEAT_LIL_WiiWii 23 күн бұрын
Times are hard lol
@marklarz4399
@marklarz4399 23 күн бұрын
SUPERMAN 64 4K 60 FPS WITH RAYTRACING LETS GO
@longshotomega4258
@longshotomega4258 23 күн бұрын
If you watch Nerrel's video the creator of this tool has already done a recomp of Superman 64, lol
@Ryusagi
@Ryusagi 23 күн бұрын
I can't decide if this is a madman or a revolutionary visionary
@Deep_wolf
@Deep_wolf 23 күн бұрын
TITUS
@indask8
@indask8 23 күн бұрын
*LEX WINS*
@Saver310
@Saver310 23 күн бұрын
And there's no time to waste
@MechMK1
@MechMK1 23 күн бұрын
The developers of Golden Eye saying "We fixed all glitches that didn't occur on our N64" shows that they genuinely cared about providing a faithful reproduction. It reminds me of an "emulator bug" that is sometimes being reported for Dolphin, stating that there are weird graphics artifacts in F-Zero GX. Closed as "happens on console too"
@ZeranZeran
@ZeranZeran 23 күн бұрын
The Super Mario Sunshine graphics do NOT happen on console But hell, I still feel lucky to play it in the first place without my old gamecube hehe
@saricubra2867
@saricubra2867 23 күн бұрын
I remember that i played a bugged copy of F-Zero GX on my Wii and the custom cars weren't loading properly
@oglostingaming
@oglostingaming 23 күн бұрын
@@ZeranZeran that is a GPU issue, not a Dolphin issue
@oglostingaming
@oglostingaming 23 күн бұрын
@@saricubra2867 by bugged he probably means pirated
@MechMK1
@MechMK1 23 күн бұрын
@@oglostingaming No, I mean a specific bug about certain vertices getting "stuck" and cars stretching across the map. It's a rare bug, but happens on consoles as well
@irgendwer3610
@irgendwer3610 23 күн бұрын
the fans do what Nintendon't
@MajorasWrath1
@MajorasWrath1 23 күн бұрын
The fans are neurotic obsessed manchildren who can't move on from their childhoods. Arrested development is sad to see.
@lolmao500
@lolmao500 23 күн бұрын
Nintendo hate their own customers... Nintendo could learn a lot from sony... even if sony arent perfect either...
@TheKingsOfGaming1889
@TheKingsOfGaming1889 23 күн бұрын
@@lolmao500 the last thing Nintendo should ever ever ever do is do anything that Sony is doing they've been dead in Japan for 20 years and you want Nintendo to be like Sony😂😂😂😂😂😂
@dawne2780
@dawne2780 23 күн бұрын
Nintendo still has the original source code don’t they? Nintendo doesn’t need this tool
@sair3190
@sair3190 23 күн бұрын
​@@dawne2780 so why didn't they make any improvements to Mario 64 in the all star collection? 🤔
@Valery0p5
@Valery0p5 23 күн бұрын
Remember when decompiling to remove AP code in a game was considered a slow and tedious one-by-one process? How far we have come... Having universal recompilers could make software preservation a lot easier in the future
@NoxiousNinja
@NoxiousNinja 23 күн бұрын
This tool produces some very low-level code, though, which would not *necessarily* be any easier to find AP checks in than the original assembly. However, I'm hopeful that AI tools will eventually be able to improve decompilers and help generate good high-level code.
@YoSlainn
@YoSlainn 23 күн бұрын
⁠@@NoxiousNinjayeah this is what i’m expecting to help with this stuff
@ZanaGBYT
@ZanaGBYT 23 күн бұрын
Not helping preservation at all, really. you need to already have extensive knowledge of the internal state of the game and that can only be achieved with a classic deompilation effort. On top of that the resulting code is not debuggable outside of the injected RT64 graphics pipeline. We're going to see hundreads of developers starting garbage projects with these sort of tools, never generate code that could compile the original ROM, and will get themselves stuck on what's essentially a raw machine-code-to-c conversion.
@tacokoneko
@tacokoneko 23 күн бұрын
it's good however as a programmer i can confirm that "full decompilation and manual handwritten PC port" is a little bit more powerful than static recompilation; because of that, Mario 64 and Ocarina of Time have advanced examples of these types of mods that static recompilation games can basically still only have in assembly: - design and import custom levels directly from blender - custom items - custom movesets - multiple types of multiplayer mods (splitscreen, online, coop, pvp, assist, etc) - object spawner - custom Fast3D materials (for non-raytracing rendering effects) - custom physics - import the main character into DIFFERENT GAME ENGINES as a playable character (libsm64) People who want to make the above mods possible without a genius assembly programmer will still continue to make "full decompilations" of individual games.
@tacokoneko
@tacokoneko 23 күн бұрын
of course for those who would like a very pure vanilla gameplay experience without invasive mods like Randomizers and increased difficulty, but just want full HD, ultrawide and high quality textures and models, static recompilation and full decompilation + handwritten PC port serve pretty much the same purpose
@--waffle-
@--waffle- 23 күн бұрын
Nintendo just downloaded this decompiler and is about to sell us every single N64 game on Switch 2.
@caiocc12
@caiocc12 23 күн бұрын
They should take care with the license and watermark any generated code. Do not let them freeload on the community effort when they are so toxic to the community themselves
@richard-davies
@richard-davies 23 күн бұрын
I honestly wouldn't put it passed them as Rockstar was caught using a homemade cracked exe to make a game work and sold it on Steam 😄
@manashieldworld
@manashieldworld 23 күн бұрын
​@@caiocc12THIS. I heard something to the effect of "Nintendo may use this" and my heart sank. Keep them away from this at all costs omg PLEASE.
@Melonposting
@Melonposting 23 күн бұрын
@@richard-davies”I wouldn’t be surprised if Company A did Thing B since Company C did Thing D” ???
@M_CFV
@M_CFV 23 күн бұрын
@@Melonposting except when you learn that nintendo has also been caught directly selling repackaged ROMs, with watermarks from a scene group found in the hex code of one in particular
@someone4229
@someone4229 23 күн бұрын
The next generation of emulating: Porting the entire thing to your device
@90sNath
@90sNath 23 күн бұрын
At that point, it ain't even emulating
@mattb4805
@mattb4805 23 күн бұрын
I expect that copyright will be more of an issue. Unless users are running the recompiler themselves on original roms, this means distributing recompiled binaries. This is distinct from other decompilation projects which reverse engineer the code and then separately reimplement the code from scratch, from a specification that isn't copyright encumbered. The binaries here are direct translations of the original binary code and almost certainly still carry it's copyrights. You might not be distributing a complete game (no art assets) but you are distributing code of the game which is equally covered by copyright. This is a huge potential liability.
@JollyGiant19
@JollyGiant19 22 күн бұрын
@@mattb4805The code wouldn’t violate copyright unless it is copied exactly which this doesn’t do. This is the equivalent of clean room design if you’re unfamiliar with. Even copying exactly wouldn’t necessarily be an issue unless a novel technique is copied. After all, x = 1+1 isn’t something you can copyright.
@flamingscar5263
@flamingscar5263 22 күн бұрын
@@mattb4805 if this was true a tool like Wine/Proton on Linux would be against microsofts copyright, what wine and proton do is take windows binaries and translates them to something Linux can understand, and proton is backed by Valve, Valve is the same company that took down Portal64 (a demake of portal for the N64) out of fear Nintendo MAY take some legal action, Valve is VERY careful with copyright law yet they make proton, which does this, it directly translates binares Microsoft owns the copyright of, if Valves lawyers are confident proton wont get them sued, then recompilation is also fine
@gamechannel1271
@gamechannel1271 22 күн бұрын
The same logic can be applied to art assets. You can't copyright a red pixel, but you can copyright a bunch of pixels that include a red pixel. Copyright is about an expression of an idea, and code falls under copyright. That's why code licenses exist - someone is licensing you the ability to use their copyrighted code.
@Dwedit
@Dwedit 23 күн бұрын
Back in 1999-2000, there was a Nintendo 64 emulator named "Corn" which used static recompilation to run the games. People had success running Super Mario 64 on a Pentium MMX.
@twobitsnick
@twobitsnick 23 күн бұрын
Holy shit, you awoke a memory I forgot I had
@Code7Unltd
@Code7Unltd 23 күн бұрын
>N64 recompiler named "Corn" >There's an independent platformer named "Corn Kidz 64" that emulates subtleties most 'throwback' platformers neglect What is it with 'corn' and 'Nintendo 64'?
@Elratauru
@Elratauru 23 күн бұрын
Corn, Connectix Virtual Game Station, Nesticle and Genecyst were too ahead of their times, running games from current generations on "current" pc hardware flawlessly.
@realizedvisions
@realizedvisions 23 күн бұрын
When did Nesticle come out? I ran that in the late 90's but NES was from a decade prior. ​@@Elratauru
@chiarosuburekeni9325
@chiarosuburekeni9325 23 күн бұрын
@@realizedvisions1997
@sweatbox128
@sweatbox128 23 күн бұрын
i bet the sm64 decomp guys wouldve liked this
@SkywardKkalox
@SkywardKkalox 23 күн бұрын
Referencing decomps helps this tool for development even more. Also, a full decomp is still better overall, as a result both programs can co-exist.
@creatorsfreedom6734
@creatorsfreedom6734 23 күн бұрын
soo will be able to use this on a home brewed ps 3 / 4 or no ?
@__Monke__
@__Monke__ 23 күн бұрын
the code would be a garbled mess
@JPS13Laptop
@JPS13Laptop 23 күн бұрын
Not really. The code produced by the recomp isn't easily readable
@abdullahnadeem1823
@abdullahnadeem1823 23 күн бұрын
@@__Monke__ For sure, but they would use it to see how the code functions for sm64, saving them a lot of time
@blitzerblazinoah6838
@blitzerblazinoah6838 23 күн бұрын
The N64 mini has surely come a step closer now.
@fadercreek
@fadercreek 23 күн бұрын
yup exactly
@mustardegg2
@mustardegg2 23 күн бұрын
But who will release it ?
@LM77va
@LM77va 23 күн бұрын
I wouldn't blame them.
@MattRose30000
@MattRose30000 23 күн бұрын
Nintendo has to sue the competition first lol and then steal their code
@rorz999
@rorz999 23 күн бұрын
I think Nintendo is done with mini consoles
@Jazzverso
@Jazzverso 23 күн бұрын
I'm excited for a Star Fox 64 PC port one day!
@PluckyD
@PluckyD 23 күн бұрын
YES!!! OMG, can't wait for that to happen. With how beloved it is, I hope it's in the works already
@Chalepastel
@Chalepastel 23 күн бұрын
4K 60FPS 16:9, new models, new voice lines, new textures and we have a new Star Fox game
@Jazzverso
@Jazzverso 23 күн бұрын
@@Chalepastel I would love 21:9 support as well
@LightsJusticeZ
@LightsJusticeZ 23 күн бұрын
@@Chalepastel Then port that into VR with cockpit mode and I'll have a field day
@AceStrife
@AceStrife 23 күн бұрын
@@Chalepastel 4k60 is 10 years ago. Arbitrary resolution and framerate is the target.
@hyperlinguist5284
@hyperlinguist5284 23 күн бұрын
Come on Conker's Bad Fur Day! We need a port of it!!!!!!!
@IntegerOfDoom
@IntegerOfDoom 23 күн бұрын
Not before Daikatana.
@jaykelley103
@jaykelley103 23 күн бұрын
F-Zero X with the DD Expansion Kit
@unguidedone
@unguidedone 18 күн бұрын
majoras mask and ocarnia of time are far more imporant
@hyperlinguist5284
@hyperlinguist5284 17 күн бұрын
@@unguidedone there's already pc ports of those two
@unguidedone
@unguidedone 17 күн бұрын
@@hyperlinguist5284 im aware its by zelda64recomp
@Counterfeit1993
@Counterfeit1993 23 күн бұрын
Woah you showed Duke Nukem: Zero Hour. I feel like nobody knows how good that Duke game is. It's my hope that it is one of the early games that gets the recomp treatment. I looked into it myself and saw it was quite a bit out of my wheelhouse.
@Rob-yk6oj
@Rob-yk6oj 23 күн бұрын
Duke Nukem Zero Hour is def an underrated gem. IMO it could be made even better with mouse & keyboard controls (I got it working on an emulator back in the day and did a play through that way which was cool). would love to see a recomp that allows mouse and keyboard controls as an option. Would be really cool for some other shooter games as well as RTS games like the Command & Conquer 64 port as well as Starcraft64. everyone is thinking higher FPS and Resolutions which is cool, but more control options is also a great opportunity here as well
@ORLY911
@ORLY911 23 күн бұрын
played it first time a couple years ago and was blown away by how fun it was. Only drawback was i played it on original hardware and didnt have save states, some of the harder levels are really punishing thanks to starting from the beginning! Also looks great on an emulator, so given a sort of Doom 64 EX style remaster would be awesome.
@Counterfeit1993
@Counterfeit1993 22 күн бұрын
@ORLY911 yeah no checkpoints was rough for that game. I was stuck on the first two levels for a very long time as a kid. Between no checkpoints and no memory card, I didn't make and progress for a long time.
@stereoplayerdx2308
@stereoplayerdx2308 23 күн бұрын
The autosave can really do some weird stuff in this game. I got softlocked in Great Bay Temple, so I quitted the game and started back at the start of the temple. The dungeon "restarted itself", its chests not being opened anymore, but I still had the cmap, compass and stray fairies. I had 21/15 fairies after having beaten the boss
@samothethief
@samothethief 23 күн бұрын
That got fixed in 1.0.1 that came out a few days ago.
@stereoplayerdx2308
@stereoplayerdx2308 23 күн бұрын
@@samothethief thanks, I've been playing the same version since it came out
@crystalwater505
@crystalwater505 23 күн бұрын
That's why I'm waiting for it to mature a bit before trying it out.
@zachtwilightwindwaker596
@zachtwilightwindwaker596 22 күн бұрын
How do you have 21 out of 15 fairies?
@stereoplayerdx2308
@stereoplayerdx2308 22 күн бұрын
@@zachtwilightwindwaker596 Being brought back to the start of the dungeon forced me to get everything to this point twice, including the 6 fairies I already got
@curtismaximus123
@curtismaximus123 23 күн бұрын
Wow, what a game changer! The widescreen HD Zelda looks incredible!
@nickwallette6201
@nickwallette6201 23 күн бұрын
* Game _recompiler._
@newbsagehaha
@newbsagehaha 5 күн бұрын
it looks way better than bad breath and tears, thats for sure.
@VanDammage87
@VanDammage87 23 күн бұрын
WWF No Mercy in widescreen and 4K with actual FMV videos and high quality audio for the entrances would be awesome!
@SeasoningTheObese
@SeasoningTheObese 23 күн бұрын
It's ironic that with model swapping, and raytracing, a N64 wrestling game will be able to take the models from the 2K games, and be the best looking wrestling game in existence, for free.
@loboneiner1034
@loboneiner1034 23 күн бұрын
All the AKI wrestling games are worth remasters, especially the Japanese only Virtual Pro Wrestling series
@manashieldworld
@manashieldworld 23 күн бұрын
I feel like I'm the only person who hates the idea of modernized n64 games and the legal hellhole it'll open for Nintendo to go ballistic.
@bjoernschumacher5852
@bjoernschumacher5852 23 күн бұрын
OH HELL YEAH!
@scikoolaid
@scikoolaid 23 күн бұрын
@@manashieldworld The reality is Nintendo probably will make use of the open source tools at some point and won't come down too hard where it's not legally obligated to do so. There's no way Nintendo could justify internally the cost to re-develop every game they'd like to repackage and sell. This is a benefit to them as well. N64 hardware is too unique that if nothing like this ever were done, all those games would die on the system and stay there forever.
@Eyetrauma
@Eyetrauma 23 күн бұрын
I really can’t get over how terrific the ergonomics of the MM recompilation are. There are AAA games don’t handle window resizing, gfx mode changing and controller mapping as well as it does. I have a laptop with switchable GPUs and didn’t even realize I was using the integrated one for a few hours. It’s insane.
@ShanetheFreestyler
@ShanetheFreestyler 23 күн бұрын
Ooh! How about F-Zero X, with the expansion kit, and the ability to add your own track decorations or change race options to create 20, 50, or 100 lap endurance races! (Of course the option to change retiring on fall out or power loss to a time penalty would make such a long race actually possible.)
@cmbaz1140
@cmbaz1140 21 күн бұрын
Dude...with how shitty online games these days are i would not be suprised if this blows up big... I myself will go for nba hangtime first
@tim.martin
@tim.martin 23 күн бұрын
Wow man. I didn't know recompilation meant this. Can't wait to recomp Wipeout 64, bumping up the framerate and resolution.
@Agent-mb1xx
@Agent-mb1xx 23 күн бұрын
F-Zero too
@Dracossaint
@Dracossaint 23 күн бұрын
Some game physics break. If the framerate gets too high
@Zeithri
@Zeithri 23 күн бұрын
Do it with the Shindou edition! It's the superior one.
@carlos32195
@carlos32195 23 күн бұрын
@@Dracossaint it is explain in the video of @Nerrel that frames are generated to keep the logic working at 20 FPS while showing a desire target of FPS.
@Melonposting
@Melonposting 23 күн бұрын
PS1 Wipeout already has a widescreen uncapped FPS/resolution PC port
@mathprodigy
@mathprodigy 23 күн бұрын
Man you are straight up one of my favorite creators on KZbin! I'm not a programmer by any means but I'm truly fascinated and intrigued by everything you share with us! Bless you MVG, here's to many more years of prosperity! 🍻
@SRC267
@SRC267 23 күн бұрын
Killer Instinct Gold needs this treatment
@RabiesTheBeagle
@RabiesTheBeagle 23 күн бұрын
That title theme song fkn rocks!
@paulanderson929
@paulanderson929 23 күн бұрын
We need 4k assets for this game. The pre-rendered graphics will look blocky... But yes excellent game.
@jakeparkinson8929
@jakeparkinson8929 23 күн бұрын
you better have a damn podcast for tech stuff, i could listen to you all day. kudos for making me fractionally less depressed.
@JazawaToad
@JazawaToad 23 күн бұрын
The way Nerell made it seem was "this turns any N64 game into a .exe instantly for you to play", or at least thats how I took it. I knew that was a misconception on my front lmao.
@beardalaxy
@beardalaxy 23 күн бұрын
so did i, think a lot of people thought it was like that.
@Nerrel
@Nerrel 22 күн бұрын
I didn't have the actual recomp tool while testing MM and I'm too dumb about programming to have made use of it anyway, so I settled for a more scant overview of how it works. I'm glad MVG was able to fill that part of the process in with more depth
@Zenik506
@Zenik506 22 күн бұрын
​@@NerrelNah that's ok. All that matters is that I'll be able to see Tingle at 8k with Ray Tracing and 4k textures. And also play Majora's Mask.
@beardalaxy
@beardalaxy 22 күн бұрын
@@Nerrel bless up
@user-yk1cw8im4h
@user-yk1cw8im4h 22 күн бұрын
Just need someone to write a gui to make it easy
@blitzerblazinoah6838
@blitzerblazinoah6838 23 күн бұрын
This will be extensively applied to WCW/nWo Revenge, WWF no mercy and Virtual Pro Wrestling 2
@chiarosuburekeni9325
@chiarosuburekeni9325 23 күн бұрын
Cant wait
@Kknewkles
@Kknewkles 23 күн бұрын
The first time I heard of this, I said out loud "f***ing what?!" But yeah, makes sense. Even getting the static recompiling right alone, with all the source code available, is quite an undertaking on its own, but this is also a bunch of reverse-engineering on top of that. Marvellous stuff. (Programmer over here) This being C makes me extra happy, being my preferred language, and this can also serve as a great learning resource for budding game programmers and modders. Awesome stuff all around.
@KyleDavis328
@KyleDavis328 23 күн бұрын
C is also what N64 games were written in originally. Not that it'd matter too much, but it makes the most sense for decomp project trying to target the N64 again, like SM64 romhacks, which can essentially use the same compiler that Nintendo did to get working N64 roms.
@Kknewkles
@Kknewkles 23 күн бұрын
@@KyleDavis328 oh, didn't know that. Then again, it makes sense. Back then, depending on exact time, you either had the choice of assembler for the console's chip, or also C.
@Ashe_S_
@Ashe_S_ 22 күн бұрын
@@Kknewkles Yeah, the oldest actual version of C++ that even might have been used didn't release until 1998, so I doubt Nintendo would have been very interested in writing a compiler for it halfway through the N64's lifecycle, if at all.
@hi_tech_reptiles
@hi_tech_reptiles 23 күн бұрын
Imagine something similar for PSX. Or even Saturn. This is an achievement tho for sure.
@pedronicolau9246
@pedronicolau9246 23 күн бұрын
Panzer dragoon saga recompiler 🤤
@Dad_Shoes
@Dad_Shoes 23 күн бұрын
I know it's unlikely, but imagine Gamecube games recompiled.
@zeross39
@zeross39 23 күн бұрын
@@Dad_Shoes yes please i want to play wind waker in a not crappy way :D
@LordButtsauce
@LordButtsauce 20 күн бұрын
​@@zeross39wwhd is super easy to emulate if you dont mind all the changes they made
@Tclans
@Tclans 23 күн бұрын
Though more obscure I’d love to see project around C&C 64 and BodyHarvest. Cnc performance wise and bodyharvest texture and lighting wise.
@SethMcKenzieTV
@SethMcKenzieTV 23 күн бұрын
Would love it if Factor 5's Indiana Jones and the Infernal Machine could receive this treatment, but them using their own microcode could prove a challenge
@DoinThatRag
@DoinThatRag 22 күн бұрын
I've got some bad news then. Factor 5 were legit development wizards, and a lot of the games they created saw them also introduce their own microcode (which replaces the logic implementing the instruction sequencing in the processor with its own custom implementation), which the N64 supported. Unfortunately this recomp tool does not have the ability to deal with microcode other than Nintendo's standard microcode shipped with the console as far as I am aware at this time. Another way to think of this were if someone created a SNES recomp tool, you wouldn't just be able to point it at StarFox and expect success, because you would also need to introduce support for the SuperFX chip in order to work properly.
@cassianomartin2699
@cassianomartin2699 23 күн бұрын
And someone said a looooong time ago that N64 emulation would be never possible. This is the third evoltution since emulatores popped up, from CPU -> interpreter CPU -> dynarec CPU -> C++ What a blast!
@doigt6590
@doigt6590 23 күн бұрын
Not C++, it's C, didn't you watch the video?
@cassianomartin2699
@cassianomartin2699 23 күн бұрын
@@doigt6590 did you read the code? Do you know C code can be compiled by a C++ compiler?
@doigt6590
@doigt6590 23 күн бұрын
​@@cassianomartin2699 yes did look at the repo and the code there. And no a C++ compiler is not a good C compiler. C has different pointer mechanics that are just so slightly different effects than C++ that you are really shooting yourself in the foot without realising as the differences are quite nasty. Also C has a keyword C++ doesn't recognise: restrict. C also has a few wild things that it allows that a C++ compiler will think illegal. Did you know, before I told you, that C++ cannot always compile C code and that even when it does, it isn't accurate?
@doigt6590
@doigt6590 23 күн бұрын
@@cassianomartin2699 It seems youtube removed my comment for no reason. The short recap of the deleted comment is that C allows things that are illegal in C++ (for good reasons, but still the C++ will fail here), C has the restrict keyword but not C++, C has slightly different pointer mechanics (which will compile in C++ but can have catastrophic effects).
@angeldude101
@angeldude101 23 күн бұрын
​@@doigt6590 Stuff like this is why I generally prefer emitting LLVM IR directly since the compiler can get a lot more specific on what the optimizer is allowed to do with it.
@mathprodigy
@mathprodigy 23 күн бұрын
So as a complete casual, for me this means we can get lots of n64 titles with 4k 60fps and other cool features 😊
@silverwah
@silverwah 23 күн бұрын
Higher fps targets too. This makes it a native pc application so the limits are through the roof.
@stevenbenson9976
@stevenbenson9976 23 күн бұрын
As a silver mentioned it'll be a native application as well. It won't take an emulator running underneath it to do anything. It'll be 99% as if it was developed for pc to begin with
@ColorblindMonk
@ColorblindMonk 23 күн бұрын
@@silverwah Should also be said that the renderer used for the recomps is also coming to emulators via a plugin. So even games yet to get ported will eventually reap similar benefits with the same features.
@KyleDavis328
@KyleDavis328 23 күн бұрын
I was playing the Majora's Mask recomp at 1440p and 170fps (my monitor's specs), with the way that frame interpolation is set up (which will very much depend on the game having one implemented by the recomp maintainers) there's really no limit to what it can do.
@chiarosuburekeni9325
@chiarosuburekeni9325 23 күн бұрын
Wont this kind of break some N64 games we all grew up loving? Like I’m imagining some n64 games running at 60 frames that were normally running at like 20 lol. It would be kinda weird hahaha
@AlanBowker
@AlanBowker 23 күн бұрын
This is really awesome to see. I'm excited to see what comes from this project. It'll look really cool to see several different native ports on my steam deck with custom artwork and such. To the developers: keep up the amazing work. I can't speak for everyone, but I definitely appreciate all the hard work that you do to let me easily relive my childhood gaming days on modern technology. And thank you, MVG for bringing this project to my attention.
@DarkDyllon
@DarkDyllon 23 күн бұрын
"I can see a market for N64 markets coming to modern hardware" i'll stop your coping there, Nintendo will never do this, they will never use a 3rd party open source tool to make their games function better and natively instead under a shitty emulator they developed. Although this can open the door for some amazing projects, like BK and BT cross game randomizers on PC. I know the Majora's mask decomp was already really far in, so this will just speed it up a bit, I know the OOTPC crew is working on it, so hopefully once that's done they'll add the randomizer options into it like OOT PC, and hopefully they'll do what the emulator can do currently and make a OOT+MM randomizer, currently only on Emulator, but I really want it to come to the PC ports.
@isaiahbriggs2093
@isaiahbriggs2093 22 күн бұрын
other developers who lost source code could
@starfox300
@starfox300 22 күн бұрын
Correct, they will pretend recompilation does not exist and keep using their garbo emulators. Japanese seniors cannot stand the thought that some random dudes in their basement are more competent
@HondoJarrus
@HondoJarrus 23 күн бұрын
This is such a great explanation of how the tool works and what is needed. Amazing work!👏
@1gnore_me.
@1gnore_me. 23 күн бұрын
this is honestly groundbreaking technology. I wouldn't be surprised if we saw this for other consoles down the line as well, we're looking at the start of a whole new way to play retro games. like, imagine this but for SNES games ... imagine playing super mario world at 120 fps.
@TheAbsoluteJay
@TheAbsoluteJay 23 күн бұрын
I saw another video on this over the weekend, and knew you'd have a more technical explanation, and so glad you did!
@McBerts522
@McBerts522 23 күн бұрын
Rgt needs them AKI wrestling n64 games. Gotta get going on them.
@loboneiner1034
@loboneiner1034 23 күн бұрын
I need em too
@DarkIceKrabby
@DarkIceKrabby 23 күн бұрын
Honestly, the Banjo games are probably what I'm looking forward to most with this.
@LordButtsauce
@LordButtsauce 20 күн бұрын
same. i never played them on actual hardware and n64 emulators are so jank i never even bothered trying to play that way.
@MSDGAMEZ
@MSDGAMEZ 23 күн бұрын
Im playing through the Majoras mask recomp. Just beautiful
@crystalwater505
@crystalwater505 23 күн бұрын
Where is your stream of the game? I don't see it on your channel.
@crystalwater505
@crystalwater505 23 күн бұрын
@@R10_da_Chini I don't get it.
@majicktek5051
@majicktek5051 8 күн бұрын
@@crystalwater505 they never said they were streaming it
@crystalwater505
@crystalwater505 8 күн бұрын
@@majicktek5051 Wtf.
@Mospen
@Mospen 23 күн бұрын
I'm really pumped for this tool. I see many N64 classics getting new life on PC with this. Goldeneye, the WCW/WWF games. So much good stuff! Well done video MVG!
@MartinBarreby
@MartinBarreby 23 күн бұрын
Good summery and well explained! Looking forward to see how this develops and so many games I would like to play in a more stable way with higher framerates and resolutions. :)
@thelegendaryqwerty
@thelegendaryqwerty 21 күн бұрын
PC is the preservation of games platform.
@ericb7937
@ericb7937 23 күн бұрын
Perfect dark with more than 8 fps! Can't wait
@CasepbX
@CasepbX 23 күн бұрын
Perfect Dark already has a PC port you can DL.
@AceyTM
@AceyTM 21 күн бұрын
Decomp projects such as OoT or Mario 64 are very important because they allow us to do modding / rom-hack with an incredible level of customization (like Indigo for OoT, truly an amazing project). Those rom-hack projects are built to be n64 binary, so I think that this tool will allow us to mod and then port it to a PC experience with ease, which is amazing in order to allow people to experience those mods.
@WhatAboutZoidberg
@WhatAboutZoidberg 23 күн бұрын
Was waiting on this video, immediately thought of you when I heard the announcement. It's really a remarkable piece of kit and should really make things interesting in the near future.
@spitfiremanlizerd
@spitfiremanlizerd 23 күн бұрын
loved the recompile of SM64 on switch. So much better than the collection nintendo did themselves.
@LuigiXHero
@LuigiXHero 23 күн бұрын
Thats with the decomp not recomp lol
@Domanator316
@Domanator316 23 күн бұрын
Holy smokes MVG I can't believe you tested this on Duke Nukem Zero Hour! I made the cheevo list for that game over on Retro Achievements I love that game!
@sokoloft3
@sokoloft3 23 күн бұрын
Looking forward to seeing a decomp of Donkey Kong 64
@willwunsche6940
@willwunsche6940 22 күн бұрын
3:55 Small correction, I believe it was possible to do high refresh 16:9 Mario 64 emulation at that time. I remember Nerrel did a video about Mario 3D All Stars at the time and mentioned it I think. He's pretty reputable when it comes to emulation type stuff.
@CasepbX
@CasepbX 23 күн бұрын
Would really love to see Wave Race 64 at 60fps+
@rushslowly9450
@rushslowly9450 23 күн бұрын
That would be very nice!!
@Elratauru
@Elratauru 23 күн бұрын
Man, I need a Rogue Squadron N64 port now, the PC version is stuck to using weird pc menus and old graphic API's. It's such a pain to get setup correctly, and the N64 version feels way more polished.
@1Medivh9DSparil9JagarTharn4
@1Medivh9DSparil9JagarTharn4 14 күн бұрын
Also camera issues and overtuned difficulty.
@DanielDugovic
@DanielDugovic 23 күн бұрын
Thanks for making this detailed breakdown of existing problems and of this approach and its limitations. As I was watching I admit I was about to start searching for other videos, but you anticipated and answered my questions. 3:30 Arguably if the developer had the original source code, perhaps with time and materials they could do better; but likely it is cost-prohibitive to do so.
@Loadernator123
@Loadernator123 23 күн бұрын
Absolutely mind blowing stuff.
@abasgames
@abasgames 23 күн бұрын
hopefully something similar happens to other emulator's especially ps2-4 xb360
@--waffle-
@--waffle- 23 күн бұрын
For sure. We need PS2!
@2.Plus.2.Equals.5
@2.Plus.2.Equals.5 23 күн бұрын
Cool stuff. PC ports should be interesting. MP GE:007 64 on PC with mods. Sign me up.
@BlackHoleForge
@BlackHoleForge 23 күн бұрын
Even though it's monday, I'm real happy to be up. Thanks for a great video to start off my week.
@ramonmarcondes3915
@ramonmarcondes3915 23 күн бұрын
@ModernVintageGamer , this video reminds me that there was an old N64 emulator called "Corn". It used assembly language and Static Recompilation to emulate N64 games and was very fast, even faster than UltraHLE in some cases. My AMD K6-2 500 MHz and Voodoo Banshee ran Super Mario 64 at full speed. But the problem is that compatibility was very low, only Super Mario 64 was playable until the end on that emulator.
@ctrlaltrees
@ctrlaltrees 23 күн бұрын
The mental image of my favourite big KZbinrs shaving their ⚾⚾ will never not be funny to me
@Leahi84
@Leahi84 23 күн бұрын
I really hate when KZbinrs get that sponsor. Just gross.
@666WolfWere
@666WolfWere 23 күн бұрын
A man has to live. And shave the balls. Stop complaining
@MrPoeGhost
@MrPoeGhost 23 күн бұрын
@@Leahi84 It's not like they're sending you pics of them shaving their C&B. Who cares?
@Mankepanke
@Mankepanke 23 күн бұрын
It's as natural as going to the toilet. Everyone does it, so calm yourselves
@robertjenkins6132
@robertjenkins6132 23 күн бұрын
I guess I am old fashioned but I reckon that men should not shave below the neck (women can if they want). I mean, people can do what they want obviously, but that is just my philosophy: masculine = hairy body; feminine = hair on top of head but (optionally) less hair elsewhere
@igorgiuseppe1862
@igorgiuseppe1862 23 күн бұрын
dimitris? i saw a lot of videos from this channel in the past but never knew your name xD
@VinnyBagOfChips
@VinnyBagOfChips 23 күн бұрын
this is awesome! i cant wait to see how this develops!
@Breakbeats92.5
@Breakbeats92.5 23 күн бұрын
MVG is just being modest, it looks fantastic! I've never seen games look this sharp and crisp. If that weren't enough the UI makes it very easy to get up and running. I had some issues with mapping controls to my N64 controller that is outfitted with a usb connector so I just used a PS3 joystick and did my best at mapping that to the N64 layout. N64 emulation may have plateaued with this one.
@IdealIdeas100
@IdealIdeas100 22 күн бұрын
I love how developers figured out a way to use copyrighted material without distributing copyrighted material to avoid nintendo from being able to issue DMCAs. Nintendo must be going bald from stress thanks to this newer innovation.
@ruolbu
@ruolbu 20 күн бұрын
They will hook onto the open source solution that others developed for them for free and eventually use the same or comparable tech to sell the games. Sure they want control, but lacking that they can still profit off the work.
@klimisioannidis
@klimisioannidis 23 күн бұрын
Since it's based on MIPS code reverse engineering, what about extending the scope to PS1, PS2 and PSP? I wonder if it's considered.
@zackwumpus9364
@zackwumpus9364 23 күн бұрын
even though they share the same processor, They are very different devices. Different GPUs/PPU, BIOS everything is different.
@klimisioannidis
@klimisioannidis 23 күн бұрын
@@zackwumpus9364 I know that but the tool used shares the same opcodes etc. I bet that atleast 90% of the instructions is shared.
@zackwumpus9364
@zackwumpus9364 23 күн бұрын
@@klimisioannidis i mean yeah, the code could definitly be reused, but i feel like they should just use a different codebase with reused code if they want to extend to ps1, ps2 and psp, because all of them are completely different consoles other then the processor.
@ColorblindMonk
@ColorblindMonk 22 күн бұрын
This project has the benefit of more complete decomp projects to reference than any other console. Wouldn't be impossible, but probably would require more time to figure out all the quirks of the target platform than any skilled engineer could reasonably throw at it.
@Kavukamari
@Kavukamari Күн бұрын
i feel like this method could be useful for all kinds of things, because you don't even need the source code, you just need to look at what the origin cpu can do, find the closest equivalent in the target hardware, patch anything that doesn't match, add some useful insertion points for additions and modifications, and you're basically good, rather than reverse engineering a whole code base, and it works for pretty much anything compiled onto the origin hardware
@Fuuntag
@Fuuntag 23 күн бұрын
When both MVG & DF do videos about it you know it’s BIG.
@xHyperElectric
@xHyperElectric 23 күн бұрын
He should license his code with the F*** Nintendo license. Anyone and everyone can use the code for any reason, except Nintendo who can’t use it at all
@manashieldworld
@manashieldworld 23 күн бұрын
Perfect timeline.
@ColorblindMonk
@ColorblindMonk 23 күн бұрын
"We love open source, except when it comes to X company"
@zackwumpus9364
@zackwumpus9364 23 күн бұрын
nintendo has there own inhouse emulation team whenever they need anything related to that. They dont use custom emulators, they use custom roms tho.
@TheKingsOfGaming1889
@TheKingsOfGaming1889 23 күн бұрын
Yeah that'll show em!!! 😂😂😂😂😂
@yourself1210
@yourself1210 22 күн бұрын
Pfft… acting like Nintendo would even use good technology
@campoyo3788
@campoyo3788 23 күн бұрын
I'm too dumdum to code so I'll wait for the heroes to recompile "Beetle Adventure Racing"
@GiuseppeGaetanoSabatelli
@GiuseppeGaetanoSabatelli 22 күн бұрын
This will snowball into mods as insane as we've seen for the Mario 64 pc port. Imagine a total conversion of Majora's Mask that adds all the models from the 3DS version, or just general graphical overhauls. Exciting
@DanbyArg
@DanbyArg 7 күн бұрын
The quality of this video is so crisp that I thought I accidentally switched tabs to github at 8:58
@user-ko8kp6mz2u
@user-ko8kp6mz2u 23 күн бұрын
Imagine incorporating online lobbies into games like Mario Kart or Smash Bros. Then it would be wonderful if this new technology could be transferred to consoles that are difficult to emulate, such as the PS2 and PS3, or consoles that use an API similar to that of the PC, such as the Xbox family of consoles.
@zeross39
@zeross39 23 күн бұрын
the problem with the ps3 is that it had all this processing units that were doing specialized stuff on parallele. its not exactly like a multicore cpu and so instruction can't easily be mapped one to one for a x64 architecture. even if they did manage it, a multicore cpu is not really like those units and won't perfom as well so it woumd'nt really work
@TamanLinkin
@TamanLinkin 23 күн бұрын
Nintendo to lawyer : Wait! Let them cook. We attack when its almost complete.
@zackwumpus9364
@zackwumpus9364 23 күн бұрын
this is a clean room RE project. Meaning they arent allowed to do anything about it.
@uponeric36
@uponeric36 23 күн бұрын
@@zackwumpus9364 So few people understand this type of thing it's insane. Not one bit of the program is Nintendo code; and you need to provided your own rom. Meanwhile the latest big profile thing were the Garry's mod Nintendo takedowns most of which were literal model and texture rips straight from Nintendo games. There is no reason to think Nintendo will take this down.
@AngieAlf
@AngieAlf 23 күн бұрын
That rabbitizer tool looks cool
@NatetheNintendofan
@NatetheNintendofan 23 күн бұрын
Can't wait till we get a Superman 64 decompilation
@martinantelo7086
@martinantelo7086 23 күн бұрын
It's already in the works.
@abdullahnadeem1823
@abdullahnadeem1823 23 күн бұрын
Gex64
@omegarugal9283
@omegarugal9283 23 күн бұрын
not even thst would be good
@ModernVintageGamer
@ModernVintageGamer 23 күн бұрын
It’s coming
@dftfire
@dftfire 23 күн бұрын
​@@abdullahnadeem1823You'd be better off playing the PS1 version of the first Gex 3D. The N64 port isn't great, especially the camera Deep Cover was a better port, but the PS1 version is still the one Crystal Dynamics made directly
@kelvinhbo
@kelvinhbo 23 күн бұрын
Nintendo's lawyers just entered the chat**
@migovas1483
@migovas1483 23 күн бұрын
they are watching while stretching their fingers..
@jonpatchmodular
@jonpatchmodular 23 күн бұрын
​@@migovas1483 their fingers and their definitions of copyright law
@migovas1483
@migovas1483 23 күн бұрын
@@jonpatchmodular yep, they keep finding loopholes, or ways to pressure..
@migovas1483
@migovas1483 23 күн бұрын
@@foreversable in Theory yes, but they will claim you 'KNOW' something, something,something, about the architecture, engine, etc , protected by law yadayadayada.. but at this point they should just give up.
@philipegoulet448
@philipegoulet448 23 күн бұрын
​@@foreversableSadly, that does not matter for nintendo. They simply sue you, and even if you are right, they know damn well you don't have enough money to fight it in court.
@MotoringBoxTV
@MotoringBoxTV 22 күн бұрын
Wow, Majora's Mask at 60fps looks amazing!
@jamescampbell6728
@jamescampbell6728 22 күн бұрын
This is truly incredible. I hope we can do this for every retro console and get full de-comps of every game in history!
@gdot1803
@gdot1803 23 күн бұрын
Steam Deck continues to be a better Nintendo game-playing handheld than the Switch...
@TheKingsOfGaming1889
@TheKingsOfGaming1889 23 күн бұрын
Lol sure
@llSuperSnivyll
@llSuperSnivyll 23 күн бұрын
Unfortunately its availability is more limited.
@Sly2Cooper
@Sly2Cooper 23 күн бұрын
@@llSuperSnivyll huge install base of Switch didn't help it one bit to be a better legacy platform. It's only up to players to appreciate the unprecedented freedom of choice Steamdeck provides. Or continue to stuck with Nintendo's greed, restrictions and lazyness.
@nunyabiddeness6544
@nunyabiddeness6544 23 күн бұрын
Original model steam deck, refurbished, with a microSD card would come out to the same cost as a Nintendo Switch, and can easily run games up to Gamecube, PS2, and Wii with enhancements, and can run Wii U and Switch Games at their native resolution. Also, if you're in the steam ecosystem, you get access to steam sales. This opens up some of the best games on the PC for less than 10$ a pop. Stone cold classics like Portal 2, Fallout: New Vegas, Resident Evil remake, Batman Arkham series, and DOOM for just a few bucks each. There's also a shitton of indies you can get on deep discount or even for free, like the Deltarune games. The deck at its absolute rock bottom cheapest completely smokes switch in the current year. The only thing that could make Nintendo's walled garden more appealing is a successor with backwards compatibility that includes increased performance out of the box
@llSuperSnivyll
@llSuperSnivyll 23 күн бұрын
@@Sly2Cooper I exclusively talked about the availability. Where I live in I cannot get a Steam Deck, for instance, as there are no places that sell them nor you can order one through the Steam page. You either have to get a Switch or pray your Steam Deck does not have any issues because who's gonna fix them?
@madfinntech
@madfinntech 23 күн бұрын
Nintendo hears about it: Aaand, it's gone.
@Golecom2
@Golecom2 23 күн бұрын
The best part is, they can't do a thing.
@RevDrCCoonansr
@RevDrCCoonansr 21 күн бұрын
A few weeks ago I bumped into this while surfing. There is already a Mario 64 and a Zelda 64 (OOT) Floating around and I read that someone was working on Majora's Mask. This is really good news. It opens so many doors for playing games we all love on the platform we all love.
@geraldraynaud4555
@geraldraynaud4555 20 күн бұрын
I’ve been enjoying the Super Mario 64 decomp port on my homebrewed PSP. Hopefully this opens the door to more of those ports making it over there!
@User-zh7jh
@User-zh7jh 23 күн бұрын
Dude these guys really need to work on the Xbox 360 XEX recompiler for Windows
@kosmosyche
@kosmosyche 23 күн бұрын
Dude, not only do you look like Kratos, you are Greek as well. This is kinda awesome. 🙂
@offspringfan89
@offspringfan89 23 күн бұрын
Haha, he's Australian, but most likely has Greek ancestry.
@grizzlyflute
@grizzlyflute 19 күн бұрын
I think Body Harvest will greatly benefit from this. Would love to give that a play through at 60fps/ultrawide
@ProzacgodAI
@ProzacgodAI 18 күн бұрын
This was something I always imagined doing! I was tempted to do it with NES, I looked at what this tool is doing and OMFG it's WAY deeper than I had considered. I tried making a tool for this for just 6502 emulation, but it was beyond me at the time I did it many years ago.
@CatgirlFingies
@CatgirlFingies 23 күн бұрын
This stuff just keeps amazing me! I love the modding & hacking community
@fadercreek
@fadercreek 23 күн бұрын
They have the most leverage in the video game community they make big companies better
@mikeyjohnson5888
@mikeyjohnson5888 18 күн бұрын
Its interesting. A little more than a decade ago general static recompilation was seen as a pipe dream. Many said it would never be possible. Yet here we are.
@juanmacias5922
@juanmacias5922 23 күн бұрын
This is amazing! I wonder if this could also help people learn to program for the N64, as you could study the new source code.
@RetroPlus
@RetroPlus 21 күн бұрын
This is extremely exciting, i can't wait to see what people do with this
@johnnyrocketsttv
@johnnyrocketsttv 14 күн бұрын
I can’t wait for this to get so advanced that you can just download these finished recompilations off the internet just like downloading a rom haha
@AllieRX
@AllieRX 22 күн бұрын
Can't wait for a recompiled port of WWF No Mercy!
@Wellinkton90
@Wellinkton90 22 күн бұрын
Body Harvest recompilation PLZZZZ!!!!
@Stu2be2
@Stu2be2 23 күн бұрын
I love all these retro breakthroughs plus no pun intended the one up on Nintendo 😂
@NinesNook
@NinesNook 19 күн бұрын
This feels like the atom just got split for the first time for N64 games, Im beyond excited to see the entire library potentially preserved forever in this manner!
@matematicaluan
@matematicaluan 23 күн бұрын
very interesting! im going to check it out!
@MegaManNeo
@MegaManNeo 23 күн бұрын
I too think there is still a space for emulation and it's great especially there are so many older/low priced devices to run games with. Still I love to think for myself decomps are the next step in preservation of older games and especailly with N64 games, it seems like a good thing given how complex it can be at times (see the framebuffer for instance).
@Lookingformorefun
@Lookingformorefun 2 күн бұрын
character model and map look so good
@HeroesLeftInMan
@HeroesLeftInMan 22 күн бұрын
Oh boy. New stuff for the portmaster project.
@lz618
@lz618 22 күн бұрын
You finally did a better "Bye for now" that doesn't look like you're about to punch me. I can't believe it.
@OnnieKoski
@OnnieKoski 14 күн бұрын
When I first saw this, I was hoping it would be more of a drag and drop experience. It’s still pretty amazing and the Majora’s Mask recomp is great!
@loboneiner1034
@loboneiner1034 23 күн бұрын
The AKI wrestling game mod scene is about to go nuts
@Codex0nz
@Codex0nz 23 күн бұрын
Super fascinating as a dev, quite an incredible approach
@cassianomartin2699
@cassianomartin2699 23 күн бұрын
Yes it is, crazy how it gets almost near 1:1 ratio for each mips function. I'm wondering after compiling the C code how much it expands to x86
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