I want a separate tutorial for the foliage haha. That grass and the cute little shimmery wind shader is just so prett.
@StrayVertex4 жыл бұрын
Second that! edit: trees look like simple cards tho?
@MaSsD3str0yer4 жыл бұрын
@@StrayVertex I'm pretty certain they are- since they're not moving at all xD
@AlexiosLair4 жыл бұрын
That's not going to be Quixel tutorial though, but UE4. And there are tons of tutorials on grass on it.
@callum62244 жыл бұрын
Collateraldebris that’s called ‘billboarding’ if I understand you correctly
@chadyonfire78784 жыл бұрын
make it happen
@jabourq3 жыл бұрын
To anyone else who almost had a stroke trying to figure out how to 'append' a layer... it's not called 'appending' it's called layer clipping. .-. Why it wasn't refered to such in the video, we'll never know. Alt + Click on a layer.
@StylizedStation4 жыл бұрын
Guys, this is awesome. Thanks so much for sharing this.
@tjseries30574 жыл бұрын
You were probably waiting for this
@teddybergsman53584 жыл бұрын
Really glad you like it!
@asianhavoc18724 жыл бұрын
How are you not verified and why dont you have more subs!?😆
@StylizedStation4 жыл бұрын
@@tjseries3057 Pretty much. A ton of great tips I'm going to use in future videos.
@StylizedStation4 жыл бұрын
@@teddybergsman5358 You go Glen Coco!
@playonce41864 жыл бұрын
Oh wow the quality of these scene is outstanding!
@jaydonpro20194 жыл бұрын
i was about to start a Stylized Environment with megascans ... lucky day
@asianhavoc18724 жыл бұрын
Can I make Megascans with the photos from my Samsung M30 16mp Camera??
@JonathanWinbush4 жыл бұрын
Thank you been waiting on this one for a minute since you guys teased it a few months ago
@mahdihasankhan44194 жыл бұрын
finally something about stylized design!
@philosophyfrog26534 жыл бұрын
That landscape is absolutely gorgeous!. I would pay a good penny to see the entire process.
@pnvgordinho3 жыл бұрын
What impresses me is that you can save as a smart material and apply it to other assets and it works.
@hallu74774 жыл бұрын
Man the environment at the end, freaking beautiful
@NovaNocturneArt3 жыл бұрын
I've been using Substance painter.... but this... it's so sleek, so clean, so organized!! my gosh I need this.
@DeviMon13 жыл бұрын
The final enviornment looks so much better than all the hyper-realistic ones. God I love stylized styles
@Anthro4 жыл бұрын
I dont even make games or anything but damn this was interesting as hell.
@tomeryud4 жыл бұрын
same lol
@devm32404 жыл бұрын
We are exploring the Quixel in every tutorials . We need more in less time 🤍🖤
@gilserranito9514 жыл бұрын
Substance Painted: *sweats nervously*
@Skyflairl2p4 жыл бұрын
If only i had this half a year ago.. Great stuff as always!
@CrossyThePengi2 жыл бұрын
Thank you for the tutorial! I have now created a rock.. It may not look good, but it is a rock.
@logvandyn_spore3 жыл бұрын
Very helpful tutorial! This was my first time using Mixer, and I only had to look up how to "append" things. (Hold alt and click!)
@GiPa984 жыл бұрын
wooo really awesome. I'm just getting started with mixer and I've been experimenting a bit with rocks, tiles and bumpy materials in general combining them. Didn't really know what solid layers could be useful for, well, now I do! Thanks for everything, and keep going!
@MishkaSky4 жыл бұрын
Sweeeett! Exactly what I needed, right for my birthday haha. Thanks a lot Quixel.
@gdavis3d4 жыл бұрын
Happy Birthday!!
@MishkaSky4 жыл бұрын
@@gdavis3d Thanks man =). Great tutorial btw.
@pzah334 жыл бұрын
What an great tutorial. I'd love to see more Mixer tutorials, and Mixer + Blender setups. Texturing custom assets, both organic and hard surface would be interesting to see. What did the artist here use for baking and UV-ing, Zbrush? Also, do you need UVs for the procedural texturing, or only if you are painting on the asset?
@thequicksketcher4 жыл бұрын
8:18 Imperfection Maps are sick!!!😱✨
@thequicksketcher4 жыл бұрын
7:00 into the tutorial...so informative and straight to the point on sculpting and getting the stylize mesh ready in zbrush....So great so far...like starting at the base color in mixer now...background music is awesome!!! ✨
@MadpolygonDEV3 жыл бұрын
I think would be awesome to have something like this built from scratch. Not every project is hyper realistic. Would have loved to see how the sky was approached, grass and many others. Would be cool if you guys could do it with this similar to the others you put out
@josephlabs4 жыл бұрын
You guys are revolutionary
@mrfukamachi12754 жыл бұрын
I'm not sure but those references look a lot like studio ghibli stills. Lovely work as always😍
@613shooter4 жыл бұрын
This the video I was WAITING for
@Redfishpersonal4 жыл бұрын
Just what I was looking for
@c0dexus4 жыл бұрын
Great tutorial. This may be less specifically about Mixer and Megascans but I would love to see a breakdown of how the whole scene was put together. Just sayin' :)
@MR3DDev4 жыл бұрын
I wast just thinking “man I wish I could use the megascans for stylized scenes”
@maciejklosowski60064 жыл бұрын
I was hoping for such a video for a long time :). Is it possible to get an extended breakdown like 2 hours long? I would love to see how the foliage system works, especially trees. Amazing work neverthless.
@SoraNashimi4 жыл бұрын
Would love to know about how you did the foliage too.
@sentetsu4 жыл бұрын
Look up Woodbound Grass, the guy who made that game wrote many articles on how to achieve the wind highlight and that style of grass.
@TheGreengree4 жыл бұрын
Super cool stuff about stylized materials. Looking forward to see more of that! :)
@Udaykumar-xq8gb4 жыл бұрын
The environment look like the game “Children of the Sky”
@_AndrewParker2 жыл бұрын
Sick vid! Thanks for taking the time to make it :D I'm sure it's helped a ton of folks!
@PrabhuRPR4 жыл бұрын
This is so frikking helpful! Downloading Mixer right away!
@gdavis3d4 жыл бұрын
Right on!!
@StephaneCharre4 жыл бұрын
Damn! looks awesome
@TsahaProduction4 жыл бұрын
You are the best! Thank you! This is something I have been looking for!
@kaustichaze88703 жыл бұрын
this is the best tutorial I have ever watched!! bravo
@bjornmansson56414 жыл бұрын
Awesome! Is the environment accessible?
@iamtibit4 жыл бұрын
this was amazing! thank you galen !
@gdavis3d4 жыл бұрын
Glad you liked it, Michael!! Hope you are doing well
@johndc74464 жыл бұрын
Thank you. These tutorials are very helpful.
@OneHewMan4 жыл бұрын
Holy smokes, I had no idea I could use Quixel in this way!
@FireFox-ji2rf4 жыл бұрын
TYSM for this tutorial! I've been thinking about getting into blender and this makes me want to try and learn it so much more.
@Impaczus434 жыл бұрын
So Awesome! Hoping to see a tutorial on how the foliage is done!
@kalubandali22412 жыл бұрын
a step by step on how to make this would introduce so many new people to the art
@maxleveladventures4 жыл бұрын
I want to learn Unreal Engine and Quixel Mixer so badly, but it just seems so daunting. I'd love to see a series that starts with nothing and ends with a fully finished scene. I don't care if it's 40 hours long. I'll watch it and follow the whole damned thing. With that said, I did learn from this video and the scene looks amazing...
@cosmotect3 жыл бұрын
Prepare for years of that. The faster you accept how difficult this stuff is to master, the quicker you can stop thinking about the daunting task ahead, and just start creating. There are no shortcuts, all of us go through years of work before you build up all of the specific knowledge needed to make beautiful scenes. There are no tutorials in the world that can convey the gut feeling of an experienced artist.
@jashanbhullar33844 жыл бұрын
I want more of this!
@gdavis3d4 жыл бұрын
Coming right up!!
@jackesdavid3 жыл бұрын
The best workflow ever!! Bravo Bravo!!
@strangeapprentice2 жыл бұрын
Still wishing have it's own texture baker. Epic should buy Marmoset already
@leandrohhble4 жыл бұрын
It was exactly this style of texture that I wanted a tutorial and still in Mixer, I have been looking for a long time. It seems to read my mind, thank you very much, but if you can make a more elongated tutorial, style those of 1 hour, ty.
@philip96113 жыл бұрын
More stylized assets please!!
@HB-wk6zj4 жыл бұрын
We definitely need more of that!
@babyitsnatural4 жыл бұрын
He said y'all! Howdy from Mississippi!
@gdavis3d4 жыл бұрын
Howdy!!
@Dookie68914 жыл бұрын
"While you can paint in Quixel Mixer I actually want to..." Oh Galen, you know why you don't wanna show us that. Much respect to Quixel. I worship this crew's advancement, but nothing's perfect. =D
@ahmarnafees62264 жыл бұрын
Wow Really Cute Quixel
@MrSmashmasterk9 ай бұрын
This is so incredible. Thank you so much.
@nickgeiserr3 жыл бұрын
I want your guys playlist..The song's you use are so relaxing
@thequicksketcher4 жыл бұрын
17:00 - So good...it's like from that mononoke hime reference.✨
@IronMan-yg4qw4 жыл бұрын
cool
@Haruyuki_Art4 жыл бұрын
awesome thank you
@BMDura4 жыл бұрын
saw the thumbnail and god mad worlds adrift vibes
@KnobbyNobbes4 жыл бұрын
Hey Quixel fam, would LOVE to see a download for that UE4 environment. SO many things about it I want to pick apart and learn from!
@bbrasch90513 жыл бұрын
This video was beautiful
@vasudevsingh55824 жыл бұрын
Some Japanese environment please.. Would love to see something like Ghost of Tsushima
@dancingdroid4 жыл бұрын
Quixel: Low poly. Me: Laughs in UE5.
@AIpha73874 жыл бұрын
With AI created objects!
@jamesjason84714 жыл бұрын
Just because you have it, doesn't mean the industry is gonna get rid of expert modelers and just put unnecessarily large sculpt files for texturing. I'm not fucking UV unwrapping a high poly sculpt with bad topology.
@HB-wk6zj4 жыл бұрын
@@jamesjason8471 but I didnt get it. With UE5, no need to retopologize and UV map anymore?
@jamesjason84714 жыл бұрын
@@HB-wk6zj tell me boy. Do you wanna download a 600+GB game?
@gianp334 жыл бұрын
@@jamesjason8471 over 5g with 1gbps speeds lol
@jacopodiprima45134 жыл бұрын
Nice vid
@agastyavalisetty86204 жыл бұрын
i always thought quixel "company" was set to break my computer. but now:It is good
@Yuki-rh1ie4 жыл бұрын
stylized vegetation next!
@omri13244 жыл бұрын
Amazing stuff!
@abstrct73 жыл бұрын
Superb models and ideas
@Helgrind442 жыл бұрын
Amazing tutorial. I hate sculpting 10000000000 different rocks, this should speed up my process
@TheGuitarist278 Жыл бұрын
this would have been great to follow along, perhaps project files would be a great addition. Its nice to learn by doing or have an opportunity to explore as we are working through a tutorial or small project
@matthewtheobald12314 жыл бұрын
so beautiful! great job
@Eternalblack4 жыл бұрын
Really awesome showcase!❤️ I do know that Quixel is highly focussed towards their MegaScans for explaining Mixer stuff. So I'm wondering if there will be any tutorials about using Mixer for custom character-creation? Like for example on how to properly texture a horse with fur (is there a procedural approach for this even?)? Or getting a face of a human textured properly? I'd really love to see a full tutorial on something like that :3 ❤️
@hiiambarney44894 жыл бұрын
I think it's awesome that most of what we see as Stylized games now (For example Breath of the Wild) probably came from inspiration of Studio Ghibli's stuff.
@akhiladecosta93264 жыл бұрын
Aw yisss!!!
@abilalp91043 жыл бұрын
its incredible! thanks
@PhantomBreakStudios4 жыл бұрын
MY KINGDOM for a part 2 (or 3, 4, and 5)!! How did you rework the megascans grass assets, the trees, and your environment set up? We need to know! Please let this become a multi-part series. Please please please.
@illsaveus4 жыл бұрын
All that work for one rock
@pino6804 жыл бұрын
Looks like fun
@TAPgiles4 жыл бұрын
Very cool!
@ralphjean21634 жыл бұрын
I think it best to call the ''Mask Stack" Modifiers, That's would really help us familiarise with this term . Most of us nowadays are using Blender and I think is better to make the terms in Mixer to march that of blender. That would lower a lot the entry barrier for Mixer.
@mrmukundamadhabsharma8484 жыл бұрын
miyazaki influence everywhere!!!!
@i.sebastian.c65633 жыл бұрын
Wonderful!
@skyrixdreamer48024 жыл бұрын
it's so beautiful :''')
@Bluemaze642 жыл бұрын
When you say check out the video where Josh does a deep dive into each of these elements at 7:45 , which video are you referring to ?
@akongas4 жыл бұрын
I would literally kill to make something like that!
@mzprox4 жыл бұрын
Hey, I used S. painter anf now that mixer is free and well integrated with ue4 I wonder if I should jump to it. Can you tell me which are the main features I'd miss from painter or what are the extras mixer has? I know I can't bake high poly to low poly in mixer. What about: having triplane projection, paint in uv space, paint by geometry/uv island, having good mask generators? A feature i liked in SP is that I can make height/normal details with painting/stamps and use that details directly in generators without rebaking the normals? does it work here? Anything else? Thx.
@nicolashernanhoyosrodrigue46963 жыл бұрын
NICE WORK!!! Thanks a lot
@JoelDang4 жыл бұрын
You guys Rock! =)
@kimopuppy4 жыл бұрын
*Picking my jaw up off the ground!* My only questions are can I use things created in Mixer inside Blender and Photoshop?
@splooferz4 жыл бұрын
Yes.
@Vicevsa3 жыл бұрын
Does anyone know where I can find a tutorial on how to make a studio ghibli dirt foot path underneath the stone steps like that?
@abrahambrookes19273 жыл бұрын
When I go to add the scattered tile map component (11:21) there are no files shown in my local library tab when the type dropdown is set to 'Atlas' - am I missing something?
@kevin_53554 жыл бұрын
Japanse aimation stuff 👌
@zahachi-vero57654 жыл бұрын
you top for texturing
@TheLittleJotunn2 ай бұрын
You need to make a video on how you export things from Zbrush to work in Quixel Mixer because I am hella lost. There's no option for me to add occlusion, for example. Like, the option in the Quixel Mixel app is not there.
@hotsauce7124 Жыл бұрын
More Quixel Mixer tutorials please.
@ThorWorld2473 жыл бұрын
Great tutorial and beautiful artwork. I was wondering if this workflow can be used for Rocks and boulders without UVs.
@onewayroad37653 жыл бұрын
So we can't use the content I make from mixer to other game engine for commercial use?