Рет қаралды 59,318
*** Pre-battle ***
0:00 - briefing: analyse friendly and enemy forces. Review Objectives.
9:08 - preparing your attack: Analyse forces, anaylse terrain, develop plan, execute pre-battle moves/setup
10:20 - Icons, selecting units, army structure - teams/squads/platoons
13:45 - C2 network
16:35 - stats - leadership, experience, morale, tiredness
18:30 - jumping between units in a platoon
19:30 - tank platoons - radio contact
20:20 - anaylse terrain
20:30 - Camera controls 1 - 9
21:20 - develop plan
21:40 - reserves
24:05 - Combined arms tactics - tanks and infantry
25:25 - AT guns vs Tank tactics
*** Setup phase / first turns ***
28:40 - First turn orders
29:25 - The different movement commands - quick/fast/slow/etc
30:40 - Recce (reconnoiter)
31:25 - splitting teams
32:10 - Cover arc as "hold fire"
34:30 - Prepared artillery bombardments
37:40 - Calling Artillery
42:40 - 60mm vs 81mm vs 105mm
43:50 - placing waypoints/artillery missions near hedgelines/walls
47:00 - The different types of hedges
48:10 - artillery bug to be aware of
48:50 - rejoining teams
50:00 - All paths
51:00 - giving further commands at waypoints
51:50 - peeking through bocage
54:40 - relative spotting
57:30 - initial contact and minor mortar tactic discussion
*** Assault ***
1:00:35 - Planning an assault on a building
1:02:30 - tank buttoned vs unbuttoned
1:03:30 - Overwatch and building assault theory
1:05:10 - Overwatch options
1:07:40 - Assault timings
1:08:20 - Target light in an assault / friendly fire
1:10:25 - Giving commands for an Assault
1:11:30 - binoculars matter
1:12:25 - regrouping on waypoints
1:12:40 - line of sight from a waypoint
1:13:40 - Forcing the use of grenades (for building assault)
1:13:55 - The Pause command on a waypoint
1:14:40 - MG area suppression
1:18:05 - Reinforcements
1:18:30 - The tacAI cancelling orders
*** fighting through Bocage ***
1:20:20 (also 1:17:30) - Bailing out of a tank
1:22:30 - Tank turning speeds
1:23:50 - buddy aid
1:27:30 - the sounds of gunfire
1:28:20 - The pros and cons of a house
1:29:40 - targeting a unit
1:30:30 - blasting through bocage without engineers
1:31:30 - Ammo cookoff
1:32:40 - Direct fire mortars
1:32:40 - Cowering to break line of sight
1:34:30 - Enemy Artillery spotting rounds
1:35:25 - Scoot and shoot or firing limited smoke rounds
1:36:00 - Wind effects
1:39:00 - buddy aid
1:42:20 - buddy aid in action "medic"
1:43:50 - permanent morale and fitness penalties
1:46:15 - infantry screen for tanks theory
1:47:45 - trading and collecting ammo
1:49:30 - low hedges. Hedges tanks can cross
1:50:20 - more buddy aid
1:51:10 - the use of the hide command to break line of sight
1:53:10 - tank statistics - ammo/damage
1:53:30 - losing tracks (going slower reduces chances of throwing tracks)
1:54:10 - using enemy equipment. surrendering
1:55:15 - American doctrine for bocage assault
1:58:05 - Bocage assault in action
2:00:40 - Forcing the use of grenades
*** mopping up ***
2:01:40 - German infantry squads with MG42s
2:01:00 - 2:08:00 lull
2:08:00 - More bocage assault. The assault movement command
2:08:00 - Area fire
2:11:00 - Buttoning up tank commanders
2:12:20 - Buttoned up tank vs Panzershrek
2:14:30 - bailing out of tank
2:17:45 - committing reserves
2:17:50 - tanks on roads and mine concerns
2:19:30 - another example of overwatch maneuvor. How to choose your assault squad and overwatch squad
2:21:00 - Errant spotting rounds. calling for arty, then spotter dying.
2:24:10 - judging your opponent by incoming fire and fire superiority
2:26:20 - Buttoned up tank vs Panzershrek #2. Example of why tanks should not lead attacks
2:29:30 - Tank TacAI taking evasion moves
2:30:45 - recrewing a tank (can't recrew a different tank)
2:31:40 - buddy aid tip
2:32:15 - careful placement of waypoints near obstacles (bocage)
2:33:30 - surrender and objectives
2:35:30 - recrewing a tank
2:40:00 - semi-deployed machine guns
2:37:00 - After Action report screen
-- I mentioned I wanted to show blasting a few times. Until I do a video on it, I wrote this document: docs.google.com/document/d/1y...