Monster Hunter Rise - Lance Guide (with Timestamps)

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Rurikhan

Rurikhan

Күн бұрын

Пікірлер: 692
@ChiruYES
@ChiruYES 3 жыл бұрын
A lance main here and I'm really glad you released a guide vid Rurikhan! A lot of people are mentioning really good tips here and some things that you missed so I will add one I don't think somebody mentioned below! The Leaping Thrust has mind's eye on it, meaning that it doesn't bounce. You can do it out of a Guard Dash with A, and out of a Power Guard with X. Out of Guard Dash you can change the angle of Leaping Thrust from where you're facing by a small amount. Out of Power Guard you can change the direction of Leaping Thrust in any direction you want.
@VincentLammersma
@VincentLammersma 3 жыл бұрын
The most important thing I feel wasn't mentioned is the great use of guard dash for blocking to stay close to a monster. What you want to do with the lance is to block all attacks while you're on the offensive all the time. So usually you're doing 3 attacks and then counter-thrust or dash to reset. Like Ruri said attack - attack - attack - reset. Monsters won't always fit the timing though. But the guard dash can be used to block attacks and keep your offense going. What I want to say is that you can reset yourself with a dash whenever you want but you cannot do a quick responsive counter block or "cancel thrust" as the game calls it after the 1st attack in the rule of three. In those times a guard dash is allowed. In summary for blocking/countering: Attack - attack - attack - cancel thrust = ok Attack - attack - counter thrust = ok Attack - cancel thrust = not allowed here the game after the first attack in the rule of 3 won't allow you to cancel thrust to catch an unexpected attack. BUT!!! Attack - Guard dash = ok. By remembering this the flowing situation can happen and you'll be saved: Attack - Attack - Attack - cancel thrust - attack (here the monster suddenly attacks you and you want to block) - guard dash _
@iq_damn4397
@iq_damn4397 3 жыл бұрын
I always intrigued to play lance since 4U but it never clicks with me since it's quite slow, even compared with GS which rewards you with satisfaction if you successfully hit the monster. I'm going to try it once more (with more effort) in Rise. Any good advice on how to train with it?
@frozenmelodies2953
@frozenmelodies2953 3 жыл бұрын
@@iq_damn4397 find a monster your comforatable fighting or know the move set very well, stand next to it and just counter thrust a bunch. the idea with the lance at least in my opinion is that you can fight the monster and never have to stop. like for example every quest im in multiplayer all my buddies get stopped by all the roars meanwhile i counter thrust them and get to hit the monster for free during the roar. im rambling, but the best way to train with the lance is to go to monsters your familiar with and train your counter thrust reactions. once you get the rythem down your golden. also side note, this comment your replying to has all the things i was about to say XD
@iq_damn4397
@iq_damn4397 3 жыл бұрын
@@frozenmelodies2953 i tried to fight Rathian and Tobi Kadachi in 1 HR quest and it took me 45 minutes to slay 2.😆😆 missed my 25 minutes time using IG. but to be fair i haven't optimize my move using the silkbind moves and switch skills. Playing basic lance for now
@ZedWrench
@ZedWrench 3 жыл бұрын
@@iq_damn4397 I was a lance main for a couple games pre-World. To get back in to it for Rise, I spent a bit in the training area remembering the buttons After that I went after monsters that telegraph their attacks (specifically Rathian) and just spent the hunt focusing on countering every attack. The beauty of the lance is in behind able to sit within kissing distance of a monster and then deny its every advance. 😗
@Matti_Mattsen
@Matti_Mattsen 3 жыл бұрын
Quick little tip: you can set the training options in the main menu (press +). No need to run back to the palico if you wanna change dummy behaviour
@YYorle
@YYorle 3 жыл бұрын
Thanks! Didn't knew this 😁
@PiroMunkie
@PiroMunkie 3 жыл бұрын
I didn't even know the cat was there until I saw people using it in videos lol. I always used the options menu.
@NujabesRiB
@NujabesRiB 3 жыл бұрын
Cool, didn't know it either. I was just wondering why some videos had this dummy attacking
@csgarthur7763
@csgarthur7763 2 жыл бұрын
Why i just see this now 😂, thx
@garethdv
@garethdv 3 жыл бұрын
Take a shot everytime Ruri says Gunlance instead of lance. ☠️
@gleipnirrr
@gleipnirrr 3 жыл бұрын
i am not afraid of death!
@afatpossum2586
@afatpossum2586 3 жыл бұрын
Alcohol poisoning speedrun:
@chikenmorris7170
@chikenmorris7170 3 жыл бұрын
I don’t have enough alcohol in my house to do this challenge 😂
@SunnySong92
@SunnySong92 2 жыл бұрын
@@gleipnirrr ouuo op i kooko
@SunnySong92
@SunnySong92 2 жыл бұрын
@@afatpossum2586 I ou I oooou
@soro3969
@soro3969 3 жыл бұрын
Me and the 30 other people who main Lance watching this intently with love
@vittoriodilillo4286
@vittoriodilillo4286 3 жыл бұрын
lance has been my love since Lagia in 3u
@muteo
@muteo 3 жыл бұрын
That's me >.>
@BaalFridge
@BaalFridge 3 жыл бұрын
we Lance mains gotta stick togheter. We're always underrated but it's ok, we can block the hate.
@soro3969
@soro3969 3 жыл бұрын
@@Hooked_on_Gyro Lance isn't as flashy as LS, although its high in energy uptime compared to other weapons. Ty for giving it a try
@vittoriodilillo4286
@vittoriodilillo4286 3 жыл бұрын
@@Hooked_on_Gyro It's gonna feel a little choppy at first because of how different it's moveset and dodges are as opposed to other weapons. But when you get used to it, you're gonna be playing one of the most aggressive weapons in the game
@bagelgoose973
@bagelgoose973 3 жыл бұрын
Twin vines is actually super nice to use alongside shield charge, particularly if a monster’s head is out of reach. You can launch yourself up with twin vines, and then use ZR to go right into a shield charge mid-air. You can often get a couple of mid-air stun hits on the head that way. Super useful!
@ElasmoFan
@ElasmoFan 3 жыл бұрын
correct me if I'm wrong but since that pulls out your shield mid air, it can help mitigate some of the potential attacks that can hit you while you're mid air, right?
@bagelgoose973
@bagelgoose973 3 жыл бұрын
@@ElasmoFan yes indeed! And the twin vines attack actually does this already, too. You’re blocking during the whole animation.
@ptmountford
@ptmountford 3 жыл бұрын
Just came here to say that, bouncing around and stunning the monster is super fun.
@burntmandarin2096
@burntmandarin2096 3 жыл бұрын
Nice tip.
@IfhesK
@IfhesK 3 жыл бұрын
@@ptmountford No longer a stone with a pointy thingy. That sounds fun
@alvino098
@alvino098 3 жыл бұрын
After the 2nd spiral thrust press 'X' for the leaping thrust finisher. Its the highest damage hit for lance, besides guard rage from a big hit. It changed my outlook on the lance, thought it was lacking before but it completes the moveset.
@apherxia1919
@apherxia1919 3 жыл бұрын
I think that’s only if you hold back and X after the second spiral thrust
@cdchai
@cdchai 3 жыл бұрын
@@apherxia1919 You can get the finisher with X all the time.
@DJMJ4
@DJMJ4 3 жыл бұрын
This also gave me new light when i saw it!
@currynator
@currynator 3 жыл бұрын
Yeah I was gonna mention this too but you beat me up to it. That extra attack is really what ultimately sold spiral thrust to me, as it is ideally 3 solid powerful attacks in a row (even the guard point thing isn't that necessary as it is just solid damage move and reasonably save because monsters take time to readjust and aim at you when you are dashing about).
@keeblercon8153
@keeblercon8153 3 жыл бұрын
@@currynator yeah but if you do that and have offensive guard it would be some good damage ( i think never tested, but it boosts my charge blade a good amount )
@shadow_thiy
@shadow_thiy 3 жыл бұрын
Something you missed with the spiral thrust. It increases damage with each hit. And you can land a finisher thrust with X or do a reverse sweep with X if you went too far. Trust me, it really makes that move cause so many staggers
@scarops
@scarops 3 жыл бұрын
I came here to say this, too. That finisher is a 90 MV attack. It's huge.
@rail7646
@rail7646 3 жыл бұрын
@@scarops true yea it's 50+80+90 MV if you nail it and learn how to space it correctly, and when you don't you can still turn around with the reverse attack what still deals 50+80+50
@meglo03
@meglo03 3 жыл бұрын
Rurikhan: nobody wants to watch this Me: Hell yeah, I wanna watch this!
@mikedonnell86
@mikedonnell86 3 жыл бұрын
With the spiral thrust, you missed the instant leaping thrust you can do after the second lunge with X; it does huge damage. So if you line yourself up on the second thrust you get a third hit. Also one very good utilities for the twin-vine is in conjunction with the spiral thrust, it allows you to always keep track of where the monster is, so you can leap around with twin vine and aim properly without seeing the monster. i 100% agree though, twin vine is way too costly at 2 wirebugs for what it gives you.
@kelpia
@kelpia 3 жыл бұрын
I literally just searched up for a lance guide after seeing your charge blade guide and deciding the weapon might not be for me and i see you put this up 7 minutes ago nice
@BIGMILKO
@BIGMILKO 3 жыл бұрын
Part of the reward of insta-block is not needing to waste any armor or slots on guard. It's a very satisfying skill and will probably be the biggest creator of skill gap for lance. It's a must for people that wanna have the most meta sets.
@5partanzm1lk
@5partanzm1lk 3 жыл бұрын
That’s what I though too, but honestly Spiral Thrust really makes putting points into guard feel worth. I think Capcom actually did a pretty good job balancing all the switch skills for Lance. Obviously the best players will pretty much always take insta-block, but it feels like sets with guard are pretty strong (maybe even stronger than sets without). Whether you want to rely entirely on insta-block, treat it as a nice bonus, or not use it at all, there’s a wide variety of Lance play styles that all feel viable (to me at least).
@PabbyPabbles
@PabbyPabbles 3 жыл бұрын
Kinda wish the pitiful counter cross thing didn't trigger at all on a perfect parry. Like, your reward is having perfectly parried. Maybe make the monster get a small flinch or something
@Ett.Gammalt.Bergtroll
@Ett.Gammalt.Bergtroll 3 жыл бұрын
I mean, that’s what Adept Lance was as well. Insta-Guard just feels like a very, very poor man’s Adept Lance.
@Cheeseisboss
@Cheeseisboss 2 жыл бұрын
@@5partanzm1lk that's one of the best things about the game. You can build for literally anything and it will work. They might not get world record speedrun times, but they will still get the job done with flying colours
@Cheeseisboss
@Cheeseisboss 2 жыл бұрын
@@5partanzm1lk that's one of the best things about the game. You can build for literally anything and it will work. They might not get world record speedrun times, but they will still get the job done with flying colours
@Andrew-H478
@Andrew-H478 3 жыл бұрын
Hey Rurikhan! Was super excited to hear on Third Fleet that you were about to put out a Lance video. Watched the whole thing (a few times) and have a couple additional notes! - Leaping Thrust and Lance Charge can be a big source of frustration for teammates. It will stagger them heavily, so new Lancers beware of how you aim those Leaping Thrusts when repositioning. - Something that might help you with Counter Guard - you do not need to press back on the L-stick to Counter Guard or Power Guard. Just the button inputs, no stick. - Very important note about Power Guard, and really it's main purpose - it can block attacks nonstop until you are out of stamina or cancel by executing a counter attack/leaping thrust. It uses Stamina opposite to how standard guarding works. A standard Guard consumes stamina whenever you block, a Power Guard *stops* consuming stamina whenever you block. Very good for those Rajang combos and other onslaught abilities. - Another Power Guard note! You can Counterattack in any direction from a Power Guard. When executing the Counterattack (A) press the Left Stick in any direction and you will Counterattack in that direction. No more counter attack whiffs! - Lance Charge's jump attack no longer does mounting damage :( - Twin Vines as you said is pretty lackluster, but can be good for a few monsters like Tigrex or Diablos who just WON'T HOLD STILL. - Anchor Rage's Counterattack can be redirected in the same way as a Power Guard Counterattack. Lstick and A in the direction you want to attack, that's certainly an attack you don't want to miss. And this tidbit I will give it's own section, since it is SUPER important right now for how you build your Lance set in Rise. The Guard skill cancels out Anchor Rage. Anchor Rage's damage buff is actually based on knockback, not incoming damage. The more knockback negated by the Anchor Rage, the higher the damage buff it gives you, up to 15%. The problem is that Guard reduces and eventually cancels out knockback. If your Guard skill is cancelling out all knockback, then your Anchor Rage will not provide any damage buff whatsoever. I'm extremely disappointed by this interaction because obviously Guard feels super good to have in a build, but it's always been in favor of sticking to the monster and doing damage - now it's sapping damage away from a cool new skill. If you want to get the maximum benefit out of Anchor Rage, Guard is no longer your friend. If you want to stick that old Iron Wall Lance style of play, Spiral Thrust might be the better option for a Guard based Lance build. Thanks for the video!
@Ranakel
@Ranakel 3 жыл бұрын
LANCE MAIN REPORTING IN! I do have a few reaction to your guide, the first being that I had completely forgotten about the regular shield bash (not the switch skill one) and the power guard! Crazy how parts of the moveset completely blindsided me even though I finished the final boss yesterday (having taken my time, and enjoyed it tremendously) So, thank you for the guide! Now, regarding some of the questioning, and things that are a bit nitpicky but deserve mention: -Anchor Rage has two levels of power increases, a red one, and a gold one. The gold one is better than the yellow one. I also did some tests on something different (namely whether power prolonger works on that buff -it doesn't-) and discovered that the buff level depends on the damage you would have taken, armor included (meaning that for weaker monsters you'd like to kill real quick, you might want to actually have LESS defense to trigger the better buff.) -Spiral thrust being hard to direct is -absolutely- no joke, you're right about that. It's hard to -show- but basically, you really should know where you're going right as the maneuver starts. Anything else is a ticket to anywhere-but-where-you'd-like. Also, after the second spiral thrust dash, you can push a button to have another poke, actually the end of a charge. Meaning that you can do some pretty good damage with it. And if you go just past the monster, you can even do the backwards sweep! -The standard triple poke is indeed bread, butter, love and life. Beware since the steps -do- move you a little forward, so it can be tricky to poke, say, a paralyzed Diablos tail with precision. For repositioning, don't forget (like I always do) to just use B for the short backwards hop, instead of going back+B and having to overcompensate -I share your thoughts on the instant block. The cross slash looks cool, but the last thing I want, ESPECIALLY on fights I don't know well, is ANY animation commitment on my block. And that has some. The difference seems small, but feels massive. Don't like it either. -I'm not sure you mentioned the poke with the shield still up? It's useless 99% of the time sure, but it's nice to detonate explosive barrels when you don't have a ranged character with you. -Regarding Twin Vine. I do like it! I agree that it costs too much/that the recharge time is too long. But once it's setup, it can last quite a while, you do have to play it safer while your first wirebug recharges however and you can go crazy with the spiral thrusts/anchor rage (and by the way, learning that there were counters with hyper armor is crazy and makes me super envious). However, the benefits are great both in terms of damage and in terms of fun. Damagewise... Well the thing is, the lance isn't more damaging in a single hit than a greatsword, it doesn't hit as many times as dual blades... The damage it deals however is through uptime. You can exploit as occasions and openings things that other weapons would never dare approach. Basically, your damage increase lies not in your bigger numbers or faster hits, but in the times where other weapons cannot hit. So, when a monster jumps backwards halfway across a zone, going along is great. More time doing damage is good. For the fun part, there's so many good stuff you can do. I started liking the skill when a Lagombi knocked me off a cliff, and I just landed, and bounced right back onto the Lagombi. past the cliff. And then, I started REALLY liking the skill when I had a wire in a Khezu, that soon after stuck to the ceiling. And so I could just bounce upwards and unstick it with an aerial lance hit. It was great! Jumping over an Almudron's mud wave is also pretty useful too... Which reminds me, one of the most important traits of the twin vines jump: YOU GUARD DURING THE JUMP. That's right, bounce right in a Rathalos's fireball all day, you don't need to care about it, you're just blocking it mid-air like you're playing Guilty Gear. Now, the guard does drop when you reach the monster itself and "bounce" off of it, so beware. But during the initial approach, you're just air-blocking like nobody's business. Now I absolutely agree on the fact that the payoff for bouncing just doesn't -feel- weighty at all. It's just a pretty pitful poke and nothing else. If you could do a dive like insect glaive can off of the twin vine that'd be awesome, but as it stands, your only options are a single poke or starting a charge, and it just feels bad, even if the vine's main purpose is uptime, not damage in itself. Lastly, flinch-free... Man, that IS completely indispensible. I had a couple of hunts without it, with TWO longsword users with me. Could barely land a poke. That was the worst! And yeah regarding weapon, Lance is at this weird spot where it's not as fast as -the fast- weapons, and not as slow as -the slow- weapons, so it can kinda work with both raw and elemental, kinda? Like, the Diablos lance helps free some slots for the skill tax in particular, but the Volvidion lance paralyzing a monster like, two to three times in a single hunt is also great so, it's the odd middle weight I feel! Anyway, hope that comment provided some not-that-good-but-dedicated lance main insight! Keep the questions coming if you have any!
@windsgrace688
@windsgrace688 3 жыл бұрын
Excellent comment. But for the blowing up of barrel bombs, personally, I just use a kunai now. It's a free ranged option that everyone has at all times.
@Ranakel
@Ranakel 3 жыл бұрын
@@windsgrace688 Ooh. Oh yeah, that would work wouldn't it? Huh.
@BonfirePlease
@BonfirePlease 3 жыл бұрын
Lance is love. Lance is life
@FierceA117
@FierceA117 3 жыл бұрын
Yes
@fluxis7651
@fluxis7651 3 жыл бұрын
Yes
@Cadllmn123
@Cadllmn123 3 жыл бұрын
Yes
@kacytodd1338
@kacytodd1338 3 жыл бұрын
Yes
@lonenumbwolf4937
@lonenumbwolf4937 3 жыл бұрын
Yes
@ajaafive1384
@ajaafive1384 3 жыл бұрын
Some lance tips: The low poke moves you forward more than the upward poke, incase you are just a hair too far. The power guard thrust is fantastic for changing attack direction, ex 14:24. And can endlessly combo with charged sweep. Shield bash, leaping thrust, running leaping thrust, counter thrust, power guard thrust, and the running finisher all have mind's eye(no bounce) With anchor rage you can use a large bomb and a guard poke, to activate on command. Also gaijin tweeted that the power you get from AR comes from the knockback you would of received (guard skills affect this) With spiral thrust you can follow up with a strong poke or a reverse sweep, so thats 3 meaty pokes if you line it up just right. With the dash options, you can press guard to stop on a dime. If your weapon is away, holding guard and pressing X+A will unsheathe and block. Guard advancing and leaping thrust through roars is fun. Guard advancing is good for moving and attacking. My current fave lance is the pukei lance. Skills I like to use are Constitution (block and hop more) Recovery speed (heal chip damage) Recovery up (less time sheathed) Edit: I just learned that the start of the counter thrust can activate Offensive Guard. This is good cause you are blocking before the counter, in case you are early/late with trying to activate Offensive Guard. Also guard poking a large bomb activates Offensive Guard.
@sleepymilk4599
@sleepymilk4599 3 жыл бұрын
Diablos lance and bludgeon skill are a very good combo too
@Rue-hy9je
@Rue-hy9je 3 жыл бұрын
awesome notes! you can unsheah to guard by only pressing the guard button.
@kidretro3578
@kidretro3578 3 жыл бұрын
@@Rue-hy9je I think he might be using the alternate control set, but I think you’re right if you use the default one where guard is ZR
@ajaafive1384
@ajaafive1384 3 жыл бұрын
@@kidretro3578 yeah I have a alternate control layout. I have only played MH on the PSP & 3DS so I have a "handheld" style layout in rise.
@keeblercon8153
@keeblercon8153 3 жыл бұрын
two things, first..amazing tips, second amazing mask.
@SenaMeushi
@SenaMeushi 3 жыл бұрын
Twin Vine definitely needs a 1 wirebug cost, as well as a buff to it's hitbox. Feels really annoying to actually land Twin Vine on some monsters from the usual range I'm at on lance since you're just pulling out a tiny dagger thing to do it. Let me do it with my lance!
@TheIvoryDingo
@TheIvoryDingo 3 жыл бұрын
I did one hunt (specifically on a decently big monster like Jyuratodus) where I deliberately tried to use it as often as possible and while it sometimes worked and was pretty fun, in general I either completely missed the initial strike (sometimes even when I was right in their face due to terrain shenanigans) or the jumping strikes completely missed. Would've much rather had the Spiral Thrust replace that over Anchor Rage.
@teglasiadam6258
@teglasiadam6258 3 жыл бұрын
I didn't play with lance so I need to ask. Isn't the twin vines draw agro? Isn't this the whole purpose of it? I mean even if it does nothing else, deals no dmg, can't lunch with yourself with it, to draw agro is an extremely powerful thing to do. It can do that properly?
@TheIvoryDingo
@TheIvoryDingo 3 жыл бұрын
@@teglasiadam6258 I'm not sure about it's aggro properties (I didn't really notice a change in behaviour whenever I used it), but even if it does I wouldn't say it matters if you can't consistently hit it due to a small htibox.
@KangMu
@KangMu 3 жыл бұрын
@@teglasiadam6258 It probably works similarly to Diversion where it increases aggro by some %. Even though it *may* do so, it's still not effective, noticeable, or useful. Not to mention, as soon as the monster switches aggro off of you, they'll typically walk out of range of twin vines because areas are so spacious in this game.
@scubasteve5326
@scubasteve5326 3 жыл бұрын
@@teglasiadam6258 you can definitely launch yourself with it. I wanna say Zl and b will block launch you at the vine and you can attack from the air with it for mounting damage. Its great for sticking to monsters especially if they are mobile
@hankutah6716
@hankutah6716 3 жыл бұрын
this is my first MH game and tbh at first I hated the lance but now it is one of my go-tos! excited to find this guide. :)
@DeviantGodOfEvil
@DeviantGodOfEvil 2 жыл бұрын
The Lance will teach you excellent positioning and you'll be able to learn all the monsters attacks because you'll constantly be toe to toe with them. Keep at it dude 🤙
@exquisitemeat5845
@exquisitemeat5845 3 жыл бұрын
Really love how different the lance feels with its switch skills, like a totally different weapon. Only things I'd like to improve on are Twin Vine, because its trash, swap charge slap for a charge poke or smthn, and I'd like to see a tiiiiiiny damage up ( or maybe guard point(s)) to the basic rush attack. I was supposed to main Hammer in Rise, but after a couple of hours I was using the lance again - I don't even remember switching to it.
@mikedonnell86
@mikedonnell86 3 жыл бұрын
You also glossed over how certain attacks can turn, so with the insta-block for example, you can turn any angle after doing it, which is quite useful i've found personally. Same with the spiral thrust, you can instantly turn in any direction when initiating it.
@maxxieboy271
@maxxieboy271 3 жыл бұрын
After hearing in the podcast that your lance guides get less views, im gonna have this on repeat to give it the love it deserves!
@Darkherojl
@Darkherojl 3 жыл бұрын
Been maining the lance ever since I picked up to be the “tank” against EX Behemoth and boy it was a gamechanger. Feels like I’m properly dueling a monster while doing my best to be one sticky unmovable wall to em. Absolutely love it
@PhantomLord017
@PhantomLord017 3 жыл бұрын
Picked up lance yesterday after listening to your podcast and I am having so much fun with it. Gonna listen to this guide while trying things in game. Awesome!
@Exalted-Beleth
@Exalted-Beleth 3 жыл бұрын
I was literally looking all night for a good quality Lance guide and then you uploaded this. I'm so happy, cause I trust you with both Lance and Gunlance. 🖤
@DeusVultBellator
@DeusVultBellator 3 жыл бұрын
I've been maining the lance for over 1k hours from freedom to rise, and i totally agree with you on the fact that they could have done a bit more for it, cause of this i even switched to gunlance, and by just compairing the two you can really see that the lance at the moment is somewhat lacking. Anyway great guide 👍
@lucafenni4750
@lucafenni4750 3 жыл бұрын
Random tip: If you are hunting solo with your buddies try to find a slot for Diversion, it makes the monster focus on you way more. (This also helps LS and any counter based weapon immensely)😉👍
@chi7818
@chi7818 3 жыл бұрын
I main GS for years and picked up LS for rises u never thought of this. Great tip :)
@thesupreme8062
@thesupreme8062 2 жыл бұрын
Sorry but I don't think this is true, the longsword doesn't synergise well with multiplayer because alongside main needs constant aggro to consistently pull of counters.
@xaninthael1492
@xaninthael1492 2 жыл бұрын
@@thesupreme8062 I think when he said "buddies" he meant your animal companions, not online buddies.
@thesupreme8062
@thesupreme8062 2 жыл бұрын
@@xaninthael1492 oh that's a weird way to cal your palicos
@xaninthael1492
@xaninthael1492 2 жыл бұрын
@@thesupreme8062 that's what they're called in game 😂
@thelocalAZN
@thelocalAZN 3 жыл бұрын
Commenting just for engagement just to help with the analytics because the lance isn't one of the more popular weapons. great video as always Ruri!
@gavinscarborough4207
@gavinscarborough4207 3 жыл бұрын
I started playing lance a few days ago, hope this guide really ups my game.
@ajaafive1384
@ajaafive1384 2 жыл бұрын
300hrs in Lance and I can say that Stamina Surge 3 is Fantastic on Lance. Especially since there are tons of little moments in hunts where you can recover a few seconds of stamina. For instance, since you don't Regen while your shield is up but you Regen while walking with your shield up, Regen faster is sometimes a lifesaver.
@KlyosXA
@KlyosXA 3 жыл бұрын
Lance is like playing Parappa the Rappa: Monster: "Hop, then Jab and Guard Dash to the right." Hunter: "Hop, then Jab and Guard Dash to the right." Monster: "With a boom-boom-boom and a bam-bam-bam!" Hunter: "With a boom-boom-boom and a bam-bam-bam!"
@zolozoro58
@zolozoro58 3 жыл бұрын
"Do you know why I stopped the guard?" "Do I know why you stopped the guard?" "because you ran out of stamina" "Because I ran out if stamina"
@KlyosXA
@KlyosXA 3 жыл бұрын
@@zolozoro58 "I'm exhausted and winded and need a break. So excuse me while I eat a Well-done Steak....Mmm, So Tasty!" *** "Now, Dash with the Lance!" "Dash with the Lance!" "Step to the right!" "Step to the right!"
@zolozoro58
@zolozoro58 3 жыл бұрын
@@KlyosXA "Poke, Guard, it's all in the Lance If you wanna hit me, I'm sure you will find Counters I make ya Sure to beat ya Neverthles you'll get a poke from the lancer now! "poke" "poke" "guard" "guard"
@Sinnum
@Sinnum 2 жыл бұрын
Didn't know about the Guard Dash in multiple directions, that is going to be SO helpful! Still watching, but man, I have been using Shield Charge for that but always felt it was way too much committal. Using Guard Dash instead will help a ton
@kchnbrn
@kchnbrn 3 жыл бұрын
Ruri in the Podcast: No one's going to watch a Lance Guide anyway. Me waiting in Anticipation: Shields up, go ahead, teach me about my weapon. No matter if it's rince and repeat of what I already know and love, I'm here for it!
@kevinbornemann1747
@kevinbornemann1747 3 жыл бұрын
I'm not big on Twin Vines either, but it's fun to jump up to a Khezu when they're attached to the ceiling ;)
@ShinKyuubi
@ShinKyuubi 3 жыл бұрын
Khezu: I have the high ground! Hunter: You underestimate my power! (Twin Vine leaps into Khezu's face with shield bash) Khezu:..Oh crapbaskets..
@thysiawah
@thysiawah 3 жыл бұрын
I've always wanted to try out lance. I like how you just block hits and keep on poking. Also, the playstyle and movement of the big shield weapons are so different and I main the HH. Thanks for the guide!
@omniaesthetic1256
@omniaesthetic1256 3 жыл бұрын
Lance main here: I actually use Twin Vine much more often than my other silkbind skill (partly because it costs two wirebugs), and I typically try to refresh it every time I have two wirebugs. I do think that the increased attention you're supposed to get from the monster while linked to it just a straight up lie, lol. But the reason I always have it up is that you can always yank yourself to the monster's position, and it seems that you are in a blocking state the whole way there. On top of that, when you attack at the end of the leap you do mounting damage (free mounting damage), and it does around double the damage of a normal poke. It's also great in combination with Shield Charge, due to its shorter range than Dash Attack. I'm okay blowing all my my silkbugs on just Twin Vine because I find the damage you gain from literally always being on top of the monster to be greater than the damage gained from the buffs from Anchor Rage and Spiral Thrust. Also I always run high Guard and Guard Up so I'm not concerned about being able to block or counter with my normal moves. As far as landing the dagger strike with Twin Vines, yeah, I miss quite a bit which is why I always try to refresh at 2 bugs. It does make it easier if you know a monster's moveset and you know when you're going to be able to stick them in the leg with it, which is much easier than trying to get them in the head since it doesn't matter where you're tethered to. I also agree that you have to have one rank of Flinch Free to play well online (not so much solo) and Insta-Block is kinda trash, lol. Also, since I generally have Twin Vine for closing distance, I mainly use Shield Charge for knocking out monsters by charging at their head (or if I failed Twin Vine twice in a row). Guard Dash, followed by A is a good way to close medium distances as well. Also I prefer a backwards Guard Dash instead of a back hop to end a combo where I want to disengage, much safer. I prefer not to use Evade Extender with the lance because it messes with my ability to stay in position between triple poke combos. With increased guard and Twin Vine mobility I don't find evasion to be very important. I did some shoddy testing in the training area with triple poke vs Charged Wide Sweep -> Thrust -> Charged Wide Sweep combos over 30 seconds and found that the Charged Wide Sweep combos only did about 2/3 the damage of triple pokes over time. However, CWS is better for small windows and wake-up attacks... I think that's everything I can think of! Disclaimer: This is all in my experience and opinion. Speed runners and min/maxers are gonna play different than I do, probably.
@atomicbanana55
@atomicbanana55 3 жыл бұрын
You missed something about Spiral Thrust and forgot to mention something about Anchor Rage. After you do the Spiral Thrust, you can press X to do a really strong finishing thrust, or back + X to do a reverse sweep. Also, Anchor Rage will only do the thrust after a counter. It's a big hit, but it's useless unless the monster is attacking, you have bombs, or another player hits you (which could cause you to get hit). The Spiral Thrust counter can also be triggered off of other players attacks, so in multiplayer, you can use it next to someone to get the buff. Anchor Rage's buff and counter is also dependent on the strength of the attack you block, being that a stronger attack results in a stronger counter and a stronger buff (the length of the buff doesn't change though). Spiral thrust's buff is constant, and doesn't change in strength regardless of how strong the attack you countered is (as long as the attack doesn't have large knockback, in which case the move gets cancelled and a wirebug gets consumed). TLDR: Spiral Thrust good, Anchor Rage bad.
@Andrew-H478
@Andrew-H478 3 жыл бұрын
I disagree with the TL;DR just on the grounds that Anchor Rage's window is much more generous, and it's a perfect guard whereas Spiral Thrust is not. You could Anchor Rage Magnamalo's dive bomb without so much as a scratch, but it'll still knock you on your butt if you try to Spiral Thrust parry it.
@atomicbanana55
@atomicbanana55 3 жыл бұрын
@@Andrew-H478 @Andrew You could also use spiral thrust evasively, as I have on many occasions. If you do it right, you could still end up in a great position while dealing damage. Also, the TLDR is just a joke, but I do find Spiral Thrust to be substantially more flexible than Anchor Rage, making it better in more situations once you become accustomed to using it.
@Andrew-H478
@Andrew-H478 3 жыл бұрын
@@atomicbanana55 Yeah initially I was pretty disappointed in what Lance got in Rise, but I'm coming to realize I was still to stuck in my MH:World ways. I still prefer the Lance simply for it's ability to say "No, you move" - so I've reluctantly let go of Guard in my build and started leaning into Anchor Rage. I'll probably mess around with Evade Lance at some point, but for now just trying to get used to have two similar but different counterguards.
@atomicbanana55
@atomicbanana55 3 жыл бұрын
@@Andrew-H478 I run with Spiral Thrust, Shield Charge, and Insta-block. I use Insta-block for the big moves.
@chancerasmussen4356
@chancerasmussen4356 3 жыл бұрын
You forgot to add that power guarding causes you to take more chip damage, so you need to be very careful with it when dealing with high damage multi hit attacks. An example being the final boss’s multi homing projectiles.
@themagicmonkey2513
@themagicmonkey2513 3 жыл бұрын
You can cancel the normal dash into a shield with ZR, very useful if it attacks while you’re charging. You can guard dash backwards which is neat to combo the leaping trusts for status or element. The actual window for the counter on spiral trust is quite small but it is a great mobility tool, but personally I prefer anchor rage. Offensive Guard is a must since it’s basically 15% free damage bonus at level 3 and you need at only one level of Guard Up to be able to block those unblockables for ultimate aggressive tankiness
@braldoca
@braldoca 3 жыл бұрын
Spiral trust's buff is bigger than anchor's rage, but lasts less time
@themagicmonkey2513
@themagicmonkey2513 3 жыл бұрын
@@braldoca you’re right, but I personally like the more forgiving window on on anchor rage
@braldoca
@braldoca 3 жыл бұрын
@@themagicmonkey2513 yeah the window is pretty long but i like it when the big numbers show up
@Akherousia502
@Akherousia502 3 жыл бұрын
Thank you so much!! I've recently picked up the lance and have fallen completely in love with it. It's difficult to find a guide that goes over everything unless we're looking at World and even then the pacing of the guides are just such a drag. I know you're a good lance player so I was really hoping you'd throw up a guide soon so I can improve my skills and learn from a master lol
@MinotoPPT2
@MinotoPPT2 3 жыл бұрын
Aw Yeah! The first Weapon I ever played back when I started the Series in MH4U! Awesome guide Ruri! Keep up the fine work! 😄
@nackteskaninchen8399
@nackteskaninchen8399 3 жыл бұрын
As a Lance main for many games, I decided to start this game with a weapon I've never tried before: Gunlance. And to be honest: It was a blast! After 95 hours (and after having some issues with the shelling system) I switched back to my old love - the Lance. It still feels great. I love Insta-Block. I love the Shield-Charge. I love Spiral Thrust. I love, that you start charging directly after a jump. But two things let me put down the lance again after 10 hours in Rise: 1. Why can't we joust from a Palamute's back? 2. (and this is a serious complaint) Who thought it would be a good idea to make Charged Widesweep the most powerful attack on a piercing precision weapon? Apart from that: great guide!
@QatunQ
@QatunQ 2 жыл бұрын
Love the video. I just started playing so this was very helpful. One thing I found you missed is that while you are doing the dash attack if you hit the evade button+ opposite direction you’re running, you’ll flip around and continue the charge.
@micahmurphy4546
@micahmurphy4546 Жыл бұрын
Currently a CB main but I'm trying to expand and this is a really easy to understand tutorial, thankyou
@Atamusk
@Atamusk 3 жыл бұрын
The rub with twin vines is that you're in a block state through the whole jump, so you can just yeet yourself into an attacking monster with no repercussions.
@cephuwu
@cephuwu 3 жыл бұрын
It's really fun I also like the line connecting u with the monster Altho if u mistime the leap, you jump off the monster in an unguarded state I think it synergizes well with Shield Charge cuz of that, u get to keep blocking midair
@oj_furrylover8484
@oj_furrylover8484 3 жыл бұрын
@@cephuwu yes it do pretty good with shield charge. I always pair it up against that damn volvidon
@SonakaG
@SonakaG 3 жыл бұрын
Lance main here: Anchor Rage is Primarily meant for bigger attacks, and when you save it for said big attacks what normally happens is you get the damage boost and the Counter attack, but usually you also can straight up stagger the monster with it very often. it's a move that benefits you for knowing more about the monsters and saving it for their strongest attacks. it's meant for bigger attacks but you can also use if for smaller ones just to get a slight damage boost. as for regular attacks, you're better off countering normally or simply blocking as you would in any other mh game. also the appeal of the move that sends you flying through the air, is that it sorta brings back Aerial Style from GU, which is an automatic plus for anyone who loved the sheer overpowered-ness of that style on that weapon. only difference being that your aerial attack counts as one attack rather than a multi-hit attack. aside from that, everything is still there, it blocks on your way to the monster, it closes the gap fast thus solving the old mobility issues of lance (especially for those who don't like using the moves introduced in world that much) and it lasts for a long time, enough to activate it and use two rage anchors sparingly to remain with boosted damage. plus it meshes well with the Shield Rush move as it essentially turns your pointy stick, into a flying pointy hammer, allowing you to KO monsters like crazy. last but not least, yeah insta-block is kinda poopy, and is pretty much just a slower block than the regular, only benefit I can think of for it is: it's technically faster then a fully charged Wide-Sweep on it's own, and the wideness of the attack is good for cutting low hanging tails such as on Royal Ludroth for example. other than that I don't see much appeal to it, however for speedrunners that were already used to pressing block for a short period of time in order to remain attacking, this helps reward them, plus it doesn't last too long either way and I think you can evade out of it or continue attacking. That's all I observed with it atleast, so far in testing out each weapon, I've noticed that each weapon is KINDA perfected, but only to THEIR main audience for the exception of Hunting Horn which has two modes, one for their original audience and one for the new fans (the ultra flashy one you start out with) and the other weapon being Bow, which kinda got shafted this time around, but hey atleast it has a stamina boosting silkbind. (good luck with that video when you get around to it, especially since we know how you feel about the Bow from on the Podcast.) all in all I really like what they did with the lance, it's retained all of what made it good from previous games, but with the addition of certain stuff from GU and World combined, it's honestly like having either regular lance, or a cross between Adept and Aerial style, as a choice for anyone playing it and therefore it's also good to pick up for newer players and returning players alike. ps. love your videos ruri, never stop being awesome, and have a great day and a fun time hunting!
@anthonyt4053
@anthonyt4053 3 жыл бұрын
finally a lance guide, i'm not new to the series but i enjoy watching these to see if there is anything i haven't caught onto yet thanks rurikhan can always count on you.
@boo.1337
@boo.1337 3 жыл бұрын
These long guides are super helpful getting back into things after not having played since Gen 🙏
@my4cc0unt
@my4cc0unt 3 жыл бұрын
Love me some lance! The power guard into counter thrust is only really useful because you can aim the attack in any direction after power guarding (even in a complete 180). Love the content and love the info! Keep up the good work and remember to stay healthy and SLEEP!
@djcastem
@djcastem 3 жыл бұрын
Lance main here, and I've played around with the switch skills quite a bit. My favorite combination is Spiral Thrust, Shield Charge, and Guard. Spiral Thrust is all-around great once you get used to it - it's got a parry, damage, damage boost, and mobility all in one. I use it to quickly close the distance if I don't need to block any attacks along the way, and shield charge otherwise. Don't forget the enhanced thrust with X after the second Spiral Thrust attack. Anchor Rage is good, but I found myself using Spiral Thrust a lot more
@Z3r0Z4r4g0z4
@Z3r0Z4r4g0z4 3 жыл бұрын
I love the Lance. I'm maining LBG for now until end game but once I'm grinding for end game sets I'm going back to my indestructible fortress. I loved being able to tank and counter everything in MHW. I don't care if it takes a bit longer due to the damage I don't have to heal and I'm right in the monsters face telling em they have nothing on mw.
@AtomJuice
@AtomJuice 3 жыл бұрын
Guess it's time for me to pick up the Lance. My main weapon happens to coincide with whatever your latest guide is. Looking forward to your HH guide so I can main that for a bit
@timcregar8305
@timcregar8305 3 жыл бұрын
Thank you for putting out the lance guide. Even if it dose not do well for youtube it's glad to see you sticking to what you like to cover. Can't wait for more.
@gundyninor2450
@gundyninor2450 3 жыл бұрын
One observation I have with the wide sweep (or at least the charged version) is that it has some hyper armour just after you let go, could be useful for finishing combos but it is quite risky because the window is tremendously small.
@Ibwidana
@Ibwidana 3 жыл бұрын
2:38 nice Gunlance guide man!
@GalaxyBlades
@GalaxyBlades 3 жыл бұрын
First time using the Lance in MH and its been in my main weapon. Something I really like about the game over all is the versatility in build and playstyle with slugger 2 and 3 shield Chard and guard dash are amazing for KO dmg which is almost as satisfying as the hammer.
@hisdudeness1835
@hisdudeness1835 3 жыл бұрын
You can actually go from Power guard into that multi hit jump poke that you can do after guard advance. Just press X to go out of Power Guard
@chrisweiler7914
@chrisweiler7914 3 жыл бұрын
Hey ruri! I know you said on the third fleet podcast you were worried this vid wouldn't do well but in all mh games I've played (starting in freedom unite) ove played majority of weapons but i could never get into sns and Lance. With your tutorials I feel like I can finally break into those weapons!!
@glasseskun
@glasseskun 3 жыл бұрын
Didn't give myself the chance to play Lance in the previous Monster Hunter games, but I really love this iteration even with Twin Vine's hitbox being small and Insta-block not being the best payoff. Landing a clean counter to trigger both Offensive Guard and Anchor Rage against every move in the game is personally satisfying
@seriousminor321
@seriousminor321 3 жыл бұрын
Constitutuon is a nice QoL skill for lance in Rise. I use a lot of guard dashes, and cons. 5 gives me around 50% more hops before my stamina gauge is gone. Never used the skill in world- but I am now.
@that1dude341
@that1dude341 3 жыл бұрын
Commenting for algorithm. Keep up the good work!
@SickLiq
@SickLiq 3 жыл бұрын
Totally agree with the skill binds. They're kinda rough right now. My preference would be have the big counter and the one where you can dash twice. It's too hard to connect on the flying tether attacks to be useful. I'd also like to have both charge moves. Love the shield charge. The lance has me making painful choices on skill binds, not fun ones. I'm usually gunlance first, lance second and I'm a little pained.
@Alderich
@Alderich 2 жыл бұрын
New MH player here! I picked Lance because I love to tank in any and all rpgs and when my friend who had about 800 hours in world said that Lance was just a tank, I immediately went for it to try and learn it. I think it wasn't a good idea for me because now I just rely on the block and not the dodge so when I try other weapons without a shield it's very tough for me to get out. I would recommend using a different weapon if you're starting out. However, this guide has helped me a lot in learning most of the ins and outs of Lance so I feel like I'm better equipped with it next time I use it! I never realized how much you can get out of dodge! (Sure you has evade extender 3 on there but still, quite useful!) Imma have to figure out which weapon is mine but in the meantime, I appreciate your videos and I'll take a look at your other guides in the future whenever I switch weapons!
@matthewtyler1698
@matthewtyler1698 3 жыл бұрын
Twin vines is mainly for charging guard. It gives you a gap closer with little to no cost. Guard point at the start up into charging guard in the air. This, flying monsters, chasing with charging thrust, monsters that stick on walls/ceiling, and easy access to parts that are hard to reach or that you want to focus. That guard point on start up is really nice.
@darkcurry86
@darkcurry86 3 жыл бұрын
A good guide video as always. Love your suggestions about the switch skills. I m in love with the lance since world. Rise gives even more tools for stunlancebuilds and more variety. And the best part for me is anchor rage into roar! Best feeling ever 😀 Keep up your good work! Happy Hunting!
@blindjustice5695
@blindjustice5695 3 жыл бұрын
Just started playing lance and I love it. It may not be flashy but if you take diversion you take full role of tank
@apeir0n3
@apeir0n3 2 жыл бұрын
Recently picked up MHR for switch (poor timing since the PC version was just released) and my friend recommended me your tutorials! I originally thought of the Lancer as a boring weapon compared to everything else, but this video showed me the potential fun this weapon can have :)
@ajaafive1384
@ajaafive1384 2 жыл бұрын
It fun at least. -me a Lance main
@Cadllmn123
@Cadllmn123 3 жыл бұрын
You love to see it. The algorithm won’t like this, but I love it. Shield’s up! I’ve been a gun/lance main for the last two games (700hrs in world, 120 so far in Rise) Re: Twin Vines - Even if Twin Vines was 1cost I’d still swap it out if I could. Heck, even if it was a default lance skill I’d probably rarely use it! Fun to play with, but pretty much useless for hunting Re: Anchor Rage - not long enough, but good. Hyper armour is a good addition Re: Spiral Thrust - My brain is too tiny to use manage the launches because the camera vs joycon never works the way I anticipate and I end up skipping off into oblivion, but I like it a lot, when you hit both its supremely satisfying. Re: Insta-block - terrible on every metric, too weak, window too small and critically the animation commitment is huge. I think it’s the worst, and this is in a class with twin vines so that’s saying something. Honestly I feel like the skills need to be rebuilt for lance. Make twin vine jump be an auto shield bash with big ko, make insta block be an equivalent strong poke with a charge that can flow into triple poke (or something).
@Mjolvunheim
@Mjolvunheim 3 жыл бұрын
I only started to love Lance back in 4U after discovering evade lancing but the ultra guard changed that immensely. Something I'd like to add about that is the attack positioning as well. The normal counter stabs up but if you do ultra guard you can press X and stab forward. This is very helpful if the monster gets knocked over as you're guarding or you know an upward strike will miss. What I'd like to see is if anchor rage can get a longer time on the power up, but more importantly I'd like the spiral dash moved to the zl x attack and maybe that fancy corkscrew could become the alternate for Anchorage if someone wanted to do so. Good vid, thanks!
@офицер-к8й
@офицер-к8й 3 жыл бұрын
Mained Hunting Horn during GU and World but didn't like the Rise version. Now switched to Lance and it's my main now. Absolutely love it
@ajaafive1384
@ajaafive1384 3 жыл бұрын
Pro lance tip for Offensive Guard: -Place Large Bomb -unsheathed Guard -backhop -guard thrust bomb -Immediately use either Anchor Rage or Spiral Thrust This triggers Both Offensive Guard & your silkbind buff And you counter attack with said buffs. With Anchor Rage(and no guard) Large Bombs give red buff And Mega Bombs give orange buff. Spiral Thrust always gives blue buff Offensive Guard Anchor Rage Spiral Thrust Buffs are all approx. 10 seconds.
@KnightCyld
@KnightCyld 3 жыл бұрын
Lance main. You are correct twin vines is so meh it’s forgettable. You can find situations but it’s rarely worth it. Also you don’t have to hold back to do a power guard just zr +a to get to counter stance then hit b. So it’s zr +a+b all while holding block.
@madddasher
@madddasher 3 жыл бұрын
Thanks Ruri. Great stuff as always. Main switch axe but just starting into lance for my off weapon. Very helpful and some of the guard point tips (instablock, spiral thrust in particular) weren’t very intuitive and it was helpful to see it in action.
@dugarrYT
@dugarrYT 3 жыл бұрын
Finally some Lance content! Sometimes i think i'm the only one to do that. Regarding the Twin Vines, if you Jump to the Monster and use the Shield Dash, you can easily KO the Monster. Don't underestimate that! EDIT: just saw you mention that in the Shield Dash section ;-)
@atrekkytribble6572
@atrekkytribble6572 3 жыл бұрын
As a new player, I’m so glad for this tutorial, thanks!
@infamoz666
@infamoz666 3 жыл бұрын
Also note that twin vine doesn't waste silk bind to launch to where you attached it. So you can spam it to keep the offensive, or for monsters that move alot and correct me of im wrong but I think it also recovers your stamina
@Moro-Goro-300
@Moro-Goro-300 3 жыл бұрын
Just so you know, when you press + and then R (so basically go to the second page of the menu) while in the training area, you can change the training settings without needing to talk to the cat
@SuperT380
@SuperT380 3 жыл бұрын
Long time lance main throughout the series since 3U and its currently my most used weapon in Rise that i've got 160 hours in now, Twin Vines is probably one of my top tier silkbinds in the game. It doesn't do immediate damage and may seem lackluster on the surface but what isn't outwardly apparent to most people unless you're also a big time Lance user is that it allows you to place even more obnoxious amounts of pressure with a weapon that already does a really competent job at that already. Its also one of the things that can be entirely recontextualized for use depending on the playstyle of the player and their switch skill selection. The shielded charge attack you can take in place of the normal charge does decent stun damage on top of allowing for a safe engage on a monster that has moved away turning a mid-air shielded charge into an offensive and defensive option capable of KO'ing monsters. You can also use it as a means of repositioning AS WELL AS a combo reset if a monster moves away in the middle of you attacking it (I've twin vined numerous times when a monster does a sweep move and due to the angles you can launch yourself at as well as distance when engaging factoring into the travel speed allows you to just completely get behind monsters. This also means you can scale entire vertical walls that monster climb up without having to put your weapon away). tl;dr Twin Vines is a really good silkbind that can more than make up for its lack of damage and high cost with how much more offensive play it allows for someone who's finely attuned to how Lance and the monsters you fight work
@PopcornBunni
@PopcornBunni 3 жыл бұрын
Some notes from a Lance main Following a jumping attack from Guard Dash, you can immediately Guard Dash again. Most notably if you dash backwards it sets you up to be able to loop jumping thrust -> dash back over and over to build up status/elemental damage quickly. During Guard Counter you can press X to do the same jumpining thrust Guard Dash has. Useful against monsters doing run-past charge attacks to close in on them after a counter You don't need to hold back to go into power guard. Just R+A -> R+B You can also dash attack out of power guard by pressing X+A By pressing B without any direction during Dash Attack, you'll stop moving to get into a defensive position more quickly. Speaking of Dash Attack, you can initiate it out of a normal wirebug jump. If your timing is good, you can even do it out of the grounded A button wirebug dash, letting you give chase faster than your hunting party using those useless dogs. While Twin Vines is attached, double tap ZL+B to do a quick guarding jump to get in quickly with your shield up. It can be a little finicky since the jump distance and speed is effected by your initial distance from the monster. Generally if you're just out range from a monster's attacks is when it works best. Twin Vines is also useful for stamina maintenance since its jumps don't cost stamina compared to using the Dash Attack. If you're using a Maximum Might build or just need to recover stamina while keeping on the offensive, it definitely has its uses. And last with Twin Vines, you can use the jump in place of any other normal dodge cancel or guard counter to continue combo strings. Especially with the double tap quick jump it seems a little faster than your normal 1 2 3 reset.
@nuclearbirds
@nuclearbirds 3 жыл бұрын
I’ve been a Lance main since Tri on the wii. Favorite weapon by far; and I’m so glad that Great Baggi is back so I can recreate myself from Tri.
@XionDarkblood13
@XionDarkblood13 2 жыл бұрын
Oh fun thing I discovered about insta block. While I hated it at first because it took away your ability to normal block (and because I'm bad at it) I did discover that you can still somewhat normal block with it. You can guard advance from neutral if you do the inputs basically simultaneously. So forward+block+primary attack and you don't do the shield swish, you just guard advance which then finishes into a normal guard at the end if you keep holding block. This helped me out a lot because I had the normal guard to fall back on if I wasn't confident in insta blocking. I seem to remember being able to counter guard from neutral too but I need to test it again to be sure. So you can still play the lance essentially normally while still having the insta block skill active to learn how to use it better. What helped me out on the timing and being able to land it much more consistently is realizing that there is no animation delay before you get the insta guard correctly. As soon as you tap block you are insta blocking. So the timing is tight but it's meant to be pressed as the attack is hitting you. Other paries feel like there is a little animation lag or something that if you do the move as you are getting hit you don't parry and you take the hit so you need to preempt the strike a little bit to get the parry off. The insta block is reversed, at least if feels like to me, where if you were to be too late on other paries you get the parry off perfectly. Idk I hope that ramble helps other lancers and potential lancers out. The insta block feels sooooo good to do even if it's not a massive amount of damage with the follow up (which is not automatic, you do have to press attack after the parry to do otherwise you are just guarding)
@Loafe.e
@Loafe.e 3 жыл бұрын
I have been waiting for this video. Thank you Ruri.
@channingeastman2863
@channingeastman2863 3 жыл бұрын
Lance main for life!
@Rhidian
@Rhidian 3 жыл бұрын
I like using the Shield Charge move with Twin Vine jumps. The switch skill you have selected (Dash attack vs Shield Charge) determines what happens when you press ZR when in the air from the Twin Vine jumps (or any other jump), and I believe the block from Shield Charge still works even when you are using it in the air. And since Shield Charge ends itself naturally, you can chain a couple Twin Vine jump -> aerial Shield Charge bashes in a row.
@JoshTrevett
@JoshTrevett 3 жыл бұрын
Twin vines was pretty handy when I need to break Magnamalo's back - can even get a mount in the process! You're also blocking for the entire jump so it gives you a safe way to stay glued to the monster and pester it. Do wish the jump animation felt less jank. Also, you left out a pretty important thing about power guard: from that stance, you can do that charged thrust in any direction. So it can be a nice way to keep a combo going even as a monster moves around you a bit. The jump out of the charge is handy for a similar reason, that aerial thrust can go any which-way.
@cdchai
@cdchai 3 жыл бұрын
You'll mount much faster just countering with Anchor Rage.
@JoshTrevett
@JoshTrevett 3 жыл бұрын
@@cdchai Yea
@EphemeralPseudonym
@EphemeralPseudonym 3 жыл бұрын
"no one's going to watch a lance guide" Several MHGen speedrunners are typing...
@davidhawley9291
@davidhawley9291 3 жыл бұрын
Not a lance MAIN, but I played a lot of lance early in because i enjoyed it in world. The reason I enjoy the first silkbind is because it allows me to stick to a monster as long as it stays relatively close in the area. I've been able to entirely circumvent a barioth's dive attack because i could jump to it and it can't dive directly back onto where it was standing, which makes for easy punishment, especially if you're going for the tail.
@ListlessWither
@ListlessWither 3 жыл бұрын
I'm actually curious about using Lance this time around the inputs and options are actually way more diverse than I thought. So, I hope lance doesn't get thrown in the trash in this game too.
@joesheridan9451
@joesheridan9451 3 жыл бұрын
I think it's already been thrown in the trash lol
@nuclearbirds
@nuclearbirds 3 жыл бұрын
I love lance in this game. I’m biased though.
@ChargeQM
@ChargeQM 3 жыл бұрын
Lance is really good in pretty much every game, it's just not flashy. Don't let anyone tell you otherwise. If you do it right, you have the most consistent sustained aggressive play in the game, even if it's got lower damage potential than the most optimized top-tier weapons.
@SpacedogD
@SpacedogD 3 жыл бұрын
@@ChargeQM lance got some flashy stuff in this version. Hope it gets the love it deserves
@Radiant_Silverback
@Radiant_Silverback 3 жыл бұрын
Lance was never in the trash, it's really strong, great for Elemental, great for status, it's the best it's been since Tri.
@alexisancheta5014
@alexisancheta5014 29 күн бұрын
thanks for this guide. it's got the right amount of info in as succinct form as possible for me. btw, your character looks like Kagura's from the anime Gintama during their Monster Hunter Arc
@dannysexbang2033
@dannysexbang2033 3 жыл бұрын
I'm not exactly a Lance main as I jump around weapons a lot, but I do think that twin vines is a useful silkbind for multiplayer hunts. There are a lot of situations where the monster will chase gunners around the entire area (with how popular LBG and HBG seem to be) or when the monster repositions to use their longer ranged attacks that I really enjoy jumping to the monster almost instantly and getting a hit in. The jump in with twin vines is also constantly blocking the entire way so it is pretty safe to use whenever the monster puts any distance regardless of move with the current roster of monsters (I also run guard 5 and guard up 2-3, so your mileage may vary). Using twin vines when the monster is down or just when you block a roar seems to be the best time to use it as the second silkbind skill is not that necessary during those moments. Twin vines gives way more mileage to people who do not want to run evade extender and may be a large reason why you do not like the skill as much due to always being on top of the monster with just normal dodges. I use shield charge over the dash attack for mobility so twin vines is my only real way of closing the gap with the monster from long distances. I used Lance in World as well and I personally enjoy that in Rise I do not need to run evade extender to stay in range of the monster. I was similarly unimpressed at the start when using this silkbind due to its cost of two wirebugs and seemingly long cooldown, but it really grew on me the more I used it. My biggest issue with the weapon is still the wirebug cost and the distance it takes to shove the kunai in. As for Anchor Rage I feel like the move is fine the way it is. I personally think that hyper armoring multi hits would make it a little too useful and that having to watch the monsters moveset and respond properly with a guard or an Anchor Rage depending on whether it is a multi hit keeps me in the action more while not letting me play completely braindead (This is on the assumption that the hyper armor would be as strong as the hyper armor on Rage Slash for the Greatsword). I really do enjoy the MH:R Lance quite a bit and I think giving the Lance a chance to see bigger damage numbers in their normal combos with charged wide sweep was a nice change. I personally like the more simplistic style of the Lance, so making even more "wide-sweeping" changes to the weapon would probably make me enjoy it less.
@YaBoiPanZer
@YaBoiPanZer 3 жыл бұрын
Glad to see more lance appreciation! Thanks for the great guide!
@ian8507
@ian8507 3 жыл бұрын
Thank you for posting this! I've been hoping to learn the lance and gunlance for rise!
@haopeng242
@haopeng242 3 жыл бұрын
Glad to see Diablos lance is chosen for the demo, 250 atk with blue sharpness.
@adamantiumreaver4283
@adamantiumreaver4283 3 жыл бұрын
You got a point there. These tutorials should be done with entry level weapons to really see the struggles
@mr.cobbweb1624
@mr.cobbweb1624 3 жыл бұрын
Hey there, It is I, a Lance main and im here to give you my opinion on some Lance stuff: - Twin Vines (or what I like to call ''Bungee Jump'') gives you pretty good movility and while you are jumping to the monster you are safely guarding the whole time. The problem with this silkbind is that the only thing it can boast about is said movility but lacks any offensive punch, the increased monster agression advertised isn't noticable at all, due to the VERY short range that it has for you to teather yourself to the monster is outlandish and easy to miss and the fact that it costs 2 wirebugs makes this silkbind nearly useless. The only time I've genuine use for it is agains monsters that cling to the cealing (Khezu and less Ragna Kadaki) and maybe monsters that fly a lot like Rathalos but it is debetable. In general this is a waste of a silkbind slot and I hope with my wishing star that the next updates will add the choice of changing the currently unchangable silkbinds, in Lance's case we SHOULD get the Corkscrew Jab back, if one of the sisters can have it then why not us too? - Usage between normal Charge and Guarding Charge mainly comes down to preference and the monster you're fighting. This one they didn't mess up and it's a geniune way to KO monsters (although the way it melts through stamina is disgusting and should be changed). - Anchor Rage in general is nice as long as you don't try to counter a multi-hitting attack just like in the old games... But there's a catch. In the old games (Generations en GenU) Enraged Guard (the original Anchor Rage) functioned a bit differently. It took a decent amount of time to charge the Hunter Art and when it is performed the buff to your Lance's damage lasted a good chunk (and if it was lv 3 Enraged Guard it could last a LONG while). In Rise they made it a lot more spammable and I think that's why the buff you get from performing it correctly is so short. However it is too short compared to the times when Anchor Rage is a good option compared to other counters. - Spiral Thrust is addicting. Gives you nice mobility, has some great damage (specially the finisher that you can perform when you press x at the end) AND has a fair guardpoint unlike a certain other switch skill (I'll get to that one). The only downside I see is that you need guard to guardpoint through certain attacks but sometimes it's not necesary to use this silkbind as a counter and I like that about it. - Insta-Block aka. crappier version of Adept style's guard in Generations and GenU. back in those old games this counter was too a big commitment with the animation being so long but the damage was nice and a professional user of Adept style Lance could identify when it was a good time to Adept Guard or not (plus although challenging to perform, it had a fair counte window). However, Rise's insta-Block not only doesn't do good damage compared to the alternatives but the counter window is too miniscule to even be worth doing it in the first place. - The Charged Sweep is a nice addition that gives you an alternative to poking and it is honestly very nice. It is punishing if used in the wrong occasion but rewarding if you identify the situation as favorable for the use of the Charged Sweep. Finally we have good damage alternatives to beat up a downed monster.
@topplebc6965
@topplebc6965 3 жыл бұрын
WOO. LANCE, the DANCE machine. Jokes aside, hard apperciate this more as a resource for trying to introduce people to monster hunter. I actually used to do FGC lessons and when people have a version of monster hunter, I tell them to focus on lance for 2 weeks and use said fundies for other games and 9/10 times, it just works and forces them to acknowledge how and why they went wrong because they learned how to use the lance.
@Ghost16-k5n
@Ghost16-k5n 3 жыл бұрын
Thank you, I finally managed to beat Rajan in the arena quest and I dont plan on touching that weapon ever again!
@aqua490
@aqua490 3 жыл бұрын
Thank you for this tutorial, I was looking forward to it! I've never gotten into (Gun)/Lance and been playing since 3u. It never clicked with me, but I hope that'll change in Rise,haha :D
@dreamforger7166
@dreamforger7166 3 жыл бұрын
About time!!! :D both lance and boomlance got flying power! Also Wirebug cost is fair since it last for a very long time, and a super positioning tool as it is faster than most option, and the jumping thrust a still on of the more powerfull attacks. Not bad, and better than MH:W IBs counter claw guard, both cinematic and fun.
@scrapinator8910
@scrapinator8910 3 жыл бұрын
Thanks for the guide Ruri, hope you can turn more people on to the lance!
@CoWwLeY
@CoWwLeY 2 жыл бұрын
I've been playing lance for a while now and you're right, twin vines is indeed not that great. But there is a use for it and I saved lives with it a lot. When I use twin fines I want to be the Guardian of my team mates. So I saved my friends a few times by seeing the monster charge up, while linked, to a friend, than I would dash in, hit, long backhop directing to my friend and power guard in front of him to save his ass :) This is one of the most satisfying moments in monster hunter to me!
@kinda_random335
@kinda_random335 3 ай бұрын
Thank you so much. This helped me a lot . I’m new to rise from world trying to beat rise before wilds
@KnightCyld
@KnightCyld 3 жыл бұрын
I think you hit the nail on the head with your lance guide. Still a good weapon but the new stuff is sort of lack luster compared to other weapons. The adept insta guard might be pretty good if you get real good at its timing. So wish they had given it some more love.
@BlackBeltGamers88
@BlackBeltGamers88 3 жыл бұрын
In regards to the counters, the wirebug counter cannot be canceled sure but the regular counter, while not having super armor can be chained so long as an attack triggers it. So multi hit moves you should use regular counter first, then the anchor rage for the last attack.
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