Guard Slash input should be replaced with a charged Metsu-style attack that works like an offset, kinda like how Greatsword can charge an upwards slash as an offset. SnS mains get a Metsu-style attack back, we play back into the SnS's thing about it being able to do a little bit of everything, we get a cool flashy move that everyone likes, everyone is happy.
@Me_Myself_Maly3 ай бұрын
Remember people, MAKE YOUR VOICES HEARD! There’s a survey for beta testers to give their thoughts. Specifically in the last question where you can type whatever. If Capcom see enough ppl mentioning things like the hitsun, maybe they’ll try to get something developed for a post launch update. So make your voices heard people! You get digital stickers out of it too
@WizardRPG3 ай бұрын
I think the lack of hitstop is an issue with a lot of weapons. Lance seems especially low impact as well as IG. Even greatsword TCS feels like 1/8th as weighty as it should.
@judaulul3 ай бұрын
I feel like im hitting nothing with SNS
@j_1623 ай бұрын
Definitely agree about the lack of hitstop and the weapon sounds. I haven't had the chance to play myself but this is a concern I have just from watching gameplay.
@canaldocosmoxd3 ай бұрын
Me too... It's never a good sign when we can notice these type of thing just from watching gameplay. If it really is like this, maybe the vibration settings can back it up a little? We'll see this weekend
@judaulul3 ай бұрын
@@canaldocosmoxdvibration did nothing when hitting
@Madchimpz3 ай бұрын
I hope it's just a beta thing but I doubt it, seems like something that would be finalized early on and not 4 months from release. I really liked the sound when you would block heavy attacks with the greatsword in World.
@furnofk12292 ай бұрын
They probably removed hitstop to see if player like that way, they will probably add it back in the full release
@fatbro72833 ай бұрын
sunbreak sns gives me joy, much like iceborne sns(perfect rush is fun) hopefully it gets better, for all the sns players that are gonna buy the game(I won't, my pc can barely handle world)
@boltreaverastalos83103 ай бұрын
I remember some people complained about hitlag in world. now they got rid of it, and people are still complaining. interesting 🙃
@razrinex44073 ай бұрын
thats what we call ‘humans’ *chefs kiss*
@phenomenonnarutokun3 ай бұрын
wait people were complaining about that??
@judaulul3 ай бұрын
People are complaining about that? I dont know that
@boltreaverastalos83103 ай бұрын
@judaulul I've seen some. There's even a mod that removes all of the hitlag from every weapon.
@petercottantail78503 ай бұрын
"people" are you implying the same person is changing his mind each game because all he wants to do is complain 🧐 i hope you're not really that socially underdeveloped to mistaken millions of people as one hive mind
@RIP_ZYZZ17383 ай бұрын
Let’s stop this madness: low rank SnS has ALWAYS felt like dogshit
@jimmyguimont-gosselin52043 ай бұрын
Exactly, it gets good when you get elements on it!!
@V2ULTRAKill3 ай бұрын
@@jimmyguimont-gosselin5204tell me you don't play SnS without telling me It's a raw/status weapon and has been in every game it's been good
@yetravellingsonc83723 ай бұрын
@@V2ULTRAKill In due fairness this varies from game to game, and due to having poor MVs in older titles it trended towards being a Status/Element weapon depending on if Crowd Control or Straight Damage is your priority. But compared to something like Dual Blades you've always been able to just run Raw and still do good damage (especially in World onwards where the mvs got their much-needed boost.)
@V2ULTRAKill3 ай бұрын
@yetravellingsonc8372 4U was the only game it wasnt bad where raw didn't beat element In gu it was raw/status In world it was raw And in rise it was raw/poison
@judaulul3 ай бұрын
LR/HR base Rise SNS is actually not bad. Even if its just a shield bash and metsu, still pretty ok
@queephmaster3 ай бұрын
I just don’t get why they added so many flashy moves to stuff like LS and DB, but remove a lot of sns functionality without replacing it with anything
@user-oj8rg1wm9q3 ай бұрын
I played thousands of hours of SnS in the previous monster hunter and... you are sadly right. SnS got boring. Except for the sidestep slashes, the shield slide, the charged chop and the focus mode usage for chaging direction there are enough of nerfs to the weapon. I really wish back the following: - Its omnidirectional backhop like in Rise, partially World after dodge roll - The roundslash after any attack to directly change the facing direction in a combo (Rise - easier then using Focus mode) - Using slingshot ammo while unsheathed weapon (World - Or maybe i did it wrong?!) - The dragon punch or any counter I can use within a combo (Rise - if you wanna nerf it, give it a cool down or make it hard to execute or something) 🥹
@JabTonB3 ай бұрын
Finally someone mentioned the back step input change it's terrible.
@Madchimpz3 ай бұрын
For all its disappointments, I do think focus mode benefits SNS the most and worth using a lot just for regular attacking because SNS is so mobile, especially with the new triangle combo. You can often just strafe out of the way of attacks because of how quick you move in focus mode. I switched focus mode from holding to toggle in the options, and I'm mad I only did that in the last 5 min of the beta because it felt really good.
@user-qx1bw5df7k2 ай бұрын
Sns attacks are all low commitment except for like 1. Weapons that are very high commitment with low mobility benefit the most from focus mode e.g. Great sword being able to do a 180 turn for TCS & CB with SAED. Focus mode effects sns the lowest of all weapons
@RuneSeoui3 ай бұрын
As a dual blades main, hit stun has never been a problem lol
@Arkyuu3 ай бұрын
amen, fellow DB hunter
@SCYN03 ай бұрын
it's a problem not only when playing but when watching aswell. Greatsword should feel great
@sergioontiveros49842 күн бұрын
That is what i was, feeling i was playing and felt like something was wrong but it looked good, its the fact that there was no hitlag i was playing with gunlance and my attacks were just passing through like i was swinging at the air no hit feedback whatsoever
@Dastardly_Duo3 ай бұрын
It seems like nobody cares for sns, not even the MH team
@PetalousPanoply3 ай бұрын
I actually loved how SnS played in the beta, with the exception of what they did with Guard Slash. They finally managed to make the move interesting in Rise/Sunbreak and now it's completely useless again. Might as well get rid of it, move the sliding slash input to R2 + circle and bring back rising slash to R2 + triangle.
@FlamingFist-nw8xv3 ай бұрын
In worldthey had that meaty sound played when you hit a weakspot and it sounded so powerful and encouraged you to hit weakspots. Watching gameplay of monster hunter wilds makes me feel the sound design is a bit lacking for theweapon as tehy do not feel as punchy.
@Thugiz3 ай бұрын
It felt slow and not satisfying and why would they remove the spinning reaper as perfect rush ender as a very short range melee it just felt wrong for sns to be slow as hell and no O backhop and they removed the ability to omni directional backhop after dodging
@petercottantail78503 ай бұрын
i don't know much about sns, but i know its most defining gimmick is the ability to use items without sheething, but theres a button input to use some items while your weapon is out which is how speedrunners are flash stunning rey before he flies away, and sns getting delt dirty by that was the first thing i thought of when i found this new mechanic out. my only criticism to doom posting a beta weapon which isn't a criticism really but just food for thought, i play a couple weapons, 2 of them are glowedup, gl and swax, and the other two are in a similar boat to sns, ig and lance. these two weapons aren't actually bad, but are reworked to the point that they have to be played completely different and the only way to see results is to know EVERYTHING about the weapon and new mechanics. it's... weird they would greenlight that. you can play the weapons how they were before and get considerably longer hunt times are do the obscure stuff that no one with a life will figure out on their own. so what id want to ask, is it possible this is the case with sns? are there mechanics you could abuse that will make the weapon more enjoyable? and unique. this is how gs feels too which i play as well but not really a main, many feel it's unrewarding and sad that tcs is heavily nerfed, but offsets and wound pops set up for a very dominant playstyle but just not obvious to gs vets shield clash is a meme imo, yes its good damage and rewards parry, but if the monster doesn't have a clash animation then it's like it doesn't exist (rey dou for example)
@judaulul3 ай бұрын
@@petercottantail7850 so far, no. SNS is a nimble and fast weapon, but they want us to play around perfect rush and charged chol, with both of them dealing mediocre damage and risky as hell. Wilds SNS is basically Sunbreak SNS. but losing all the unique aspects of the weapon, like metsu and guard slash counter. But yeah as you say, we will get used to it time to time
@legendredux12913 ай бұрын
still no oils means it a trash sns no hit stop is so bad for all weapons
@jonathanlam77213 ай бұрын
attacks have no impact to them
@bastiancole35652 ай бұрын
I feel like this is going to be the most graphics intensive game of this generation, at some point these developers will realize that there is a limit to how beefy a game can be and that limit is the existence of only $700 consoles. Unless they are fine with only PC players playing this game (and only 50% of them if we are being generous), then they have to make these games playable on consoles and by that extension, easily playable on high end PC's. So graphics tech in games should slow down while the market waits for tech to go cheaper and Nvidia's prices to go back to being REALISTIC. Until then, i think Wilds is the worst we are gonna get in terms of hardware requirements. Anything more is going to be unplayable on except for high end pc gamers.
@zephalion73863 ай бұрын
I didn’t really understand most of this, yeah the sandstorm looks worse but that’s probably because it is sand? As silly as that sounds , it helps with how crazy seamless change from the weather and enviroment, as far as s&s you can’t really judge a weapon from a beta? It just feels kind of silly and pre emptive, overall this video is kind of a big mess
@judaulul3 ай бұрын
Its not about the seamless weather and environment, its about "Do they feel the need to go over the top on the particle effects?" Seems like without all the sandstorm going on it still gonna look good. About SNS, if youre thinking you cant judge the weapon from the demo/beta, look at Rise SNS. Shield bash on the Demo, Shield bash on Base Rise endgame. It might change, but not much.
@linxnin3 ай бұрын
Really hope they bring back the hitstop for the full release. Or at least let there be an option to have it or not, if that's possible. Also I don't see any reason not to have the metsu shoryugeki, it's at least as realistic as what the LS/Swaxe/CB can do imo.
@jovyrivera70553 ай бұрын
MH1 - MH4U SnS was constantly improbving MHGU - SnS with oils was the best it had ever been MHW - SnS was decent with the perfect rush which was perfect, but with no oils a little bit of a downgrade MHRS - Initially Shield and Sword, but the SnS was better than in MHW I am sad that we have been downgraded once again
@Me_Myself_Maly3 ай бұрын
Nothing will beat SNS with Wirebug Switch Skills
@umzeriizerii3 ай бұрын
I think world looked better, this one looks way too grainy. And performance mode looks quite bad
@alexgalays9103 ай бұрын
This game looks better generally but the performances are so shit you mostly see mega ugly upscaled soup.
@theinternetsightseer29353 ай бұрын
Guys, relax. It's a beta. Of a game 4 months from release. Using a build from June. It looks better than world on ps5 at least.
@charlieribbit82532 ай бұрын
@@theinternetsightseer2935bum ass
@winboyjlg2 ай бұрын
Those people who said beta sns is good mostly likely are not sns main or didn't play sns that much.
@PolluxStrike3 ай бұрын
I’m not a big fan of them removing the counter poke to reset thrusts on the lance either. Hopefully they change it back.
@rechelieu3 ай бұрын
Like you said, it's a demo. I enjoy SnS but wish we had wirlwind in this game. It was so good for me. Hopefully, they will give us more goodies in MR or add more stuff at the beginning of the game.
@Shilobotomized3 ай бұрын
"They killed SnS!" (Better than it's been in any mainline game) Ah, I love the Monster Hunter Community...
@Einbrock3 ай бұрын
Please explain what make SnS in Wilds feels better than World
@judaulul3 ай бұрын
The title might sound a bit over the top, but for now i think its tad a bit worse than Sunbreak, especially without the hit lag. But hey, thats my opinion, you dont have to agree with it
@linxnin3 ай бұрын
@@judaulul Absolutely agree , also don't see a reason no to have the shoryugeki...
@petercottantail78503 ай бұрын
@@judaululwhen you make titles with strong statements you will find an overwhelming amount of comments like this from bots, usually a question asking if it was actually ruined and go over its pros and cons without giving a official statement one way or the other and leave it to the audience to see what is bad and good is a better approach, you wanted to vent which is understandable, its hard to look forward to a mh game if the weapon that is the sole reason you enjoy the series isn't fun, especially with the outlook it will be the only one for years
@hornien40543 ай бұрын
I totally agree, Wild has the best version of the sword and shield in the entire series.
@bastiancole35652 ай бұрын
Yeah, SNS looks annoying to play with. You might as well play dualblades because the butter cutting feel is the point of dualblades and it has cooler wound attacks and combos.
@thirdyqwerty39543 ай бұрын
Did you answer the survey? For your tweaks and reaction
@pumpkinnight65573 ай бұрын
Thanks for your honest review bro. Hopefully they'll improve the SnS by the time the full game is released 🎃
@SetaSayin3 ай бұрын
It feels clunky
@Me_Myself_Maly3 ай бұрын
THANK YOU! I thought it was just me! I think it’s the new mounts and how control schemes had to be redesigned around them
@Raptchur3 ай бұрын
Can you not backhop from sheathed roll anymore? i was trying to do it and i couldn't. like roll then R2, circle. Didn't work. Been awhile since i played so cant remember if i'm doing it right. My friends are gushing over the demo. Playing it nonstop. I hate demos usually. I've played this a fair amount. And idk. There's nothing that gets me excited aside from the fact its a new MH. Although i do agree, i think the change of direction with focus mode will be great once we really get used to it.
@judaulul3 ай бұрын
yes, they changed it so its hard to do. after a roll you need to input BACKWARDS input ONLY to do another backhop. Before you can press Circle to do backhops, with every directional input.
@Raptchur3 ай бұрын
@@judaulul I can't help but notice all the things they took away when i try different weapons. I mean I'm gonna put 3k hours at least into this game lol. But I'd be lying if i said i wasn't a little disappointed in the beta. But it's a beta after all.
@dank0x3 ай бұрын
To be honest I didnt notice any change with backhop. I didn't play rise, but in world I always used R2 to O with left stick input and I was consistently doing it here without problem. I do however still play world, so maybe I'm just used to it? I don't use roll to backhop, so can't tell on that one :/ Will try next time though.
@Dopestray3 ай бұрын
3:18 you probably didn’t see that insane focus strike damage from the sns 🙄 that butter knife seems to work well dps wise
@judaulul3 ай бұрын
Funny, we still dont know if its a bug or not, because if you pay attention later on, i did another focus mode attack and it only deals 15-30 damage
@TheDalisama3 ай бұрын
@@judaulul You're hitting the head, which is usually the weakest spot. Plus there may be a damage buff since it's an opportunity attack vs a normal focus strike on a wound.
@judaulul3 ай бұрын
@@TheDalisama Yes but in another clip someone did the same damage on non-weak spot which is Doshaguma's leg. So far we know nothing what makes that damage number comes out.
@TheDalisama3 ай бұрын
@@judaulul Are they possibly popping a wound during the attack too?
@OgSleep3 ай бұрын
This game sucks so far flat out. They shoulda pushed wild hearts out more if u ask me. Ps. I dont care if u asked me or not
@theinternetsightseer29353 ай бұрын
Imagine having this low IQ. It's a beta. Using a build from June. Game content finished in September and optimization began. It doesn't release until 4 months from now.
@zolo46002 ай бұрын
Nothing to show for. all weapons suck. monsters suck. map sucks. music sucks. graphics suck. mount sucks. engine sucks. im going back to freedom unite
@OgSleep2 ай бұрын
@zolo4600 someone who understands... Thought I was tripping
@kun-kun4483 ай бұрын
CAPCOM!!! BRING BACK OILS AND MY LIFE IS YOURS!!!
@CanduGame3 ай бұрын
baang
@Dastardly_Duo3 ай бұрын
2:51 I didn't understand this part
@boltreaverastalos83103 ай бұрын
In World and Rise, you can press circle after roll to immediately perform backstep now to need to input L stick (direction input) as well
@Dastardly_Duo3 ай бұрын
@boltreaverastalos8310 really? I used to just use the same button combo for back hopping while your weapon's sheathed. I'll have to try that
@boltreaverastalos83103 ай бұрын
@Dastardly_Duo This Circle after roll thing only works when your weapon is unsheathed
@judaulul3 ай бұрын
My bad, was kinda sleepy when making this video. Back then whenever youre doing a rolling animation, you can press circle to backhop instantly. In Wilds you need to do directional input BACKWARDS ONLY to do a backhop
@rafaNES3 ай бұрын
😢😢😢😢
@boltreaverastalos83103 ай бұрын
I prefer Wild sns more than Rise sns. I hate metsu in Rise. I still love the position yourself, look for openings, get some hit in, and repeat play styles of world sns. In Rise/Sunbreak everyweapon turn into counter simulator.
@Madchimpz3 ай бұрын
Its true that Rise had too many braindead counter moves, but imo metsu was the least braindead because it wasn't ideal against every attack and position and would often miss, and more importantly it had a pretty long cooldown compared to other counters in the game.
@Dopestray3 ай бұрын
Naa if you don’t like it you don’t like it lol.. move on buddy. It’s not for you!
@pomum25053 ай бұрын
Is it just me or I really didn't see a single perfect rush in the video? Is perfect rush not a thing in wilds? What hapenned to my fav weap?🥲🥲
@SeishinTekukutsu3 ай бұрын
PR dmg is neutered to the ground. Charged chop is the new thing they're pushing out.