Helm breaker itself doesn't consume 2 gauges. One for helmbreaker and an additional one with the release slash after that. Cool video
@struckfluencyАй бұрын
Thanks! Wasn’t sure if that extra release was optional or forced if the helm breaker landed. That’s even more flexibility, good to know! LS stay eating good pinning this as a PSA for anyone else who didn't know like myself
@babaganoush9237Ай бұрын
It makes sense that if the controls are easier, the game becomes harder because in older games you were fighting the controls more than the monsters
@prototipolq-84i46Ай бұрын
And hitbox
@Z0mb13moonАй бұрын
@@prototipolq-84i46 plesioth...
@SigmaLance3375Ай бұрын
Why, back in my day we had to fight the camera.
@RedHornSSSАй бұрын
honestly, once we got pass the analog stick attack control, it was fine. claw grip camera control is still my preferred camera control method to today. The ability to access right face button and trigger button and adjust camera the same time is just great. If I have a elite controller with back keys it's probably better. But claw grip D pad works equally well.
@Z0mb13moonАй бұрын
@@RedHornSSS i'm still playing the claw on my ps4 controller for world and rise on pc :D
@Cayden.1Ай бұрын
the fastest leviathan is probably agnator, that boy zooms and drills the the dirt like a machine
@struckfluencyАй бұрын
Dude agnaktor is underrated, the clacky boy also needs to come back
@mavericksantos998Ай бұрын
@@struckfluency I do love the snapping noises it makes as well as the baby ones.
@imtrash2812Ай бұрын
thick boi
@jeremiahtorrevillas4396Ай бұрын
Once u kniw its movements u bull the fcker for his deceptie dives
@bok4822Ай бұрын
@@struckfluency He will probably get an overhaul though. I don't think a lot of players will enjoy bouncing off everything at the start of the hunt.
@iJakkuАй бұрын
Difficult more then world? I welcome it. We shall use the Environment hazards and traps to our advantage.
@nezarecdiscipleofthewitnes3823Ай бұрын
Me too, it gets me even more excited.
@leonidasvonspartaАй бұрын
world base game was fine. decent i would say.iceborne was though sometimes.
@ClassicThermiteАй бұрын
The answer is obviously that monsters are going to Drive Rush Cancel their neutral poking tools into Special Cancel Supers, duh
@struckfluencyАй бұрын
Rathian roar xxDR tail flip 😮💨
@pillow_ben6799Ай бұрын
We might get a Monster Waterfowl dance
@repstylegaming9730Ай бұрын
That’s only going to be in the Remastered Deluxe Golden edition.
@99LivesxАй бұрын
Rathian and Bazelguese do be spamming fireball XD
@EL3KTR1K_DR4GONАй бұрын
I kinda thought uth duna looks like a chunky namielle
@OrAngelicBlitz8633Ай бұрын
An amatsu that fell off. 💀 The chee burger namielle 💀 The Kaiju Gaiju. 💀
@chrishandsome7012Ай бұрын
Lots of people also love to forget the vast majority of players are extremely casual, only about 9% of players ever see rank 200 in master/G rank
@matthewalvarez6884Ай бұрын
Wheres info on stuff like that?
@chrishandsome7012Ай бұрын
@@matthewalvarez6884 i look to the achievements, steam PlayStation and xbox have achievements for reaching MR 200, only achieved by around 9% of people
@chrishandsome7012Ай бұрын
@@matthewalvarez6884 Rare achievements, only 9% of people have the achievement for reaching MR 200
@ungobungo7986Ай бұрын
@@chrishandsome7012 in world its 17 percent on playstation, 1/5 is quite a lot
@chrishandsome7012Ай бұрын
@@ungobungo7986 and still 4/5 is quite a lot more
@Alistair_7609Ай бұрын
I don't miss the jank, but I do miss the preparation and gathering.
@infernyxfireАй бұрын
this is so real. Removing attack hitboxes that just dealt damage whenever they felt like it is unarguably a good thing. Removing the need to think about how you approach a fight is absolutely not. Yet people talk as if both of these are one and the same thing. "It's just making the game more streamlined," well if you streamline forever you end up with a straight line, so don't be surprised when Monster Hunter turns into a one dimensional game
@Alistair_7609Ай бұрын
@@infernyxfire yeah, i started in world, and throughout world and rise i dont think i ever used any items that werent potions, whetstones or antidotes all the way through MR. after going back and playing the older games, its so much more immersive having to go into the world to gather materials to craft traps and potions and having to learn all the consumable recipes. unfortunately from whats been shown, it looks like Wilds will be more streamlined than rise
@infernyxfireАй бұрын
@@Alistair_7609 Hundreds of languages in this world and you chose to speak facts
@ProbublyBeniАй бұрын
With hunter having more and more moves in their arsenal, I believe Capcom will balance this by cracking the monster in some aspect too
@TuriGamerАй бұрын
that doesnt balance anything, just turns the game into DMC
@sihTdaeRtnaCuoYАй бұрын
I hope you're right about Wilds being more difficult, but my instinct says the opposite. As things become more mainstream, they generally make it easier. I'm not looking for massive difficulty or anything, but I do hope that my first 50-100 hours aren't me falling asleep while not even using my abilities properly and still dominating monsters. That is how I felt about Rise. I wasn't even using my weapon well at all, and was basically falling asleep while destroying monsters. I still feel that if I could power through it, Sunbreak would be super fun. But I haven't done so yet. I just get frustrated chasing around these monsters that require no skill to beat, but run away from me constantly.
@zackmione5524Ай бұрын
I would actually like to state an opposing idea in the form ofEldenn ring. Elden Ring is a hard game but is considered one of fromsofts easiest games because the game got easier? no, because they added more flexibility. I think it will be quite similar in monster hunter wilds, the overall monsters and hunt will still be as difficult or more difficult but because of added features such as move canceling and a second weapon on your hunt I think it will be more flexible with the difficulty still being there.
@gigahertz7352Ай бұрын
@@zackmione5524 I'm starting to feel like these guys that are against modernization of MH wants the franchise to go back to its niche ways, where the MH focuses only on their country japan, and the west is just an after thought, if capcom didn't decide to make the game with westerners in mind MHWorlds wouldn't have been made and i wouldn't have discovered this gold of a game tbh, MHW hooked me so bad that it was the sole reason back in 2018 I bought latest gen PC just to enjoy the immersive world it brought
@zackmione5524Ай бұрын
@gigahertz7352 No, I don't think that's the case. i think they are genuinely afraid of difficulty going down. If fromsoft made elden rings base game way easier to alure to western adiances I would be quite annoyed but it didn't do that instead it made the game a lot more flexible with still having the base game be brutally difficult. I think that will be capcoms approach to wilds because it was so successful for fromsoft
@trollking6315Ай бұрын
You dont want to fall asleep? Play dark souls. Not every IP has to be like Dark Souls, if MH is too easy for you great, go play something else. Stop demanding the majority of the playerbase has to suffer through bs fights just because you dont get your rocks off after 500+ hours of gameplay
@zackmione5524Ай бұрын
@trollking6315 That's not what I was trying to say. I already think mhworld is as hard as dark souls, but I was just giving ds as an example.it looks like wilds will be flexible like elden Ring. Not that I would want to play elden ring again they are 2 different games
@thenerdbeast7375Ай бұрын
"Fastest Leviathan" _shows Lagiacrus_ Mizustune, who literally zips all across the battle field: "I'm I a joke to you?"
@struckfluencyАй бұрын
lmao true true, i think my underwater PTSD kicked in. lagi underwater ain't no joke
@TuriGamerАй бұрын
reddit
@UziGameGPАй бұрын
Mizu cheats with bubble slides.
@zuliumАй бұрын
I know they're different teams at Capcom, but Dragon's Dogma 2's most recent patch just added a casual mode to an already easy game when fans were asking for a hard mode in NG+. I think Capcom wants to make the most money possible and the easiest way to do that is mass appeal & accessibility. I'm not saying it'll be a cakewalk, but all the added cancelling movements and counterattacks just make it seem like they're adding those things to make the game more beginner friendly to new players. Which I'm fine with because the Iceborne DLC added a lot of hard monsters for people who wanted the extra challenge. But I think the base Wilds will probably be a little on the easier side overall.
@trollking6315Ай бұрын
As it should be, if they want to reach a broader audience, they need to tone it down and make things accessible to casual gamers, not just the fatherless jobless neckbeard tryhards that no life this game and are neck deep into masochism that they pride themselves on slogging through hard/bs game design.
@thepowerfulpaet4937Ай бұрын
My opinion is that older games were harder, but for all the wrong reasons.
@XiTrOnE_SBTАй бұрын
Plesioth
@JGuy97Ай бұрын
@@XiTrOnE_SBT Plesioth’s hitbox still makes contact with me in games he isn’t in.
@gigahertz7352Ай бұрын
@@JGuy97 even when we succeeded on migrating to mars, the shit's hitbox still hits us
@OrAngelicBlitz8633Ай бұрын
And some people actually miss that kind of difficulty by saying it was better! 💀 Ah yes, nothing like animation, hardware limitation, and early development designs being peak somehow. Classic monster hunter was a blast, but the evolution is much more intriguing.
@TuriGamerАй бұрын
"spam roll button or die" is really much better game design you are right Who wants to actually learn monster movesets when you can just roll 360 degrees and heal while running a marathon imagine being this much of a casual and having an attitude about it
@proggz39Ай бұрын
It only makes sense for a series with such a long history to get harder and more complex the further it progresses
@Not.A.HereticАй бұрын
the MR monsters are going to break us in half
@Fanrak-2700Ай бұрын
In Wilds Monsters Break your parts😂😂...wait
@nuke2099Ай бұрын
What MR monsters. This will be high rank only until the expansion.
@Fanrak-2700Ай бұрын
@@nuke2099 we know... OP simply stated a fact
@DaefusАй бұрын
There hasn't been much to indicate that it will be harder but I really do hope so, I'm at AR210 in Sunbreak and I think I've failed 1, maybe 2 quests in 150h total and I'm by no means an amazing hunter, I can't beat Alatreon solo. And older games are much harder, it's not even a question, the "you are just better argument" is dumb as hell, I went through MH4U G-Rank with my brother at the same time as Sunbreak anomaly grind solo and it's night and day, we're failing quests left and right, currently stuck on Gog
@mondyotv9785Ай бұрын
the more difficult it will be the more we enjoy
@Coswalker27Ай бұрын
Then again the game seem to be also reducing the gimmick of the series for no reason. They remove the use of hot and cold drink in rise. Each game is just turning into just a boss rush game. Where planing can go in the bin.
@ArtorioVideojogosАй бұрын
It's probably going to be one of the hardest games of all time, not because of gameplay or anything, but because we're gonna have to grind hard for that bread IRL in order to be able to buy a PC that can run it at more than 720p and 30fps
@Jolerty727Ай бұрын
bro just reminded me that i know at least two people who quit over anjanath and a few for whom that hunt was like 40 min hard quest. For all of them world was an first game tho
@GoobyMcWbrАй бұрын
Honestly, the hardest part of the old games for me was figuring out if my build was even optimal; ie. damage output; I think the biggest change to difficulty is being able to see damage numbers and having access to a training area, as well as additional information given on skills in general But for me the old games were never actually hard, cause I'm a GS main and all my movements, attacks, and punishes are very basic once you get the hang of it
@ivohunter24Ай бұрын
it is interesting how the inmediate comparison for Uth Duna (second apex, assumedly out of 5 or so) are DLC monsters. I think thats a good sign for difficulty coming in earlier
@amv_metaАй бұрын
wait apex are DLC ? they arent on base game when it release ?
@struckfluencyАй бұрын
@amv_meta Uth Duna and the apex’s of other locales are in base Wilds. They’re saying Uth Duna looks as challenging as Master Rank monsters that we’d see in an expansion. Meaning in Wilds the “harder” monsters and difficulty ramp might start earlier than other games. I’d say I would agree and hope that’s true.
@amv_metaАй бұрын
@@struckfluency oh okay thanks, i hope too
@OwlOnFireАй бұрын
So glad this showed up in my recommended, nice video! Looking forward to more, up until Wilds release and beyond! :)
@struckfluencyАй бұрын
Glad to have you in the caravan with the rest of us!
@carlosguerrero-ik6ysАй бұрын
Your channel name fits you so well, subbed because you’re voice is so easy to follow and soothing for the car ride home back from work. Thank you 🙏 keep up the great work!!
@struckfluencyАй бұрын
thank you, more is on the way!
@fabrizioart1928Ай бұрын
Correction- Helmbreaker doesn't spend 2 levels of gauge. The second is use by the Spirit Release follow up
@LexaegisАй бұрын
I think it's also worth pointing out that every monster aside from the two apexes and Arkveld feel like they're only mid-game monsters at the most (At least imo), and we've yet to even see what an elder could be like in this game. So I'm sure all the late and post game monsters are gonna be Wild (Pun intended)
@mt_baldwinАй бұрын
Of course it'll be too easy. Two things guarantee "too easy" will be the major narrative about its difficulty. One, no MH game will ever be as hard as the first MH game you played, MH is just a really hard series to get the basics down and once you do those basics translate to every MH game you play after it. Two, we will all be dorks and subconsciously compare MH Wilds base game low rank/high rank with no title updates to the difficulty of master rank Sunbreak post the final title update (the latest MH most of us have played). These two things are exactly what happened to base Rise with everyone saying it was too easy. Rise was my first MH game but I have played through World and Iceborne. Everyone was telling how hard World was and how brutal Iceborne was and how Rise didn't compare. Yet for me base Rise is way, way more difficult than base World and Sunbreak is in a whole other league of difficulty over Iceborne, I wouldn't even call World a difficult game and Iceborne was OK difficulty at the very end.
@struckfluencyАй бұрын
honestly very aptly put! generations was my start in MH and I still remember hunting nibelsnarf the first time, took 40 minutes lmao I just wonder if Capcom is going up the ante this time around and be a little more unforgiving with monster aggression given all the weapon changes
@SexxStarАй бұрын
Playing my first World run through after LOVING Risebreak im HR999 World is def easier after fighting Risen Shagaru lol
@INZIM33KАй бұрын
Someone used defender armour.
@aaravtribhuvan6747Ай бұрын
That's a great point that after you learn the game, no new installment will be harder. Cos you know how your weapon works and even how new monsters will telegraph their moves. Going back to the older games might be tough to adjust to just because the systems are quite different as well.
@catowarmeowson9964Ай бұрын
" One, no MH game will ever be as hard as the first MH game you played" This is a lie, I started with 3, and I can tell you right now FU and Frontier are way harder
@AesiedaАй бұрын
At 6:40, I don't really agree here. World was basically like any other MH game, but slightly easier. I'm a vet and I didn't struggle with Anjanath at all. Yes, they made a lot of changes in World but not all the changes were difficulty related, and the ones that were, mostly made the game easier, not harder. Having things be changed alone doesn't mean the game gets harder.
@struckfluencyАй бұрын
For sure! If you were a vet then of course you could have had an easier time. Player skill in that case would be greater than challenge brought on by unfamiliarity to World. How’d you find Nergigante for the first time?
@AesiedaАй бұрын
@@struckfluency I have a video of fighting Nerg for the first time on my channel actually haha. Only the Elder Dragons really gave me a good sense of challenge because of their bigger size and harder hitting attacks. For Nerg I carted twice but still beat him first try.
@rdnaidra7280Ай бұрын
Dev: "i give you easier control. for the exchange, i also give you more difficult monsters."
@spark9189Ай бұрын
i am definitely somewhat worried about the difficulty. the closest points of comparison for the wilds weapon movesets are probably frontier extreme style and sunbreak, and those gave the fastest, hardest hitting monsters in the series, and i just don't expect a non-portable game to have monsters that can keep up.
@elk3407Ай бұрын
Consider this: Wilds had Frontier staff work on it. I think it won't be easy
@infernyxfireАй бұрын
@@elk3407 ... that explains a lot actually Unfortunately that doesn't give me a lot of hope. Sure, you can keep making more and more absurd monsters to counter the more and more absurd tools you're giving the player... but you will quickly reach a point (like Frontier unquestionably did) where you lose the grounded, immersive gamefeel that makes Monster Hunter stand out. There is skill involved in running around at mach 3 countering 5 attacks per second and landing insane combos that deal ridiculous damage and particle effects... but at that point why not just play Devil May Cry, or God of War, or some anime action game? There are plenty of games that do "maximum intensity action" well already. Monster Hunter was never about making the flashiest, most insane battles-- it was about rewarding the player for using their wits to position, target weaknesses, predict monsters' moves and punish accordingly while choosing your actions carefully to avoid leaving yourself open... Even the easy fights never felt like you just steamrolled by virtue of being the strongest and coolest guy in the room. It was always your wits and your preparations that mattered. If we keep going the direction of Rise and Wilds (and Frontier), then that might be a thing of the past, and I'll hate to see it go.
@struckfluencyАй бұрын
mans really said helm splitter and then zoomed in on helm breaker, which one do y’all say?
@CodingCorvusАй бұрын
destiny star slice (:
@hsntplАй бұрын
there are lot of decorations availabe for comfort play like eveade window, eveade distance, stun resist, def, use items like potions fastly , roar resist, health and more
@zxhАй бұрын
The problem was we got too many tools to fight the monsters. We didn't have to think. We just charged in, spammed traps/bombs and killed the monster with ease. We didn't really have to learn it's move patterns. In return, it didn't feel like there was a great reward in defeating this monster. Unlike Darksouls/Elden ring, you had to keep fighting until you learned the moveset of the boss. And slaying that monster released an absurd amount of dopamine, finally feeling success of overcoming that challenge. MH can use a little more of that.
@ZaanteАй бұрын
Completely disagree. I don't know how you play, but I barely use traps offensively and bombs are exclusive to wake ups, just like 90% of players that I have played with in online settings across 3 different Monster Hunter games. All the tools are from the weapons and their moveset, using them all efficiently requires a lot of experience and a level of mastery of the weapon's moveset that could make the games feel easier.
@zxhАй бұрын
@@Zaante I don't understand the purpose of your argument. You can play however you want to play. The fact of the matter is: There are too many tools/maneuvers in the game that can cheese a hunt and take away from the experience. A great example of this is the latest MH title, Rise. You can mount the monster, deal a significant chunk by leading it to a turf war. That in combination with bombs/traps and utility, the fight is pretty much over without even having to use that much thought process. Even without using any utility, you have so much maneuverability that you can run laps around the monster with a bow. Or you have so much firepower with the HBG that you can perma-stagger the monster. Or you can have a ridiculous amount of grace period through I-frames with DB, or LS. Or you can start flying with the hammer, and KO monsters to deal pretty much a quarter of their hp. In the older games, you did not have the blessing of such things. Each hunt had to be strategic and carefully thought out after. While there is nothing wrong with powerups or ways to beat a monster, the monsters need to be scaled accordingly, so it does not feel like a mindless speed run through quests. I'm not saying it needs to copy dark souls. It just needs to slightly increase the difficulty, so that the hunts feel more rewarding and challenging.
@infernyxfireАй бұрын
In fairness, it was possible to use traps and status + heavy bowgun strats to melt monsters in plenty of older games, too. I feel the difference is just in the past, that gameplay required intense planning and preparation to reach that level of execution, whereas in Rise you can just run in guns blazing and the monster barely even gets to fight back. When you won in older games, it always felt like it was a result of your choices in each moment before and during the hunt. In Rise, you can pretty much just spam your strongest moves and the quest will complete itself as long as you don't catastrophically mess up. Even when you get hit, you have a near-infinite supply of healing to fall back on, meaning your mistakes are barely even punishing anymore.
@Mr.Starlight_gamingАй бұрын
When comparing the agression of lala barina with similar monsters from other games. The attack rate seems to be higher than ever. I don't think we will be getting sunbreak's super attack fiasco but this games expansion might contain the most agressive monsters to date
@TuriGamerАй бұрын
Why doesnt mean much because hunters are gods now with 30 armor skills and infinite consumables
@neerodz2650Ай бұрын
every logical braincell that i have is telling me that getting new players is the top 1 priority for capcom with wilds and that's why the game has almost no commitment in gameplay to the degree that makes me question is this even a hunt or just a boss fight at this point, and with pattern recognition from how every game is getting easier, i think even the monsters are gonna be way easier too, ik we can't fully judge from the early builds but still, monsters deal less damage than base world and waaaaay less aggressive... i think this is a mistake and will backfire, just look at elden ring, fromsoft double down on difficulty and the game is one of the most successful games ever, watering down your game is never the answer with that said you have no idea how much i want to believe that they wouldn't force us to spend 100h before carting 3 times like world and rise did, if they made the monsters more aggressive to counter balance the removal of risks and commitment i'll literally buy the game 3 times
@hugo-pg5tvАй бұрын
Eh the demo we get to see is supposed to show mechanics and animations and all of that. Bot damage or difficulty. The low tier monsters ain't supposed to be hard either. Old titles weren't hard until G rank either.
@neerodz2650Ай бұрын
@@hugo-pg5tv i highly disagree, go back play a high rank 4U quest, and i guarantee it's gonna feel harder than every icborne G rank quest with the exception of the update monsters that's high rank vs G rank and it's not even close
@hugo-pg5tvАй бұрын
@@neerodz2650 why wouldn't update monsters count for the game?
@neerodz2650Ай бұрын
@@hugo-pg5tv i didn't say that, with exception i meant difficulty as these update monsters are the only ones in the whole game that compare to older title regular difficulty
@hugo-pg5tvАй бұрын
@@neerodz2650 no monster in older titles apart from G rank was hard mate
@Cpt-kaijuАй бұрын
I have to say what we've seen so far is probably only low-rank and it still seems a tad bit difficult
@maikspengler3245Ай бұрын
Mass Effect background music got me instant ^^ some interesting facts I never noticed too :P
@MashyM3llowАй бұрын
The difficulty can vary for each new player to the series. Also i feel inclusion of using environmental traps and mantles and QOL sharpness will make the game some wat smoother for the newbs during the first time playthrough. I feel the hardest part for new players might be finding the 1 weapon that gels with them. I remember switching weapons and struggling to get used to each weapon and how you move with it when i started.
@ashleymatthews4645Ай бұрын
gaping dragon was my first thought about the new leviathon too!
@Shacko117Ай бұрын
Loved the 1st MH. Played it before it was released and loved MH ever since
@HamstringCollectorАй бұрын
The main difficulty of mh wilds for me at least is probably going to be learning how to play again without wirefall😂
@lumicka6046Ай бұрын
Ofc it will be too easy until base endgame or some crazy event quests. Then game will be too hard and unfair. 😅
@struckfluencyАй бұрын
furious rajang agrees 🤝
@neerodz2650Ай бұрын
so you rather spend 100h before having the game forcing you to care about being good?
@lumicka6046Ай бұрын
@@neerodz2650 not at all sadly im already good at monster hunter. So there is no way that any low and high rank will be difficult to me. Only the endgame and event quests. Iv played almost every main game in series. The only rly punishing mh for me even after thousand of hours in all games combinet is freedom unite and below. New players will strugle trought low rank And high rank as i did first time playing mh. My firend started in rise and he failed low rank barroth 2 times in row. He finished rise sunbreak ecentualy and he consider rise fairly chalanging game then He played world and he just run trought low rank and high rank with no problém. Mh team cant make their games harder or rly hard just cuz veterans are rly good at the game. This way you will eliminate most of newcomers. I Will enjoy wilds for what it is and wait for some chalange at endgame.
@neerodz2650Ай бұрын
@@lumicka6046 bro if you're that good than it is what it is, i consider myself average or above average in monster hunter, when i play world and rise i don't even prepare for hunts for how easy it is to me but i play 4u and fu often with my friends and solo too, and the difference in difficulty is night and day for the 4 of us (i started with FU, 2 started with world and one started with 4u so even with diverse players we still agree on this matter) you might have exceeded the threshold for being good that everything is now easy for you, but for the vast majority of us world and rise are way easier than every title that came before that
@neerodz2650Ай бұрын
@@lumicka6046 also i'm not buying that new players struggle with world or rise, check out asmongold, he ignored every tip and still rarely failed quests and asmon is really bad at action games mind you
@Angels-HavenАй бұрын
it's definitely gonna be hard to play alright with capcom taking all our frames away
@keadinmode2070Ай бұрын
Monster Hunter has always been varying degrees of difficult, but it was never *about* being difficult. It was about mastery. Mastery of your weapons, mastery of the monsters. I'm sure for the veterans some of the familiar monsters are going to be easier than the new ones, and for the new players they have many experiences to look forward to that us veterans have already overcome. In the end, I'm sure Wilds will have ways for hardcore players to seek out ever harder monsters, like previous games did, while everyone else can just enjoy the ride as originally intended, at their own pace. The last thing I'd want is for Monster Hunter to go down the Elden Ring route where the devs are constantly trying to unforgivingly trip players up through ever more elaborate attacks and mechanics. Monster Hunter just isn't that type of game, and imho it never was. I am not at all worried that Wilds will be too easy, and if it's anything like previous games it also won't be unreasonably hard. The franchise has been very consistent in its difficulty over the years and I don't expect that to change any time soon!
@Pablo1517Ай бұрын
The commitment to action was what made this series unique and amazing. To get rid of it is to get rid of all the fans that propelled this franchise. With more and more materials coming out, I am more and more convinved I'll just stick to MH4U. I played World, enjoyed it, but was disappointed. Played Rise, got super disappointed, returned for Sunbreak, had my fun with it, but I breezed through the content, having zero lost quests up until Primordial Malzeno. Did him on my second try. No challenge, poor balance, and overall a lot of parasitic game design added that broke the game. But let's go straight to the difficulty. Capcom has foolishly robbed themselves of being able to even tweak the difficulty in MH series. As long as you can restock at any point during a quest, in your camp, there is no such thing as "difficulty increase". Since you can restock at any point, that means that any damage that doesn't instantly kill you, is meaningless. Add to that the fact that you can now call your Sekrat from lying on the ground (invincinble) and outpace the monster easily while mounted, all of this equals NO CONSEQUENCES for getting hit, other that having to wait a little to get fully healed. Waiting is not hard. You could argue that you're gonna run out of potions if you just stupidly get hit all the time. But this is where infinite restock comes in. So - clearly visible, getting hit, has no consequences now, which means, there is no difficulty. Cause you can never die. Now the fun part. In older MH games, you could bring a finite number of items to the hunt. Meaning that, the more you get hit, the faster you run out of healing options, and eventually Monster will kill you. Because it's his HP bar vs your HP bar and how good are you at fighting and avoiding getting hit. (occasional survival vibe here and there as you run around the map trying to scavange for some mushrooms and herbs). Now - that setting introduces a very well designed difficulty slider, where Capcom can make the monsters faster, hit a little harder, have a little more HP. Introduce some mechanics that change how you fight like monsters having unique mechanics, as Nerscylla and her web for example. So basically it was testing you, and depending on how hard it hits, how fast it is, it was testing your knowledge of the monster, your ability to dodge it and spot openings. And it was a meaningful test because every time you make a mistake, you get punished for it, which chips away from your HP (including your healing potions etc). But basically increasing any of those sliders, resulted in the "difficulty slider" shift. Because you had finite options. In newer games, the difficulty slider no longer exists, it is replaced by a difficulty "swtich". And it has only 2 options, like a switch does. It's either ON or OFF. Since hitting you once, can always be healed for free, and you have infinite amount of potions at your camp to restock - hitting you has no consequences. So even if they ramp up the dmg a little bit or monster speed, it doesn't change anything because even if you stay alive with 1hp, you call for your palamute and are safe to heal everything back up, even sharpen your weapon (don't even get at me with "you can still get hit on your palamute - no you can't, you'd have to be blinded to get hit, end of discussion). Now that we established that hitting you has no real consequences for the game, other than waiting a few seconds before you next aggression. Let's see how can we increase the difficulty now? Well, we can, but there is only 1 way of doing that - give the Monster a ONE HIT KILL move. How frustrating it feels to be 1 shotted from full hp - let's put that aside. The important part is, this is the ONLY meaningful action that a Monster can do to increase the actual difficulty and make you lose the quest. (I'm counting a crazy combo with no room to recover as a more fancy 1-shot). So effectively, the game went from allowing infinite amount of mistakes, to allowing ZERO mistakes. It's a switch. It's either not challenging at all, or it's the "bullshit level" of challenge. You're either stealing a lolipop from a kid, or dodging bullets from a gun. This is the modern monster hunter. And it pains me that they really made this rookie mistake in design, but Capcom isn't the first big company, that fell into that trap, by chasing the money and trying to introduce casual players to the series, that previously had niche, but passionate following. So to answer the video - no. There will be no increase in difficulty, because they have no tools to increase the difficulty now. Unless you count getting 1-shot an increase in difficulty. But I call that bad design. PS: Anjanath was my wall... for 4 tries. It felt goood. To bad there was no walls after that. Give me more walls please. MH4U will continue to be the best game in the series.
@infernyxfireАй бұрын
Agree with everything you said except for 4u being the best game in the series (because it's 3u), but very good analysis on the difficulty dilemma Capcom has put themselves into with their decisions meant to draw more new (read: bad at video games) players into the game
@TuriGamerАй бұрын
What a joke of a video New MH hard? You can literally run marathons around monsters while healing You can teleport to base and use your entire stash of potions DYING is difficult not winning.
@tidalravezАй бұрын
I really think the difficulty argument is hugely subjective and a bit silly. Folks who have been through multiple MH games (or similar games) have a pre-developed skill-set when starting a new MH game, one that newer players do not have. That skill-set can allow them to adapt super quickly to both new monsters and weapon mechanics, making the experience 'easier' for them- They can use all of the knowledge they have already acquired, while newer or less adaptable players have a more difficult time. It's that people love to say 'back in my day, games were hard and we had to get good at them to beat the challenges,' but they don't realize they are already skilled with the MH gameplay loop. They are angry at games for not being as difficult as they remember, because they are too good at the games now. The 'easier' controls allow them to adapt quicker than they'd like to, as unfortunate as that is for them. Additionally, the controls being 'easier' is not a matter of difficulty, it is a matter of immersion and quality, and an unfair comparison considering that the controls were more difficult in the previous games simply because they are an older and less immersive system. Tedious is one of the words that comes to mind in relation to the old games, and it is a huge reason why the fan-base was much smaller before- World and Rise's streamlining of the controls, combat and gameplay allowed further accessibility to casual players or those who really could not adapt to the old games. I for one think that with the experience of World and Rise behind them, the dev team will find a way to create an experience with Wilds that appeals to both new and old players alike. I am really excited for the dev team to truly be able to explore the ecology, culture and ecosystems of their world as they have always really wanted to, yet have been unable to truly delve into until recently due to the software restrictions- And as for the players not interested in the world or story, I'm very sure the devs have a bunch of fun and interesting combat up their sleeves. Thank you for the video! It was great and really prompts discussion :) Uth Duna looks super challenging, I'm excited to see how it will use the environment, as well as how other monsters will adapt. I've heard even small monsters will adapt depending on the situation, it's really exciting to think about.
@struckfluencyАй бұрын
I appreciate the comment, thanks for watching! And yup, some small monsters will be pretty aggressive and attack you and large monsters during a hunt. The little skull raptors in the scarlet forest gameplay are an example.
@infernyxfireАй бұрын
I have to agree and disagree here. Yes, experienced players are going to have an easier time than new players, and yes, the older games had a lot of clunkiness in their controls that required you to adjust to the game before you could really get good. But I disagree about more streamlined always leading to more "immersion/quality". In my opinion, World already perfected the controls -- I rarely, if ever, felt that I was underperforming because of some unfair jank in the controls. "Tough but fair" is the word that comes to mind. You had fast attacks with lower payoff, and high-commitment attacks with bigger payoff. Pulling off a counter or a guard point on a monster was satisfying because it required you to understand the monster and use your tools well, but at the end of the day it all came down to your skill, not overcoming the frustrating controls. Wilds (and Rise to some extent) feel like they are crossing a line in terms of streamlining. Not being able to cancel attack animations wasn't "clunkiness". It was a deliberate design decision that shaped the identity of the series. In Monster Hunter, you couldn't just throw out attacks willy nilly and expect to be able to just react to whatever the monster did on the fly. There was always a level of forethought that had to take place when you decided to commit to an attack or a heal or a guard. If you sheathed your weapon as you were about to be attacked, you couldn't just throw out a magic block-- you got punished for it. Too much friction in a game leads to frustration, but too little leads to bland, boring gameplay. There are already countless action games where you can use any move at any time, but those games aren't meant to have an immersive atmosphere of every attack being a meaningful decision -- you are generally playing as some kind of demigod destroying everything in their path. And those games are fun, but I love Monster Hunter because it rewards me for being methodical and choosing my actions with purpose. I'll be sad to see that depth wiped away from the series because the devs feel like they have to make every entry "smoother" to play or else they'll lose players.
@Kelevra_TBGАй бұрын
I was just talking about this on steam yesterday. With everything that we saw i have a feeling it's going to be very hard.
@dad5dracoАй бұрын
I can't wait for Blango and Nargacuga to outspeed us like a mf. 😂
@codyallen43Ай бұрын
With how fluid and fast even basic monsters are I can only imagine how high rank and master rank monsters will be, I really feel like we'll need every trick and tool at our disposal to take out the toughest monsters and I love that.
@TuriGamerАй бұрын
wait till you turn 18 and figure out there is more to videogames than reaction time challenges
@codyallen43Ай бұрын
@@TuriGamer what the fuck are you even talking about man
@Zerotrigger77Ай бұрын
I really hope they crank the difficulty up to 11. I've been playing since the 1st MH on the ps2, and I really miss the more punishing difficulty of the earlier titles.
@mark.082Ай бұрын
Then go play the earlier titles. They're there and they'll stay like that regardless of the direction the franchise takes.
@struckfluencyАй бұрын
Looks like small monsters are also getting more aggressive too! Both towards you and larger monsters
@Zerotrigger77Ай бұрын
Sorry, I come from a era where people had to get good to overcome a challenge. There is nothing wrong with wanting the games to go back to their original difficulty range. Most people who played World and Rise complained that the games were too easy. Only a couple of the end game quests provided any real adversity. A higher difficulty curve will keep people engaged with the game longer, and increase replayability. There is nothing fun about dunking monsters that dont put up a decent fight.
@rebirthofgodrics907Ай бұрын
@@Zerotrigger77I mean monster hunter 1 and 2 are hard though I would argue is for questionable reasons like the claw and analog stick attack. The games weren’t really that hard village quest has always been easy gathering hub is also easy monster just have hp scaled to a party of hunters rather than one player. Is just a longer hunt it’s only harder if you are getting tired of the fight. Yeah there was a few hitboxes like the plesioth or teostra instant charge that he spams. To be real they aren’t that hard unless you counting específic bullshit quests like in gu wycademy challenges. I’d say old games had a more consistent difficulty as in world once you get fatalis armor there’s nothing that can kill you beside furious alatreon fatalis and arch temper elders like velkhana. In older games beating the final boss meant nothing since you live off mixed sets and talismans you may never get and like 5 skills tops. But I never found it hard per se it just required more time from me
@coolman9020Ай бұрын
The older titles are not harder man, just more tedious. Go back to the older games and try it out, monster hunter was never hardcore. Plus even then, Sunbreak and Iceborne solved most of the (lack of)difficulty issues in their base games. I am tired of people who are either biased or intentionally misremembering it just to act like it was the toughest game ever to fool people who only played world/rise.
@evaanderАй бұрын
I really hope this is the case
@saiga-samaАй бұрын
This is the first game in years that I'm actually hyped for
@xzackly7131Ай бұрын
The helmbreaker has an optional followup which consumes a second gauge level. Helmbreaker only consumes one gauge still afaik
@ENM9Ай бұрын
This type of videos is why I love the monster hunter community. Your argument make sense and it makes me realize that I hope that is the case
@cy9nvsАй бұрын
I don't know, man. Seems like there are many flashy new moves, the Seikret can seemingly pick you up, when you're paralysed/stunned, and you can seemingly fast travel out of fights at any point. I fear that they've done even more to make the game easy and accessible than they did with Rise, which already felt like a joke for the most part. Wish Capcom would focus on making the monsters more intimidating, instead of making the hunter more capable with every new game.
@j_162Ай бұрын
4:50 the helmbreaker still only consumes one spirit level. The second level is consumed by a new optional followup.
@shaftinc8739Ай бұрын
I will just use a weapon I've never used before and when it gets too hard for it ill just pull out the main weapon and enjoy the story and rest of the monsters that were out of reach for the weapon I'm going to be trying to learn! Its not all about "This has to be the hardest game or im going to quit grr grr" people, we have to look at the larger picture and make it as fun as possible for everyone. Even the people who have pumped 1000's of hours in this wonderful game series started somewhere down in the dumps dying to some random low rank monster and the general consensus of "The old games were harder!" is just so outdated in my opinion since we were for the most part fighting the games systems themselves (I.E learning how the game works, what to look out for in a monster, struggling with the sub par hitboxes and god aweful at times camera). Im sure some people who read this are not going to agree with me and that's fine, just don't try to shove your opinion down mine and/or other peoples throats (remember that everyone has the privilege of having there own opinion)!
@ZaneofAustinАй бұрын
dear capcom. nerf sharpness remember when you made us fight rathalos with yellow weapons? do that again
@connorthompson9Ай бұрын
Or... you know... don't. That doesn't sound fun at all
@CKTDabblerАй бұрын
Video so good I had to watch it twice
@juancok-lc1htАй бұрын
nah, i will just hunt that chicken monster and open fried chicken shop in Wild and get rich
@struckfluencyАй бұрын
this is the real endgame
@ComShepardАй бұрын
I'm Commander Shepard, and this is my favourite KZbin video for Monster Hunter Wilds.
@struckfluencyАй бұрын
im a big fan of your work
@ComShepardАй бұрын
@struckfluency Appreciate it, but I had lots of help along the way. Keep up the good work.
@beryl3688Ай бұрын
Mhworld was my first, and the first time i did the anjanath quest, it took me the entire hour to kill it. Not to mention he killed me multiple times before
@Leon-hl9reАй бұрын
Random question: where is the background Music from? It seems oddly familiar.
@struckfluencyАй бұрын
it's the Galaxy Map Theme from Mass Effect
@zackmione5524Ай бұрын
i think another thing they are adding because of the (if this video is accurate) increase in difficulty is the having 2 weapons. have a second weapon on hunts so that you have more flexibility in your hunts would needed if the difficulty spiked. i will probably be bringing lance and either bow or lightbow gun into my hunt when I get wilds.
@simpack27Ай бұрын
You cannot choose the difficulty so I really believe the base game should be easy enough for most player to finish the story. It should become hard when master rank and/or the expansion come out
@matthewalvarez6884Ай бұрын
As long as its not rise village level of ease
@chadlancer6107Ай бұрын
I get the feeling that this game will force you to rely much more on environmental hazards than previous titles as well as how the monster will do the same to combat the player, for example they implied that certain monsters are much harder to fight in certain weathers.
@theadmiral4157Ай бұрын
It makes sense. If they'll give us the ability to go back to camp while still fighting a monster, making the monsters a bit harder should balance that
@nezarecdiscipleofthewitnes3823Ай бұрын
I'm just hoping that they will have White Fatalis in this one. Seems about time for the old boi to make a return.
@god-sv4swАй бұрын
Monster Hunter is always difficult at first, but once you beat the final boss, everything becomes easy.
@MHBaba10Ай бұрын
I really hope its a difficult game, but since you can access your items box from practically anywhere i really doubt it
@M315K-x8nАй бұрын
I really hope it is ridiculous hard later on.
@strikerali2160Ай бұрын
Great video! Also I'd argue that Almudron is faster than Lagiacrus, Unless in water is being discussed.
@ChadianRoyalАй бұрын
I really hope you are on to something. I'm excited for this game but I've had a growing concern for the difficulty because for every tool us hunters have gotten, the monsters have been left with nothing
@sarbe6625Ай бұрын
I really hope they won't be taking too many notes from Elden Ring tbh. It's a great game but it also annoys the shit out of me with the later half to the point where I just don't find it fun or engaging to continue playing anymore.
@ralkros681Ай бұрын
It will be the hardest game yet, cause if a 4070 is needed for 1080p 60fps using frame gen... Ain't no way I can react to anything
@hugo-pg5tvАй бұрын
Bruh if u have a reaction time that slow then how tf can u even live through a daily life?
@oversol5469Ай бұрын
Monsters traveling in packs definitely look difficult. I remember carrying around dung bombs in tri because the pickle could show up any time and cart the lowest skilled party member
@Nebby_smellsАй бұрын
I dont think it should matter how hard a game is as every game plays very differently to one another. World as an example plays very differently to Rise, and both of them play fairly differently to any old gen game. And I have played frontier its a whole new way of playing. But Frontier isnt as hard as world. But I think we should focus on enjoyment rather than "how much do i want this monster to absolutely pulverise me?"
@SolfonixАй бұрын
Good video and great discussion
@struckfluencyАй бұрын
Thank you!
@itsyaboiguzmaАй бұрын
Laughs in perfect guard lance
@93ksjАй бұрын
Activating helm breaker does not put you in white gauge, I think if you activate the follow up attack which is optional then it will
@jimhasthumbsАй бұрын
man’s making me wanna buy wilds 😮💨
@struckfluencyАй бұрын
gotta do it when you can’t ask a local witcher nawmean
@DerdOn0nerАй бұрын
Not buying Wilds is honestly insanely cringe, my guy.
@alejandromolinacriado6039Ай бұрын
I've heard that buying Wilds increase PP size for about 10 to 20 % just saying ;)
@xKrosivexАй бұрын
Your first monster hunter game is your hardest
@struckfluencyАй бұрын
Generations for me, what a game to start with lmao
@xKrosivexАй бұрын
@@struckfluency must of took generations to get through all generations of generations ultimate 😂😅
@lMizorelАй бұрын
idk MHwilds will be harder or easier but only thing i know it will be fun.
@eduardobenassi3072Ай бұрын
Great. I can't wait... I thought this was gonna be a mid 2025 release. The hype is through the roof rn
@plumedemouton2085Ай бұрын
What I hope for is that the game is doable solo. As a solo player I really didn't enjoy the endgame of Iceborne, with all these MMO type bosses like Alatreon, Fatalis, let alone Safi/Kulve. Alatreon was way more soloable in MH3U from what I remember. Also, Capcom please, please do not throw this everlasting elder dragon trio at us, I just can't bear Kushala anymore.
@struckfluencyАй бұрын
@@plumedemouton2085 supposedly there’s less elder dragons in Wilds than ever before in a base game. Or at least Capcom have stated they want the monster threats to be a little more grounded and not as “world ending”. Also, Wilds are gonna have the support NPC hunters which maybe we’ll be able to utilize in any quest against any monster. Not just specific quests like in Sunbreak.
@infernyxfireАй бұрын
Having solo'd Alatreon in World and 3U... the village Alatreon was easier than World's, the G-rank event Alatreon was harder, but World's was definitely the most fun to solo. Fighting 3U event Alatreon just felt like a fight against the timer to deal enough damage. World Alatreon was a much more engaging and dynamic fight. When I lost, it was because I messed up and needed to improve, not because he flew around in the air too long and I ran out of time to burn through his ridiculous HP pool World Fatalis was even harder but still definitely doable solo, it just took longer to learn all his moves. You can also kinda get a leg up against him by doing horn break runs with the Plunderblade and farming out his whole broken armor set before you get your clear... which is nice to have as an option
@johnathanrhoades7751Ай бұрын
The only thing I wish would change is how fast everything is. I don’t like how fast twitch Rise is particularly, but even World is a bit overly paced for my taste. But I’m sure I will still love it. I really hope the animation cancels aren’t over done. I will say that canceling out of a combo or rolling out of a move is a bit different than a full on animation cancels.
@TuriGamerАй бұрын
Turning it into fast paced garbage is how they try to reclaim a semblance of difficulty after removing every single limitation players had to deal with MH is not a series that punishes bad decisions anymore its just a baby action game where you spam attack and dodge like darksouls
@johnathanrhoades7751Ай бұрын
@@TuriGamer Have you played Monster Hunter? It’s nowhere near a “Baby action game”. I just don’t like the speed of Rise personally.
@TuriGamerАй бұрын
@@johnathanrhoades7751 world and rise are hilariously easy it is literally baby mode compared to the old games monters barely move, you run at light speed and taking damage is no issue because healing is so quick and easy
@johnathanrhoades7751Ай бұрын
@@TuriGamer I have a hard time respecting any opinion that uses terms like “baby mode”. Go be upset somewhere else, please.
@TuriGamerАй бұрын
@@johnathanrhoades7751 I accept your concession
@theadmiral4157Ай бұрын
Bro I'd like to see the monsters have unpredictable movesets that constantly changes everytime
@spacerunner357Ай бұрын
Thanks!!
@xCrowiiАй бұрын
Don't thank me for watching the video homie, thank you for making it
@struckfluencyАй бұрын
Appreciate you! More is coming.
@mehmetzaman-i5wАй бұрын
Bro i need this game rn😭
@TheTickyTickyTickyАй бұрын
I just wish the game could make be break a sweat again. I would like quests to be 20 minutes of actual hunting experience, not 5 minutes of slugfest with monsters having a seizure on the ground.
@GodEater015Ай бұрын
Good. The Fatalis fight changed me as a hunter. I’ll steamroll it if it’s easier than world.
@mareklekАй бұрын
Id argue that the animation "canceling" you are talking about is not animation canceling at all. Dual blades can click a button to continue the attack, its intended. Animation cancel is using another animation to cancel current animation. The helmbreaker you can choose to stop with a button, intended. Not sure about the other moves, but these are not "animation cancel". I would say it less commitment, but you are not canceling anything. Like the insect glaive. where you could shorten the recovery time with another input (harvest/recall) to start attacking faster. This is animation canceling But this is just my opinion, that animation canceling is not i choose to stop my action.
@ShakerGERАй бұрын
Lets hope so
@LukeTCCАй бұрын
ive never understood how anjanath is a wall for most players, especially if what you say about returning players is true. i was a little fast i guess, but he never really gave much of a challenge. i do hope th game is more difficult, but its not make or break for me. theres still going to be challenging endgame stuff later on, so ill be chilling. at least thats been the case for every game except rise, which was fucking cake all the way through.
@SyahbureiАй бұрын
Yessss. I want my game to be harder. And if ppl complain like back then with alatreon and fatalis on launch, skill issue 💀
@kylequinn1963Ай бұрын
I hope you're right and the base game is difficult. World was AWESOME (my first MH game ever) and when I got into Iceborn, my god.... That was epic.
@TrollgernauttАй бұрын
Hardest part of Wilds will be beefing up my Pc so it can even handle the game...
@Darmanos963Ай бұрын
I'm ready. Rise was a bit too easy and World was a decent difficulty. Can't wait to see what Wilds has in store plus the character creation and armor selection. FINALLY GET TO WEAR FEMALE HELMETS BECAUSE THEY SHOW YOUR FACE MORE THAN MALE HELMETS. Fingers crossed for Gammoth 🤞