level 1 mighty charge uppercut infinite looping into golf swing combo that you can also hold for timing is so fun. With on the fly weapon swaps, status hammers may also be a lot better although not sure how the status armor skills will work. But I think I will start with lance this time instead of hammer in every other game.
@youarenotthetarget430111 күн бұрын
Unlike spinning bludgeon the new spinning thing always stops abruptly. Looks weird.
@IAmEnormous15 күн бұрын
Great video, love the cat's name, and didn't know keeping sway had s, or that you could charge the golfswing out of spin. Only nitpick: what you described as an "option select" isn't actually an option select, if you did that in a fighting game, that would just be a reaction. Option select would be like if you were charging the hammer, and you pressed triangle + circle at the same time, and depending on what the monster did you got either a keeping sway, an attack, or started mighty charge, without having to actually make a decision or react in the process, it just automatically gave you the best option for the situation, with a single input (or rapid sequence of inputs). Not that it matters, since Monster Hunter isn't a fighting game, but still, I'm a nerd!
@struckfluency15 күн бұрын
@@IAmEnormous wow you’re right 😭 I didn’t even think to check that ‘cause I felt I was remembering it correctly. Thank you for clarifying!! Clearly my time with SF4 was too long ago lmao Pinning this because I’m sure others will notice this too 🫡
@CollinSorenosn15 күн бұрын
hammer was so much fun i cant wait to get back in
@tannerkennedy419216 күн бұрын
So the main take aways from the beta hammer is big bang needs buffed spinning bludgeon needs buffed upswing offset attacks are cool and mighty charge is awesome. Hopefully full release makes motion values better and recovery time on some attacks better
@droven10116 күн бұрын
Thanks for the Bonk-lepedia! In the beta I stumbled upon a way to shortcut to the golfswing in the golfswing combo, skipping the second hit. From a neutral state, If you double-press then hold triangle (on the second press) and input a direction, your character goes into the new "step" animation you mentioned after the first attack animation finishes. BUT if you release triangle at the tail-end of the step animation, your character does an instant golfswing, completely skipping the second hit of the combo. So watching it looks like: Overhead Smash I (or side smash) -> step -> golfswing. It seems unintentional, but I wasn't sure if anyone else stumbled upon it.
@struckfluency16 күн бұрын
Okay I’m glad you mentioned this because I was close to saying something about it in the video. I didn’t have enough footage of it and wasn’t sure if it was actually real lol. But I’ve done this exact thing with golf swing where it just skips the second pound and the golf swing FEELS faster than normal lmao. Just another thing to test in the next beta! If it stays in then that’s definitely good tech to learn 🏌🏻
@thirteen858216 күн бұрын
Hold on, is the beta still playable?
@struckfluency16 күн бұрын
i wish lmao. this was all recorded during the beta. although I've heard talk of a mod for PC to play the beta offline but unsure if that's even real or if a steam ban would happen as a result
@thirteen858216 күн бұрын
@@struckfluency Oh I see.
@crazymonk2716 күн бұрын
We can tap toggle focus mode for even more efficient bonking!
@struckfluency16 күн бұрын
you mean to reset your camera while doing a focus strike to aim better?
@crazymonk2716 күн бұрын
I saw in an insect glaive video that there is an in game setting we can change. So focus mode can be switched on and off instead of being on while held. It could be very useful for every weapon.
@zosozoso676016 күн бұрын
Thank you for this guide! I only got to scratch the surface in the beta and this helped me understand the moveset a lot more. Bonk.
@damianwozniak394616 күн бұрын
9:42 Pretty sure it was confirmed on the website that successful offset attacks only have a chance of knocking back a monster. From my experience the first few times it's guranteed to knoch back mosters, but succesive offsets will not. Question if there is a hidden timer or something else. As for the damage taken on a successful offset, I believe it's based on how close the monster attack (or hitbox of it) was about to hit the player. As explained in the video offsets have a rather generous framewindow and the soober ut connects the less (or non at all) damage is taken. Tho I can't really say for certain. More testing would be needed to confirm that.
@damianwozniak394616 күн бұрын
I was very interested in the changes the moment the Hammer trailer and hands on reviews released, but had a few worries like -much dcreased reach as some peopke who played the early beta reported -removal of brutal big bang -removal of modes like in Rise, but not power charge from World (I don't miss that) -most likely no courage Hammer, thus potentially bad elemental damage Luckily most if these worries have disdapeared after I played the beta. At first I was certain Sunbreak Hammer will be my forever stay my favorite, but golfswing offset attacks might change that. Like honestly the additions of ofgset properties and the sidestep (not sure if it has any official name) to golfswing are just fantastic, yet so simple. The hyper armor and roar negation is weird tbh, but also a welcome bonus too. I already see myself sink another 1000 hours into Wilds with just Hammer. Makes me already fantasize about the additiobs the expansion will bring. Anyways great video.
@rowanp874016 күн бұрын
Just started playing MHW a couple months ago. Hammer has been my favorite, glad to see it'll be making a return, thank you for showcasing it. c:
@struckfluency16 күн бұрын
thanks for watching!
@beyondearth641816 күн бұрын
All of this is subject to change at launch, don't lose sleep over it.
@struckfluency16 күн бұрын
i'd be surprised if actual mechanics of the hammer get changed tbh. i think there's other weapons that need the attention of changes like that. if anything does change though then i'll look to go over them in another video 🫡
@FUNKMASTERZ16 күн бұрын
What are some recommendations for a secondary weapon with the hammer being the main weapon?
@struckfluency16 күн бұрын
IMO it's all player preference. the bowguns are gonna be good for status/set-ups, there was an ammo type in the beta that when shot at the ground it gave you some sort of buff that I've seen a lot of speedrunners use. other than that you can use a bladed weapon for tail cuts. HH if you want to give yourself buffs when monsters change areas, or another hammer that has skills/element/status that you want. weapons having skills could impact your choice but until we have the full game it's hard to know how much of an impact secondary weapons can have
@FUNKMASTERZ16 күн бұрын
@@struckfluencythank you! The HBG or the weeb stick might have to be in the circulation then. I appreciate the bonk content!
@junglepill2216 күн бұрын
Most of the weapons in this game seem crazy strong, monsters don’t know what coming.
@Cloudy57316 күн бұрын
Hammer has been my favorite weapon in Wilds so far, thanks for this!
@yado221716 күн бұрын
While I'm no longer a Hammer player, I am a bit afraid that Wilds is gonna give Hammer the Risebreak treatment, where one or more of its moves/combos becomes completely obsolete because of an objectively better move to spam all the time. Rise had this with that silkbind move and Sunbreak with its overtuned charged moves, completely invalidating the point of Big Bang or any other move for that matter. While the new additions in Wilds is amazing and certainly solidifies Hammer as "the charging weapon", weaving in and out of charge states, I do hope that Big Bang remains the optimal move for a long openings. It's nice seeing that they made Spinning Bludgeon a sort of combo extender. besides that, great guide. rlly tickled my inner bonk appreciation
@struckfluency16 күн бұрын
@@yado2217 I appreciate the comment! I would say that Wilds hammer already has a more diverse move set than World/Rise. Golf swing matters again thanks to offsets, the new mighty charge and focus strike are super important, and your normal charge attacks all have a place. I think there’s more to Spinning Bludgeon now since it can connect moves. Big Bang is the only attack that feels kinda pointless? But if the damage goes up then it could be the primary method of entering Mighty Charge during KOs. Wilds hammer feels like an upgraded version of World instead of the more specialized (lol) move set it had in Rise/Sunbreak. What weapon do you main now?
@DTPandemonium5 күн бұрын
Big bang still has pitiful stun damage (good) so there is a niche when a monster topples and you know stun is close you do big bang first until it gets up to not waste knockdown. Rise/Sunbreak hammer had way worse issues than impact crater spam. Attack recoveries were significantly nerfed forcing you to use wirebug dash to not be slower than previous games... on a crackhead fast game. You needed to keep buffing with wirebugs to even keep up with other weapons' damage too reducing wirebug count. Endgame of sunbreak anomalies had so much health stuns dont exist for 60% of the fight anymore. Not even gonna elaborate on invisible slopes locking you in slide for 3 seconds. Only weapon without frame 1 parry as well
@Wralis16 күн бұрын
great breakdown- The hammer felt really good imo thought I was gonna miss the clutch claw combos-but no way. The hammer has great flow and felt strong, cannot wait for wilds!
@struckfluency16 күн бұрын
@@Wralis trying not to get my hopes up for another beta until it’s confirmed but World did have multiple 😮💨
@Wralis15 күн бұрын
@@struckfluency do the right thing capcom, give us another beta c:
@attiliodinunno226316 күн бұрын
Phenomenal guide! I'll definetly bonk with this video in mind. March is never been this far away
@struckfluency16 күн бұрын
thank you! 🫡
@LeoIsFine16 күн бұрын
I hate spinning bludgeon i don't care if it is my most damaging option i hate how I'm forced to freaking slide everytime i run down a slope.
@erickchristensen74616 күн бұрын
So you hate fun lol
@struckfluency16 күн бұрын
I forgot to test it out but I think entering focus mode stops your slide immediately
@LeoIsFine16 күн бұрын
@@erickchristensen746 i guess i do if having fun means having no control over my options
@berrievanderlinden379718 күн бұрын
Rey Dau got absolute destroyed! I thought I would be disappointed with hammer without the clutch claw but this is going to be so amazing with the side steps while charging! Love it!
@brothersantodes127820 күн бұрын
This video aged like diarrhea mixed with milk
@meejmuas868620 күн бұрын
2:04 offset swing
@zarky379820 күн бұрын
Ive also been doing the Normal Overhead Smashes into Mighty Charge, yet i cant find a use out of the Big Bang set as it feels so slow and punishing to use 🤔
@Dedino00221 күн бұрын
0:26 wait, how do you do that? That first move on the monster
@Dedino00221 күн бұрын
Oh I just checked the comments and found out 👍
@manlovetekken21 күн бұрын
wow! how did you jump off the horse and went straight into the Charge please?
@struckfluency21 күн бұрын
@@manlovetekken when riding around you can press X (or A on Xbox) to jump off, then in the air with hammer you can press the charge button to start charging in the air
@manlovetekken21 күн бұрын
@@struckfluency 0:27 I'm talking about this move, how come it doesnt work for me? Do I press X and then hold R1?
@struckfluency21 күн бұрын
Ohhhh my bad - that’s the sneak attack. You can run up to a monster when you’re not in combat with it and press circle for a sneak attack. You’ll see a prompt appear, it’s different for every weapon
@manlovetekken21 күн бұрын
@@struckfluency OMG didn’t realize it’s the sneak attack! I thought it’s a new charge move. Thank you Sir! Happy hunting!s
@MrGoodAdvice3521 күн бұрын
Certified Brain Damage moment
@matt____21 күн бұрын
is there a reason you just do the uppercut finisher out of mighty charge instead of the full damage one so often?
@struckfluency21 күн бұрын
@@matt____ it’s just whenever I don’t feel I can do the slam without being punished, there’s a lot of room for optimizing for sure. Fastest hammer runs are like sub 6 minutes
@stbdrone614822 күн бұрын
2:28 dude chilling underwater and suddenly stopped existing haha
@struckfluency22 күн бұрын
@@stbdrone6148 LMAO I did not see that, the collateral damage is real
@DailyDoseofPets91122 күн бұрын
He keeps retreating ever minute when it fight him so annoying
@struckfluency22 күн бұрын
@@DailyDoseofPets911 easily one of the worst parts about the beta lol. I remember it being that way for the World beta too, so hopefully this isn’t an issue in the full game
@denyifei22 күн бұрын
in my opinion MhWilds hammer is kinda downgrade to sunbreak makes me kinda sad,..
@struckfluency22 күн бұрын
@@denyifei what makes it a downgrade for you? Lack of switch skills?
@denyifei21 күн бұрын
@@struckfluency d Aerial moves are gone,.. :'3
@Majin2buu22 күн бұрын
How did you go from the upward swing to the mighty charge and the mighty charge slam? Do you just hit triangle and circle at the same time and it lets you do the mighty charge right after the upward swing?
@struckfluency22 күн бұрын
@@Majin2buu yeah after the golf swing you can press charge + triangle + circle to start charging the mighty charge. There’s quite a few ways to combo into mighty charge. golf swing just seems to be the fastest way to get to mighty charge
@roberonin740022 күн бұрын
easily t he easiest beta/demo ever made for mon hun its making rise blush !
@struckfluency22 күн бұрын
@@roberonin7400 tbh I don’t think it compares. Beta for World had you killing Nergigante with a strict time limit. He’s also a flagship elder dragon. Magnamalo in the Rise demo was also tough with a strict timer if I remember right. Rey Dau isn’t a pushover but he is on the same level as Rathalos/Diablos. Doshaguma can also be surprisingly challenging for the level of monster he is. Yeah it’s easier than the World/Rise demos but it’s not an equal comparison imo.
@ORLY91122 күн бұрын
so how do offsets actually work? like, which attacks for hammer can offset a monster attack? is it just the upswing?
@struckfluency22 күн бұрын
@@ORLY911 hammer’s offset is the golf swing (upswing technically). You have to time the golf swing to connect with a monsters attack. In my experience the timing is tight but has a lot of active frames so being slightly early still seems to work. If it connects then the monster will be sent reeling (bunch of sparks) and each weapon that can offset has a combo/move to use right after. Sometimes the offset will still let you hyper armor through attacks even if it didn’t quite connect properly. It’s fun and quite strong!
@quentindowler601923 күн бұрын
5:24 That poor creature caught a stray.😭😭
@struckfluency22 күн бұрын
his boss won’t believe why he was late to work 😮💨
@quentindowler601922 күн бұрын
@ I don’t think it’s gonna remember it has to go to work. 😂
@versuhtile449823 күн бұрын
That topple from popping the wound to KO in the middle of the hunt was gorgeous
@charlespoliquit281323 күн бұрын
As a fellow hammer bro I'm quite satisfied with the wilds hammer
@denyifei23 күн бұрын
how did u do that 1st move?
@struckfluency23 күн бұрын
@@denyifei while a monster is not in combat with you it’s possible to run up to it and press circle (ps5) to do a sneak attack. It seems like you can do them more than once throughout a hunt in the beta build
@riszu459923 күн бұрын
so charge step have ??? hammer, charge blade, insect glaive. hard to choose
@goldentyrant482224 күн бұрын
I wish that the second charge level attack was an offset attack as well. It would be easier to perform but I can understand why they didn’t want too as hammer literally has an infinite attack combo which is insane.
@struckfluency24 күн бұрын
Man that would be nice though lmao
@tannerkennedy419224 күн бұрын
So I noticed that you didn’t use big bang at all and didn’t use spinning bludgeon much I think you used it maybe once. So I think these two moves need buffs or something’s cause they just don’t do enough damage to be worth using
@struckfluency24 күн бұрын
@@tannerkennedy4192 surprisingly I like spinning bludgeon more than big bang with the current state of hammer. It can be used after literally any attack so it has its uses. Big bang just feels meh rn
@tannerkennedy419224 күн бұрын
@ thanks for responding and yeah I feel like big bang could use a buff but this is still a beta so numbers will probably be changed
@zackariahp187324 күн бұрын
It feels like theres no reason to use big bang now 😢
@struckfluency24 күн бұрын
@@zackariahp1873 big bang feels kinda bad because it’s whole point is to do high damage. But now there’s other ways to do that, namely mighty charge and focus strike. Maybe big bang needs to have better KO or produce wounds faster. I mean dang it already could but no one quite knows yet lol
@zackariahp187324 күн бұрын
@struckfluency ye maybe , I always do golf club swing into mighty slam now if they are down, it does so much more damage than big bang