Monster Hunter World - Alatreon - No "Hit"

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LSTR

LSTR

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I forgot to upload this when Elden Ring came out. Better late than never.
"Hit" - The big nuke in between phases is undodgeable. As for the puddles of fire, I don't consider them as hits. As it would suck to lose a fight without making mistakes simply because I couldn't attack the boss who keeps on standing on ground effects. At least the icicles can be timed when they fall or explode. But if people want to nitpick, I won't hold it against them, the fire IS technically caused by an attack, I understand.
Like I said in a previous video: I've changed my mind about Alatreon. I've now gone back to focusing on his head, and I was able to fight him fine. What changed? Turns out, he's one big gear check, and you CAN win by following the NPC hints, as long as you have enough damage. In hindsight, it seems reasonable - it's not the first game that showcased a stronger enemy earlier than it should, and demanded the players to gear/level up to win. However, more hints like "You're not doing enough damage" or "try focusing on other spots" would've helped for people with weak gear. He's no longer terrible, just kinda ok, somewhat reasonable.
0:19 - His basic lightning attack. I simply estimate where his front legs land and charge. Full charge is possible, but if you feel like you took your sweet time to position, don't go for it. I used to go for the head on this move, but dodging the following attacks seem inconsistent.
0:25 - Rings of fire. Can be easily dodged/run from, and back in.
0:53 - He normally jumps straight back and chucks a fireball at you. But if he bumps the arena "walls", he can glide to the side and change the angle of the fireball. I found it better to dodge early for position, then dodge the area it lands on (1:39), than dodging the initial projectile (5:41).
2:36 - His head slams are punishable on the 2nd one when you haven't staggered him yet (not the Elemental stagger). If you have, he does 3 slams. Ideally, I want to trigger the elemental stagger while he's still in the air for him to skip his entire flying sub-phase.
4:08 - The sweeping firebreath. This can be ducked, or if you run fast soon enough, you'll be rewarded with a good punish window.
4:17 - He starts crying and breathes ice onto the ceiling, causing icicles to fall. I like grappling onto him, and slicing down after a specific timing such that I don't get hit when he dashes away. I remember getting hit by an icicle that spawns on top of me while doing this, but its such rare occurrence that I kept doing it anyway. On the topic of icicles, when they are in play, I tend to swing my camera side to side to make sure I don't run into a spot with one about to fall.
5:03 - He charges up, flies to where I am, and releases a blast. I time the jump+duck early so I have enough time to do a charged attack when I get back up. I also make sure I'm close enough, so I sometimes run forward before jumping back.
5:23 - Two sets of triple icicles. I no longer try to predict where he's facing, I just jump+duck it.
6:09 - He hops back and fires lightning bolts one row at a time, at generous intervals. Sometimes you don't even need to dodge or slow down. If you do it properly, you are rewarded by a big punish window.
11:47 - The basic lightning lightning attack, but with exploding icicles. I freeze instead of attacking because of the exploding icicle nearby - it might cut off my dodge, so I played it safe to maximize my exit options.
12:50 - The fully charged BONK is always SO satisfying to land.
17:03 - Would've been nice to end the fight with a charged draw attack.
Updated personal ruleset:
1. Never dodge backward - the recovery window feels worse
2. If you start late, don't go for full charge draw
3. If he sneezes oil/icicles at you at mid/close range, just dive and duck
4. Avoid the arena boundaries, direct the fight towards the middle
5. When icicles are falling, look side to side for safe spots
6. Punish (with caution) as often as possible, doesn't have to be in optimal spots
7. After an attack, don't sheath right away - you might need to dodge
8. Avoid fighting near those damn ledges
9. Always watch our for the ice breath starting jump. If you are at a distance, you need to react ASAP, like run back and time the jump+duck such that the cold air passes while i-frames are still up. Running to the side seems like the more intuitive option, but it also means the air that you'll need to dodge passes you sooner than the one you'll need to dodge at a further distance. Not sure about this one, but running back has worked for me.
I should go back to MHW. Haven't fought Fatalis yet. And the new MH game looks great, can't wait... for the eventual 80% sale :)

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