Ahhh big farm must have run out of funds, he's back to farmers = bad
@MontuPlays8 ай бұрын
WIthout catalytic, they are as bad as they have ever been... *This message was sponsored by Big Minerals!*
@ChannelMiner8 ай бұрын
@@MontuPlays Why mine minerals when u can generate energy and buy them? smh
@_apsis8 ай бұрын
big farma
@Dharengo8 ай бұрын
@@ChannelMinerOr actually go Catalytic and go zero miners. Also go Anglers for zero technicians.
@ChannelMiner8 ай бұрын
@@Dharengo But I don't wanna use those civics, I wanna use my civics! >:(
@trainheartnet56578 ай бұрын
Montu: I wouldn't normally recommend trade capitals. Me: There is no force, not even 25x all crises that can take away my love for the 1000 value trade capital.
@Mag_ladroth8 ай бұрын
If you have just the level 1 buildings on all slots with a thrifty species you can get 1.8k~2k trade value
@Dharengo8 ай бұрын
I think the idea is you either quadruple down on trade, or you just don't.
@Paardenschijt50008 ай бұрын
Had 11k on my last game with 190 pops I think
@trainheartnet56578 ай бұрын
@@Paardenschijt5000 Good God, man. One planet to fund your entire empire?🤣
@Larzang8 ай бұрын
"There is no-one on this world or beyond that can out-stubborn me in this one, very specific thing."
@valdonchev72968 ай бұрын
For some reason, that bureaucracy quote from civ 4 is my favorite, nice to hear it here!
@antonycharnock29938 ай бұрын
Probably being quoted by "Mr Spock" helps.
@IanSenkel3 ай бұрын
My personal favorite quite from civ 4 was was abd always will be: "The meek shall inherit the earth but NOT its mineral-rights"
@N4rha8 ай бұрын
Every time I see a video like this, I end up booting up Stellaris for another run, cuz now I know more. Damn you Montu!!!
@Alex-jc7eo7 ай бұрын
This is me 😂
@Pheralan6 ай бұрын
Just always play Stellar is, that seems to be what I do. 😂
@Astuar7 ай бұрын
I must admit I'm often ignore efficiency for the sake of RP. For example on my spiritualist playthrough all my planets need to have a temple, UNE gets gene clinics and amenities above 0 at all times and so on.
@koroplays320012 күн бұрын
Same, and logically why would your entire food supply come from a space station 1AU away from your planet?
@jimmydivine2422 ай бұрын
Thanks mate! This is the content I love because I have trouble getting through end game each time. The more tips you can give that would be amazing especially with all DLC enabled.
@MontuPlays2 ай бұрын
Thanks for the support again! Glad to help
@aecides32038 ай бұрын
No matter how many times you tell me farmers are terrible, I refuse to accept that Aquatic Hydrocentric Megacorp with Trawlers and Catalytic (and ideally Baol precursor for that juicy farmer buff building) isn't both a quiet meta and a lovely empire to live in - system after system of ocean worlds where everyone just uses their natural/gene modded aquatic abilities to swim around collecting food and consumer goods at a leisurely pace, while also pulling enough energy credits to support a Federation out of their backsides. It allows for a very strong tech start, and a very easy shift into catalytic alloys later on. Then just to really roll in the filth that is that build, you can go organic ascension to make everyone aquatic and immediately build cloning vats without worrying about the food upkeep.
@overestimatedforesight6 ай бұрын
He did say "unless you have certain civics." It sounds like you have a whole build that massively improves farmers and makes them more important.
@aecides32036 ай бұрын
@@overestimatedforesight Yes, that's what I was saying. I was just expressing a personal preference for a fun build, not questioning the validity of his statement.
@logan89636 ай бұрын
@@aecides3203 unironically sounds like a great place to live.
@aecides32036 ай бұрын
@@logan8963 I thought so when it got running - in the middle of a galactic crisis, refugees were arriving constantly in a sector of the galaxy where they were greeted with "Welcome to one of our many beautiful ocean worlds. Please accept this citizenship card as well as this free house, gill and fin upgrades, and the option between working for the satisfaction of supporting our society, or simply living peacefully on Utopian Abundance." I looked at it and thought "Hell, if I ended up here I'd be glad Earth got overrun by a merciless army of killbots". It was just this self contained, immensely well defended, bubble of paradise pumping out defensive fleets and resources to prop up an entire Federation. Eventually, the rest of the galaxy fell and we ended up in a stalemate where I couldn't clear their fleets and push out effectively enough to reduce their capabilities, but they couldn't get past my chokepoints either.
@xamotii79885 ай бұрын
This is not a quiet meta. This is one of the explicitly best bio civic combos in the game. Especially combined with clone army.
@BaronVonMott8 ай бұрын
Planetary size, features and modifiers are all also important factors to consider. Modifiers such as "Lush" or "Exceptionally Rich Minerals" are obviously the best spots to specialise your basic resource output, and usually provide additional district slots to back that up. Just the other day, during a test game for a new species I was creating, I encountered a modifier that was something like "Volcanic Flows", that spawned 6 Active Volcano tile blockers, but also added a tiny amount of Volatile Motes output to EVERY job on the planet (I think, I might be remembering that wrong)! When it comes to size, I generally follow these guidelines: 11 or smaller usually becomes a Unity or Research world. 12-17 is good for basic output (depending on the exact resources present of course), then transition them into Refinery planets later when basic resources are more abundant. 18 or more generally ends up as an Industrial planet of some kind, unless it's particularly rich in anything else. Of course, certain unique worlds can break this pattern - Relic Worlds make natural tech hubs with all the bonuses present, and you'll want to set aside a poorer planet for a Resort World later on if possible. And a planet on a hyperlane choke point is a natural candidate to be a Fortress world; personally I find this designation can be useful for expanding Naval Capacity with all the Soldier jobs you can stack there, or as good places to designate as Penal Worlds too, to help the Crime situation in general. At the end of the day, as long as you play to each planet's individual strengths, you should do just fine!
@SoraKairiLeonhartfan8 ай бұрын
With or without mods, planets on chokepoints for FTL means the planet will fall before the guard does if you spec it into a fortress world. For good measure, set up the system defenses to make sure that when(usually if, but always plan for the when) the station and defense stations go down, you'll have bought time for a reinforcement fleet to come charging in like a battering ram and scatter what's left of the invaders.
@Boamere8 ай бұрын
I hate how slow I get when I start conquering planets, I start really really slowing down when I have more than 4-5 planets
@BrisingrFan558 ай бұрын
The automation settings really do help a lot with this. I went from having to check my planets constantly and pause the game to fix them periodically to just checking them every so often and making smaller adjustments. Newly conquered planets get the lion's share of attention, because I need to convert them to fit in my empire, but the automatic stuff is honestly so helpful for taking care of planets you've had for centuries and already set up to succeed. The automation will properly control jobs and is very reasonably efficient. Not as efficient as a player directly controlling them (for example, with Amenities turned on they won't let you fall into the negative on amenities) but enough that you can be confident your economy won't tank because you took your eye off a planet and it's rebelling now.
@patmalloy35697 ай бұрын
@@BrisingrFan55is planet automation really worth it? Cause I get into having 15+ planets and the majority of the game is just managing the planets and while it's fun to see the results in terms of resources but man, it takes away from being able to do anything else.
@forsee23287 ай бұрын
Try to play a couple of no-pause games. It really teaches you to make decisions fast. After that you can start pausing again, but for the lore events only. A great way to increase your speed, even if at first you'll be misplaying alot
@Hades_Space_Engineer7 ай бұрын
That is because you are not supposed to build stuff on every single planet. Find the planets which are the best at producing one single ressource. Have one planet that is specialized in producing one ressource and bulldoze/don't develop the others. They will be your nurseries that produce pops but don't do anything else because their deposits are so bad that they aren't worth the infrastructure. The pops they produce will automatically resettle for free to your high productivity worlds. It's just like in real life. Sparsely populated (rural) areas with low productivity export their workers to high productivity densely populated areas with good infrastructure and many employment opportunities (cities) This will lead you to functionally only having about 6 worlds. 1 Energy 1Mineral 1Food 1Alloy 1Consumer goods 1Tech After those worlds are built up and settled find a new one with good deposits and potential.
speciallized worlds like Wenkwort or relic worlds are really great to find and develop early. increased researcher output is a hell of a mod to have on a gaia world, that also increases output by 10% of everything.
@TheRewasder978 ай бұрын
For the starting colonies in the early game I tend to use the Rural designation as they rarely have the capability of going full for one resource as they have few slots for any given resource. Later on you can make this happen easier with mastery of nature or machine worlds, but early on I found this to be best.
@turroshmak21828 ай бұрын
Thank you for teaching the basics of planetary development. I wish I had something like this available when I started playing 7 months ago.
@DeaddMax8 ай бұрын
Very nice guide. An advanced one with shown examples of various specialization types of world in various stages would be awesome as well. Example: Show an early, mid game, late game (finished) Tech world, Alloy world, Mote extraction world etc. + add starbase if they have one.
@SundayTopper5 ай бұрын
Montu: 'Never use clerks' also, Montu: *Makes clerks look f'ing bad-ass in a hutt-styled empire*
@CaptainCrackSparrow8 ай бұрын
You should really state what things are locked behind DLCs when making videos like this. They're obviously targeted more towards beginners and a lot of beginners with just the base game probably watch and are confused when they don't have stuff like leader specialisations, arcology projects, etc. that you're showing.
@aksmex25766 ай бұрын
Just get the subscription. I take it on all paradox games and don't own dlc.
@DeviantAutomata3 ай бұрын
Get the pirated version, comes with all dlcs :D
@Dragor33-rg7xj2 ай бұрын
@@aksmex2576 take into account not every player out there is rich and not USD standard
@akinney1237 ай бұрын
These are super helpful whenever I come back to play some Stellaris after a bit. Thanks for making it! The automation tricks are clutch :)
@TherealWashtali2 ай бұрын
You have a very emphatic manner of speaking 😅 Thanks for the videos! I've been playing Stellaris for years but continue to struggle with it's mechanics.
@sog2427 ай бұрын
Your best video so far. Loved it
@MontuPlays7 ай бұрын
Glad you liked it!
@AnimatedStoriesWorldwide14 күн бұрын
You are an absolute gem of condensated information. Iplayed this game for 5 years and you've organized my random islands of knowledge into a coherent block. It makes the game more coherent for me and much more enjoyable! Thanks a lot!
@AnimatedStoriesWorldwide14 күн бұрын
And it's up to date!
@zacharyjackson18297 ай бұрын
just started the game and these guides are very useful. I'm trying not to let myself just turn everything on auto and weathering out the noob stages of my gameplay and this content makes that growing pains much more bearable! Thanks!
@ozymandias525710 күн бұрын
Thank you for that Leonard Nimoy clip from Civilization II; "The bureaucracy. is expanding to meet the expanding needs of the bureaucracy"---- worth considering.
@TehSiets8 ай бұрын
I have been waiting for an updated guide on this topic for so long. So much is different now with the new research rate nerfs. THANK YOU MONTU!
@SpookyLetsPlays8 ай бұрын
I have a whole lot of hours in this game but you still tell me new things that icdidn´t know, thanks Montu!
@matthieulambinet95228 ай бұрын
I will never have enough of your tutos ❤
@DrewPicklesTheDark8 ай бұрын
My favorite is finding a big planet with a +x% buff in the resource. I remember getting one planet to produce almost 900 food one time. Got a mining world to like 600 or so since sadly there isn't a mining version of the hydroponics farm (Well, one that you can build more than one of anyway).
@romanterry72158 ай бұрын
It's the worst though when you find an awesome modifier on a planet you can't inhabit 😂
@estebanslavidastic43828 ай бұрын
@@romanterry7215 once saw a +30% all research output with size 25 and it had crystals, and gas on it... on a holy world RIP,
@mothman83006 ай бұрын
@@estebanslavidastic4382 Either get the head relic or just, eat the fallen empire
@estebanslavidastic43826 ай бұрын
@@mothman8300 yah i mean i did eventually but, by the time im strong enough to kill a FE that world doesn't make too much of a difference.
@WierdBoyzInc8 ай бұрын
Sweet, i feel like im not the greatest at this game so these kind of videos are always helpful
@reznikvolodymyr81457 ай бұрын
About rural world. You need it when build up your new planet on basic resourses districts, you will make it faster, and then you transfer there pops and change it. Also type "colony" is good at start and you can send there pops with bad happienes
@dzikdziki29838 ай бұрын
Good to get a refresher. Haven't played for a while waiting for the new dlc.
@riptide8288 ай бұрын
If only planet automation would work. I mean, why not creating a "blueprint" system where you can define how the automation should build each type of designated planet?
@ganr12776 ай бұрын
This... I had a planet that got half of its population unemployed randomly. I was because the automated designations swifted every month between industrial and forge world.
@JHCuero52825 ай бұрын
Nice idea. Perfect to put on a $30 DLC
@martinvicktor3 ай бұрын
Thats honestly a great idea
@gabetestingarmamods72723 ай бұрын
really great idea!
@Güllefritz-f8d2 ай бұрын
@@ganr1277 Never use automated designations. Pick a designation yourself and automation works pretty well.
@SoraKairiLeonhartfan8 ай бұрын
Oi, Montu! What about us roleplayers that want to make our pops happy and with stable lives, hmm? Is there going to be a guide for being a benevolent ruler at some point? And before anyone chews me out for it and says I should be minmaxing, I play a generalist style that caters to doing all I damn well can to make each and every citizen in my empire happy; after all, a happy citizen is an overproductive citizen.
@MontuPlays8 ай бұрын
I mean, you know how to make more amenities jobs and employ clerks? 😅 What more of a guide do you need?
@fuchsmichael938 ай бұрын
@@MontuPlays Sounds like a Resort World only Challenge
@jazdeol72113 ай бұрын
This was great! I didn't realise how much I was doing wrong and how much better my empire could have been from the start.
@toastehisbackАй бұрын
I haven't long started this game but I swear I'm playing and understanding this game wildly different to others 😅 Appreciate the videos man, im learning alot!
@prw74367 ай бұрын
I've played this game for years. Countless hundreds of hours (actual hours, not the "I left the game paused over night") . GA with crisis at at least 10x is the standard. I say all this not to brag, but show how much I lament the fact I never knew you could change the capital designation. Thank you again Montu for teaching me something I should already have figured out.
@smile-tl9in8 ай бұрын
I tend to have "unity" or "tech" worlds that have the factory words designation. This is because in general I only want as much consumer good production as I have cunsumption. But with the way industrial district works, you need to have a factory world if you want to be able to create as much artisans jobs as needed without waste. So what i do is that i make factory worlds, but who don't focus on artisans jobs. Instead all my building slots are focused on unity production outside of two: one for the robot assembly plants, and one for the boost to artisan jobs.
@anorakallknowing77196 ай бұрын
New player here, im 9 hours deep into my 1st playthrough. Wish i saw this video prior to me starting cus i definitely didnt do my 2 planets efficiently as you describe on the video but for me going blind into games is part of the learning experience. Thanks for the your videos! I will keep going with my 1st playthrough as i planned it, just to wing it as i learn the ropes. I will apply all these tips for future playthroughs.
@_Sias_Ай бұрын
300 hours in the game. It is exhausting to almost play a new game every patch and now I found something to work with. THANK YOU!
@gabrielruiz63087 ай бұрын
This is the guide i was expecting, thanks!
@sowiwiody36815 күн бұрын
I do different with my first 2 colonies. Instead, I specialize them at first in basic resources I need the most, while turning my capital into entirely research and industrial world. This is to later turn it into an Ecumenopolis. Once I find more planets better suited for basic resources, I also turn my first 2 colonies into specific industry worlds, bigger one going into alloys. They later on are also turned into Ecumenopolis. This way most of my industry will be located in the safest part of my empire.
@champadin17558 ай бұрын
Curious about when the best time to build robot pops is and how to specialize them - maybe just curious on how to optimize pops on your planet in general. Thanks though this video is awesome.
@peterknutsen30708 ай бұрын
The best time to start building Robotic Pops is as soon as possible. Also, as of v3.11, specialised Robots are usually too much work for not enough gain. Just go for faster Robot Assembly speed and secondly the generalist +5% stuff from Jobs RoboTrait. v3.12 might add a more flexible Trait for Robots where they adapt to their Jobs. The main exception is if I play as a Megacorporation starting as Lithoids. Then I’m doing Trade Value instead of ECs from Generator Districts, and I’ll need much less Food (initially none, but I’ll want Immigrants). With my Lithoids Pops being Thrifty (and Charismatic), it makes a lot of sense to opt for Robotic Pops with the +15% Minerals from Jobs Trait.
@landonknott65208 ай бұрын
Every time I watch you play Montu I think, "wow you're citizens must be very unhappy." To think what you're reaction would be to me building agriworlds so I know I have the food to build up my population. Building theatres for their great amenities output so that they can all enjoy a nice day/ night at the movies. Not to mention half the time its easier for me to invest in trade instead of generators because I know I can that while its not the best way to get energy credits I know in some ways it makes it all easier. Please Montu think of you're citizens give each of them a life worth living.
@ben89298 ай бұрын
Also don't forget to build a Gene Clinic on each planet even though they are inefficient because your pops deserve healthcare
@MontuPlays8 ай бұрын
Yes Commissar, this one over here...
@Alphacuremom552 ай бұрын
you're
@Daemonworks8 ай бұрын
My explanation of planetary management: pure, tedious, pain
@mendora55478 ай бұрын
Lately I keep thinking that the game might be so much better if they just replace Stellaris Pops/Building system entirely with something similar to what they use in Vic3. I mean moving pop around in the early game is fun and all but it become an absolute nightmare to micromanagement late game. Compare to what you seen when streamer like Generalist Gaming do his economic magic trick, like, too many farmer? build mine and construction site than import agriculture product to bankrupt the local farm, Now the farmer moving in to industrialized production without your need to micromanage anything. Not to mention it's somewhat more satisfying in term of empire management. Why would the Galactic Emperor drive himself crazy trying to figuring out which plebeian go where? just pump capital into the sector and watch the problem solve itself.
@joshuanowlin4432 ай бұрын
Ive never thought it mattered that much how you manage the planets early game the size and district layout of your first couple of planets dictates much of how things go.
@joku_tube8 ай бұрын
Thank you for the Stellaris content! I was happily wasting hours in the game anyway, but after having seen a couple of your tutorials I already roflstomped the AI as a machine empire, a hive swarm and a clone army. I might try plain ol' humans next.
@FowlFolk8 ай бұрын
Thanks a lot! I needed a basic guide like this to help specialization click for me.
@samclark64655 ай бұрын
Helpful as always. Cheers!
@simonenglish57138 ай бұрын
Another great video
@MontuPlays8 ай бұрын
Glad you enjoyed it
@immoplays95878 ай бұрын
mid to lategame i like ascending planetary designations on my specialist focused planets with most pops. often the capital it both increases pop efficiency and if the planet has many pops also lowers the empire size.
@TheAcgunburned8 ай бұрын
Ahhhmt favorite Civ. Civ 4 tech quote from my boy Lenord!
@jacynmurray82487 ай бұрын
Awesome video, super informative!
@laurenz768 ай бұрын
Thank you for the great video! But what happened to the holo theaters? Are they not worth it anymore? Also, how did you get so many building slots with only 2 city districts at 20:59
@cadeor64548 ай бұрын
he has the civic that changes artisans to artificiers, which gives one building slot for every 3 industrial districts. i forgot the exact name of the civic, but you need the humanoids dlc for it.
@headhunter42088 ай бұрын
@@cadeor6454Masterful crafters
@MontuPlays8 ай бұрын
2 from technology, 2 from planetary capital, 2 from districts and you get one base. That's the total of 7!
@laurenz768 ай бұрын
Thank you
@idrathernot_28 ай бұрын
Oh man that qoute gives me ptsd/fond memories
@ambientmorality15842 ай бұрын
Stellaris is my favourite game to play whenever Civ IV saps my will to live. ;)
@darthkirby89648 ай бұрын
Honestly, I think they need to improve Gaia worlds to have uncapped resource districts like hive worlds. As they are right now, they're kind of a waste of time to create via the ascension perk unless you're running the gaia seeder civic (the one with the terraforming building). If you get the Baol with the gaia seeder civic, then I can see spending your precious ascension perk on world shaper to speed up the pace at which you make gaia worlds.
@Teyloune8 ай бұрын
Oh, great! I've got some friends who could really benefit from this video.
@jamiegladwin3 ай бұрын
looing at governors, if you make your capital a research planet, it probably best to make it a sector all on its own and put a scientist as governor and make a new sector for the other planets around your capital, so you can put an official as the sector governor.
@jamiegladwin2 ай бұрын
Tried this, you can't do it
@Delphineas5 ай бұрын
Hrm...no mention of planet modifiers under the Features tab.
@VictorDiasBrasil8 ай бұрын
Wow.. I was looking exacly for that vídeo.. and boom.. are in my mind?
@MontuPlays8 ай бұрын
.... *no*
@alphaomegazex78853 ай бұрын
Nice cutaways for such a complex game.😂
@Kentumatsu_skk8 ай бұрын
On the one hand, efficiency gives more resources. On the another tho, minmaxing is such a draining chore that i rather spam food and consumer goods and call it a day than keep shifting pops/buildings on every planet.
@ozymandias525710 күн бұрын
Farming is excellent for economic efficiency and weakening your computer controlled opponents: * if you make some decent relations with others* (don't know if difficulty setting matters? on Commodore) ; trade that excess food for profitable rates for C.G., minerals, sensor sharing, contacts for others and- to a limited extent, alloys. *Computer players will often spend all their alloys, defaulting on the monthly trade agreement & causing a relationship ding scaled to the size & remaining duration of the trade agreement. Therefore, make a separate agreement with only alloys and make it a bit smaller than they are willing to reduce any possible downside. It's wild how favorable the food for Consumer Goods trades can be, and they are much less likely to default on those. What the heck are they doing with all that food? Selling it to the market, depressing the price to the point where, sometimes I buy food from the market just to trade it profitably for more C.G.!
@gladiatorcp8 ай бұрын
I love your content bro, thank you for the gems of knowledge shared with us
@Alxndr578344 ай бұрын
I have never been so confused by a game mechanic in all my life and I've played some seriously complex games. I'm following this guide to the letter yet I still have unemployed pops, my planets are not building stuff, high crime, low stability etc it's just a nightmare. I just want to click a button and have the planet manage itself completely without any input from me whatsoever.
@Stanthemilkman6 ай бұрын
I’m a metallurgist. I approve of forge worlds.
@jasonaustin21035 ай бұрын
My method has always just been hitting that automate button and keeping it trucking
@АндрейШмидт-б3е6 ай бұрын
Industrial spec is good to building. Coz +25% build speed. Good guide. Ty
@tomhanks17698 ай бұрын
Trade capital sound like the best one to me, when your capital gets so full of people that you're running out of jobs, one of the buildings that offer the most jobs are commercial zones i think. So you get those, so you get the most jobs, so you'll stave off that unemployment crisis for a few more years.
@unholyxeras81828 ай бұрын
why not just build transit hubs on your starbases so that unemployed pops migrate to planets with jobs? those commercial zone jobs aren't very efficient, particularly if you aren't a trade build
@georgemangco25268 ай бұрын
How fast are your pops growing? With just a little investment into district building and a world that's like size 18, you'll have enough jobs up until you can upgrade your buildings, which staves it off permanently
@kyallokytty8 ай бұрын
think is you don't want many pops you want as little pops as possible, but all of them working at max efficiency
@j0nasbs7 ай бұрын
I haven't found a single use case for Capital Extraction World designation yet. I even used Agradrian Idyll with a Traditions mod to make farmers give 2 amenities, 1 unity and 1 of each Tech, but it was still better to just use the normal Capital designation. :D
@timcirulis52735 ай бұрын
I like to have a fram world or two, it suits my play style. I like to vassalize everybody around me. Once that is done I annex them one or two at a time. Having some farm worlds keeps me from going from +10 food to -300 in a single annexation. Then again I play for fun not for meta.
@GandalfTheSilverАй бұрын
TIL the features tab exists (200 hrs btw 😂). Got over 100 new districts underway. Great info.
@DeodatLawson-qe9qm7 ай бұрын
Surprised you didn’t mention holotheaters. IMHO they’re much better than luxury residences in terms of building slot efficiency.
@MontuPlays7 ай бұрын
holotheaters are generally very inefficient, from a pop management perspective. Until you max out your building slots (and have lots of pops) building slot efficiency is less important that pop efficiency! It takes a long time to get new 2 ne pops to work the jobs from one building/districts, building slots are relatively east to come by, just build another city district
@Michael-yf1wo8 ай бұрын
Thank you Montu - and I didn't skip ahead! I was gonna, but it was so informative I watched all the way through.
@cornelioandyourcat47098 ай бұрын
Great vid, didnt know I needed this 😂. Thx bro 👍
@KaizerKlash1118 ай бұрын
Montu when are we getting a test video with the revelation about how median range is calculated for ships ?
@aze948 ай бұрын
I have 2 questions: 1) what is your opinion on holotheaters? 2) I thought the science director building granted research output bonuses?
@HairyTuttle8 ай бұрын
Love the Civ 4 tech quote!
@TOOTHBRUSHDUCK8 ай бұрын
Rural is a designation that imo just exists for worlds that have alright minerals, energy, and food, but none in particular
@romanmorozov69748 ай бұрын
The pronunciation of Alpha Centauri is killing me lol. The i at the end is pronounced like -ee, or at least that’s how I have heard astronomers saying it
@Adidas_der_schwanger_war8 ай бұрын
Its obvious because its Latin
@romanmorozov69748 ай бұрын
@@Adidas_der_schwanger_war there are a lot of words in English that were taken from Latin or other languages that are pronounced in an “English” way. For example, in the word “radius”, letter “a” is pronounced different that it wouldn’t be been with Latin. Alpha Centauri has a distinct English pronunciation that is different from Latin pronunciation.
@romanmorozov69748 ай бұрын
@@Adidas_der_schwanger_war same applies to other languages: in Russian автобус, нюthe stress (ударение) falls on the o, but it was borrowed from the French language so the stress should fall on the у instead
@ctrlaltdebug8 ай бұрын
I never noticed there were capital specializations before watching this video, lol.
@zachlight17153 ай бұрын
This is very informative... and I DEFFINETLY wasn't doing this..
@EnlonWhite29 күн бұрын
alot of times, consumer goods are nearly negative, or actually negative. So yeah cruel is there, heck some starts Unity is so low that you Have to rush a unity building to just afford leaders in a timely manner.
@nightyonetwothree7 ай бұрын
i disagree on buaracracy planet specialization: 1. it's perfect as both increase production and reduce upkeep (scale insanely good with upgrading planet); 2. nice target to grant +unity bonuses from relic planet edict; 3. ~10-15 buaracracy planet can easily transforms into arkology with 4-5-6 unity districts. 4. Unity monuments, (later) unity vault, and Ministry of Culture greatly buffs the whole jobs there. Maybe they aren't the most priority, they are great. as for capital - i prefer it to be research+basic resources world as it's the only way to get +10% research output via planet specialization, while also provide some jobs for technitians/miners.
@gokkiyoutube8 ай бұрын
I love the intro quote from Alpha Centauri
@padmad38328 ай бұрын
I remember hearing that in Civ IV
@kaylenjoyerАй бұрын
The thing that always puzzles me are what to do with 'bad' starts. Like I often get a only very few possible resource districts on my first few planets. Factory and Forge worlds are nice, but do I really need 4 of them right away? I don't have the minerals for that anyways.
@JackOfBass7 ай бұрын
Damn, I thought that suprlus/deficts are important for specific planets. Thanks for the video!
@mikedowd60158 ай бұрын
Wonderful homage to both Civ III and Leonard Nimoy!
@petermuller72468 ай бұрын
Specialization of worlds has a significant drawback. If your worlds are concurred, you are in serious trouble. That's an easy way to get rid of fallen empires, crush their main worlds while their fleets are somewhere in the galaxy.
@davidturner52256 ай бұрын
I’d like to see a video on more advanced planetary management. I knew all this yet only yesterday learnt the utopian abundance unemployment strat for the early game. Love to see an in depth video on all the micro efficiencies and more obscure aspects.
@Nordblood8 ай бұрын
You can talk about the best associations of a council of 5 scientists, admirals and officials. There has also always been a problem with biological elevation: there are too few points for everything. What options are there to maximize this number?
@SamSchlimpertАй бұрын
That was pretty cool
@samih5130Ай бұрын
Keep it up 💯
@Zuginator7 ай бұрын
Thank you for showing me just how bad I've been at playing Stellaris.
@jayrickman9636Ай бұрын
I'll never quite get the stigma behind food,personally I set up an agri world on my 3rd planet and that pulls the weight of my entire playthrough,selling extra if the rest of my economy is taking hits
@jonathanwills47264 ай бұрын
Montu could you make a video talking about hive mind buildings and other economies?
@eatham.8 ай бұрын
i really wish there was a more indepth system for this. i play way too pacifist in stellaris which means getting an op economy and such set up is quite easy and quick.
@hagalathekido3 ай бұрын
The automate crime one is huge
@EleaticStrangerАй бұрын
Enough already with the Devouring Swarms. They keep devouring me.
@wedgeantilles85758 ай бұрын
My biggest problem with planetery-management is my "I hate red numbers" mentality. I just hate it if I do not have enough ammenities and I always build stuff to remedy this. I want the worshippers of my god-emperor to be happy... Edit: I definitly need to start building the luxury residence - for happyness I always build the Holo-theater. Never realized that the luxury residence give ammenities, without requiring a pop to work this job. Well, I only play Stellaris since many years... Edit 2: Ecumenopolis is the second thing I have never used... Great video, thank you!
@joshuanowlin4432 ай бұрын
Bro how do you live without ecumenpolis
@toddfarmer27298 ай бұрын
The fact that this video is 24 minutes long is perfect
@dominodancin8 ай бұрын
Agree, that's the brilliance of this video that nobody is talking about.
@kebapdealer5 ай бұрын
As an experienced player i am curious about how would you come back from losing hyper specialized planets as it would be realistic to assume that we will lose at least 1 planet.
@Sol-mr1lv8 ай бұрын
I have been having a lot of problems with habitat automation. They just refuse to build anything, and the unemployment and homelessness explodes forcing me to work them manually.