Hi everyone. If you've ever thought about joining us on Patreon, today would be a great day to check it out, as I just posted a new 40-minute PATREON CHECK-IN where I play Pilotwings 64 and answer your listener questions. You can sign up and find that here: www.patreon.com/any_austin
@parkerkrakowiak29902 жыл бұрын
have u ever played one of those remastered halo games with the button that lets you switch between original and remade graphics? Its really cool switching back and forth inside the big alien structures where the two art teams were clearly going for different vibes
@showalk2 жыл бұрын
10:18 gotta work on your Mario impression, man
@kokirikid61302 жыл бұрын
In a place where Navi turns green you're supposed to play either Zelda's Lullaby, Song of Time, or Song of Storms it causes a large fairy that fully restores your hearts and magic you can't capture them in a bottle though. In reference to the water island location at the beginning of the video.
@mouseworks2 жыл бұрын
Algorithm
@okami4732 жыл бұрын
Just saying you should consider doing a quest 64 video. I know the game gets a bad rap but the spaces and moods are unrivaled.
@lazarusrat61592 жыл бұрын
Rather than "how could you have not known about the rainbow hole?!" My feeling is "I'm SO glad that you got to experience something new in a game you had thoroughly explored."
@VelvetAura Жыл бұрын
Same!
@beadalbs5 ай бұрын
Right!? Like how exciting and precious to be able to experience something brand new in such an old and beloved game. I loved that moment. ♡
@normanicole47145 ай бұрын
You need to play with the rumble pack in to find it. There was a rumble pack item in the original realese.
@Kosmicd122 жыл бұрын
the lava room with the song of time blocks in goron city is so weird. It's just so jarring and also so pointless. Same with some of the back alleys, especially with the dying guard
@drygnfyre4 ай бұрын
OoT was similar to SM64, in that both games were early 3D entries and there were so many ideas but no clue what to do with them. So both games just have lots of weird places where there is no reward, or nothing special. (In OoT, things like getting all the Skulltula tokens, all you get are Rupees. Or the Running Man, etc. All of these feel like you should get something more substantial, but you don't).
@viljamtheninjaАй бұрын
A little late but if I'm not mistaken (saw it in a video, haven't tried it myself), if you play the Song of Time as child Link there it transports the block to the future and then as adult Link you can stand on it and hookshot yourself to the other side of the room.
@yoso3782 жыл бұрын
That sparkly ice room really feels like a dev really wanted to show off a neat effect they figured out how to do, and that was the place the higher ups settled on letting him use it.
@TheFloodFourm2 жыл бұрын
Those little bouts of passion are what made early 3D games so endearing.
@cheeseofglass2 жыл бұрын
@Andy Witmyer they do use it with tree-walls in MM
@edarjolefeu35752 жыл бұрын
Correct me if I’m wrong, but the Water Song cutscene in the Parallax Ice Room is like, specially pre-rendered in some way, right? I remember the game always stopping for a moment to load something, and the graphics switching over during the panning camera. That also always made me feel incredibly immersed with regard to the five note water song that begins and ends with arpeggios.
@bootyshortsband Жыл бұрын
the cutscene really sells it for me
@theblah12 Жыл бұрын
@@TheFloodFourm It’s still quite common today, artists making fun little shaders and assets that are a bit extra either as a learning process - trying out some new engine feature or technique they found online, or maybe it was something that was intended to be used more often in the game but went underutilized, or just something they decided to do on a whim just because they could, it is a creative job after all. I think one of the best examples recently is probably the bottles of vodka in HL Alyx that have a impressive water sim effect inside, but there’s a lot of other examples that were less publicized. Some games, like RDR2, seem almost defined by the artists and programmers going above and beyond with effects and systems that have very little gameplay purpose, and seem to exist solely for showing off.
@ahcangela85492 жыл бұрын
There's a somewhat common type of dream that people have, where they return to their childhood home and discover a hidden door they had never known about. Seeing the hidden bomb hole with the rainbow walls gave me that kind of feeling. Love these videos!
@dustiny91322 жыл бұрын
that's neat!
@SolidShepard2 жыл бұрын
i often have dreams where i am back "home". same friends and everything. when i wake up its a sad feeling. sometimes i try to go back to sleep when i have the time to go back.
@JacobWHill Жыл бұрын
I had one of those dreams just the other day
@haunt0logist Жыл бұрын
hahaha i experience this so frequently. the door always appears when i realize there’s some kind of malicious presence in the house and leads to some white-walled empty safe room
@nickm5419 Жыл бұрын
@@SolidShepard bro i love and hate those kinds of dreams; its usually set in some kind of alternate mid/late 1990s, Early/mid 2000s era with 2023 tech
@maqaroon2 жыл бұрын
In the original N64 game, if you had the Rumble Pak it would rumble when you walk over locations that could be bombed. This was one of those and its location in the middle of a narrow space made it quite obvious as you had to walk right over it. I think the weirdness of those grottos was an extra goodie to get people to buy Rumble Paks (worked for me as I got one just to uncover all the remaining secret areas). It's possible that the "rumble clue" feature was removed for later versions making those caves more secret than they were back in the days.
@chompythebeast2 жыл бұрын
You're talking about the Stone of Agony, which was an item you got at 20 Gold Skultillas in the shape of a Rumble Pak, and yeah, it only did anything if you had one lol. Luckily I had one already from Star Fox. Anyway, the Wii Classic Controller didn't support rumble, so the item did nothing on the Wii VC release. It works correctly on the Wii U and Switch, however. For the 3DS remake, since the system lacks rumble, it was changed to making a pinging sound, and renamed the Shard of Agony
@joewarrior6192 жыл бұрын
The stone of agony rumble worked on the GameCube version
@JrIcify2 жыл бұрын
It's weird because it must have cost a lot to make the rumble pack but it seems like post people weren't aware that OoT supported it. Even the developers seem to have forgotten.
@maqaroon2 жыл бұрын
@@JrIcify It was a bold move to sell hardware that promised an enhanced game experience but completely intangible before you buy it. The Rumble Pak was fantastic for games like Goldeneye64 but it also wasn't THAT amazing that people would rave about it to their friends and everyone had to get one. OOT wasn't a launch game for N64 so they probably tried to sway the development team to provide tangible rewards for the Rumble Pak. It was such a strange era because there was only a brief period where hardware and software had to be combined to get the full gaming experience before consoles moved onto inbuilt vibration and fully digital games.
@lowmax44312 жыл бұрын
I forgot this was a thing!
@jessicathompson79922 жыл бұрын
This whole series scratches just the right itch of, "no hot takes, no stakes". I crave content like this these days, so thanks!
@ninja_tony2 жыл бұрын
I'm not really sure what that means, but it's definitely one of my favorite series, so I think I agree? lol
@thefungusrat2 жыл бұрын
"No hot takes, no stakes" is SUCH a great way to put it and I will be stealing it from now on, thank u
@sirel33 Жыл бұрын
@@ninja_tonyNo controversy, no stress, basically. And I'm loving this kind of thing more and more too
@Demokirby2 жыл бұрын
Honestly think that little pond at end of Zora river in Hyrule field only exists for the game start screen cinematic for the background while Epona is drinking from the water.
@ketvector44692 жыл бұрын
Nice catch.
@adamx90652 жыл бұрын
I just rewatched the start screen cinematic. Link and Epona stop by the water at one point, but it’s at a part of the river a bit upstream of this end pond.
@PREDATORYHOTDOGS2 жыл бұрын
Smart kid
@RTU1302 жыл бұрын
Hmmm
@BenteinBjerke2 жыл бұрын
It's sad cuz all the water should go somewhere visibly.
@golos92 жыл бұрын
I've fully completed Oot like 10 times in my life. I used to aimlessly run around the game exploring as a kid. I have watched hours and hours of videos on it. That crystal cave eluded me for 21 years. . . Wtf.
@newguy3712 жыл бұрын
You either needed a guide or a rumble pack to find it. There's no reason to go there for anything, it's just there.
@QuasarEE2 жыл бұрын
@@newguy371 Areas like that find new life when you play the randomizer, as there could be anything in there potentially. So you gotta remember all these odd places to look, and it's fun.
@urizencomposer2 жыл бұрын
This kind of "wtf" feeling, it's the beautiful thing of this game
@golos92 жыл бұрын
@@urizencomposer 100% agree. I was in awe that things can still be flying under my radar.
@Tosmasta002 жыл бұрын
I did know about that cave. But the reason i found it was by trying to bomb the wolf that spawns when you first visit.
@Demokirby2 жыл бұрын
Btw, Navi is lighting up there if you play a song, you get one of those weird non-fairy healing orbs to appear.
@bottombarrelbudgetfilms18542 жыл бұрын
I think they're called Big Fairies. They heal all your hearts when touched but can't be bottled.
@KylerGreer2 жыл бұрын
The big fairies heal hearts AND magic
@biogopher2 жыл бұрын
Thank you, this always bugged me
@RubUOutC2 жыл бұрын
I think it’s the Sun’s Song or the Song of Storms
@rslanna2 жыл бұрын
Song of storms
@TheTTTtv2 жыл бұрын
Older games will always have that surreal feeling that's somehow comforting. That's why I like liminal spaces dreamcore, weirdcore and vaporware; they give off the same feeling
@1gnore_me.2 жыл бұрын
that spot of hyrule field is actually very nostalgic for me, I remember watching my dad play as a kid & he was convinced there was some kind of secret there.
@AdamFaruqi2 жыл бұрын
There is a secret there :) That's what Navi is hinting at...
@CassidyDylyn2 жыл бұрын
if you play the Song of Storms, you get a fairy. That's the secret.
@raxes11442 жыл бұрын
Boring
@LuxxyLux12 жыл бұрын
More like heh heh Snoring lol
@lemonke81322 жыл бұрын
aw cute lol
@kholdseid66142 жыл бұрын
The wooded area behind Link's bedroom window in OoT always had this vibe to me because I would have dreams where I climb through that window and explore the woods beyond.
@lawrencelewis15702 жыл бұрын
That sparkly room in the Ice Cavern has always fascinated me. Meanwhile, I've played the game at least once a year since it was released, often twice. And i have NEVER seen that crystal room in the Sacred Woods. It looks like a leftover test room or something.
@tamed41712 жыл бұрын
I found it a few years ago, and it blew my mind
@RedSpade372 жыл бұрын
Right?? I have never found that in two decades!
@mellowyello14782 жыл бұрын
I wonder if most grottos were some sort of test room shenanigans they left in, for giggles.
@walls_of_skulls60612 жыл бұрын
That and the kakariko grotto
@rogercastano51272 жыл бұрын
It feels very Mandela effect ish
@CZsWorld2 жыл бұрын
I believe Navi in the first unremarkable place is pointing out a place to play Song of Storms or Zelda's Lullaby or reveal something.
@TheProgramer642 жыл бұрын
Fairy fountain with song of storms.
@LukieLuke52 жыл бұрын
It gives you a big fairy if you play the song if I remember correctly.
@faceofbearr2 жыл бұрын
@@LukieLuke5 That's how I remember it.
@John_Lee_ Жыл бұрын
you're everywhere
@H3Vtux2 жыл бұрын
6:00 I actually had an incredibly remarkable dream about that room back when I was about 8 or so years old. It was that exact pattern on the wall, and I knew the ice caverns were outside (even though I hadn't walked through them in my dream) and there was snow everywhere but a huge pool in the middle of the room and I was tring to do something very specific but I can't remember what it was. I met up with some people who were trying to help me find my way around, I don't remember who they were or what they wanted though. On a general note "unremakable places in games" is such a genius series particularly for the 2000s era when as you pointed out things had to be somewhat incomplete. Throwing my vote in for Majoras Mask, Half life, Deus Ex, SiN, Resident Evil 4, System Shock 2, Mass Effect.
@any_austin2 жыл бұрын
I gotta do RE4 no question
@H3Vtux2 жыл бұрын
@@any_austin I looik forward to it! 👍
@MetroAndroid2 жыл бұрын
7:08 When I was kid, I sometimes had nightmares about gravity reversing and falling into the sky and into space. I think Stone Tower Temple incepted that in my mind, but looking at the ceiling of this room also kind of reminds me of that feeling. 11:45 I think I found this room by accident while fighting wolfos aboveground. It's easy to have missed for years. You really have to treasure those "finding dramatically new things in old games you've played your whole life" moments, you only get so many of them.
@BlackRaven6695 Жыл бұрын
Please watch a movie called Patema Inverted.
@SkylightCiel2 жыл бұрын
Liminal is such a perfect word to describe Ocarina of Time. There are so many little areas and moments that you just don't think about about or visit at any point throughout the game. The kind of places that you might've spent some time in as kid trying to figure out if there are any secrets there but in every single playthrough after that you completely ignored.
@ninja_tony2 жыл бұрын
I've been annoyed with the word for a long time now, but I finally realize it's not the word that bothers me, rather the fact that it's almost become a meme at this point (well, I guess not almost, it essentially HAS become a meme for a lot of people). The actual concept of liminal spaces is fascinating to me, I just hate that people have turned it into a joke at this point.
@cheekofnut2 жыл бұрын
It is! Liminality is really one of the strongest energies present in video gaming in general - most of the stories we follow have something of the 'other world,' and especially Zelda in general. He doesn't belong in any world he is present in. Neither Kokiri nor quite Hylian. This theme is also very present in Majora's Mask, where you are partaking of something of a religious journey, really, if you look at the parallels between Shinto or Buddhism and the path of the game. You travel to a specific place in a ritualistic setting, a particular direction, to heal the land and the troubled spirits of what plagues them, you are given gifts and a kind of inheritance from those healed spirits, masks which have a particular universality especially in Japanese ceremony. You are present in that world through a kind of dream, a liminal space, you will not stay there. So that kind of feeling is really present throughout all of the N64 Zeldas in particular. The charged and emotive purpose of most places matched with a kind of simplicity and forgotten feelings. It's really beautiful. I feel personally quite blessed to have grown up at a good time to be impacted by these games.
@cheekofnut2 жыл бұрын
@@ninja_tony I hear you, I'm just not sure how it would be a joke. Do you mean in the 'back rooms' kind of sense? I'm more aware of liminality being a horror trope, or kind of cliche at this point. It's a really important arena of psychology, religion, and storytelling. Most of the 'hero's story' goes through some process of liminality. Is that what you mean by a joke, like the cliched hero's story?
@yourboi18422 жыл бұрын
I love the stupid scarecrow song that literally no one will find or care about.
@OtakuUnitedStudio8 ай бұрын
@@yourboi1842You get to make up the Scarecrow song and I use it every time I play the game. Shortcuts and secrets galore.
@renegaderaven37772 жыл бұрын
Ha, the weird “crystal” room. It was always just bizarre. People even made up theories about it being the entrance to a secret dungeon in the earlier days of the internet. The weird secret grotto in the middle of Kakariko village kind of has the same vibe.
@danielbueno84742 жыл бұрын
I remember the playground rumor about that hole where I lived was that there was a way to get into the bottom of the well early through that hole via a secret entrance... that no one happened to know where inside the hole it was located. It was also a pretty small hole.
@renegaderaven37772 жыл бұрын
Yeah, it’s totally bizarre. I think the idea was that you could discover really neat and interesting places if you had the rumble pack (that was of course sold separately) which would rumble if you were near a hidden grotto to bomb but there only ended up being very few unique hidden grottos and most were just the “default” grottos as it were. This is purely speculation but there were probably a bunch of unique grottos planned but they might of had to be cut to save time or something.
@OtakuUnitedStudio8 ай бұрын
@@renegaderaven3777 The Rumble Pak was bundled in with Star Fox 64 back when it first released, so a lot of people playing OOT already had one. But then again, a lot of people only ever RENTED N64 games, from Blockbuster most likely, so they may have never had the chance to have Zelda and a Rumble Pak at the same time. I had both, but not a lot of other games, because so many of the games I played were on a $5 for 3 days basis.
@TheCosmicChicken4 ай бұрын
Yeah. The Redead hole with the weird oozing walls. That was a similarly unique grotto.
@wormhole992 жыл бұрын
I feel like a vid on wind waker would be pretty cool. The fairy fountains, the first visit to dragon roost, the pirate ship, and the top forest of outset always felt odd to me.
@ZeddSlayer2 жыл бұрын
Wind Waker is filled with places that you only visit once, and that adds a liminality to them. The top of the tower of the gods always gave me a liminal feeling.
@bottombarrelbudgetfilms18542 жыл бұрын
@@ZeddSlayer yeah! Like you're really not supposed to be up there
@bottombarrelbudgetfilms18542 жыл бұрын
@@rosie_mew yeah as a dumb kid I loved mindlessly wandering around OoT, MM, WW's worlds
@frilent2 жыл бұрын
A lot of the small islands are strange too. Where nothing is really happening, no music, just some treasure chests in the water
@frilent2 жыл бұрын
@@rosie_mew that’s how I felt playing OOT. 6 year old me could not understand what to do after meeting Zelda in the garden
@SirCorn2 жыл бұрын
The deal with the room in the Lost Woods is probably that most people discover it if they have a rumble pack on an N64 (and have the Stone of Agony) or are playing it on 3DS (and have the Shard of Agony). Both of those will notify you of this place's location. I can see rumble not being a huge priority when emulating games, but I remember it being a big part of my N64 experience.
@GomezFloyd2 жыл бұрын
There's a mod called "Redux" for Ocarina of Time 1.0 that places a little Agony Stone in the screen that appears and moves everytime you get near to a secret hole.
@QuasarEE2 жыл бұрын
OoT Randomizer has absorbed that feature as well, I like it.
@k4keko2 жыл бұрын
The version on GameCube is also an option. That's how I found the room.
@snugasapugonarug2 жыл бұрын
Kakariko Village has the grotto with the two Redeads in it where the walls look like they're melting, that one rocks too. But the Sacred Forest Meadow one is my favorite, I looooved it as a kid. I wanted it to be my bedroom.
@EmeraldLance2 жыл бұрын
The one in Kakariko Village always stood out to me. I found it accidentally when I was just randomly hammering the village for some reason (which is also how I found out that the hammer can open secret grottos too). It's right in the dead center of town, and you get a gold rupee for killing the redeads! I remember being blown away and (being a stupid kid at the time) I couldn't stop thinking about the implications.
@Starfloofle2 жыл бұрын
I found that one as a kid too and it was my first time encountering redeads, scared the ever-loving shit out of me as you can imagine
@chubbywubby66892 жыл бұрын
There’s another strange grotto in the Lost Woods that I believe can only be accessed by young link. The hole is hidden in tall grass and hinted at by a group of yellow butterflies flying around there. Inside there are 3 or 4 Deku Scrubs that look like no other in OOT. They’re not enemies but instead ask about something to do with Truth and you have to wear the Mask of Truth and speak to them and they’ll give you a large Deku Seed Pouch for your slingshot. Idk if this is common knowledge about OOT or not, but I always found it quiet strange due to the unique Deku Scrubs and one of the only other purposes of the Mask of Truth
@newguy3712 жыл бұрын
They actually react to other masks as well. The problem is that it's glitched in the original game. If you go there after becoming adult Link, the scrubs won't appear.
@QuasarEE2 жыл бұрын
Specifically, if you put on the skull mask they'll give you a deku stick upgrade (IIRC). If you put on the spooky mask, they go goblin mode and all start spitting at you at once (it's actually easy to die if you don't GTFO immediately). Not sure what if any reaction they have to the others. I either didn't try or just forgot.
@IceSpoon Жыл бұрын
@@QuasarEE It's also possible (don't remember which mask) that they start staring at you, the Castle's Courtyard theme starts playing, and if you run towards one of them, they'll hide in the ground. If move further away, they'll reappear and keep staring.
@indumatipngtuber27908 ай бұрын
I know about that. If you come with the skull mask, you can get a stick upgrade too.
@FernCharlotte2 жыл бұрын
i've been a huge fan of that little island next to Zora River for like 22 years now! always loved its vibes, always wondered what was up with it as a kid. so glad to see it featured here!
@anxia-tea58462 жыл бұрын
3:19 that's a hidden fairy spot. play either the song of storms or the sun's song near it and a big fairy will appear.
@JohnDoe-tt5qc2 жыл бұрын
The reason Navi is lighting up there is because it is where Link’s body will wash ashore on Sept 15th, 2026.
@MrMisterMisterMr2 жыл бұрын
I think the wildest thing about the forest meadow room is that there's literally no agency to it. It doesn't have a piece of heart or gold skulltula or anything required for a 100% save file, just a couple wolf bois and a plain ol' purple rupee. It exists as a crazy secret for people that have a rumble pak for the Stone of Agony and nobody else.
@OtakuUnitedStudio8 ай бұрын
50 rupees is a godsend in the early game, so knowing about it when you first go to meet Saria can help you get just that little bit further ahead.
@rareosts57522 жыл бұрын
I got so nervous you'd miss the crystal color grotto when you were placing bombs and when you set the bomb at 9:19 my heart was filled with glee.
@mysticat2 жыл бұрын
i love the appreciation of all the little things in N64 games!
@mysticat2 жыл бұрын
also HOW HAVE I NEVER SEEN THAT CRYSTAL ROOM WHAT???
@quetzal56662 жыл бұрын
That hidden grotto in the sacred meadow is so fucking unreal. This series rules!
@TMAziz2 жыл бұрын
Regarding room textures that give certain vibes -- there's some treasure rooms in the bottom of the well that have human skulls all over the walls
@Rad_Dan2 жыл бұрын
Navi being green like that usually indicates some sort of secret. You could try scarecrows song, or song of storms. I actually don’t know what’s in that spot in particular.
@robinwestrick22702 жыл бұрын
Yea i was thjnking scarecrow song but i dont remember reading about that one, plus it’s in the water? Idk if itd work there??
@graveyardsmash27112 жыл бұрын
Song of Storms can be played and you can get a big fairy that restores health and magic.
@chompythebeast2 жыл бұрын
@@graveyardsmash2711 This is correct. The Scarecrow wouldn't be doing much for the player if it appeared there, after all. Big Fairies are pretty obscure. I'll bet half or more players from back in the day don't remember them
@melty42042 жыл бұрын
@@chompythebeast they don't just not remember, I'd be willing to bet the fast majority have never even seen a big fairy. I know I didn't.
@newguy3712 жыл бұрын
@@melty4204 I'm pretty sure most online guides didn't know about them. I think one of the gossip stones tells you about them, but that's it.
@ramenboop2 жыл бұрын
I love the slight eerie delay of the wall reflections that are supposed to move when you move and stop when you stop but they don't
@tzendere2 жыл бұрын
That ending music is pretty good! Also, I hope this series gets big. It's a really nice break from the "10 SpoOkY locations in game" formula. I really like hearing the thought process behind each location discussed
@generaleric5672 жыл бұрын
1:05, if you play the song of storms there a big fairy is spawned
@Mongoose_Ridge2 жыл бұрын
Holy shit, I've played this game more times than I can count and I've never heard of that weird crystal room either. I wonder how it looks in the 3DS version.
@joshshrum27642 жыл бұрын
It’s just a regular cave I think.
@zsugarant84472 жыл бұрын
It's a rocky wall done with a unique texture that does shimmer and change colors following the camera, but not nearly as out of place as this one.
@Mongoose_Ridge2 жыл бұрын
@@zsugarant8447 Huh, I'll have to check it out next time I play OoT. It's so weird to know that's been hidden there this whole time and I never once stumbled across it...
@aeroblu20022 жыл бұрын
@@Mongoose_Ridge I think it's a texture glitch in the original, or someone took a day off programing it
@Mongoose_Ridge2 жыл бұрын
@@aeroblu2002 That would make a lot of sense tbh, you might be onto something there.
@MachFiveFalcon9 ай бұрын
9:12 I remember people would use that "rainbow room" at the end as fake evidence of pictures/footage of an "Ura Zelda" Beta (aka the original planned sequel of Ocarina of Time for the N64 Disk Drive). Neat to see other people learning about it for the first time! :D
@DT_Worlds_Strongest_Goth2 жыл бұрын
That last one gave me some serious "every copy of OoT is personalized" vibes because I have never seen that in my life and I played the heck out of this game.
@macgeek20042 жыл бұрын
@9:30 There was an item you could get in the N64 version of OoT that was meant to be used with the rumble pack. The Stone of Agony even looked like the real world 1st party N64 rumble pack, and would vibrate when you were near any secrets. (The 3DS version replaced this with a visual indicator.) IIRC, the hidden hole in front of the Sacred Forest Meadow is hinted at by that stone.
@DGR_Dave2 жыл бұрын
I so badly wish we could have SEEN your reaction and not just heard it when you saw the Forest grotto...it was almost palpable how in shock you were lol
@selfaware76172 жыл бұрын
Hi Dave!
@pizza-mana.k.a.pizzaparker36152 жыл бұрын
What? Why do you have to see him?
@myboyjigglz41182 жыл бұрын
I can see Dave really liking this type of content. It really gets your brain goin
@Jacksongirard2 жыл бұрын
Good advice, even just a stunned reaction would have added a little to the video. Face camera work is a weird art lol
@zach.02 жыл бұрын
IDK why, but I always liked the random low wall in Hyrule Field that extends out from Lon Lon Ranch. I would climb on top, walk to the very end, and ponder its pointlessness. I think my appreciation for random areas was sparked by the Tingle Tuner in Wind Waker that had you stand in/on or bomb areas that you didn't really think about that much. You should cover that! Anyway, when I was younger, I wish you were rewarded for exploring these little areas in games. My favorite thing ever about games is secrets and easter eggs. Whenever I dabble in making a game, I almost overload it with secrets.
@PickySun2 жыл бұрын
If you ever do a second unremarkable and odd places in Majora's Mask, I highly recommend the platform near the top of the waterfall in Great Bay, before you enter the beavers area. Similarly, the inside of the beavers' dam has some weird vibes, too.
@jeanbob14812 жыл бұрын
agreed it is completely out of place considering how big the area is and how well hidden it is, I never found it as a kid and had my mind blown away when I saw speedrunners going there. I was like wait what is this a romhack???
@ShadowGaro2 жыл бұрын
I like how the beaver race transitions to the swamp environment as you go through the course. I feel like Majora's Mask has a ton of these kind of places: * Gorman racetrack * Deku Palace where the guards patrol * Library in the Skulltula house * The log in Termina Field * On top of the pillars in Termina Field * The little pond in Termina Field near the ocean * Inside the Music Box etc etc, almost every place in the game has a strange feel to it, by design I guess
@jasonredwine52702 жыл бұрын
I don't know why I love the 'unremarkable' videos so much. Your personality perfectly fits this series. Do Pilotwings 64! There's a million weird spots with the unremarkable vibe.
@DapperDanLovesYou2 жыл бұрын
The museum section of Paris in Hitman (2016) is very fitting with this concept. It's so large yet serves very little function. Honestly, the entire Hitman series would fit this series really well. There are so many areas, especially in the early games, that are just... areas. 2/3 of the Sapienza map is practically unused in the main mission, with apartments and a graveyard and an office. These complex, multistory buildings that don't really offer anything towards your goal.
@SpongeBobaFett2 жыл бұрын
My man I completely forgot about the starry room in the crystal cave, but I truly remember playing the game back in 1999 as a little 6 or 7 year old and thinking to myself "This is indeed SUCH a vibe"
@jbbyaboo11052 жыл бұрын
"The plot of grass in the highway donut exit" Yes! I look at spots like these all the time, like the useless small square of floor I see halfway up the escalator at the airport, where I imagine hopping over to and pitching a tent. Gives me the same exact feeling of your first spot, a spot I always, always noticed and stopped at. Is there like a word for this type of thing?
@drygnfyre4 ай бұрын
Probably the "liminal space" concept in general. There's a lot of videos about the concept. Just spots where it seems like there should be something happening, but there isn't.
@alterablebark542 жыл бұрын
Austins videos are just a vibe, especially with the music at the end
@cherub36242 жыл бұрын
I always loved that dark and stary ice room in the back of the ice cavern. Used to hang out there for a while after opened the chest.
@SwordGuy39242 жыл бұрын
Turok Rage Wars filled me with these vibes as a kid with all those liminal space-like stages. Stages that felt like a bunch of pocket universes neatly tucked away in a forgotten corner of reality. Especially the last stage of the campaign, where you fight Tal'Set. That floating, battle platform stage in the middle of space. So isolated yet arguably the most significant stage of the game
@Necrion2 жыл бұрын
Oh damn, you are absolutely right! Thank you for mentioning Rage Wars. I felt those vibes back in the day, playing that game as a kid but couldn't ever grasp the exact reason, why I felt that way.
@Robzeke2 жыл бұрын
Rage Wars was one of my favorite games! I'd love to see a video done with it. Good idea.
@OtakuNoShitpost2 жыл бұрын
Less remarkable than the crystal cave, and not even in an unremarkable way, is the weird wet cave in Kakariko village. A little zombie hole by the carpenter tree
@DekuStickGamer2 жыл бұрын
I love how this series really stretches the definition of ‘unremarkable’. Austin is truly one of the most ever.
@SaladBowlz Жыл бұрын
One place that may be almost as much of a vibe as the sparkly room in ice cavern, is the dark link fight room. absolutely not "unremarkable" however, unfortunately. Honestly, a lot of the boss fight rooms are pretty weird without the bosses too.
@AbeM.2 жыл бұрын
I’m almost convinced that the room with the reflective walls is a leftover from the aesthetics of the early development days of the game.
@QuasarEE2 жыл бұрын
Yeah it's got a Spaceworld '97 vibe. I'm fairly convinced it was forgotten about during development, hidden too well. Probably used to be between the triforce room and the unicorn fountain in the game's file system😆
@morgboat7442 жыл бұрын
i actually remember going behind the Great Deku Tree as a kid, solely because it interested me that it wasn’t really a place i was meant to go. but the fact that i still COULD go there was awesome to me, and i remember just chilling back there when i found it
@billzoaiken2 жыл бұрын
The ice cavern room has always been one of my favorite places in the game. I’m glad I can now add that weird forest meadow one to the list.
@PlotlinePlus2 жыл бұрын
I really appreciate the CRT filter you put on the footage. REALLY bring out the nostalgia. I've seen these games presented super clean that it's easy to forget how much better old games looked on the tech they were designed to run on.
@hFactorial2 жыл бұрын
I can't wait for an in-depth analysis of the ice cavern room in a future episode of ceiling appreciation
@budgetgambler43062 жыл бұрын
i like the visual asmr of old n64 games in your videos and ur voice asmr
@hyperventalated2 жыл бұрын
One interesting thing I like to consider with that wolfos grotto is that the floor is tiled, meaning that (in universe) something had to create those tiles and place them. That implication alongside it just being an empty room with the crazy crystals, and a chest in the middle with 50 dollars in it. Idk it gives me a lot to think about, even if it wasn't intended to be thought about.
@OtakuUnitedStudio8 ай бұрын
It definitely feels like it was meant for something bigger but they either didn't have time or it's a leftover from an earlier version of the game. It reminds me a bit of the chest that the Triforce is in for the OOT trailer, which is almost nothing like the final game.
@gnbman2 жыл бұрын
No, no, I totally agree about the Spyro skybox discussion. I was greatly disappointed by how much the art had changed.
@Kokubetsu2 жыл бұрын
Apparently if you play the Song of Storms by that location in Hyrule Field where Navi turns green you'll get a healing fairy.
@jayceepenny3 ай бұрын
The feeling Austin described upon discovering the Secret Hole location reminds me of when I was a kid playing Kirby and the Crystal Shards for the 64. My brothers and I had “beaten” the game loads of times and we thought we’d seen all there was to see and that the one queen fairy lady on Ripple Star was just inexplicably evil. But then we discovered what happens when you find all 100 crystal shards and my mind was absolutely blown. It’s exactly like Austin said; it doesn’t feel real, it feels like a mod or something. But it is real! This extraordinary thing within this game you’ve played dozens of times was always there and you just never knew!
@KairuHakubi2 жыл бұрын
loved that ice boss room. all this murky, cloudy ice throughout, then you hit a room with crystal clear ice walls you can see through.. crazy.
@unansweredquestion7682 жыл бұрын
One thing I miss about these older games is the fog they’d use to ease up on the memory of these games, newer games are so polished and clean for the most part, which isn’t a bad thing, but I always felt a sense of dread or uncertainty in places like the Sacred Forest as a kid, because of the fog. It added to this strange but somehow familiar world.
@maxinefinnfoxen2 жыл бұрын
I absolutely love the feeling of discovering something knew in a game I was sure I knew like the back of my hand. This has happened in Minecraft where I've messed around with commands and mob behavior for years and then something happens that I did not expect at all, it's like finding a lucky penny on the walk you take to work everyday.
@ominousvirus52782 жыл бұрын
I just had nostalgia of what would make this even more of a vibe. If you had a CRT with a lousy speaker or muted and you could hear the tv running, that just adds a whole ‘nother layer.
@Sand-Walker132 жыл бұрын
That would be a quite a vibe indeed. (Also hello fellow Tessie appreciator)
@jimcopeland40112 жыл бұрын
I always liked those weird sort of distant perimeter parts of Hyrule Field. Always got my imagination going as a kid of what must be beyond those walls or whatever. As an adult it certainly is more like, "I know there's nothing on the other side of that wall," and almost has an opposite emotional effect.
@StudioTanuki2 жыл бұрын
Interestingly, the river flowing through Hyrule Field was actually way bigger in the beta maps of OOT. They spanned across the entire field going down towards Lake Hylia! I'd love to see you check out all those recently found beta maps in the future, tons of unremarkably remarkable things to see!
@shadowledastray4 ай бұрын
I love how we finally have all those beta maps! Was unreal finally seeing locations from old screenshots in full 3D. I remember that earliest Hyrule Field build blowing a lot of minds because not everyone realized the stream flowing west from Hyrule Castle Town empties into the waterfall of the Gerudo Canyon, since it cuts through that rocky area joining the two. I had noticed that via the map screen itself, but the real shocker for me was the door planned to exist on that left side of Castle Town. Makes you wonder what story element changed or whatnot!
@jerkey2 жыл бұрын
Somehow I've overlooked that ice cavern room despite beating the game 5x. I had to go back to it since I just got a beautiful 14" magnovox perfect view crt. The thing screams vice city. But what an experience going back there. Thank you sir.
@yotetoob2 жыл бұрын
I've been playing OoT for more than 15 years, I have NEVER seen that room either! My reaction was yours exactly! This is seriously my favourite KZbin series. PLEASE do more Ocarina of Time and Majora's Mask - this is such weirdly specific niche content, it's crazy in the best way possible to see someone cover it. Please keep it up man!
@jkota5482 жыл бұрын
3:08 I remember there was a song to play at this point, I think the song of the storms
@wesnohathas19932 жыл бұрын
3:04 When Navi points to a spot on the ground with nothing there like that, it means you can play the Sun's Song or Song of Storms depending on the location to summon a large fairy that cannot be captured, but recovers magic as well as health.
@skoomawizard2 жыл бұрын
The unremarkable video of OoT is what got me to subscribe. It’s such a cozy concept. I will be asleep before this video ends. Goodnight.
@the__ushanka2 жыл бұрын
It seems like a decent amount of people find N64 games to have a lot of liminal spaces (like Super Mario 64, for instance). It's interesting how the first Nintendo console to have more of a 3D depth can also also seems to have the most un-intentionally creepy games, due to the primitive-ness of the technology during that time. Wacky
@THICCTHICCTHICC2 жыл бұрын
It's no real surprise though. Devs were trying to make rooms and areas as big as they could, while trying to save memory space. So lots of stretched out textures and weird shapes.
@soilthestillborn49492 жыл бұрын
Honestly early 3d game design is something that makes me feel more like a child than modern games Idk I wouldn't mind a whole franchise of 3d games to come out with the n64 vibes in mind
@AlmyTheAlien2 жыл бұрын
I don't think it's just early 3D either honestly. A lot of first and second generation games probably aren't even detailed enough to have properly "liminal" spaces, but there's a very similar sensation of "I can *almost* see what you're going for" to them.
@BynineStudio2 жыл бұрын
@@soilthestillborn4949 i'm working on a project that tries to capture that feeling 😎
@newguy3712 жыл бұрын
@@soilthestillborn4949 Check out Pad of Time (preferably the Wii U version). It's technically 2.5D, but it gives off that early N64 vibe.
@benehle94372 жыл бұрын
Love your vibe man. Informative, not too high energy, and straight up honest with your desire of followers. My wife doesn't even like these games and I showed her all of the OOT places you covered and she was super intrigued. Keep making these and I will support my dude!
@EXTRAT3RRESTRIAL2 жыл бұрын
Most likely shes pointing to a spot where a big fairy is kinda like the shortcut to zoras domain in the lost woods. If you play the song of storms a big fairy will pop out and heal your hearts and magic.
@NorthSudan2 жыл бұрын
can confirm, at least on the 3ds version
@107_cow2 жыл бұрын
when navi turns green, its often a hint to do something, to summon a scarecrow, or to play the song of storms for a super fairy to come out, it basically a better fairy except you can’t catch it, other songs trigger the fairy to spawn too, at least from my memory.
@fluidexpressions68562 жыл бұрын
yes the super fairy heals hearts and magic
@Morbious172 жыл бұрын
3:30 Play the Song of Storms and a big fairy will appear. You can't catch them in a bottle, and they restore some hearts and your magic.
@lobsangbarriga53242 жыл бұрын
I like the private oasis in wind waker, the mini beach with the platforms and chair felt really cool too play around with.
@myronmason81702 жыл бұрын
Navi turns green because you can play either Zelda's Lullaby, Song of Time, or Song of Storms and get a fairy or hole to appear.
@XpRnz2 жыл бұрын
Or Pierre the scarecrow!
@myronmason81702 жыл бұрын
@@XpRnz That too!
@freshlysqueez3d2 жыл бұрын
If you play the sun's song or song of storms when Navi is green, a big fairy appears which replenishes all hearts
@WilfredCthulu2 жыл бұрын
Oohhhh yeahhh. The thumbnail location was used for rumor temple places before I love it lol. Also I already suggested Snap but another good one would be Mario Party 2. I always notice something new when I play it. So much so I even made an iceberg on it lol. Like those goomba houses that are on every map but serve no purpose. Mystery Land is the best you can see Peach's Castle in the top right corner and it's really chilling when you do. Edit: also random green navi means you can summon a scarecrow or time block. Usually.
@hiruharada2650 Жыл бұрын
I love this series. It revels in the mundane, and embraces redundancy beautifully. Also, did not know about that last room.
@squelch582 жыл бұрын
There's another unique grotto in Kakariko village near the tree that the depressed cucco dude sits under. It has a very weird moving wall and floor texture that I believe is unique to that grotto.
@kricku2 жыл бұрын
Came here to post this. Definitely worth a look in another video.
@mothluvsu10 ай бұрын
the song playing in the hole with crystal walls is called ‘inside the deku tree’ and its equally as strange and beautiful as the room itself. loved seeing the reaction of someone seeing the place for the first time. id love videos on weird music in games
@1gnore_me.2 жыл бұрын
also, I think what makes that part of hyrule field feel so odd, is that the rock wall is much shorter for some reason. makes it feel like the world just arbitrarily cuts off at that point.
@OhNoBohNo Жыл бұрын
I have *NEVER* seen that ice room in my life, but I'm SO glad I did, thank you Any Austin :)
@Austin-kt7ky2 жыл бұрын
I read an interview once that said the dev team spent time looking at various real-world locations so they could replicate the randomness of the landscape. I like to think the end of Zora's River is a product of that. Also, I think if you play the Song of Storms there you can get a giant fairy. That's what Navi was indicating. There are some places like that where Navi shows where you should play the Ocarina, apart from the Scarecrow locations.
@Manoffire972 жыл бұрын
Thanks for always asking my permission to take me to weird places, it really makes me feel safe.
@BynineStudio2 жыл бұрын
the texturing in that forest meadow grotto is so weird looking! it almost looks like a corruption. really cool
@neonmushroom12 жыл бұрын
It's a graphical error. Instead of the "crystal walls", there is just supposed to be darkness.
@MrPoeGhost2 жыл бұрын
@@neonmushroom1 As in, darkness is what the developers intended? Or is this an emulation glitch?
@micahvaughan86232 жыл бұрын
Love your content, dude! You have a very unique energy and perspective. Keep it up
@lucetubegplusstillsux26782 жыл бұрын
If not for additional content that was axed when the DD failed, I think they intentionally put empty places so you'd have to explore more for secrets. If every spot that looked like it should have a grotto had one it'd be too predictable after all.
@solarz85052 жыл бұрын
11:13 I recently played through for the first time and I could not figure out why Navi was looking there.
@mbrando44032 жыл бұрын
3:16 i think that may be a scarecrow spawn point. by playing the scarecrows song. idk, there usually is a purpose for them being in specific areas though (being a grapple point for the hookshot) . i dont remember is they each have a unique text box or not (like the Sheikah stone things do)
@mbrando44032 жыл бұрын
a lot of other posters are saying its a "big fairy" ... i didnt even know those existed in OoT..... still finding things out about this amazing game. nice
@Amatwigger2 жыл бұрын
This was my first thought, also. But after seeing some comments about a big fairy, I'm leaning that way instead, now.
@mbrando44032 жыл бұрын
@@Amatwigger when i was a kid playing this game... 25 years ago, lol. i wanted my "Scarecrow's Song" to be 6 notes like the rest of the early songs..... long story short, i went to eat dinner and left the screen at 6 notes. i came back about 45 minutes later and entered the last 2 notes. so every time i played the "Scarecrow's Song" it would go into the cutscene of Link replaying the song it would pause for about 45 minutes between the 6th and 7th note of the song. so.... i never actually played around with the scarecrow much unless i absolutely had too (i think, like, once i needed it in the fire temple for something.)
@Scribblersys2 жыл бұрын
@@mbrando4403 a bit late now, but you can always go back and give him a different song XD
@mbrando44032 жыл бұрын
@@Scribblersys shucks. 😆 lol
@zxaoks10902 жыл бұрын
The ice trippy room kinda feels like the room where you wait for laser tag to me
@Milkthatsock2 жыл бұрын
I’m so happy I found your channel, you’re entire channel hits that childhood exploration in games itch that other channels only occasionally scratch, and I love that you keep it 100% vanilla as far as I’ve seen. More videos like this plz!
@lummoboi2 жыл бұрын
Your honesty and overall vibe in these videos is just the best. You seem quite relatable and I enjoy watching every single one of your videos. Thank you and keep making great content!
@H4ZM4TT2 жыл бұрын
theres these little boxes at the mall or conventions that you pay to go inside and its like a box full of mirrors on the inside and they look just like that such a vibe room its crazy
@any_austin2 жыл бұрын
That sounds right
@largerthanaveragedragon41452 жыл бұрын
4:04 there's actually a sheikah slate there in the 3ds version
@-DeScruff2 жыл бұрын
A lot of those grotto places always feel weird to me. A lot of them are are just in random places, and some just have a cow in them. I'm not sure who thought to put them there, and if they thought players would go in there more then once.