Рет қаралды 13,152
This took me five days and a great big neon yellow hammer.
I was jumping at the end because I was so excited. :)
I'm going to talk a lot now because I'm so happy. Wall of text mode engaged. You have been warned.
Fun Fact: I originally made an SS Energon Hammer, and tried basically the same thing. I managed No Damage. I got a B. It obliterated everything too fast, so no points. I had to seal its overwhelming power and make it S instead, fortunately I had one lying around.
The damage difference is ridiculous (~7500+ vs ~4900+) and over the whole stage it was ruining chances to get points. I also didn't grab much, because all the enemies you can grab were dead.
Damage isn't really important in this game, the benefit of the energon hammer is the ground slams, a humongous sphere of pain that radiates out with your character in the center. They do a basic interrupt on enemies that knocks them out of attacks, like insecticons charging lightning, and force seekers to land temporarily, or knock them out of the plane form. It will also finish off low health enemies near you that are preparing to gank ya.
Even if enemies dodge the wave instead of being hit, that's time they're spending dodging and not attacking you.
Also those aoes look and sound so damn sexy.
"KNEEL BEFORE GRIMLOCK"
WHAM
Can't believe I never tried this weapon before now. I had a big fat grin on my face when I realised what it could do and it hasn't gone away yet. Energon Hammer Prime? 8D
If you are wondering what I was thinking about when I did this, I'll tell you, because I was actually doing something kinda surprising. I realised I was mashing my controller too hard, and this entire fight I basically put a little bit of my attention on making sure I pressed the buttons and pulled the triggers and sticks etc with a lighter touch, so I could get proper control. No need to crush the controller after all, and it was actually slowing me down to grip too hard. I do that when I get overexcited and it hurts my game. (And my hands. And ruins controllers too.)
I think this caused me to stop overthinking what I was doingwhich was one of my big problems with this challenge. I kept making it too complicated and trying for special tricks and fancy moves. Trying to stick Delay Launcher tricks in there and swap targets all the time, being all try hard DMC combo styles. This distracted me from paying attention to the real threats, because the honest fact is I haven't learnt much of that kind of thing with Grimlock, I don't have enough experience with that kind of thing on this character to use it effectivelyy in a clutch situation. I end up just dropping what I'm doing, falling out of slow mo time, and get hit by something.
In fighting games they call this "choking" where pressure leads you to fuck up. I was doing that, because I was doing stuff I shouldn't have been doing. What I needed to do was get back to basics.
My Grimlock has one rule. Don't stop the smash.
Also dodge like fuck whenever you are close to a yellow guy and he's just dodged something, as well as sentinels. Those fuckers have gotten so many cheap ass hits on me, sometimes in situations impossible to react to. That's why I suddenly just started spamming, I was panicking. "I dropped my combo! Shit yellow guy shit yellow guy. ALERT ALERT DANGER" But I was dodging with a light touch! :)
Technically that is two rules.
I'm taking another break from this game.
My left hand and elbow etc is giving me trouble again. It's nothing serious, so nobody worry, I'll be right, I just need to not overuse it like a singleminded obsessive madman for a while, give it some time to rest since its an RSI problem. It's nowhere near as bad as it used to be and it takes quite a while to cause a problem. Like, eg, playing this long ass challenge in all your spare time for five days straight.
Since I am definitely a single minded obsessive madman about this game, and Grimlock in particular, this means I gotta do something else for a while.