Morphable Male and Female Base Meshes

  Рет қаралды 19,763

3D Scan Store

3D Scan Store

Күн бұрын

Link to product :: www.3dscanstor...
Our underweight to overweight scan based male and female base meshes consist of 3 models controllable by layer sliders in Zbursh. You can morph between underweight to average and finally overweight or anywhere in-between. This is a great way to begin building a character, simply select the adjust the layer sliders to the size / weight you want and start sculpting. These models also come with 16k colour maps and all the secondary control maps you will need for rendering, including, spec, roughness, normal and cavity maps. We've also included a Marmoset Toolbag 4 render scene complete with shaders and lighting setup for each model.

Пікірлер: 28
@ArtByCole
@ArtByCole 2 жыл бұрын
Wow. I know this are body scans, but you have created a transition that makes the body believable as coming from a single individual. It isn't as simple as "body scan" makes it sound. Kudos! Seriously
@3dscanstore
@3dscanstore 2 жыл бұрын
Thank you!
@lievenvanhove
@lievenvanhove 9 ай бұрын
Hi there, great! I just bought it! Would you have a tutorial on howto export morphs from zbrush to FBX files for example?
@nozone2k6
@nozone2k6 2 жыл бұрын
are skeletal proportions (overall height, limb-lengths, etc) morphable as well? If not, are the morph targets/layers broken if the user changes the skeletal proportions?
@3dscanstore
@3dscanstore 2 жыл бұрын
If you change the proportions on a new layer all of the morphs should stay the same and work with the new proportions.
@Vincenzo009cn
@Vincenzo009cn 2 жыл бұрын
good work
@3dscanstore
@3dscanstore 2 жыл бұрын
Thank you
@zillaquazar
@zillaquazar 2 жыл бұрын
I love watching it warp, is it just the body or do you have a face too?
@sajans6791
@sajans6791 2 жыл бұрын
its look promising. what about topology and uv map?
@3dscanstore
@3dscanstore 2 жыл бұрын
They use the same Topology and UV maps as all of our animation ready body scans so all textures are interchangeable and geometry is morphable
@xtekk
@xtekk 2 жыл бұрын
How make these transitions in ZBrush? in 3Ds Max it’s very simple (Morpher Modifier and that’s it), but in ZBrush how exactly make it? I already have my models with the same number of vertices, now what’s next? I know that my question must be very basic but I haven’t found how to do it, greetings and thanks!
@ManyLegs
@ManyLegs 2 жыл бұрын
Could you find an answer? I'm wondering the same thing
@TheRealJerseyJoe
@TheRealJerseyJoe 2 жыл бұрын
Most excellent !
@3dscanstore
@3dscanstore 2 жыл бұрын
Thanks Joe!
@Ben-rz9cf
@Ben-rz9cf 2 жыл бұрын
does it work with the face expressions?
@DARKARMORX
@DARKARMORX 2 жыл бұрын
OHH my god. Where can I buy this?
@Blooper1980
@Blooper1980 2 жыл бұрын
WOW!!!
@3dscanstore
@3dscanstore 2 жыл бұрын
Thank you!
@ManyLegs
@ManyLegs 2 жыл бұрын
How do I control the morphing?
@danielsobratlozano7707
@danielsobratlozano7707 2 жыл бұрын
what version of zbrush do i need? i wont let me open the tool
@rolin_
@rolin_ 2 жыл бұрын
the last one
@bryanbrunsell5832
@bryanbrunsell5832 2 жыл бұрын
Can I use this in Blender or is it ZBrush only?
@nayandurge8877
@nayandurge8877 2 жыл бұрын
Can you make tutorial videos
@nicksushkevich
@nicksushkevich 2 жыл бұрын
those are ready to morph products for male and female base meshes, just tweak morphing targets.
@3dscanstore
@3dscanstore 2 жыл бұрын
Yeah there is no need for a tutorial as Nick says these are final products you can buy on the scan store :)
@endizero
@endizero 2 жыл бұрын
am i blind or what ? female mesh where is it
@3dscanstore
@3dscanstore 2 жыл бұрын
Can’t show that in the video I’m afraid check the link in the description :)
@endizero
@endizero 2 жыл бұрын
o i c. 👍😐
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